diff --git a/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs b/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs
index 46d8c63751..5e4c5c1ee9 100644
--- a/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs
+++ b/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs
@@ -19,6 +19,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
/// A distance by which all distances should be scaled in order to assume a uniform circle size.
///
public const int NORMALISED_RADIUS = 50; // Change radius to 50 to make 100 the diameter. Easier for mental maths.
+
public const int NORMALISED_DIAMETER = NORMALISED_RADIUS * 2;
public const int MIN_DELTA_TIME = 25;
diff --git a/osu.Game/Rulesets/Difficulty/Utils/DifficultyCalculationUtils.cs b/osu.Game/Rulesets/Difficulty/Utils/DifficultyCalculationUtils.cs
index ac7bf7a04e..b9efcd683d 100644
--- a/osu.Game/Rulesets/Difficulty/Utils/DifficultyCalculationUtils.cs
+++ b/osu.Game/Rulesets/Difficulty/Utils/DifficultyCalculationUtils.cs
@@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Difficulty.Utils
/// Growth rate of the function
/// How much the function midpoint is offset from zero
/// The output of logistic function of
- public static double Logistic(double x, double maxValue = 1, double multiplier = 1, double midpointOffset = 0) => maxValue / (1 + Math.Exp(multiplier * (midpointOffset - x)));
+ public static double Logistic(double x, double midpointOffset, double multiplier, double maxValue = 1) => maxValue / (1 + Math.Exp(multiplier * (midpointOffset - x)));
///
/// Calculates a S-shaped logistic function (https://en.wikipedia.org/wiki/Logistic_function)