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Merge pull request #11166 from bdach/taiko-bar-line-pooling
Implement taiko bar line pooling
This commit is contained in:
commit
c9ba1144ca
@ -0,0 +1,52 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Taiko.Tests
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{
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public abstract class HitObjectApplicationTestScene : OsuTestScene
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{
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[Cached(typeof(IScrollingInfo))]
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private ScrollingTestContainer.TestScrollingInfo info = new ScrollingTestContainer.TestScrollingInfo
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{
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Direction = { Value = ScrollingDirection.Left },
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TimeRange = { Value = 1000 },
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};
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private ScrollingHitObjectContainer hitObjectContainer;
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[SetUpSteps]
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public void SetUp()
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=> AddStep("create SHOC", () => Child = hitObjectContainer = new ScrollingHitObjectContainer
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{
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RelativeSizeAxes = Axes.X,
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Height = 200,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Clock = new FramedClock(new StopwatchClock())
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});
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protected void AddHitObject(DrawableHitObject hitObject)
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=> AddStep("add to SHOC", () => hitObjectContainer.Add(hitObject));
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protected void RemoveHitObject(DrawableHitObject hitObject)
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=> AddStep("remove from SHOC", () => hitObjectContainer.Remove(hitObject));
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protected TObject PrepareObject<TObject>(TObject hitObject)
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where TObject : TaikoHitObject
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{
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hitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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return hitObject;
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}
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}
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}
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@ -71,7 +71,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
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}
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};
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hoc.Add(new DrawableBarLineMajor(createBarLineAtCurrentTime(true))
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hoc.Add(new DrawableBarLine(createBarLineAtCurrentTime(true))
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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32
osu.Game.Rulesets.Taiko.Tests/TestSceneBarLineApplication.cs
Normal file
32
osu.Game.Rulesets.Taiko.Tests/TestSceneBarLineApplication.cs
Normal file
@ -0,0 +1,32 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Objects.Drawables;
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namespace osu.Game.Rulesets.Taiko.Tests
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{
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public class TestSceneBarLineApplication : HitObjectApplicationTestScene
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{
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[Test]
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public void TestApplyNewBarLine()
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{
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DrawableBarLine barLine = new DrawableBarLine(PrepareObject(new BarLine
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{
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StartTime = 400,
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Major = true
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}));
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AddHitObject(barLine);
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RemoveHitObject(barLine);
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AddStep("apply new bar line", () => barLine.Apply(PrepareObject(new BarLine
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{
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StartTime = 200,
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Major = false
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}), null));
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AddHitObject(barLine);
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}
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}
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}
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@ -145,9 +145,13 @@ namespace osu.Game.Rulesets.Taiko.Tests
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private void addBarLine(bool major, double delay = scroll_time)
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{
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BarLine bl = new BarLine { StartTime = DrawableRuleset.Playfield.Time.Current + delay };
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BarLine bl = new BarLine
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{
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StartTime = DrawableRuleset.Playfield.Time.Current + delay,
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Major = major
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};
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DrawableRuleset.Playfield.Add(major ? new DrawableBarLineMajor(bl) : new DrawableBarLine(bl));
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DrawableRuleset.Playfield.Add(bl);
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}
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private void addSwell(double duration = default_duration)
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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@ -8,7 +9,13 @@ namespace osu.Game.Rulesets.Taiko.Objects
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{
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public class BarLine : TaikoHitObject, IBarLine
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{
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public bool Major { get; set; }
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public bool Major
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{
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get => MajorBindable.Value;
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set => MajorBindable.Value = value;
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}
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public readonly Bindable<bool> MajorBindable = new BindableBool();
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public override Judgement CreateJudgement() => new IgnoreJudgement();
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}
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|
@ -1,7 +1,11 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets.Objects;
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using osuTK;
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@ -15,38 +19,57 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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/// </summary>
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public class DrawableBarLine : DrawableHitObject<HitObject>
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{
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public new BarLine HitObject => (BarLine)base.HitObject;
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/// <summary>
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/// The width of the line tracker.
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/// </summary>
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private const float tracker_width = 2f;
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/// <summary>
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/// Fade out time calibrated to a pre-empt of 1000ms.
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/// The vertical offset of the triangles from the line tracker.
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/// </summary>
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private const float base_fadeout_time = 100f;
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private const float triangle_offset = 10f;
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/// <summary>
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/// The size of the triangles.
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/// </summary>
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private const float triangle_size = 20f;
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/// <summary>
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/// The visual line tracker.
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/// </summary>
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protected SkinnableDrawable Line;
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private SkinnableDrawable line;
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/// <summary>
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/// The bar line.
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/// Container with triangles. Only visible for major lines.
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/// </summary>
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protected readonly BarLine BarLine;
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private Container triangleContainer;
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public DrawableBarLine(BarLine barLine)
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private readonly Bindable<bool> major = new Bindable<bool>();
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public DrawableBarLine()
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: this(null)
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{
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}
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public DrawableBarLine([CanBeNull] BarLine barLine)
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: base(barLine)
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{
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BarLine = barLine;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Anchor = Anchor.CentreLeft;
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Origin = Anchor.Centre;
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RelativeSizeAxes = Axes.Y;
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Width = tracker_width;
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AddInternal(Line = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.BarLine), _ => new Box
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AddRangeInternal(new Drawable[]
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{
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line = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.BarLine), _ => new Box
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{
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RelativeSizeAxes = Axes.Both,
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EdgeSmoothness = new Vector2(0.5f, 0),
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@ -54,10 +77,65 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Alpha = 0.75f,
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},
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triangleContainer = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Children = new[]
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{
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new EquilateralTriangle
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{
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Name = "Top",
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Position = new Vector2(0, -triangle_offset),
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Size = new Vector2(-triangle_size),
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EdgeSmoothness = new Vector2(1),
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},
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new EquilateralTriangle
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{
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Name = "Bottom",
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.TopCentre,
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Position = new Vector2(0, triangle_offset),
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Size = new Vector2(triangle_size),
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EdgeSmoothness = new Vector2(1),
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}
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}
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}
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});
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}
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protected override void UpdateHitStateTransforms(ArmedState state) => this.FadeOut(150);
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protected override void LoadComplete()
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{
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base.LoadComplete();
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major.BindValueChanged(updateMajor);
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}
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private void updateMajor(ValueChangedEvent<bool> major)
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{
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line.Alpha = major.NewValue ? 1f : 0.75f;
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triangleContainer.Alpha = major.NewValue ? 1 : 0;
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}
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protected override void OnApply()
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{
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base.OnApply();
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major.BindTo(HitObject.MajorBindable);
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}
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protected override void OnFree()
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{
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base.OnFree();
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major.UnbindFrom(HitObject.MajorBindable);
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}
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protected override void UpdateHitStateTransforms(ArmedState state)
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{
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using (BeginAbsoluteSequence(HitObject.StartTime))
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this.FadeOutFromOne(150).Expire();
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}
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}
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}
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|
@ -1,67 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osuTK;
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using osu.Framework.Graphics.Shapes;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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public class DrawableBarLineMajor : DrawableBarLine
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{
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/// <summary>
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/// The vertical offset of the triangles from the line tracker.
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/// </summary>
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private const float triangle_offfset = 10f;
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/// <summary>
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/// The size of the triangles.
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/// </summary>
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private const float triangle_size = 20f;
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private readonly Container triangleContainer;
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public DrawableBarLineMajor(BarLine barLine)
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: base(barLine)
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{
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AddInternal(triangleContainer = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Children = new[]
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{
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new EquilateralTriangle
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{
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Name = "Top",
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Position = new Vector2(0, -triangle_offfset),
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Size = new Vector2(-triangle_size),
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EdgeSmoothness = new Vector2(1),
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},
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new EquilateralTriangle
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{
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Name = "Bottom",
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.TopCentre,
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Position = new Vector2(0, triangle_offfset),
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Size = new Vector2(triangle_size),
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EdgeSmoothness = new Vector2(1),
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}
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}
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});
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Line.Alpha = 1f;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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using (triangleContainer.BeginAbsoluteSequence(HitObject.StartTime))
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triangleContainer.FadeOut(150);
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}
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}
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}
|
19
osu.Game.Rulesets.Taiko/UI/BarLinePlayfield.cs
Normal file
19
osu.Game.Rulesets.Taiko/UI/BarLinePlayfield.cs
Normal file
@ -0,0 +1,19 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
|
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|
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using osu.Framework.Allocation;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Objects.Drawables;
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using osu.Game.Rulesets.UI.Scrolling;
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namespace osu.Game.Rulesets.Taiko.UI
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{
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public class BarLinePlayfield : ScrollingPlayfield
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{
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[BackgroundDependencyLoader]
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private void load()
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{
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RegisterPool<BarLine, DrawableBarLine>(15);
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}
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}
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}
|
@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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[BackgroundDependencyLoader]
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private void load()
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{
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new BarLineGenerator<BarLine>(Beatmap).BarLines.ForEach(bar => Playfield.Add(bar.Major ? new DrawableBarLineMajor(bar) : new DrawableBarLine(bar)));
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new BarLineGenerator<BarLine>(Beatmap).BarLines.ForEach(bar => Playfield.Add(bar));
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FrameStableComponents.Add(scroller = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.Scroller), _ => Empty())
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{
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|
@ -10,6 +10,7 @@ using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
|
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
|
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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@ -38,10 +39,15 @@ namespace osu.Game.Rulesets.Taiko.UI
|
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private SkinnableDrawable mascot;
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|
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private ProxyContainer topLevelHitContainer;
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private ScrollingHitObjectContainer barlineContainer;
|
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private Container rightArea;
|
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private Container leftArea;
|
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|
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/// <remarks>
|
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/// <see cref="Playfield.AddNested"/> is purposefully not called on this to prevent i.e. being able to interact
|
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/// with bar lines in the editor.
|
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/// </remarks>
|
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private BarLinePlayfield barLinePlayfield;
|
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|
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private Container hitTargetOffsetContent;
|
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|
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public TaikoPlayfield(ControlPointInfo controlPoints)
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@ -84,7 +90,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
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RelativeSizeAxes = Axes.Both,
|
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Children = new Drawable[]
|
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{
|
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barlineContainer = new ScrollingHitObjectContainer(),
|
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barLinePlayfield = new BarLinePlayfield(),
|
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new Container
|
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{
|
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Name = "Hit objects",
|
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@ -155,12 +161,50 @@ namespace osu.Game.Rulesets.Taiko.UI
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mascot.Scale = new Vector2(DrawHeight / DEFAULT_HEIGHT);
|
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}
|
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|
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#region Pooling support
|
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|
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public override void Add(HitObject h)
|
||||
{
|
||||
switch (h)
|
||||
{
|
||||
case BarLine barLine:
|
||||
barLinePlayfield.Add(barLine);
|
||||
break;
|
||||
|
||||
case TaikoHitObject taikoHitObject:
|
||||
base.Add(taikoHitObject);
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new ArgumentException($"Unsupported {nameof(HitObject)} type: {h.GetType()}");
|
||||
}
|
||||
}
|
||||
|
||||
public override bool Remove(HitObject h)
|
||||
{
|
||||
switch (h)
|
||||
{
|
||||
case BarLine barLine:
|
||||
return barLinePlayfield.Remove(barLine);
|
||||
|
||||
case TaikoHitObject taikoHitObject:
|
||||
return base.Remove(taikoHitObject);
|
||||
|
||||
default:
|
||||
throw new ArgumentException($"Unsupported {nameof(HitObject)} type: {h.GetType()}");
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Non-pooling support
|
||||
|
||||
public override void Add(DrawableHitObject h)
|
||||
{
|
||||
switch (h)
|
||||
{
|
||||
case DrawableBarLine barline:
|
||||
barlineContainer.Add(barline);
|
||||
case DrawableBarLine barLine:
|
||||
barLinePlayfield.Add(barLine);
|
||||
break;
|
||||
|
||||
case DrawableTaikoHitObject taikoObject:
|
||||
@ -170,7 +214,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new ArgumentException($"Unsupported {nameof(DrawableHitObject)} type");
|
||||
throw new ArgumentException($"Unsupported {nameof(DrawableHitObject)} type: {h.GetType()}");
|
||||
}
|
||||
}
|
||||
|
||||
@ -178,8 +222,8 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
switch (h)
|
||||
{
|
||||
case DrawableBarLine barline:
|
||||
return barlineContainer.Remove(barline);
|
||||
case DrawableBarLine barLine:
|
||||
return barLinePlayfield.Remove(barLine);
|
||||
|
||||
case DrawableTaikoHitObject _:
|
||||
h.OnNewResult -= OnNewResult;
|
||||
@ -187,10 +231,12 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
return base.Remove(h);
|
||||
|
||||
default:
|
||||
throw new ArgumentException($"Unsupported {nameof(DrawableHitObject)} type");
|
||||
throw new ArgumentException($"Unsupported {nameof(DrawableHitObject)} type: {h.GetType()}");
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result)
|
||||
{
|
||||
if (!DisplayJudgements.Value)
|
||||
|
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Reference in New Issue
Block a user