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mirror of https://github.com/ppy/osu.git synced 2024-11-16 04:47:50 +08:00

Move helper class out to separate file

This commit is contained in:
Bartłomiej Dach 2024-09-02 09:52:00 +02:00
parent d5ef32e46b
commit ca2dc702e6
No known key found for this signature in database
2 changed files with 46 additions and 39 deletions

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@ -1,17 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Screens.Edit.Timing
{
@ -135,37 +129,4 @@ namespace osu.Game.Screens.Edit.Timing
private static double beatLengthToBpm(double beatLength) => 60000 / beatLength;
}
public static class TimingSectionAdjustments
{
public static List<HitObject> HitObjectsInTimingRange(IBeatmap beatmap, double time)
{
// If the first group, we grab all hitobjects prior to the next, if the last group, we grab all remaining hitobjects
double startTime = beatmap.ControlPointInfo.TimingPoints.Any(x => x.Time < time) ? time : double.MinValue;
double endTime = beatmap.ControlPointInfo.TimingPoints.FirstOrDefault(x => x.Time > time)?.Time ?? double.MaxValue;
return beatmap.HitObjects.Where(x => Precision.AlmostBigger(x.StartTime, startTime) && Precision.DefinitelyBigger(endTime, x.StartTime)).ToList();
}
public static void AdjustHitObjectOffset(IBeatmap beatmap, TimingControlPoint timingControlPoint, double adjust)
{
foreach (HitObject hitObject in HitObjectsInTimingRange(beatmap, timingControlPoint.Time))
{
hitObject.StartTime += adjust;
}
}
public static void SetHitObjectBPM(IBeatmap beatmap, TimingControlPoint timingControlPoint, double oldBeatLength)
{
foreach (HitObject hitObject in HitObjectsInTimingRange(beatmap, timingControlPoint.Time))
{
double beat = (hitObject.StartTime - timingControlPoint.Time) / oldBeatLength;
hitObject.StartTime = (beat * timingControlPoint.BeatLength) + timingControlPoint.Time;
if (hitObject is not IHasRepeats && hitObject is IHasDuration hitObjectWithDuration)
hitObjectWithDuration.Duration *= timingControlPoint.BeatLength / oldBeatLength;
}
}
}
}

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@ -0,0 +1,46 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Screens.Edit.Timing
{
public static class TimingSectionAdjustments
{
public static List<HitObject> HitObjectsInTimingRange(IBeatmap beatmap, double time)
{
// If the first group, we grab all hitobjects prior to the next, if the last group, we grab all remaining hitobjects
double startTime = beatmap.ControlPointInfo.TimingPoints.Any(x => x.Time < time) ? time : double.MinValue;
double endTime = beatmap.ControlPointInfo.TimingPoints.FirstOrDefault(x => x.Time > time)?.Time ?? double.MaxValue;
return beatmap.HitObjects.Where(x => Precision.AlmostBigger(x.StartTime, startTime) && Precision.DefinitelyBigger(endTime, x.StartTime)).ToList();
}
public static void AdjustHitObjectOffset(IBeatmap beatmap, TimingControlPoint timingControlPoint, double adjust)
{
foreach (HitObject hitObject in HitObjectsInTimingRange(beatmap, timingControlPoint.Time))
{
hitObject.StartTime += adjust;
}
}
public static void SetHitObjectBPM(IBeatmap beatmap, TimingControlPoint timingControlPoint, double oldBeatLength)
{
foreach (HitObject hitObject in HitObjectsInTimingRange(beatmap, timingControlPoint.Time))
{
double beat = (hitObject.StartTime - timingControlPoint.Time) / oldBeatLength;
hitObject.StartTime = (beat * timingControlPoint.BeatLength) + timingControlPoint.Time;
if (hitObject is not IHasRepeats && hitObject is IHasDuration hitObjectWithDuration)
hitObjectWithDuration.Duration *= timingControlPoint.BeatLength / oldBeatLength;
}
}
}
}