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Merge pull request #27180 from bdach/better-submission-failure-messaging
Add better submission failure messaging
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commit
c87bc8b597
@ -52,7 +52,7 @@ namespace osu.Game.Screens.Play
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Scores = { BindTarget = LeaderboardScores }
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};
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protected override bool HandleTokenRetrievalFailure(Exception exception) => false;
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protected override bool ShouldExitOnTokenRetrievalFailure(Exception exception) => false;
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protected override Task ImportScore(Score score)
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{
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@ -118,7 +118,7 @@ namespace osu.Game.Screens.Play
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token = r.ID;
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tcs.SetResult(true);
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};
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req.Failure += handleTokenFailure;
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req.Failure += ex => handleTokenFailure(ex, displayNotification: true);
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api.Queue(req);
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@ -128,40 +128,49 @@ namespace osu.Game.Screens.Play
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return true;
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void handleTokenFailure(Exception exception)
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void handleTokenFailure(Exception exception, bool displayNotification = false)
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{
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tcs.SetResult(false);
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if (HandleTokenRetrievalFailure(exception))
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bool shouldExit = ShouldExitOnTokenRetrievalFailure(exception);
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if (displayNotification || shouldExit)
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{
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string whatWillHappen = shouldExit
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? "Play in this state is not permitted."
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: "Your score will not be submitted.";
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if (string.IsNullOrEmpty(exception.Message))
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Logger.Error(exception, "Failed to retrieve a score submission token.");
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Logger.Error(exception, $"Failed to retrieve a score submission token.\n\n{whatWillHappen}");
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else
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{
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switch (exception.Message)
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{
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case "expired token":
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Logger.Log("Score submission failed because your system clock is set incorrectly. Please check your system time, date and timezone.", level: LogLevel.Important);
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case @"missing token header":
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case @"invalid client hash":
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case @"invalid verification hash":
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Logger.Log($"Please ensure that you are using the latest version of the official game releases.\n\n{whatWillHappen}", level: LogLevel.Important);
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break;
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case @"expired token":
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Logger.Log($"Your system clock is set incorrectly. Please check your system time, date and timezone.\n\n{whatWillHappen}", level: LogLevel.Important);
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break;
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default:
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Logger.Log($"You are not able to submit a score: {exception.Message}", level: LogLevel.Important);
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Logger.Log($"{whatWillHappen} {exception.Message}", level: LogLevel.Important);
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break;
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}
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}
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}
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if (shouldExit)
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{
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Schedule(() =>
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{
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ValidForResume = false;
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this.Exit();
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});
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}
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else
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{
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// Gameplay is allowed to continue, but we still should keep track of the error.
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// In the future, this should be visible to the user in some way.
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Logger.Log($"Score submission token retrieval failed ({exception.Message})");
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}
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}
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}
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@ -170,7 +179,7 @@ namespace osu.Game.Screens.Play
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/// </summary>
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/// <param name="exception">The error causing the failure.</param>
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/// <returns>Whether gameplay should be immediately exited as a result. Returning false allows the gameplay session to continue. Defaults to true.</returns>
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protected virtual bool HandleTokenRetrievalFailure(Exception exception) => true;
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protected virtual bool ShouldExitOnTokenRetrievalFailure(Exception exception) => true;
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protected override async Task PrepareScoreForResultsAsync(Score score)
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{
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@ -231,7 +240,7 @@ namespace osu.Game.Screens.Play
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/// <summary>
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/// Construct a request to be used for retrieval of the score token.
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/// Can return null, at which point <see cref="HandleTokenRetrievalFailure"/> will be fired.
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/// Can return null, at which point <see cref="ShouldExitOnTokenRetrievalFailure"/> will be fired.
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/// </summary>
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[CanBeNull]
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protected abstract APIRequest<APIScoreToken> CreateTokenRequest();
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@ -61,7 +61,7 @@ namespace osu.Game.Tests.Visual
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PauseOnFocusLost = pauseOnFocusLost;
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}
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protected override bool HandleTokenRetrievalFailure(Exception exception) => false;
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protected override bool ShouldExitOnTokenRetrievalFailure(Exception exception) => false;
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protected override APIRequest<APIScoreToken> CreateTokenRequest()
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{
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