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Invert text colour when freemods is enabled for better contrast
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@ -111,16 +111,19 @@ namespace osu.Game.Screens.OnlinePlay
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if (current == allAvailableAndValidMods.Count())
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if (current == allAvailableAndValidMods.Count())
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{
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{
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count.Text = "all";
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count.Text = "all";
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count.FadeColour(colours.Gray2, 200, Easing.OutQuint);
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circle.FadeColour(colours.Yellow, 200, Easing.OutQuint);
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circle.FadeColour(colours.Yellow, 200, Easing.OutQuint);
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}
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}
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else if (current > 0)
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else if (current > 0)
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{
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{
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count.Text = $"{current} mods";
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count.Text = $"{current} mods";
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count.FadeColour(colours.Gray2, 200, Easing.OutQuint);
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circle.FadeColour(colours.YellowDark, 200, Easing.OutQuint);
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circle.FadeColour(colours.YellowDark, 200, Easing.OutQuint);
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}
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}
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else
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else
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{
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{
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count.Text = "off";
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count.Text = "off";
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count.FadeColour(colours.GrayF, 200, Easing.OutQuint);
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circle.FadeColour(colours.Gray4, 200, Easing.OutQuint);
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circle.FadeColour(colours.Gray4, 200, Easing.OutQuint);
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}
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}
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}
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}
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