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mirror of https://github.com/ppy/osu.git synced 2025-01-28 22:06:08 +08:00

Merge pull request #353 from Tom94/horizontal-scroll

Update framework.
This commit is contained in:
Dean Herbert 2017-02-13 17:54:04 +09:00 committed by GitHub
commit c86701f1cc
28 changed files with 41 additions and 41 deletions

@ -1 +1 @@
Subproject commit eae237f6a7e2a6e7d7c621b2382bb08de2b470b8 Subproject commit 4d7f9b8a3afd32183a31d62143d522d43d8c01ca

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@ -71,7 +71,7 @@ namespace osu.Desktop.VisualTests.Tests
Add(flow = new FlowContainer Add(flow = new FlowContainer
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Direction = FlowDirection.VerticalOnly Direction = FlowDirections.Vertical
}); });
SpriteText loading; SpriteText loading;

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@ -24,7 +24,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
AutoSizeAxes = Axes.Both; AutoSizeAxes = Axes.Both;
Origin = Anchor.Centre; Origin = Anchor.Centre;
Direction = FlowDirection.VerticalOnly; Direction = FlowDirections.Vertical;
Spacing = new Vector2(0, 2); Spacing = new Vector2(0, 2);
Position = (h?.StackedEndPosition ?? Vector2.Zero) + judgement.PositionOffset; Position = (h?.StackedEndPosition ?? Vector2.Zero) + judgement.PositionOffset;

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@ -77,7 +77,7 @@ namespace osu.Game.Beatmaps.Drawables
new FlowContainer new FlowContainer
{ {
Padding = new MarginPadding(5), Padding = new MarginPadding(5),
Direction = FlowDirection.HorizontalOnly, Direction = FlowDirections.Horizontal,
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Anchor = Anchor.CentreLeft, Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft, Origin = Anchor.CentreLeft,
@ -93,13 +93,13 @@ namespace osu.Game.Beatmaps.Drawables
{ {
Padding = new MarginPadding { Left = 5 }, Padding = new MarginPadding { Left = 5 },
Spacing = new Vector2(0, 5), Spacing = new Vector2(0, 5),
Direction = FlowDirection.VerticalOnly, Direction = FlowDirections.Vertical,
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Children = new Drawable[] Children = new Drawable[]
{ {
new FlowContainer new FlowContainer
{ {
Direction = FlowDirection.HorizontalOnly, Direction = FlowDirections.Horizontal,
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Spacing = new Vector2(4, 0), Spacing = new Vector2(4, 0),
Children = new[] Children = new[]

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@ -39,7 +39,7 @@ namespace osu.Game.Beatmaps.Drawables
}, },
new FlowContainer new FlowContainer
{ {
Direction = FlowDirection.VerticalOnly, Direction = FlowDirections.Vertical,
Padding = new MarginPadding { Top = 5, Left = 18, Right = 10, Bottom = 10 }, Padding = new MarginPadding { Top = 5, Left = 18, Right = 10, Bottom = 10 },
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Children = new[] Children = new[]
@ -113,7 +113,7 @@ namespace osu.Game.Beatmaps.Drawables
new FlowContainer new FlowContainer
{ {
Depth = -1, Depth = -1,
Direction = FlowDirection.HorizontalOnly, Direction = FlowDirections.Horizontal,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
// This makes the gradient not be perfectly horizontal, but diagonal at a ~40° angle // This makes the gradient not be perfectly horizontal, but diagonal at a ~40° angle
Shear = new Vector2(0.8f, 0), Shear = new Vector2(0.8f, 0),

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@ -22,7 +22,7 @@ namespace osu.Game.Graphics.UserInterface
{ {
new FlowContainer new FlowContainer
{ {
Direction = FlowDirection.HorizontalOnly, Direction = FlowDirections.Horizontal,
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
Children = new Drawable[] Children = new Drawable[]

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@ -42,7 +42,7 @@ namespace osu.Game.Online.Chat.Drawables
{ {
flow = new FlowContainer flow = new FlowContainer
{ {
Direction = FlowDirection.VerticalOnly, Direction = FlowDirections.Vertical,
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
Spacing = new Vector2(1, 1) Spacing = new Vector2(1, 1)

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@ -45,7 +45,7 @@ namespace osu.Game.Overlays
{ {
sections = new FlowContainer<NotificationSection> sections = new FlowContainer<NotificationSection>
{ {
Direction = FlowDirection.VerticalOnly, Direction = FlowDirections.Vertical,
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Children = new [] Children = new []

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@ -60,7 +60,7 @@ namespace osu.Game.Overlays.Notifications
{ {
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y; AutoSizeAxes = Axes.Y;
Direction = FlowDirection.VerticalOnly; Direction = FlowDirections.Vertical;
Padding = new MarginPadding Padding = new MarginPadding
{ {

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@ -86,7 +86,7 @@ namespace osu.Game.Overlays.Options
{ {
Items = new KeyValuePair<string, T>[0]; Items = new KeyValuePair<string, T>[0];
Direction = FlowDirection.VerticalOnly; Direction = FlowDirections.Vertical;
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y; AutoSizeAxes = Axes.Y;
Children = new Drawable[] Children = new Drawable[]

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@ -35,7 +35,7 @@ namespace osu.Game.Overlays.Options
public OptionSlider() public OptionSlider()
{ {
Direction = FlowDirection.VerticalOnly; Direction = FlowDirections.Vertical;
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y; AutoSizeAxes = Axes.Y;
Padding = new MarginPadding { Right = 5 }; Padding = new MarginPadding { Right = 5 };

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@ -61,7 +61,7 @@ namespace osu.Game.Overlays.Options
FlowContent = new FlowContainer FlowContent = new FlowContainer
{ {
Margin = new MarginPadding { Top = header_size + header_margin }, Margin = new MarginPadding { Top = header_size + header_margin },
Direction = FlowDirection.VerticalOnly, Direction = FlowDirections.Vertical,
Spacing = new Vector2(0, 30), Spacing = new Vector2(0, 30),
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,

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@ -21,7 +21,7 @@ namespace osu.Game.Overlays.Options
{ {
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y; AutoSizeAxes = Axes.Y;
Direction = FlowDirection.VerticalOnly; Direction = FlowDirections.Vertical;
AddInternal(new Drawable[] AddInternal(new Drawable[]
{ {
new OsuSpriteText new OsuSpriteText
@ -32,7 +32,7 @@ namespace osu.Game.Overlays.Options
}, },
content = new FlowContainer content = new FlowContainer
{ {
Direction = FlowDirection.VerticalOnly, Direction = FlowDirections.Vertical,
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
Spacing = new Vector2(0, 5), Spacing = new Vector2(0, 5),

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@ -101,7 +101,7 @@ namespace osu.Game.Overlays.Options.Sections.General
private void load(APIAccess api, OsuConfigManager config) private void load(APIAccess api, OsuConfigManager config)
{ {
this.api = api; this.api = api;
Direction = FlowDirection.VerticalOnly; Direction = FlowDirections.Vertical;
AutoSizeAxes = Axes.Y; AutoSizeAxes = Axes.Y;
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
Spacing = new Vector2(0, 5); Spacing = new Vector2(0, 5);

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@ -42,7 +42,7 @@ namespace osu.Game.Overlays.Options
Anchor = Anchor.CentreLeft, Anchor = Anchor.CentreLeft,
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Direction = FlowDirection.VerticalOnly Direction = FlowDirections.Vertical
} }
} }
}, },

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@ -82,7 +82,7 @@ namespace osu.Game.Overlays
{ {
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Direction = FlowDirection.VerticalOnly, Direction = FlowDirections.Vertical,
Children = new Drawable[] Children = new Drawable[]
{ {
@ -103,7 +103,7 @@ namespace osu.Game.Overlays
{ {
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Direction = FlowDirection.VerticalOnly, Direction = FlowDirections.Vertical,
Children = sections, Children = sections,
} }
} }
@ -141,7 +141,7 @@ namespace osu.Game.Overlays
foreach (OptionsSection section in sections) foreach (OptionsSection section in sections)
{ {
float distance = Math.Abs(scrollContainer.GetChildYInContent(section) - currentScroll); float distance = Math.Abs(scrollContainer.GetChildPosInContent(section) - currentScroll);
if (distance < bestDistance) if (distance < bestDistance)
{ {
bestDistance = distance; bestDistance = distance;

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@ -104,7 +104,7 @@ namespace osu.Game.Overlays.Pause
{ {
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
Direction = FlowDirection.VerticalOnly, Direction = FlowDirections.Vertical,
Spacing = new Vector2(0f, 50f), Spacing = new Vector2(0f, 50f),
Origin = Anchor.Centre, Origin = Anchor.Centre,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
@ -113,7 +113,7 @@ namespace osu.Game.Overlays.Pause
new FlowContainer new FlowContainer
{ {
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Direction = FlowDirection.VerticalOnly, Direction = FlowDirections.Vertical,
Spacing = new Vector2(0f, 20f), Spacing = new Vector2(0f, 20f),
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,

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@ -43,7 +43,7 @@ namespace osu.Game.Overlays.Toolbar
new ToolbarBackground(), new ToolbarBackground(),
new FlowContainer new FlowContainer
{ {
Direction = FlowDirection.HorizontalOnly, Direction = FlowDirections.Horizontal,
RelativeSizeAxes = Axes.Y, RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X, AutoSizeAxes = Axes.X,
Children = new Drawable[] Children = new Drawable[]
@ -63,7 +63,7 @@ namespace osu.Game.Overlays.Toolbar
{ {
Anchor = Anchor.TopRight, Anchor = Anchor.TopRight,
Origin = Anchor.TopRight, Origin = Anchor.TopRight,
Direction = FlowDirection.HorizontalOnly, Direction = FlowDirections.Horizontal,
RelativeSizeAxes = Axes.Y, RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X, AutoSizeAxes = Axes.X,
Children = new Drawable[] Children = new Drawable[]

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@ -84,7 +84,7 @@ namespace osu.Game.Overlays.Toolbar
}, },
Flow = new FlowContainer Flow = new FlowContainer
{ {
Direction = FlowDirection.HorizontalOnly, Direction = FlowDirections.Horizontal,
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,
Padding = new MarginPadding { Left = Toolbar.HEIGHT / 2, Right = Toolbar.HEIGHT / 2 }, Padding = new MarginPadding { Left = Toolbar.HEIGHT / 2, Right = Toolbar.HEIGHT / 2 },
@ -107,7 +107,7 @@ namespace osu.Game.Overlays.Toolbar
}, },
tooltipContainer = new FlowContainer tooltipContainer = new FlowContainer
{ {
Direction = FlowDirection.VerticalOnly, Direction = FlowDirections.Vertical,
RelativeSizeAxes = Axes.Both, //stops us being considered in parent's autosize RelativeSizeAxes = Axes.Both, //stops us being considered in parent's autosize
Anchor = (TooltipAnchor & Anchor.x0) > 0 ? Anchor.BottomLeft : Anchor.BottomRight, Anchor = (TooltipAnchor & Anchor.x0) > 0 ? Anchor.BottomLeft : Anchor.BottomRight,
Origin = TooltipAnchor, Origin = TooltipAnchor,

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@ -38,7 +38,7 @@ namespace osu.Game.Overlays.Toolbar
{ {
RelativeSizeAxes = Axes.Y, RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X, AutoSizeAxes = Axes.X,
Direction = FlowDirection.HorizontalOnly, Direction = FlowDirections.Horizontal,
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,
Padding = new MarginPadding { Left = 10, Right = 10 }, Padding = new MarginPadding { Left = 10, Right = 10 },

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@ -126,7 +126,7 @@ namespace osu.Game.Screens
}, },
childModeButtons = new FlowContainer childModeButtons = new FlowContainer
{ {
Direction = FlowDirection.VerticalOnly, Direction = FlowDirections.Vertical,
Anchor = Anchor.TopRight, Anchor = Anchor.TopRight,
Origin = Anchor.TopRight, Origin = Anchor.TopRight,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,

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@ -114,7 +114,7 @@ namespace osu.Game.Screens.Menu
new OsuSpriteText new OsuSpriteText
{ {
Shadow = true, Shadow = true,
Direction = FlowDirection.HorizontalOnly, Direction = FlowDirections.Horizontal,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
TextSize = 16, TextSize = 16,

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@ -81,7 +81,7 @@ namespace osu.Game.Screens.Menu
}, },
buttonFlow = new FlowContainerWithOrigin buttonFlow = new FlowContainerWithOrigin
{ {
Direction = FlowDirection.HorizontalOnly, Direction = FlowDirections.Horizontal,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Spacing = new Vector2(-WEDGE_WIDTH, 0), Spacing = new Vector2(-WEDGE_WIDTH, 0),

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@ -12,7 +12,7 @@ namespace osu.Game.Screens.Play
{ {
public KeyCounterCollection() public KeyCounterCollection()
{ {
Direction = FlowDirection.HorizontalOnly; Direction = FlowDirections.Horizontal;
AutoSizeAxes = Axes.Both; AutoSizeAxes = Axes.Both;
} }

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@ -69,7 +69,7 @@ namespace osu.Game.Screens.Ranking
new FlowContainer new FlowContainer
{ {
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Direction = FlowDirection.VerticalOnly, Direction = FlowDirections.Vertical,
Children = new Drawable[] Children = new Drawable[]
{ {
new OsuSpriteText new OsuSpriteText

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@ -127,7 +127,7 @@ namespace osu.Game.Screens.Select
{ {
Anchor = Anchor.BottomLeft, Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft, Origin = Anchor.BottomLeft,
Direction = FlowDirection.VerticalOnly, Direction = FlowDirections.Vertical,
Margin = new MarginPadding { Top = 10, Left = 25, Right = 10, Bottom = 20 }, Margin = new MarginPadding { Top = 10, Left = 25, Right = 10, Bottom = 20 },
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Children = new Drawable[] Children = new Drawable[]
@ -149,7 +149,7 @@ namespace osu.Game.Screens.Select
new FlowContainer new FlowContainer
{ {
Margin = new MarginPadding { Top = 10 }, Margin = new MarginPadding { Top = 10 },
Direction = FlowDirection.HorizontalOnly, Direction = FlowDirections.Horizontal,
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Children = new [] Children = new []
{ {

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@ -43,7 +43,7 @@ namespace osu.Game.Screens.Select
Anchor = Anchor.TopRight, Anchor = Anchor.TopRight,
Origin = Anchor.TopRight, Origin = Anchor.TopRight,
Width = 0.4f, // TODO: InnerWidth property or something Width = 0.4f, // TODO: InnerWidth property or something
Direction = FlowDirection.VerticalOnly, Direction = FlowDirections.Vertical,
Children = new Drawable[] Children = new Drawable[]
{ {
searchTextBox = new SearchTextBox { RelativeSizeAxes = Axes.X }, searchTextBox = new SearchTextBox { RelativeSizeAxes = Axes.X },
@ -175,7 +175,7 @@ namespace osu.Game.Screens.Select
new FlowContainer new FlowContainer
{ {
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Direction = FlowDirection.HorizontalOnly, Direction = FlowDirections.Horizontal,
Spacing = new Vector2(10, 0), Spacing = new Vector2(10, 0),
Children = new Drawable[] Children = new Drawable[]
{ {
@ -207,7 +207,7 @@ namespace osu.Game.Screens.Select
new FlowContainer new FlowContainer
{ {
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Direction = FlowDirection.HorizontalOnly, Direction = FlowDirections.Horizontal,
Spacing = new Vector2(10, 0), Spacing = new Vector2(10, 0),
Origin = Anchor.TopRight, Origin = Anchor.TopRight,
Anchor = Anchor.TopRight, Anchor = Anchor.TopRight,

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@ -94,14 +94,14 @@ namespace osu.Game.Screens.Select
Position = new Vector2(BackButton.SIZE_EXTENDED.X + padding, 0), Position = new Vector2(BackButton.SIZE_EXTENDED.X + padding, 0),
RelativeSizeAxes = Axes.Y, RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X, AutoSizeAxes = Axes.X,
Direction = FlowDirection.HorizontalOnly, Direction = FlowDirections.Horizontal,
Spacing = new Vector2(padding, 0), Spacing = new Vector2(padding, 0),
Children = new Drawable[] Children = new Drawable[]
{ {
buttons = new FlowContainer buttons = new FlowContainer
{ {
Direction = FlowDirection.HorizontalOnly, Direction = FlowDirections.Horizontal,
Spacing = new Vector2(0.2f, 0), Spacing = new Vector2(0.2f, 0),
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
} }