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mirror of https://github.com/ppy/osu.git synced 2024-09-22 00:47:24 +08:00

Adjust namespaces.

Also adds transition, uses IHasCurrentValue, combines Mod TestCases and more.
This commit is contained in:
Dean Herbert 2017-05-05 13:00:05 +09:00
parent 6298b3effd
commit c9ba1ac4f6
16 changed files with 167 additions and 151 deletions

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@ -1,31 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Graphics;
using osu.Game.Screens.Play;
namespace osu.Desktop.VisualTests.Tests
{
internal class TestCaseIngameModsContainer : TestCaseModSelectOverlay
{
public override string Description => @"Ingame mods visualization";
private ModsContainer modsContainer;
public override void Reset()
{
base.Reset();
Add(modsContainer = new ModsContainer
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both,
Position = new Vector2(0, 25),
});
modsContainer.Mods.BindTo(ModSelect.SelectedMods);
}
}
}

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@ -6,16 +6,21 @@ using osu.Framework.Graphics;
using osu.Game.Overlays.Mods; using osu.Game.Overlays.Mods;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Database; using osu.Game.Database;
using osu.Game.Screens.Play.HUD;
using OpenTK;
namespace osu.Desktop.VisualTests.Tests namespace osu.Desktop.VisualTests.Tests
{ {
internal class TestCaseModSelectOverlay : TestCase internal class TestCaseMods : TestCase
{ {
public override string Description => @"Tests the mod select overlay"; public override string Description => @"Mod select overlay and in-game display";
private ModSelectOverlay modSelect;
private ModDisplay modDisplay;
protected ModSelectOverlay ModSelect;
private RulesetDatabase rulesets; private RulesetDatabase rulesets;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(RulesetDatabase rulesets) private void load(RulesetDatabase rulesets)
{ {
@ -26,17 +31,27 @@ namespace osu.Desktop.VisualTests.Tests
{ {
base.Reset(); base.Reset();
Add(ModSelect = new ModSelectOverlay Add(modSelect = new ModSelectOverlay
{ {
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Origin = Anchor.BottomCentre, Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre, Anchor = Anchor.BottomCentre,
}); });
AddStep("Toggle", ModSelect.ToggleVisibility); Add(modDisplay = new ModDisplay
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both,
Position = new Vector2(0, 25),
});
modDisplay.Current.BindTo(modSelect.SelectedMods);
AddStep("Toggle", modSelect.ToggleVisibility);
foreach (var ruleset in rulesets.AllRulesets) foreach (var ruleset in rulesets.AllRulesets)
AddStep(ruleset.CreateInstance().Description, () => ModSelect.Ruleset.Value = ruleset); AddStep(ruleset.CreateInstance().Description, () => modSelect.Ruleset.Value = ruleset);
} }
} }
} }

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@ -8,7 +8,7 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.MathUtils; using osu.Framework.MathUtils;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.UI; using osu.Game.Screens.Play.HUD;
namespace osu.Desktop.VisualTests.Tests namespace osu.Desktop.VisualTests.Tests
{ {

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@ -190,7 +190,6 @@
<Compile Include="Tests\TestCaseDrawings.cs" /> <Compile Include="Tests\TestCaseDrawings.cs" />
<Compile Include="Tests\TestCaseGamefield.cs" /> <Compile Include="Tests\TestCaseGamefield.cs" />
<Compile Include="Tests\TestCaseGraph.cs" /> <Compile Include="Tests\TestCaseGraph.cs" />
<Compile Include="Tests\TestCaseIngameModsContainer.cs" />
<Compile Include="Tests\TestCaseManiaPlayfield.cs" /> <Compile Include="Tests\TestCaseManiaPlayfield.cs" />
<Compile Include="Tests\TestCaseMenuOverlays.cs" /> <Compile Include="Tests\TestCaseMenuOverlays.cs" />
<Compile Include="Tests\TestCaseMusicController.cs" /> <Compile Include="Tests\TestCaseMusicController.cs" />
@ -213,7 +212,7 @@
<Compile Include="Platform\TestStorage.cs" /> <Compile Include="Platform\TestStorage.cs" />
<Compile Include="Tests\TestCaseOptions.cs" /> <Compile Include="Tests\TestCaseOptions.cs" />
<Compile Include="Tests\TestCaseSongProgress.cs" /> <Compile Include="Tests\TestCaseSongProgress.cs" />
<Compile Include="Tests\TestCaseModSelectOverlay.cs" /> <Compile Include="Tests\TestCaseMods.cs" />
<Compile Include="Tests\TestCaseDialogOverlay.cs" /> <Compile Include="Tests\TestCaseDialogOverlay.cs" />
<Compile Include="Tests\TestCaseBeatmapOptionsOverlay.cs" /> <Compile Include="Tests\TestCaseBeatmapOptionsOverlay.cs" />
<Compile Include="Tests\TestCaseLeaderboard.cs" /> <Compile Include="Tests\TestCaseLeaderboard.cs" />

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@ -10,7 +10,7 @@ using osu.Framework.Graphics.Transforms;
using osu.Framework.MathUtils; using osu.Framework.MathUtils;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
namespace osu.Game.Rulesets.UI namespace osu.Game.Screens.Play.HUD
{ {
public abstract class ComboCounter : Container public abstract class ComboCounter : Container
{ {

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@ -1,13 +1,13 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Transforms; using osu.Framework.Graphics.Transforms;
using osu.Framework.MathUtils; using osu.Framework.MathUtils;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using System;
namespace osu.Game.Rulesets.UI namespace osu.Game.Screens.Play.HUD
{ {
/// <summary> /// <summary>
/// Used to display combo with a roll-up animation in results screen. /// Used to display combo with a roll-up animation in results screen.

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@ -4,7 +4,7 @@
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
namespace osu.Game.Rulesets.UI namespace osu.Game.Screens.Play.HUD
{ {
public abstract class HealthDisplay : Container public abstract class HealthDisplay : Container
{ {

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@ -0,0 +1,105 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using OpenTK;
namespace osu.Game.Screens.Play.HUD
{
public class ModDisplay : Container, IHasCurrentValue<IEnumerable<Mod>>
{
private readonly Bindable<IEnumerable<Mod>> mods = new Bindable<IEnumerable<Mod>>();
private bool showMods;
public bool ShowMods
{
get
{
return showMods;
}
set
{
showMods = value;
if (!showMods)
Hide();
else
Show();
}
}
public Bindable<IEnumerable<Mod>> Current => mods;
private readonly FillFlowContainer<ModIcon> iconsContainer;
public ModDisplay()
{
Children = new Drawable[]
{
iconsContainer = new IconFlow
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Margin = new MarginPadding { Left = 10, Right = 10 },
},
new OsuSpriteText
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.TopCentre,
Text = @"/ UNRANKED /",
Font = @"Venera",
TextSize = 12,
}
};
mods.ValueChanged += mods =>
{
iconsContainer.Clear();
foreach (Mod mod in mods)
{
iconsContainer.Add(new ModIcon(mod)
{
AutoSizeAxes = Axes.Both,
Scale = new Vector2(0.6f),
});
}
if (IsLoaded)
appearTransform();
};
}
protected override void LoadComplete()
{
base.LoadComplete();
appearTransform();
}
private void appearTransform()
{
iconsContainer.Flush();
iconsContainer.FadeInFromZero(1000, EasingTypes.OutQuint);
iconsContainer.TransformSpacingTo(new Vector2(5, 0));
using (iconsContainer.BeginDelayedSequence(1200))
iconsContainer.TransformSpacingTo(new Vector2(-25, 0), 500, EasingTypes.OutQuint);
}
private class IconFlow : FillFlowContainer<ModIcon>
{
// just reverses the depth of flow contents.
protected override IComparer<Drawable> DepthComparer => new ReverseCreationOrderDepthComparer();
protected override IEnumerable<ModIcon> FlowingChildren => base.FlowingChildren.Reverse();
}
}
}

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@ -3,7 +3,7 @@
using OpenTK; using OpenTK;
namespace osu.Game.Rulesets.UI namespace osu.Game.Screens.Play.HUD
{ {
/// <summary> /// <summary>
/// Uses the 'x' symbol and has a pop-out effect while rolling over. /// Uses the 'x' symbol and has a pop-out effect while rolling over.

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@ -1,8 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK; using System;
using OpenTK.Graphics;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
@ -10,9 +9,10 @@ using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using System; using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.UI namespace osu.Game.Screens.Play.HUD
{ {
public class StandardHealthDisplay : HealthDisplay, IHasAccentColour public class StandardHealthDisplay : HealthDisplay, IHasAccentColour
{ {

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@ -5,18 +5,19 @@ using osu.Framework.Allocation;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Play;
using osu.Game.Rulesets.Scoring;
using osu.Framework.Input;
using OpenTK.Input;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Overlays.Notifications; using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play.HUD;
using OpenTK.Input;
namespace osu.Game.Rulesets.UI namespace osu.Game.Screens.Play
{ {
public abstract class HudOverlay : Container public abstract class HUDOverlay : Container
{ {
private const int duration = 100; private const int duration = 100;
@ -27,7 +28,7 @@ namespace osu.Game.Rulesets.UI
public readonly RollingCounter<double> AccuracyCounter; public readonly RollingCounter<double> AccuracyCounter;
public readonly HealthDisplay HealthDisplay; public readonly HealthDisplay HealthDisplay;
public readonly SongProgress Progress; public readonly SongProgress Progress;
public readonly ModsContainer ModsContainer; public readonly ModDisplay ModDisplay;
private Bindable<bool> showKeyCounter; private Bindable<bool> showKeyCounter;
private Bindable<bool> showHud; private Bindable<bool> showHud;
@ -40,9 +41,9 @@ namespace osu.Game.Rulesets.UI
protected abstract ScoreCounter CreateScoreCounter(); protected abstract ScoreCounter CreateScoreCounter();
protected abstract HealthDisplay CreateHealthDisplay(); protected abstract HealthDisplay CreateHealthDisplay();
protected abstract SongProgress CreateProgress(); protected abstract SongProgress CreateProgress();
protected abstract ModsContainer CreateModsContainer(); protected abstract ModDisplay CreateModsContainer();
protected HudOverlay() protected HUDOverlay()
{ {
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
@ -58,7 +59,7 @@ namespace osu.Game.Rulesets.UI
AccuracyCounter = CreateAccuracyCounter(), AccuracyCounter = CreateAccuracyCounter(),
HealthDisplay = CreateHealthDisplay(), HealthDisplay = CreateHealthDisplay(),
Progress = CreateProgress(), Progress = CreateProgress(),
ModsContainer = CreateModsContainer(), ModDisplay = CreateModsContainer(),
} }
}); });
} }

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@ -1,74 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using osu.Framework.Graphics;
using osu.Game.Graphics.Sprites;
using OpenTK;
using System.Collections.Generic;
using osu.Framework.Configuration;
namespace osu.Game.Screens.Play
{
public class ModsContainer : Container
{
public readonly Bindable<IEnumerable<Mod>> Mods = new Bindable<IEnumerable<Mod>>();
private bool showMods;
public bool ShowMods
{
get
{
return showMods;
}
set
{
showMods = value;
if (!showMods)
Hide();
else
Show();
}
}
public ModsContainer()
{
FillFlowContainer<ModIcon> iconsContainer;
Children = new Drawable[]
{
iconsContainer = new FillFlowContainer<ModIcon>
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(5,0),
},
new OsuSpriteText
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.TopCentre,
Text = @"/ UNRANKED /",
Font = @"Venera",
TextSize = 12,
}
};
Mods.ValueChanged += mods =>
{
iconsContainer.Clear();
foreach (Mod mod in mods)
{
iconsContainer.Add(new ModIcon(mod)
{
AutoSizeAxes = Axes.Both,
Scale = new Vector2(0.65f),
});
}
};
}
}
}

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@ -72,7 +72,7 @@ namespace osu.Game.Screens.Play
private Container hitRendererContainer; private Container hitRendererContainer;
private HudOverlay hudOverlay; private HUDOverlay hudOverlay;
private PauseOverlay pauseOverlay; private PauseOverlay pauseOverlay;
private FailOverlay failOverlay; private FailOverlay failOverlay;
@ -154,7 +154,7 @@ namespace osu.Game.Screens.Play
scoreProcessor = HitRenderer.CreateScoreProcessor(); scoreProcessor = HitRenderer.CreateScoreProcessor();
hudOverlay = new StandardHudOverlay() hudOverlay = new StandardHUDOverlay()
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre Origin = Anchor.Centre
@ -169,8 +169,8 @@ namespace osu.Game.Screens.Play
hudOverlay.Progress.AllowSeeking = HitRenderer.HasReplayLoaded; hudOverlay.Progress.AllowSeeking = HitRenderer.HasReplayLoaded;
hudOverlay.Progress.OnSeek = pos => decoupledClock.Seek(pos); hudOverlay.Progress.OnSeek = pos => decoupledClock.Seek(pos);
hudOverlay.ModsContainer.ShowMods = HitRenderer.HasReplayLoaded; hudOverlay.ModDisplay.ShowMods = HitRenderer.HasReplayLoaded;
hudOverlay.ModsContainer.Mods.BindTo(Beatmap.Mods); hudOverlay.ModDisplay.Current.BindTo(Beatmap.Mods);
//bind HitRenderer to ScoreProcessor and ourselves (for a pass situation) //bind HitRenderer to ScoreProcessor and ourselves (for a pass situation)
HitRenderer.OnAllJudged += onCompletion; HitRenderer.OnAllJudged += onCompletion;

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@ -1,18 +1,18 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Primitives;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play; using osu.Game.Screens.Play.HUD;
using OpenTK;
namespace osu.Game.Rulesets.UI namespace osu.Game.Screens.Play
{ {
public class StandardHudOverlay : HudOverlay public class StandardHUDOverlay : HUDOverlay
{ {
protected override RollingCounter<double> CreateAccuracyCounter() => new PercentageCounter protected override RollingCounter<double> CreateAccuracyCounter() => new PercentageCounter
{ {
@ -64,12 +64,12 @@ namespace osu.Game.Rulesets.UI
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
}; };
protected override ModsContainer CreateModsContainer() => new ModsContainer protected override ModDisplay CreateModsContainer() => new ModDisplay
{ {
Anchor = Anchor.TopRight, Anchor = Anchor.TopRight,
Origin = Anchor.TopRight, Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Position = new Vector2(0, 25), Margin = new MarginPadding { Top = 20, Right = 10 },
}; };
[BackgroundDependencyLoader] [BackgroundDependencyLoader]

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@ -178,10 +178,9 @@
<Compile Include="Database\RulesetDatabase.cs" /> <Compile Include="Database\RulesetDatabase.cs" />
<Compile Include="Rulesets\Scoring\Score.cs" /> <Compile Include="Rulesets\Scoring\Score.cs" />
<Compile Include="Rulesets\Scoring\ScoreProcessor.cs" /> <Compile Include="Rulesets\Scoring\ScoreProcessor.cs" />
<Compile Include="Rulesets\UI\HealthDisplay.cs" /> <Compile Include="Screens\Play\HUD\HealthDisplay.cs" />
<Compile Include="Rulesets\UI\HudOverlay.cs" /> <Compile Include="Screens\Play\HUDOverlay.cs" />
<Compile Include="Rulesets\UI\StandardHealthDisplay.cs" /> <Compile Include="Screens\Play\HUD\StandardHealthDisplay.cs" />
<Compile Include="Rulesets\UI\StandardHudOverlay.cs" />
<Compile Include="Online\API\IOnlineComponent.cs" /> <Compile Include="Online\API\IOnlineComponent.cs" />
<Compile Include="Online\API\Requests\GetScoresRequest.cs" /> <Compile Include="Online\API\Requests\GetScoresRequest.cs" />
<Compile Include="Online\API\Requests\GetBeatmapDetailsRequest.cs" /> <Compile Include="Online\API\Requests\GetBeatmapDetailsRequest.cs" />
@ -228,8 +227,9 @@
<Compile Include="Screens\Charts\ChartInfo.cs" /> <Compile Include="Screens\Charts\ChartInfo.cs" />
<Compile Include="Screens\Edit\Editor.cs" /> <Compile Include="Screens\Edit\Editor.cs" />
<Compile Include="Screens\Play\HotkeyRetryOverlay.cs" /> <Compile Include="Screens\Play\HotkeyRetryOverlay.cs" />
<Compile Include="Screens\Play\ModsContainer.cs" /> <Compile Include="Screens\Play\HUD\ModDisplay.cs" />
<Compile Include="Screens\Play\SquareGraph.cs" /> <Compile Include="Screens\Play\SquareGraph.cs" />
<Compile Include="Screens\Play\StandardHUDOverlay.cs" />
<Compile Include="Screens\Ranking\ResultsPage.cs" /> <Compile Include="Screens\Ranking\ResultsPage.cs" />
<Compile Include="Screens\Ranking\ResultsPageRanking.cs" /> <Compile Include="Screens\Ranking\ResultsPageRanking.cs" />
<Compile Include="Screens\Ranking\ResultsPageScore.cs" /> <Compile Include="Screens\Ranking\ResultsPageScore.cs" />
@ -255,7 +255,7 @@
<Compile Include="Screens\Play\PlayerLoader.cs" /> <Compile Include="Screens\Play\PlayerLoader.cs" />
<Compile Include="Screens\Play\ReplayPlayer.cs" /> <Compile Include="Screens\Play\ReplayPlayer.cs" />
<Compile Include="Screens\Play\SkipButton.cs" /> <Compile Include="Screens\Play\SkipButton.cs" />
<Compile Include="Rulesets\UI\StandardComboCounter.cs" /> <Compile Include="Screens\Play\HUD\StandardComboCounter.cs" />
<Compile Include="Screens\Ranking\AspectContainer.cs" /> <Compile Include="Screens\Ranking\AspectContainer.cs" />
<Compile Include="Screens\Ranking\ResultMode.cs" /> <Compile Include="Screens\Ranking\ResultMode.cs" />
<Compile Include="Screens\Ranking\ResultModeButton.cs" /> <Compile Include="Screens\Ranking\ResultModeButton.cs" />
@ -280,8 +280,8 @@
<Compile Include="Rulesets\UI\HitRenderer.cs" /> <Compile Include="Rulesets\UI\HitRenderer.cs" />
<Compile Include="Rulesets\UI\Playfield.cs" /> <Compile Include="Rulesets\UI\Playfield.cs" />
<Compile Include="Screens\Select\EditSongSelect.cs" /> <Compile Include="Screens\Select\EditSongSelect.cs" />
<Compile Include="Rulesets\UI\ComboCounter.cs" /> <Compile Include="Screens\Play\HUD\ComboCounter.cs" />
<Compile Include="Rulesets\UI\ComboResultCounter.cs" /> <Compile Include="Screens\Play\HUD\ComboResultCounter.cs" />
<Compile Include="Graphics\UserInterface\RollingCounter.cs" /> <Compile Include="Graphics\UserInterface\RollingCounter.cs" />
<Compile Include="Graphics\UserInterface\Volume\VolumeControlReceptor.cs" /> <Compile Include="Graphics\UserInterface\Volume\VolumeControlReceptor.cs" />
<Compile Include="Input\GlobalHotkeys.cs" /> <Compile Include="Input\GlobalHotkeys.cs" />

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@ -182,6 +182,7 @@
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=GL/@EntryIndexedValue">GL</s:String> <s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=GL/@EntryIndexedValue">GL</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=GLSL/@EntryIndexedValue">GLSL</s:String> <s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=GLSL/@EntryIndexedValue">GLSL</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=HID/@EntryIndexedValue">HID</s:String> <s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=HID/@EntryIndexedValue">HID</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=HUD/@EntryIndexedValue">HUD</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=ID/@EntryIndexedValue">ID</s:String> <s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=ID/@EntryIndexedValue">ID</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=IP/@EntryIndexedValue">IP</s:String> <s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=IP/@EntryIndexedValue">IP</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=IPC/@EntryIndexedValue">IPC</s:String> <s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=IPC/@EntryIndexedValue">IPC</s:String>