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Added popup dialog
This commit is contained in:
parent
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85
osu.Desktop.VisualTests/Tests/TestCasePopupDialog.cs
Normal file
85
osu.Desktop.VisualTests/Tests/TestCasePopupDialog.cs
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@ -0,0 +1,85 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.Screens.Testing;
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using osu.Game.Graphics;
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using osu.Game.Overlays.Dialog;
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namespace osu.Desktop.VisualTests.Tests
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{
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public class TestCasePopupDialog : TestCase
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{
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public override string Name => @"Popup Dialog";
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public override string Description => @"With various dialogs";
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public override void Reset()
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{
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base.Reset();
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var firstDialog = new PopupDialog
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{
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RelativeSizeAxes = Axes.Both,
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Icon = FontAwesome.fa_trash_o,
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ContextText = @"DELETE BEATMAP",
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HeaderText = @"Confirm deletion of",
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BodyText = @"Ayase Rie - Yuima-ru*World TVver.",
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Buttons = new PopupDialogButton[]
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{
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new PopupDialogOKButton
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{
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Title = @"I never want to see this again.",
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Action = () => System.Console.WriteLine(@"OK"),
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},
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new PopupDialogCancelButton
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{
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Title = @"Firetruck, I still want quick ranks!",
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Action = () => System.Console.WriteLine(@"Cancel"),
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},
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},
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};
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var secondDialog = new PopupDialog
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{
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RelativeSizeAxes = Axes.Both,
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Icon = FontAwesome.fa_gear,
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ContextText = @"BEATMAP OPTIONS",
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HeaderText = @"What do you want to do with",
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BodyText = "Camellia as \"Bang Riot\" - Blastix Riotz",
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Buttons = new PopupDialogButton[]
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{
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new PopupDialogOKButton
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{
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Title = @"Manage collections",
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},
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new PopupDialogOKButton
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{
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Title = @"Delete...",
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},
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new PopupDialogOKButton
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{
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Title = @"Remove from unplayed",
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},
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new PopupDialogOKButton
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{
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Title = @"Clear local scores",
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},
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new PopupDialogOKButton
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{
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Title = @"Edit",
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},
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new PopupDialogCancelButton
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{
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Title = @"Cancel",
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},
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},
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};
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Add(firstDialog);
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Add(secondDialog);
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AddButton("dialog #1", firstDialog.ToggleVisibility);
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AddButton("dialog #2", secondDialog.ToggleVisibility);
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}
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}
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}
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@ -191,6 +191,7 @@
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<Compile Include="Platform\TestStorage.cs" />
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<Compile Include="Tests\TestCaseOptions.cs" />
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<Compile Include="Tests\TestCasePauseOverlay.cs" />
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<Compile Include="Tests\TestCasePopupDialog.cs" />
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</ItemGroup>
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<ItemGroup />
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<ItemGroup />
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383
osu.Game/Overlays/Dialog/PopupDialog.cs
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383
osu.Game/Overlays/Dialog/PopupDialog.cs
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@ -0,0 +1,383 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using System.Linq;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.MathUtils;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Backgrounds;
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using osu.Game.Graphics.Sprites;
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namespace osu.Game.Overlays.Dialog
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{
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public class PopupDialog : OverlayContainer
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{
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private const float header_body_offset = 4;
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private readonly Vector2 ring_size = new Vector2(100f);
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private readonly Vector2 ring_minified_size = new Vector2(20f);
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private readonly Vector2 buttons_enter_spacing = new Vector2(0f, 100f);
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private const float enter_duration = 500;
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private readonly EasingTypes enter_easing = EasingTypes.OutQuint;
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private const float exit_duration = 500;
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private const float button_fade_duration = 200;
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private readonly EasingTypes exit_easing = EasingTypes.InSine;
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private PopupDialogTriangles triangles;
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private Container dialogContainer, iconRing, headerBodyContainer;
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private TextAwesome iconText;
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private OsuSpriteText contextLabel, headerLabel, bodyLabel;
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private FlowContainer buttonsContainer;
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public FontAwesome Icon
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{
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get
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{
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return iconText.Icon;
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}
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set
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{
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iconText.Icon = value;
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}
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}
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public string ContextText
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{
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get
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{
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return contextLabel.Text;
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}
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set
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{
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contextLabel.Text = value.ToUpper();
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}
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}
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public string HeaderText
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{
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get
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{
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return headerLabel.Text;
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}
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set
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{
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headerLabel.Text = value;
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}
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}
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public string BodyText
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{
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get
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{
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return bodyLabel.Text;
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}
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set
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{
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bodyLabel.Text = value;
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}
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}
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public PopupDialogButton[] Buttons
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{
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get
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{
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// buttonsContainer cannot be a FlowContainer<PopupDialogButton> because there is a crash on TransformSpacing if it is (probably a bug and will be fixed)
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var buttons = new List<PopupDialogButton>();
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foreach (Container c in buttonsContainer.Children)
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{
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var button = (PopupDialogButton)c;
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if (button != null) buttons.Add(button);
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}
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return buttons.ToArray();
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}
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set
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{
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buttonsContainer.Children = value;
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// Simple way to allow direct action setting on the button but we can still call our own logic here
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foreach (PopupDialogButton b in value)
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{
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b.AlwaysPresent = true;
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var action = b.Action;
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b.Action = () =>
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{
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fadeOutAllBut(b);
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Hide();
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action?.Invoke();
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};
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}
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}
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}
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protected override void PopIn()
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{
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// Reset various animations, but only if the entire dialog animation completed
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if (dialogContainer.Alpha == 0)
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{
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iconRing.ResizeTo(ring_minified_size);
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buttonsContainer.TransformSpacingTo(buttons_enter_spacing);
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headerBodyContainer.Alpha = 0;
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}
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foreach (PopupDialogButton b in Buttons)
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b.FadeIn(button_fade_duration, enter_easing);
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triangles.SlideIn();
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dialogContainer.FadeIn(enter_duration, enter_easing);
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iconRing.ResizeTo(ring_size, enter_duration, enter_easing);
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headerBodyContainer.FadeIn(enter_duration, enter_easing);
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buttonsContainer.MoveToY(0, enter_duration, enter_easing);
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buttonsContainer.TransformSpacingTo(new Vector2(0f), enter_duration, enter_easing);
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}
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protected override void PopOut()
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{
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triangles.SlideOut();
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dialogContainer.FadeOut(exit_duration, exit_easing);
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headerBodyContainer.FadeOut(exit_duration, exit_easing);
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}
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private void fadeOutAllBut(PopupDialogButton button)
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{
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foreach (PopupDialogButton b in Buttons)
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{
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if (b != button)
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{
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b.FadeOut(button_fade_duration, exit_easing);
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}
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}
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}
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public PopupDialog()
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{
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Children = new Drawable[]
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{
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triangles = new PopupDialogTriangles
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{
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Width = 0.5f,
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},
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dialogContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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Width = 0.4f,
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Alpha = 0,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black.Opacity(200),
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Height = 0.5f,
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Children = new Drawable[]
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{
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new Container
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{
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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new FlowContainer
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{
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.TopCentre,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FlowDirections.Vertical,
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Spacing = new Vector2(0f, 15f),
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Children = new Drawable[]
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{
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new Container
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{
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Size = ring_size,
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Children = new Drawable[]
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{
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iconRing = new CircularContainer
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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BorderColour = Color4.White,
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BorderThickness = 10f,
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Size = ring_minified_size,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black.Opacity(0),
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},
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iconText = new TextAwesome
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Icon = FontAwesome.fa_close,
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TextSize = 50,
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},
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},
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},
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}
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},
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contextLabel = new OsuSpriteText
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{
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Text = @"CONTEXT",
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Font = @"Exo2.0-Bold",
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},
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},
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},
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headerBodyContainer = new Container
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.X,
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Height = 100,
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Alpha = 0,
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Children = new Drawable[]
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{
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headerLabel = new OsuSpriteText
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{
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.Centre,
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Position = new Vector2(0f, -header_body_offset),
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Text = @"Header",
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Font = @"Exo2.0-Bold",
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TextSize = 18,
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Alpha = 0.75f,
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BlendingMode = BlendingMode.Additive,
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},
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bodyLabel = new OsuSpriteText
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{
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Origin = Anchor.TopCentre,
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Anchor = Anchor.Centre,
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Position = new Vector2(0f, header_body_offset),
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Text = @"Body",
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Font = @"Exo2.0-BoldItalic",
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TextSize = 18,
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},
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},
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},
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},
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},
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},
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},
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buttonsContainer = new FlowContainer
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{
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RelativeSizeAxes = Axes.Both,
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Height = 0.5f,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Direction = FlowDirections.Vertical,
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Spacing = buttons_enter_spacing,
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Position = new Vector2(0f, buttons_enter_spacing.Y),
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},
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},
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},
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};
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}
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}
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class PopupDialogTriangles : Triangles
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{
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private Color4[] colours;
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protected override float SpawnRatio => spawnRatio;
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private float spawnRatio = 0f;
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[BackgroundDependencyLoader]
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private void load(OsuColour colour)
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{
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colours = new Color4[]
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{
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colour.BlueLight,
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colour.Blue,
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colour.PinkLight,
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colour.Pink,
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colour.YellowLight,
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colour.Yellow,
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colour.PurpleLight,
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colour.Purple,
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};
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}
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protected override Color4 GetTriangleShade() => colours[RNG.Next(0, colours.Length - 1)];
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private const float triangle_moving_speed = 300;
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private const float triangle_normal_speed = 20000;
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private float triangleMoveSpeed;
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protected override void Update()
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{
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base.Update();
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foreach (Drawable d in Children)
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{
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d.Position -= new Vector2(0, (float)(d.Scale.X * (Time.Elapsed / triangleMoveSpeed)));
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}
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}
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public void SlideIn()
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{
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triangleMoveSpeed = triangle_moving_speed;
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TransformFloatTo(spawnRatio, 1f, 600, EasingTypes.None, new TransformFloatSpawnRatio());
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TransformFloatTo(triangleMoveSpeed, triangle_normal_speed, 600, EasingTypes.InQuint, new TransformFloatSpeed());
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}
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public void SlideOut()
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{
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TransformFloatTo(spawnRatio, 0f, 500, EasingTypes.None, new TransformFloatSpawnRatio());
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TransformFloatTo(triangleMoveSpeed, triangle_moving_speed, 500, EasingTypes.OutExpo, new TransformFloatSpeed());
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}
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class TransformFloatSpeed : TransformFloat
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{
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public override void Apply(Drawable d)
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{
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base.Apply(d);
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PopupDialogTriangles t = d as PopupDialogTriangles;
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t.triangleMoveSpeed = CurrentValue;
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}
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}
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class TransformFloatSpawnRatio : TransformFloat
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{
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public override void Apply(Drawable d)
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{
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base.Apply(d);
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PopupDialogTriangles t = d as PopupDialogTriangles;
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t.spawnRatio = CurrentValue;
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}
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}
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protected override void LoadComplete()
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{
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// override so the triangles don't do the initial fill
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}
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public PopupDialogTriangles()
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{
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TriangleScale = 2f;
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}
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}
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}
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170
osu.Game/Overlays/Dialog/PopupDialogButton.cs
Normal file
170
osu.Game/Overlays/Dialog/PopupDialogButton.cs
Normal file
@ -0,0 +1,170 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Backgrounds;
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using osu.Game.Graphics.Sprites;
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namespace osu.Game.Overlays.Dialog
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{
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public class PopupDialogButton : ClickableContainer
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{
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private float height = 50;
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private float foreground_shear = 0.2f;
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private Box background, foreground;
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private Triangles triangles;
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private OsuSpriteText label;
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public string Title
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{
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get
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{
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return label.Text;
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}
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set
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{
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label.Text = value;
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}
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}
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public Color4 ForegroundColour
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{
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get
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{
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return foreground.Colour;
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}
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set
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{
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foreground.Colour = value;
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}
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}
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public Color4 BackgroundColour
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{
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get
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{
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return background.Colour;
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}
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set
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{
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background.Colour = value;
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}
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}
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public Color4 TrianglesColourLight
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{
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get
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{
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return triangles.ColourLight;
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}
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set
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{
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triangles.ColourLight = value;
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}
|
||||
}
|
||||
|
||||
public Color4 TrianglesColourDark
|
||||
{
|
||||
get
|
||||
{
|
||||
return triangles.ColourDark;
|
||||
}
|
||||
set
|
||||
{
|
||||
triangles.ColourDark = value;
|
||||
}
|
||||
}
|
||||
|
||||
public PopupDialogButton()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = height;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
},
|
||||
triangles = new Triangles
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
},
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0.8f,
|
||||
Shear = new Vector2(foreground_shear, 0f),
|
||||
Masking = true,
|
||||
EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Black.Opacity(50),
|
||||
Radius = 5,
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
foreground = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.White,
|
||||
EdgeSmoothness = new Vector2(2, 0),
|
||||
},
|
||||
label = new OsuSpriteText
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Shear = new Vector2(-foreground_shear, 0f),
|
||||
Text = @"Button",
|
||||
Font = @"Exo2.0-Bold",
|
||||
TextSize = 18,
|
||||
},
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public class PopupDialogOKButton : PopupDialogButton
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
BackgroundColour = colours.PinkDark;
|
||||
ForegroundColour = colours.Pink;
|
||||
TrianglesColourDark = colours.PinkDarker;
|
||||
TrianglesColourLight = colours.Pink;
|
||||
}
|
||||
}
|
||||
|
||||
public class PopupDialogCancelButton : PopupDialogButton
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
BackgroundColour = colours.BlueDark;
|
||||
ForegroundColour = colours.Blue;
|
||||
TrianglesColourDark = colours.BlueDarker;
|
||||
TrianglesColourLight = colours.Blue;
|
||||
}
|
||||
}
|
||||
}
|
@ -277,6 +277,8 @@
|
||||
<Compile Include="Overlays\Pause\ResumeButton.cs" />
|
||||
<Compile Include="Overlays\Pause\RetryButton.cs" />
|
||||
<Compile Include="Overlays\Pause\QuitButton.cs" />
|
||||
<Compile Include="Overlays\Dialog\PopupDialog.cs" />
|
||||
<Compile Include="Overlays\Dialog\PopupDialogButton.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="$(SolutionDir)\osu-framework\osu.Framework\osu.Framework.csproj">
|
||||
@ -297,6 +299,9 @@
|
||||
<ItemGroup />
|
||||
<ItemGroup />
|
||||
<ItemGroup />
|
||||
<ItemGroup>
|
||||
<Folder Include="Overlays\Dialog\" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
|
Loading…
Reference in New Issue
Block a user