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Add a labelled switch button

This commit is contained in:
smoogipoo 2019-09-25 17:42:35 +09:00
parent 261ba5c80a
commit c9e39c124e
2 changed files with 67 additions and 0 deletions

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Edit.Setup.Components.LabelledComponents;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneLabelledSwitchButton : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(LabelledSwitchButton),
typeof(SwitchButton)
};
[TestCase(false)]
[TestCase(true)]
public void TestSwitchButton(bool hasDescription) => createSwitchButton(hasDescription);
private void createSwitchButton(bool hasDescription = false)
{
AddStep("create component", () =>
{
LabelledSwitchButton component;
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 500,
AutoSizeAxes = Axes.Y,
Child = component = new LabelledSwitchButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
};
component.Label = "a sample component";
component.Description = hasDescription ? "this text describes the component" : string.Empty;
});
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Screens.Edit.Setup.Components.LabelledComponents
{
public class LabelledSwitchButton : LabelledComponent<SwitchButton>
{
public LabelledSwitchButton()
: base(true)
{
}
protected override SwitchButton CreateComponent() => new SwitchButton();
}
}