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Revert easing for now
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@ -258,7 +258,7 @@ namespace osu.Game.Screens.Edit.Timing
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float currentAngle = swing.Rotation;
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float currentAngle = swing.Rotation;
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float targetAngle = currentAngle > 0 ? -angle : angle;
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float targetAngle = currentAngle > 0 ? -angle : angle;
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swing.RotateTo(targetAngle, beatLength, Easing.InOutSine);
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swing.RotateTo(targetAngle, beatLength, Easing.InOutQuad);
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if (currentAngle != 0 && Math.Abs(currentAngle - targetAngle) > angle * 1.8f && isSwinging)
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if (currentAngle != 0 && Math.Abs(currentAngle - targetAngle) > angle * 1.8f && isSwinging)
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{
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{
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