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mirror of https://github.com/ppy/osu.git synced 2025-01-15 09:13:21 +08:00

Merge pull request #353 from Tom94/horizontal-scroll

Update framework.
This commit is contained in:
Dean Herbert 2017-02-13 17:54:04 +09:00 committed by GitHub
commit c86701f1cc
28 changed files with 41 additions and 41 deletions

@ -1 +1 @@
Subproject commit eae237f6a7e2a6e7d7c621b2382bb08de2b470b8
Subproject commit 4d7f9b8a3afd32183a31d62143d522d43d8c01ca

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@ -71,7 +71,7 @@ namespace osu.Desktop.VisualTests.Tests
Add(flow = new FlowContainer
{
RelativeSizeAxes = Axes.Both,
Direction = FlowDirection.VerticalOnly
Direction = FlowDirections.Vertical
});
SpriteText loading;

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@ -24,7 +24,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
AutoSizeAxes = Axes.Both;
Origin = Anchor.Centre;
Direction = FlowDirection.VerticalOnly;
Direction = FlowDirections.Vertical;
Spacing = new Vector2(0, 2);
Position = (h?.StackedEndPosition ?? Vector2.Zero) + judgement.PositionOffset;

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@ -77,7 +77,7 @@ namespace osu.Game.Beatmaps.Drawables
new FlowContainer
{
Padding = new MarginPadding(5),
Direction = FlowDirection.HorizontalOnly,
Direction = FlowDirections.Horizontal,
AutoSizeAxes = Axes.Both,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
@ -93,13 +93,13 @@ namespace osu.Game.Beatmaps.Drawables
{
Padding = new MarginPadding { Left = 5 },
Spacing = new Vector2(0, 5),
Direction = FlowDirection.VerticalOnly,
Direction = FlowDirections.Vertical,
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
new FlowContainer
{
Direction = FlowDirection.HorizontalOnly,
Direction = FlowDirections.Horizontal,
AutoSizeAxes = Axes.Both,
Spacing = new Vector2(4, 0),
Children = new[]

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@ -39,7 +39,7 @@ namespace osu.Game.Beatmaps.Drawables
},
new FlowContainer
{
Direction = FlowDirection.VerticalOnly,
Direction = FlowDirections.Vertical,
Padding = new MarginPadding { Top = 5, Left = 18, Right = 10, Bottom = 10 },
AutoSizeAxes = Axes.Both,
Children = new[]
@ -113,7 +113,7 @@ namespace osu.Game.Beatmaps.Drawables
new FlowContainer
{
Depth = -1,
Direction = FlowDirection.HorizontalOnly,
Direction = FlowDirections.Horizontal,
RelativeSizeAxes = Axes.Both,
// This makes the gradient not be perfectly horizontal, but diagonal at a ~40° angle
Shear = new Vector2(0.8f, 0),

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@ -22,7 +22,7 @@ namespace osu.Game.Graphics.UserInterface
{
new FlowContainer
{
Direction = FlowDirection.HorizontalOnly,
Direction = FlowDirections.Horizontal,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]

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@ -42,7 +42,7 @@ namespace osu.Game.Online.Chat.Drawables
{
flow = new FlowContainer
{
Direction = FlowDirection.VerticalOnly,
Direction = FlowDirections.Vertical,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(1, 1)

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@ -45,7 +45,7 @@ namespace osu.Game.Overlays
{
sections = new FlowContainer<NotificationSection>
{
Direction = FlowDirection.VerticalOnly,
Direction = FlowDirections.Vertical,
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Children = new []

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@ -60,7 +60,7 @@ namespace osu.Game.Overlays.Notifications
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Direction = FlowDirection.VerticalOnly;
Direction = FlowDirections.Vertical;
Padding = new MarginPadding
{

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@ -86,7 +86,7 @@ namespace osu.Game.Overlays.Options
{
Items = new KeyValuePair<string, T>[0];
Direction = FlowDirection.VerticalOnly;
Direction = FlowDirections.Vertical;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Children = new Drawable[]

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@ -35,7 +35,7 @@ namespace osu.Game.Overlays.Options
public OptionSlider()
{
Direction = FlowDirection.VerticalOnly;
Direction = FlowDirections.Vertical;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Padding = new MarginPadding { Right = 5 };

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@ -61,7 +61,7 @@ namespace osu.Game.Overlays.Options
FlowContent = new FlowContainer
{
Margin = new MarginPadding { Top = header_size + header_margin },
Direction = FlowDirection.VerticalOnly,
Direction = FlowDirections.Vertical,
Spacing = new Vector2(0, 30),
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,

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@ -21,7 +21,7 @@ namespace osu.Game.Overlays.Options
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Direction = FlowDirection.VerticalOnly;
Direction = FlowDirections.Vertical;
AddInternal(new Drawable[]
{
new OsuSpriteText
@ -32,7 +32,7 @@ namespace osu.Game.Overlays.Options
},
content = new FlowContainer
{
Direction = FlowDirection.VerticalOnly,
Direction = FlowDirections.Vertical,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(0, 5),

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@ -101,7 +101,7 @@ namespace osu.Game.Overlays.Options.Sections.General
private void load(APIAccess api, OsuConfigManager config)
{
this.api = api;
Direction = FlowDirection.VerticalOnly;
Direction = FlowDirections.Vertical;
AutoSizeAxes = Axes.Y;
RelativeSizeAxes = Axes.X;
Spacing = new Vector2(0, 5);

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@ -42,7 +42,7 @@ namespace osu.Game.Overlays.Options
Anchor = Anchor.CentreLeft,
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Direction = FlowDirection.VerticalOnly
Direction = FlowDirections.Vertical
}
}
},

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@ -82,7 +82,7 @@ namespace osu.Game.Overlays
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Direction = FlowDirection.VerticalOnly,
Direction = FlowDirections.Vertical,
Children = new Drawable[]
{
@ -103,7 +103,7 @@ namespace osu.Game.Overlays
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Direction = FlowDirection.VerticalOnly,
Direction = FlowDirections.Vertical,
Children = sections,
}
}
@ -141,7 +141,7 @@ namespace osu.Game.Overlays
foreach (OptionsSection section in sections)
{
float distance = Math.Abs(scrollContainer.GetChildYInContent(section) - currentScroll);
float distance = Math.Abs(scrollContainer.GetChildPosInContent(section) - currentScroll);
if (distance < bestDistance)
{
bestDistance = distance;

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@ -104,7 +104,7 @@ namespace osu.Game.Overlays.Pause
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FlowDirection.VerticalOnly,
Direction = FlowDirections.Vertical,
Spacing = new Vector2(0f, 50f),
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
@ -113,7 +113,7 @@ namespace osu.Game.Overlays.Pause
new FlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FlowDirection.VerticalOnly,
Direction = FlowDirections.Vertical,
Spacing = new Vector2(0f, 20f),
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,

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@ -43,7 +43,7 @@ namespace osu.Game.Overlays.Toolbar
new ToolbarBackground(),
new FlowContainer
{
Direction = FlowDirection.HorizontalOnly,
Direction = FlowDirections.Horizontal,
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Children = new Drawable[]
@ -63,7 +63,7 @@ namespace osu.Game.Overlays.Toolbar
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Direction = FlowDirection.HorizontalOnly,
Direction = FlowDirections.Horizontal,
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Children = new Drawable[]

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@ -84,7 +84,7 @@ namespace osu.Game.Overlays.Toolbar
},
Flow = new FlowContainer
{
Direction = FlowDirection.HorizontalOnly,
Direction = FlowDirections.Horizontal,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Padding = new MarginPadding { Left = Toolbar.HEIGHT / 2, Right = Toolbar.HEIGHT / 2 },
@ -107,7 +107,7 @@ namespace osu.Game.Overlays.Toolbar
},
tooltipContainer = new FlowContainer
{
Direction = FlowDirection.VerticalOnly,
Direction = FlowDirections.Vertical,
RelativeSizeAxes = Axes.Both, //stops us being considered in parent's autosize
Anchor = (TooltipAnchor & Anchor.x0) > 0 ? Anchor.BottomLeft : Anchor.BottomRight,
Origin = TooltipAnchor,

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@ -38,7 +38,7 @@ namespace osu.Game.Overlays.Toolbar
{
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Direction = FlowDirection.HorizontalOnly,
Direction = FlowDirections.Horizontal,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Padding = new MarginPadding { Left = 10, Right = 10 },

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@ -126,7 +126,7 @@ namespace osu.Game.Screens
},
childModeButtons = new FlowContainer
{
Direction = FlowDirection.VerticalOnly,
Direction = FlowDirections.Vertical,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
RelativeSizeAxes = Axes.Both,

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@ -114,7 +114,7 @@ namespace osu.Game.Screens.Menu
new OsuSpriteText
{
Shadow = true,
Direction = FlowDirection.HorizontalOnly,
Direction = FlowDirections.Horizontal,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
TextSize = 16,

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@ -81,7 +81,7 @@ namespace osu.Game.Screens.Menu
},
buttonFlow = new FlowContainerWithOrigin
{
Direction = FlowDirection.HorizontalOnly,
Direction = FlowDirections.Horizontal,
Anchor = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Spacing = new Vector2(-WEDGE_WIDTH, 0),

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@ -12,7 +12,7 @@ namespace osu.Game.Screens.Play
{
public KeyCounterCollection()
{
Direction = FlowDirection.HorizontalOnly;
Direction = FlowDirections.Horizontal;
AutoSizeAxes = Axes.Both;
}

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@ -69,7 +69,7 @@ namespace osu.Game.Screens.Ranking
new FlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FlowDirection.VerticalOnly,
Direction = FlowDirections.Vertical,
Children = new Drawable[]
{
new OsuSpriteText

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@ -127,7 +127,7 @@ namespace osu.Game.Screens.Select
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Direction = FlowDirection.VerticalOnly,
Direction = FlowDirections.Vertical,
Margin = new MarginPadding { Top = 10, Left = 25, Right = 10, Bottom = 20 },
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
@ -149,7 +149,7 @@ namespace osu.Game.Screens.Select
new FlowContainer
{
Margin = new MarginPadding { Top = 10 },
Direction = FlowDirection.HorizontalOnly,
Direction = FlowDirections.Horizontal,
AutoSizeAxes = Axes.Both,
Children = new []
{

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@ -43,7 +43,7 @@ namespace osu.Game.Screens.Select
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Width = 0.4f, // TODO: InnerWidth property or something
Direction = FlowDirection.VerticalOnly,
Direction = FlowDirections.Vertical,
Children = new Drawable[]
{
searchTextBox = new SearchTextBox { RelativeSizeAxes = Axes.X },
@ -175,7 +175,7 @@ namespace osu.Game.Screens.Select
new FlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FlowDirection.HorizontalOnly,
Direction = FlowDirections.Horizontal,
Spacing = new Vector2(10, 0),
Children = new Drawable[]
{
@ -207,7 +207,7 @@ namespace osu.Game.Screens.Select
new FlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FlowDirection.HorizontalOnly,
Direction = FlowDirections.Horizontal,
Spacing = new Vector2(10, 0),
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,

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@ -94,14 +94,14 @@ namespace osu.Game.Screens.Select
Position = new Vector2(BackButton.SIZE_EXTENDED.X + padding, 0),
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Direction = FlowDirection.HorizontalOnly,
Direction = FlowDirections.Horizontal,
Spacing = new Vector2(padding, 0),
Children = new Drawable[]
{
buttons = new FlowContainer
{
Direction = FlowDirection.HorizontalOnly,
Direction = FlowDirections.Horizontal,
Spacing = new Vector2(0.2f, 0),
AutoSizeAxes = Axes.Both,
}