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Merge pull request #10679 from peppy/editor-slider-control-point-quick-delete
Add the ability to delete slider control points using shift+right click
This commit is contained in:
commit
c878bf2876
@ -6,6 +6,7 @@ using System.Collections.Generic;
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using System.Collections.Specialized;
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using System.Collections.Specialized;
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using System.Linq;
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using System.Linq;
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using Humanizer;
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using Humanizer;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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@ -18,6 +19,7 @@ using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit;
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using osuTK.Input;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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@ -105,7 +107,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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switch (action.ActionMethod)
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switch (action.ActionMethod)
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{
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{
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case PlatformActionMethod.Delete:
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case PlatformActionMethod.Delete:
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return deleteSelected();
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return DeleteSelected();
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}
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}
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return false;
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return false;
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@ -126,7 +128,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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}
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}
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}
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}
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private bool deleteSelected()
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[Resolved(CanBeNull = true)]
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private IEditorChangeHandler changeHandler { get; set; }
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public bool DeleteSelected()
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{
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{
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List<PathControlPoint> toRemove = Pieces.Where(p => p.IsSelected.Value).Select(p => p.ControlPoint).ToList();
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List<PathControlPoint> toRemove = Pieces.Where(p => p.IsSelected.Value).Select(p => p.ControlPoint).ToList();
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@ -134,7 +139,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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if (toRemove.Count == 0)
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if (toRemove.Count == 0)
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return false;
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return false;
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changeHandler?.BeginChange();
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RemoveControlPointsRequested?.Invoke(toRemove);
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RemoveControlPointsRequested?.Invoke(toRemove);
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changeHandler?.EndChange();
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// Since pieces are re-used, they will not point to the deleted control points while remaining selected
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// Since pieces are re-used, they will not point to the deleted control points while remaining selected
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foreach (var piece in Pieces)
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foreach (var piece in Pieces)
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@ -169,7 +176,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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return new MenuItem[]
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return new MenuItem[]
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{
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{
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new OsuMenuItem($"Delete {"control point".ToQuantity(count, count > 1 ? ShowQuantityAs.Numeric : ShowQuantityAs.None)}", MenuItemType.Destructive, () => deleteSelected()),
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new OsuMenuItem($"Delete {"control point".ToQuantity(count, count > 1 ? ShowQuantityAs.Numeric : ShowQuantityAs.None)}", MenuItemType.Destructive, () => DeleteSelected()),
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new OsuMenuItem("Curve type")
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new OsuMenuItem("Curve type")
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{
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{
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Items = items
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Items = items
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@ -3,6 +3,7 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Diagnostics;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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@ -72,6 +73,18 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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BodyPiece.UpdateFrom(HitObject);
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BodyPiece.UpdateFrom(HitObject);
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}
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}
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public override bool HandleQuickDeletion()
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{
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var hoveredControlPoint = ControlPointVisualiser.Pieces.FirstOrDefault(p => p.IsHovered);
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if (hoveredControlPoint == null)
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return false;
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hoveredControlPoint.IsSelected.Value = true;
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ControlPointVisualiser.DeleteSelected();
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return true;
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}
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protected override void Update()
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protected override void Update()
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{
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{
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base.Update();
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base.Update();
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@ -109,9 +122,14 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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rightClickPosition = e.MouseDownPosition;
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rightClickPosition = e.MouseDownPosition;
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return false; // Allow right click to be handled by context menu
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return false; // Allow right click to be handled by context menu
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case MouseButton.Left when e.ControlPressed && IsSelected:
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case MouseButton.Left:
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placementControlPointIndex = addControlPoint(e.MousePosition);
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if (e.ControlPressed && IsSelected)
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return true; // Stop input from being handled and modifying the selection
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{
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placementControlPointIndex = addControlPoint(e.MousePosition);
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return true; // Stop input from being handled and modifying the selection
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}
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break;
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}
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}
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return false;
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return false;
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@ -216,7 +234,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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public override Vector2 ScreenSpaceSelectionPoint => BodyPiece.ToScreenSpace(BodyPiece.PathStartLocation);
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public override Vector2 ScreenSpaceSelectionPoint => BodyPiece.ToScreenSpace(BodyPiece.PathStartLocation);
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => BodyPiece.ReceivePositionalInputAt(screenSpacePos);
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) =>
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BodyPiece.ReceivePositionalInputAt(screenSpacePos) || ControlPointVisualiser?.Pieces.Any(p => p.ReceivePositionalInputAt(screenSpacePos)) == true;
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protected virtual SliderCircleSelectionBlueprint CreateCircleSelectionBlueprint(DrawableSlider slider, SliderPosition position) => new SliderCircleSelectionBlueprint(slider, position);
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protected virtual SliderCircleSelectionBlueprint CreateCircleSelectionBlueprint(DrawableSlider slider, SliderPosition position) => new SliderCircleSelectionBlueprint(slider, position);
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}
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}
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@ -143,5 +143,11 @@ namespace osu.Game.Rulesets.Edit
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public virtual Quad SelectionQuad => ScreenSpaceDrawQuad;
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public virtual Quad SelectionQuad => ScreenSpaceDrawQuad;
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public virtual Vector2 GetInstantDelta(Vector2 screenSpacePosition) => Parent.ToLocalSpace(screenSpacePosition) - Position;
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public virtual Vector2 GetInstantDelta(Vector2 screenSpacePosition) => Parent.ToLocalSpace(screenSpacePosition) - Position;
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/// <summary>
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/// Handle to perform a partial deletion when the user requests a quick delete (Shift+Right Click).
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/// </summary>
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/// <returns>True if the deletion operation was handled by this blueprint. Returning false will delete the full blueprint.</returns>
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public virtual bool HandleQuickDeletion() => false;
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}
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}
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}
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}
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@ -116,7 +116,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
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protected override bool OnMouseDown(MouseDownEvent e)
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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{
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beginClickSelection(e);
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if (!beginClickSelection(e)) return true;
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prepareSelectionMovement();
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prepareSelectionMovement();
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return e.Button == MouseButton.Left;
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return e.Button == MouseButton.Left;
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@ -291,19 +292,24 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// Attempts to select any hovered blueprints.
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/// Attempts to select any hovered blueprints.
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/// </summary>
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/// </summary>
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/// <param name="e">The input event that triggered this selection.</param>
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/// <param name="e">The input event that triggered this selection.</param>
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private void beginClickSelection(MouseButtonEvent e)
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/// <returns>Whether a selection was performed.</returns>
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private bool beginClickSelection(MouseButtonEvent e)
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{
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{
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Debug.Assert(!clickSelectionBegan);
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Debug.Assert(!clickSelectionBegan);
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bool selectedPerformed = true;
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foreach (SelectionBlueprint blueprint in SelectionBlueprints.AliveChildren)
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foreach (SelectionBlueprint blueprint in SelectionBlueprints.AliveChildren)
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{
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{
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if (blueprint.IsHovered)
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if (blueprint.IsHovered)
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{
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{
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SelectionHandler.HandleSelectionRequested(blueprint, e.CurrentState);
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selectedPerformed &= SelectionHandler.HandleSelectionRequested(blueprint, e.CurrentState);
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clickSelectionBegan = true;
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clickSelectionBegan = true;
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break;
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break;
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}
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}
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}
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}
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return selectedPerformed;
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}
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}
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/// <summary>
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/// <summary>
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/// </summary>
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/// </summary>
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/// <param name="blueprint">The blueprint.</param>
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/// <param name="blueprint">The blueprint.</param>
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/// <param name="state">The input state at the point of selection.</param>
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/// <param name="state">The input state at the point of selection.</param>
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internal void HandleSelectionRequested(SelectionBlueprint blueprint, InputState state)
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/// <returns>Whether a selection was performed.</returns>
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internal bool HandleSelectionRequested(SelectionBlueprint blueprint, InputState state)
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{
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{
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if (state.Keyboard.ShiftPressed && state.Mouse.IsPressed(MouseButton.Right))
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if (state.Keyboard.ShiftPressed && state.Mouse.IsPressed(MouseButton.Right))
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{
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handleQuickDeletion(blueprint);
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handleQuickDeletion(blueprint);
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else if (state.Keyboard.ControlPressed && state.Mouse.IsPressed(MouseButton.Left))
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return false;
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}
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if (state.Keyboard.ControlPressed && state.Mouse.IsPressed(MouseButton.Left))
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blueprint.ToggleSelection();
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blueprint.ToggleSelection();
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else
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else
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ensureSelected(blueprint);
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ensureSelected(blueprint);
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return true;
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}
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}
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private void handleQuickDeletion(SelectionBlueprint blueprint)
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private void handleQuickDeletion(SelectionBlueprint blueprint)
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{
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{
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if (blueprint.HandleQuickDeletion())
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return;
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if (!blueprint.IsSelected)
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if (!blueprint.IsSelected)
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EditorBeatmap.Remove(blueprint.HitObject);
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EditorBeatmap.Remove(blueprint.HitObject);
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else
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else
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