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Retrieve dll resources using a more reliable method
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39fd297d7d
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@ -26,9 +26,6 @@ namespace osu.Game.Tests.Visual
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private Skin specialSkin;
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private Skin specialSkin;
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private Skin oldSkin;
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private Skin oldSkin;
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// Keep a static reference to ensure we don't use a dynamically recompiled DLL as a source (resources will be missing).
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private static DllResourceStore dllStore;
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protected SkinnableTestScene()
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protected SkinnableTestScene()
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: base(2, 3)
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: base(2, 3)
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{
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{
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@ -37,7 +34,7 @@ namespace osu.Game.Tests.Visual
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(AudioManager audio, SkinManager skinManager)
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private void load(AudioManager audio, SkinManager skinManager)
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{
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{
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dllStore ??= new DllResourceStore(GetType().Assembly);
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var dllStore = new DllResourceStore(DynamicCompilationOriginal.GetType().Assembly);
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metricsSkin = new TestLegacySkin(new SkinInfo { Name = "metrics-skin" }, new NamespacedResourceStore<byte[]>(dllStore, "Resources/metrics_skin"), audio, true);
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metricsSkin = new TestLegacySkin(new SkinInfo { Name = "metrics-skin" }, new NamespacedResourceStore<byte[]>(dllStore, "Resources/metrics_skin"), audio, true);
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defaultSkin = skinManager.GetSkin(DefaultLegacySkin.Info);
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defaultSkin = skinManager.GetSkin(DefaultLegacySkin.Info);
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