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mirror of https://github.com/ppy/osu.git synced 2025-01-12 19:42:55 +08:00

Add in-gameplay version of kiai star fountains/burst

This commit is contained in:
Salman Ahmed 2024-08-21 17:30:26 +09:00
parent 95a3dcfdae
commit c92af71029
4 changed files with 158 additions and 19 deletions

View File

@ -4,17 +4,17 @@
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Screens.Menu; using osu.Game.Screens.Menu;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual.Menus namespace osu.Game.Tests.Visual.Menus
{ {
[TestFixture] [TestFixture]
public partial class TestSceneStarFountain : OsuTestScene public partial class TestSceneStarFountain : OsuTestScene
{ {
[SetUpSteps] [Test]
public void SetUpSteps() public void TestMenu()
{ {
AddStep("make fountains", () => AddStep("make fountains", () =>
{ {
@ -34,11 +34,7 @@ namespace osu.Game.Tests.Visual.Menus
}, },
}; };
}); });
}
[Test]
public void TestPew()
{
AddRepeatStep("activate fountains sometimes", () => AddRepeatStep("activate fountains sometimes", () =>
{ {
foreach (var fountain in Children.OfType<StarFountain>()) foreach (var fountain in Children.OfType<StarFountain>())
@ -48,5 +44,34 @@ namespace osu.Game.Tests.Visual.Menus
} }
}, 150); }, 150);
} }
[Test]
public void TestGameplay()
{
AddStep("make fountains", () =>
{
Children = new[]
{
new KiaiGameplayFountains.GameplayStarFountain
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
X = 75,
},
new KiaiGameplayFountains.GameplayStarFountain
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
X = -75,
},
};
});
AddRepeatStep("activate fountains", () =>
{
((StarFountain)Children[0]).Shoot(1);
((StarFountain)Children[1]).Shoot(-1);
}, 150);
}
} }
} }

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@ -21,9 +21,11 @@ namespace osu.Game.Screens.Menu
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
InternalChild = spewer = new StarFountainSpewer(); InternalChild = spewer = CreateSpewer();
} }
protected virtual StarFountainSpewer CreateSpewer() => new StarFountainSpewer();
public void Shoot(int direction) => spewer.Shoot(direction); public void Shoot(int direction) => spewer.Shoot(direction);
protected override void SkinChanged(ISkinSource skin) protected override void SkinChanged(ISkinSource skin)
@ -38,17 +40,23 @@ namespace osu.Game.Screens.Menu
private const int particle_duration_max = 1000; private const int particle_duration_max = 1000;
private double? lastShootTime; private double? lastShootTime;
private int lastShootDirection;
protected int LastShootDirection { get; private set; }
protected override float ParticleGravity => 800; protected override float ParticleGravity => 800;
private const double shoot_duration = 800; protected virtual double ShootDuration => 800;
[Resolved] [Resolved]
private ISkinSource skin { get; set; } = null!; private ISkinSource skin { get; set; } = null!;
public StarFountainSpewer() public StarFountainSpewer()
: base(null, 240, particle_duration_max) : this(240)
{
}
protected StarFountainSpewer(int perSecond)
: base(null, perSecond, particle_duration_max)
{ {
} }
@ -67,16 +75,16 @@ namespace osu.Game.Screens.Menu
StartAngle = getRandomVariance(4), StartAngle = getRandomVariance(4),
EndAngle = getRandomVariance(2), EndAngle = getRandomVariance(2),
EndScale = 2.2f + getRandomVariance(0.4f), EndScale = 2.2f + getRandomVariance(0.4f),
Velocity = new Vector2(getCurrentAngle(), -1400 + getRandomVariance(100)), Velocity = new Vector2(GetCurrentAngle(), -1400 + getRandomVariance(100)),
}; };
} }
private float getCurrentAngle() protected virtual float GetCurrentAngle()
{ {
const float x_velocity_from_direction = 500;
const float x_velocity_random_variance = 60; const float x_velocity_random_variance = 60;
const float x_velocity_from_direction = 500;
return lastShootDirection * x_velocity_from_direction * (float)(1 - 2 * (Clock.CurrentTime - lastShootTime!.Value) / shoot_duration) + getRandomVariance(x_velocity_random_variance); return LastShootDirection * x_velocity_from_direction * (float)(1 - 2 * (Clock.CurrentTime - lastShootTime!.Value) / ShootDuration) + getRandomVariance(x_velocity_random_variance);
} }
private ScheduledDelegate? deactivateDelegate; private ScheduledDelegate? deactivateDelegate;
@ -86,10 +94,10 @@ namespace osu.Game.Screens.Menu
Active.Value = true; Active.Value = true;
deactivateDelegate?.Cancel(); deactivateDelegate?.Cancel();
deactivateDelegate = Scheduler.AddDelayed(() => Active.Value = false, shoot_duration); deactivateDelegate = Scheduler.AddDelayed(() => Active.Value = false, ShootDuration);
lastShootTime = Clock.CurrentTime; lastShootTime = Clock.CurrentTime;
lastShootDirection = direction; LastShootDirection = direction;
} }
private static float getRandomVariance(float variance) => RNG.NextSingle(-variance, variance); private static float getRandomVariance(float variance) => RNG.NextSingle(-variance, variance);

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@ -0,0 +1,94 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics;
using osu.Framework.Utils;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.Containers;
using osu.Game.Screens.Menu;
namespace osu.Game.Screens.Play
{
public partial class KiaiGameplayFountains : BeatSyncedContainer
{
private StarFountain leftFountain = null!;
private StarFountain rightFountain = null!;
[BackgroundDependencyLoader]
private void load()
{
RelativeSizeAxes = Axes.Both;
Children = new[]
{
leftFountain = new GameplayStarFountain
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
X = 75,
},
rightFountain = new GameplayStarFountain
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
X = -75,
},
};
}
private bool isTriggered;
private double? lastTrigger;
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
{
base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
if (effectPoint.KiaiMode && !isTriggered)
{
bool isNearEffectPoint = Math.Abs(BeatSyncSource.Clock.CurrentTime - effectPoint.Time) < 500;
if (isNearEffectPoint)
Shoot();
}
isTriggered = effectPoint.KiaiMode;
}
public void Shoot()
{
if (lastTrigger != null && Clock.CurrentTime - lastTrigger < 500)
return;
leftFountain.Shoot(1);
rightFountain.Shoot(-1);
lastTrigger = Clock.CurrentTime;
}
public partial class GameplayStarFountain : StarFountain
{
protected override StarFountainSpewer CreateSpewer() => new GameplayStarFountainSpewer();
private partial class GameplayStarFountainSpewer : StarFountainSpewer
{
protected override double ShootDuration => 400;
public GameplayStarFountainSpewer()
: base(perSecond: 180)
{
}
protected override float GetCurrentAngle()
{
const float x_velocity_from_direction = 450;
const float x_velocity_to_direction = 600;
return LastShootDirection * RNG.NextSingle(x_velocity_from_direction, x_velocity_to_direction);
}
}
}
}
}

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@ -405,8 +405,20 @@ namespace osu.Game.Screens.Play
protected virtual GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart) => new MasterGameplayClockContainer(beatmap, gameplayStart); protected virtual GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart) => new MasterGameplayClockContainer(beatmap, gameplayStart);
private Drawable createUnderlayComponents() => private Drawable createUnderlayComponents()
DimmableStoryboard = new DimmableStoryboard(GameplayState.Storyboard, GameplayState.Mods) { RelativeSizeAxes = Axes.Both }; {
var container = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
DimmableStoryboard = new DimmableStoryboard(GameplayState.Storyboard, GameplayState.Mods) { RelativeSizeAxes = Axes.Both },
new KiaiGameplayFountains(),
},
};
return container;
}
private Drawable createGameplayComponents(IWorkingBeatmap working) => new ScalingContainer(ScalingMode.Gameplay) private Drawable createGameplayComponents(IWorkingBeatmap working) => new ScalingContainer(ScalingMode.Gameplay)
{ {