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Implement local sorting by name and country in SocialOverlay (#5847)

Implement local sorting by name and country in SocialOverlay

Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
Co-authored-by: Dean Herbert <pe@ppy.sh>
This commit is contained in:
Dean Herbert 2019-12-19 12:54:02 +09:00 committed by GitHub
commit c94c803562
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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Bindables;
@ -15,6 +16,8 @@ using osu.Game.Online.API.Requests;
using osu.Game.Overlays.SearchableList;
using osu.Game.Overlays.Social;
using osu.Game.Users;
using System.Threading;
using osu.Framework.Allocation;
using osu.Framework.Threading;
namespace osu.Game.Overlays
@ -31,17 +34,20 @@ namespace osu.Game.Overlays
protected override SearchableListHeader<SocialTab> CreateHeader() => new Header();
protected override SearchableListFilterControl<SocialSortCriteria, SortDirection> CreateFilterControl() => new FilterControl();
private IEnumerable<User> users;
private User[] users = Array.Empty<User>();
public IEnumerable<User> Users
public User[] Users
{
get => users;
set
{
if (ReferenceEquals(users, value))
if (users == value)
return;
users = value?.ToList();
users = value ?? Array.Empty<User>();
if (LoadState >= LoadState.Ready)
recreatePanels();
}
}
@ -67,11 +73,10 @@ namespace osu.Game.Overlays
};
Header.Tabs.Current.ValueChanged += _ => queueUpdate();
Filter.Tabs.Current.ValueChanged += _ => onFilterUpdate();
Filter.Tabs.Current.ValueChanged += _ => queueUpdate();
Filter.DisplayStyleControl.DisplayStyle.ValueChanged += style => recreatePanels(style.NewValue);
Filter.DisplayStyleControl.Dropdown.Current.ValueChanged += _ => queueUpdate();
Filter.DisplayStyleControl.DisplayStyle.ValueChanged += _ => recreatePanels();
Filter.DisplayStyleControl.Dropdown.Current.ValueChanged += _ => recreatePanels();
currentQuery.BindTo(Filter.Search.Current);
currentQuery.ValueChanged += query =>
@ -85,6 +90,12 @@ namespace osu.Game.Overlays
};
}
[BackgroundDependencyLoader]
private void load()
{
recreatePanels();
}
private APIRequest getUsersRequest;
private readonly Bindable<string> currentQuery = new Bindable<string>();
@ -93,6 +104,8 @@ namespace osu.Game.Overlays
private void queueUpdate() => Scheduler.AddOnce(updateSearch);
private CancellationTokenSource loadCancellation;
private void updateSearch()
{
queryChangedDebounce?.Cancel();
@ -102,7 +115,6 @@ namespace osu.Game.Overlays
Users = null;
clearPanels();
loading.Hide();
getUsersRequest?.Cancel();
if (API?.IsLoggedIn != true)
@ -112,26 +124,43 @@ namespace osu.Game.Overlays
{
case SocialTab.Friends:
var friendRequest = new GetFriendsRequest(); // TODO filter arguments?
friendRequest.Success += updateUsers;
friendRequest.Success += users => Users = users.ToArray();
API.Queue(getUsersRequest = friendRequest);
break;
default:
var userRequest = new GetUsersRequest(); // TODO filter arguments!
userRequest.Success += res => updateUsers(res.Users.Select(r => r.User));
userRequest.Success += res => Users = res.Users.Select(r => r.User).ToArray();
API.Queue(getUsersRequest = userRequest);
break;
}
loading.Show();
}
private void recreatePanels(PanelDisplayStyle displayStyle)
private void recreatePanels()
{
clearPanels();
if (Users == null)
{
loading.Hide();
return;
}
IEnumerable<User> sortedUsers = Users;
switch (Filter.Tabs.Current.Value)
{
case SocialSortCriteria.Location:
sortedUsers = sortedUsers.OrderBy(u => u.Country.FullName);
break;
case SocialSortCriteria.Name:
sortedUsers = sortedUsers.OrderBy(u => u.Username);
break;
}
if (Filter.DisplayStyleControl.Dropdown.Current.Value == SortDirection.Descending)
sortedUsers = sortedUsers.Reverse();
var newPanels = new FillFlowContainer<SocialPanel>
{
@ -139,11 +168,11 @@ namespace osu.Game.Overlays
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(10f),
Margin = new MarginPadding { Top = 10 },
ChildrenEnumerable = Users.Select(u =>
ChildrenEnumerable = sortedUsers.Select(u =>
{
SocialPanel panel;
switch (displayStyle)
switch (Filter.DisplayStyleControl.DisplayStyle.Value)
{
case PanelDisplayStyle.Grid:
panel = new SocialGridPanel(u)
@ -169,19 +198,28 @@ namespace osu.Game.Overlays
if (panels != null)
ScrollFlow.Remove(panels);
loading.Hide();
ScrollFlow.Add(panels = newPanels);
});
}, (loadCancellation = new CancellationTokenSource()).Token);
}
private void updateUsers(IEnumerable<User> newUsers)
private void onFilterUpdate()
{
Users = newUsers;
loading.Hide();
recreatePanels(Filter.DisplayStyleControl.DisplayStyle.Value);
if (Filter.Tabs.Current.Value == SocialSortCriteria.Rank)
{
queueUpdate();
return;
}
recreatePanels();
}
private void clearPanels()
{
loading.Show();
loadCancellation?.Cancel();
if (panels != null)
{
panels.Expire();