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Formatting
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@ -57,7 +57,7 @@ namespace osu.Game.Modes.UI
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.X,
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Depth = -2, //todo: find out why this doesn't put progress on top of PauseOverlay
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Values = new int[] { 3 }, //todo: removeme
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Values = new[] { 3 }, //todo: removeme
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};
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}
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}
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@ -13,14 +13,14 @@ namespace osu.Game.Screens.Play
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{
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public class SongProgress : OverlayContainer
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{
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private readonly int bar_height = 5;
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private readonly int graph_height = 34;
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private readonly Vector2 handle_size = new Vector2(14, 25);
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private readonly Color4 fill_colour = new Color4(221, 255, 255, 255);
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private const int bar_height = 5;
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private const int graph_height = 34;
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private readonly Vector2 handleSize = new Vector2(14, 25);
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private readonly Color4 fillColour = new Color4(221, 255, 255, 255);
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private const float transition_duration = 200;
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private SongProgressBar bar;
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private SongProgressGraph graph;
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private readonly SongProgressBar bar;
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private readonly SongProgressGraph graph;
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public Action<double> OnSeek;
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@ -55,7 +55,7 @@ namespace osu.Game.Screens.Play
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public SongProgress()
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{
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RelativeSizeAxes = Axes.X;
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Height = bar_height + graph_height + SongProgressGraph.Column.HEIGHT + handle_size.Y;
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Height = bar_height + graph_height + SongProgressGraph.Column.HEIGHT + handleSize.Y;
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Children = new Drawable[]
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{
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@ -70,7 +70,7 @@ namespace osu.Game.Screens.Play
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Bottom = bar_height
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}
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},
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bar = new SongProgressBar(bar_height + graph_height, handle_size, fill_colour)
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bar = new SongProgressBar(bar_height + graph_height, handleSize, fillColour)
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{
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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@ -88,7 +88,7 @@ namespace osu.Game.Screens.Play
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}
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/// <summary>
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/// Takes <see cref="Values"> and adjusts it to fit the amount of columns.
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/// Takes <see cref="Values"/> and adjusts it to fit the amount of columns.
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/// </summary>
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private void recalculateValues()
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{
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