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Add adaptive speed mod
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@ -258,6 +258,7 @@ namespace osu.Game.Rulesets.Mania
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{
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{
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new MultiMod(new ModWindUp(), new ModWindDown()),
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new MultiMod(new ModWindUp(), new ModWindDown()),
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new ManiaModMuted(),
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new ManiaModMuted(),
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new ModAdaptiveSpeed()
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};
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};
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default:
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default:
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@ -195,6 +195,7 @@ namespace osu.Game.Rulesets.Osu
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new OsuModMuted(),
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new OsuModMuted(),
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new OsuModNoScope(),
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new OsuModNoScope(),
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new OsuModAimAssist(),
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new OsuModAimAssist(),
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new ModAdaptiveSpeed()
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};
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};
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case ModType.System:
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case ModType.System:
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@ -151,6 +151,7 @@ namespace osu.Game.Rulesets.Taiko
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{
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{
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new MultiMod(new ModWindUp(), new ModWindDown()),
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new MultiMod(new ModWindUp(), new ModWindDown()),
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new TaikoModMuted(),
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new TaikoModMuted(),
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new ModAdaptiveSpeed()
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};
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};
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default:
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default:
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122
osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs
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122
osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs
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@ -0,0 +1,122 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Audio;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.Mods
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{
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public class ModAdaptiveSpeed : Mod, IApplicableToRate, IApplicableToDrawableHitObject, IApplicableToBeatmap
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{
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private const double fastest_rate = 2f;
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private const double slowest_rate = 0.5f;
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/// <summary>
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/// Adjust track rate using the average speed of the last x hits
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/// </summary>
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private const int average_count = 10;
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public override string Name => "Adaptive Speed";
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public override string Acronym => "AS";
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public override string Description => "Let track speed adapt to you.";
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public override ModType Type => ModType.Fun;
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public override double ScoreMultiplier => 1;
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public override Type[] IncompatibleMods => new[] { typeof(ModRateAdjust), typeof(ModTimeRamp) };
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[SettingSource("Adjust pitch", "Should pitch be adjusted with speed")]
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public BindableBool AdjustPitch { get; } = new BindableBool
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{
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Default = true,
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Value = true
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};
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public BindableNumber<double> SpeedChange { get; } = new BindableDouble
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{
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Default = 1,
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Value = 1,
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Precision = 0.01,
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};
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private ITrack track;
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private readonly List<double> recentRates = Enumerable.Range(0, average_count).Select(x => 1d).ToList();
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// rates are calculated using the end time of the previous hit object
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// caching them here for easy access
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private readonly Dictionary<HitObject, double> previousEndTimes = new Dictionary<HitObject, double>();
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public ModAdaptiveSpeed()
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{
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AdjustPitch.BindValueChanged(applyPitchAdjustment);
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}
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public void ApplyToTrack(ITrack track)
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{
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this.track = track;
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AdjustPitch.TriggerChange();
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}
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public void ApplyToSample(DrawableSample sample)
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{
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sample.AddAdjustment(AdjustableProperty.Frequency, SpeedChange);
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}
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public double ApplyToRate(double time, double rate = 1) => rate;
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private void applyPitchAdjustment(ValueChangedEvent<bool> adjustPitchSetting)
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{
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// remove existing old adjustment
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track?.RemoveAdjustment(adjustmentForPitchSetting(adjustPitchSetting.OldValue), SpeedChange);
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track?.AddAdjustment(adjustmentForPitchSetting(adjustPitchSetting.NewValue), SpeedChange);
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}
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private AdjustableProperty adjustmentForPitchSetting(bool adjustPitchSettingValue)
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=> adjustPitchSettingValue ? AdjustableProperty.Frequency : AdjustableProperty.Tempo;
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public void ApplyToDrawableHitObject(DrawableHitObject drawable)
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{
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drawable.OnNewResult += (o, result) =>
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{
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if (!result.IsHit) return;
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if (!previousEndTimes.ContainsKey(result.HitObject)) return;
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double prevEndTime = previousEndTimes[result.HitObject];
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recentRates.Add(Math.Clamp((result.HitObject.GetEndTime() - prevEndTime) / (result.TimeAbsolute - prevEndTime) * SpeedChange.Value, slowest_rate, fastest_rate));
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if (recentRates.Count > average_count)
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recentRates.RemoveAt(0);
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SpeedChange.Value = recentRates.Average();
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};
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}
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public void ApplyToBeatmap(IBeatmap beatmap)
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{
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for (int i = 1; i < beatmap.HitObjects.Count; i++)
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{
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var hitObject = beatmap.HitObjects[i];
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var previousObject = beatmap.HitObjects.Take(i).LastOrDefault(o => !Precision.AlmostBigger(o.GetEndTime(), hitObject.GetEndTime()));
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if (previousObject != null)
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previousEndTimes.Add(hitObject, previousObject.GetEndTime());
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}
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}
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}
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}
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@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Mods
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public double ApplyToRate(double time, double rate) => rate * SpeedChange.Value;
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public double ApplyToRate(double time, double rate) => rate * SpeedChange.Value;
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public override Type[] IncompatibleMods => new[] { typeof(ModTimeRamp) };
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public override Type[] IncompatibleMods => new[] { typeof(ModTimeRamp), typeof(ModAdaptiveSpeed) };
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public override string SettingDescription => SpeedChange.IsDefault ? string.Empty : $"{SpeedChange.Value:N2}x";
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public override string SettingDescription => SpeedChange.IsDefault ? string.Empty : $"{SpeedChange.Value:N2}x";
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}
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}
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@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Mods
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[SettingSource("Adjust pitch", "Should pitch be adjusted with speed")]
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[SettingSource("Adjust pitch", "Should pitch be adjusted with speed")]
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public abstract BindableBool AdjustPitch { get; }
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public abstract BindableBool AdjustPitch { get; }
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public override Type[] IncompatibleMods => new[] { typeof(ModRateAdjust) };
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public override Type[] IncompatibleMods => new[] { typeof(ModRateAdjust), typeof(ModAdaptiveSpeed) };
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public override string SettingDescription => $"{InitialRate.Value:N2}x to {FinalRate.Value:N2}x";
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public override string SettingDescription => $"{InitialRate.Value:N2}x to {FinalRate.Value:N2}x";
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