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mirror of https://github.com/ppy/osu.git synced 2025-01-13 11:23:00 +08:00

Merge branch 'master' into fix-realm-state-change-crashes

This commit is contained in:
smoogipoo 2021-06-23 21:20:53 +09:00
commit c85edd2b55
63 changed files with 1338 additions and 383 deletions

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@ -1,14 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="DataSourceManagerImpl" format="xml" multifile-model="true">
<data-source source="LOCAL" name="osu-client-sqlite" uuid="1aa4b9be-cd8d-47ae-8186-30a13cd724a5">
<driver-ref>sqlite.xerial</driver-ref>
<synchronize>true</synchronize>
<jdbc-driver>org.sqlite.JDBC</jdbc-driver>
<jdbc-url>jdbc:sqlite:$USER_HOME$/.local/share/osu/client.db</jdbc-url>
<driver-properties>
<property name="enable_load_extension" value="true" />
</driver-properties>
</data-source>
</component>
</project>

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@ -0,0 +1,14 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests.Editor
{
[TestFixture]
public class TestSceneEditor : EditorTestScene
{
protected override Ruleset CreateEditorRuleset() => new CatchRuleset();
}
}

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@ -8,7 +8,6 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.MathUtils; using osu.Game.Rulesets.Catch.MathUtils;
using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Catch.Beatmaps namespace osu.Game.Rulesets.Catch.Beatmaps
@ -17,6 +16,8 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
{ {
public const int RNG_SEED = 1337; public const int RNG_SEED = 1337;
public bool HardRockOffsets { get; set; }
public CatchBeatmapProcessor(IBeatmap beatmap) public CatchBeatmapProcessor(IBeatmap beatmap)
: base(beatmap) : base(beatmap)
{ {
@ -43,11 +44,10 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
} }
} }
public static void ApplyPositionOffsets(IBeatmap beatmap, params Mod[] mods) public void ApplyPositionOffsets(IBeatmap beatmap)
{ {
var rng = new FastRandom(RNG_SEED); var rng = new FastRandom(RNG_SEED);
bool shouldApplyHardRockOffset = mods.Any(m => m is ModHardRock);
float? lastPosition = null; float? lastPosition = null;
double lastStartTime = 0; double lastStartTime = 0;
@ -58,7 +58,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
switch (obj) switch (obj)
{ {
case Fruit fruit: case Fruit fruit:
if (shouldApplyHardRockOffset) if (HardRockOffsets)
applyHardRockOffset(fruit, ref lastPosition, ref lastStartTime, rng); applyHardRockOffset(fruit, ref lastPosition, ref lastStartTime, rng);
break; break;

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@ -22,7 +22,9 @@ using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring; using osu.Game.Scoring;
using System; using System;
using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Extensions.EnumExtensions;
using osu.Game.Rulesets.Catch.Edit;
using osu.Game.Rulesets.Catch.Skinning.Legacy; using osu.Game.Rulesets.Catch.Skinning.Legacy;
using osu.Game.Rulesets.Edit;
using osu.Game.Skinning; using osu.Game.Skinning;
namespace osu.Game.Rulesets.Catch namespace osu.Game.Rulesets.Catch
@ -175,12 +177,14 @@ namespace osu.Game.Rulesets.Catch
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new CatchDifficultyCalculator(this, beatmap); public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new CatchDifficultyCalculator(this, beatmap);
public override ISkin CreateLegacySkinProvider(ISkinSource source, IBeatmap beatmap) => new CatchLegacySkinTransformer(source); public override ISkin CreateLegacySkinProvider(ISkin skin, IBeatmap beatmap) => new CatchLegacySkinTransformer(skin);
public override PerformanceCalculator CreatePerformanceCalculator(DifficultyAttributes attributes, ScoreInfo score) => new CatchPerformanceCalculator(this, attributes, score); public override PerformanceCalculator CreatePerformanceCalculator(DifficultyAttributes attributes, ScoreInfo score) => new CatchPerformanceCalculator(this, attributes, score);
public int LegacyID => 2; public int LegacyID => 2;
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new CatchReplayFrame(); public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new CatchReplayFrame();
public override HitObjectComposer CreateHitObjectComposer() => new CatchHitObjectComposer(this);
} }
} }

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@ -0,0 +1,24 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Edit.Blueprints;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
namespace osu.Game.Rulesets.Catch.Edit
{
public class BananaShowerCompositionTool : HitObjectCompositionTool
{
public BananaShowerCompositionTool()
: base(nameof(BananaShower))
{
}
public override Drawable CreateIcon() => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Spinners);
public override PlacementBlueprint CreatePlacementBlueprint() => new BananaShowerPlacementBlueprint();
}
}

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@ -0,0 +1,73 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Edit;
using osuTK.Input;
namespace osu.Game.Rulesets.Catch.Edit.Blueprints
{
public class BananaShowerPlacementBlueprint : CatchPlacementBlueprint<BananaShower>
{
private readonly TimeSpanOutline outline;
public BananaShowerPlacementBlueprint()
{
InternalChild = outline = new TimeSpanOutline();
}
protected override void Update()
{
base.Update();
outline.UpdateFrom(HitObjectContainer, HitObject);
}
protected override bool OnMouseDown(MouseDownEvent e)
{
switch (PlacementActive)
{
case PlacementState.Waiting:
if (e.Button != MouseButton.Left) break;
BeginPlacement(true);
return true;
case PlacementState.Active:
if (e.Button != MouseButton.Right) break;
// If the duration is negative, swap the start and the end time to make the duration positive.
if (HitObject.Duration < 0)
{
HitObject.StartTime = HitObject.EndTime;
HitObject.Duration = -HitObject.Duration;
}
EndPlacement(HitObject.Duration > 0);
return true;
}
return base.OnMouseDown(e);
}
public override void UpdateTimeAndPosition(SnapResult result)
{
base.UpdateTimeAndPosition(result);
if (!(result.Time is double time)) return;
switch (PlacementActive)
{
case PlacementState.Waiting:
HitObject.StartTime = time;
break;
case PlacementState.Active:
HitObject.EndTime = time;
break;
}
}
}
}

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@ -0,0 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Catch.Objects;
namespace osu.Game.Rulesets.Catch.Edit.Blueprints
{
public class BananaShowerSelectionBlueprint : CatchSelectionBlueprint<BananaShower>
{
public BananaShowerSelectionBlueprint(BananaShower hitObject)
: base(hitObject)
{
}
}
}

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@ -0,0 +1,27 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Catch.Edit.Blueprints
{
public class CatchPlacementBlueprint<THitObject> : PlacementBlueprint
where THitObject : CatchHitObject, new()
{
protected new THitObject HitObject => (THitObject)base.HitObject;
protected ScrollingHitObjectContainer HitObjectContainer => (ScrollingHitObjectContainer)playfield.HitObjectContainer;
[Resolved]
private Playfield playfield { get; set; }
public CatchPlacementBlueprint()
: base(new THitObject())
{
}
}
}

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@ -0,0 +1,38 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
namespace osu.Game.Rulesets.Catch.Edit.Blueprints
{
public abstract class CatchSelectionBlueprint<THitObject> : HitObjectSelectionBlueprint<THitObject>
where THitObject : CatchHitObject
{
public override Vector2 ScreenSpaceSelectionPoint
{
get
{
float x = HitObject.OriginalX;
float y = HitObjectContainer.PositionAtTime(HitObject.StartTime);
return HitObjectContainer.ToScreenSpace(new Vector2(x, y + HitObjectContainer.DrawHeight));
}
}
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => SelectionQuad.Contains(screenSpacePos);
protected ScrollingHitObjectContainer HitObjectContainer => (ScrollingHitObjectContainer)playfield.HitObjectContainer;
[Resolved]
private Playfield playfield { get; set; }
protected CatchSelectionBlueprint(THitObject hitObject)
: base(hitObject)
{
}
}
}

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@ -0,0 +1,38 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Skinning.Default;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
{
public class FruitOutline : CompositeDrawable
{
public FruitOutline()
{
Anchor = Anchor.BottomLeft;
Origin = Anchor.Centre;
Size = new Vector2(2 * CatchHitObject.OBJECT_RADIUS);
InternalChild = new BorderPiece();
}
[BackgroundDependencyLoader]
private void load(OsuColour osuColour)
{
Colour = osuColour.Yellow;
}
public void UpdateFrom(ScrollingHitObjectContainer hitObjectContainer, CatchHitObject hitObject)
{
X = hitObject.EffectiveX;
Y = hitObjectContainer.PositionAtTime(hitObject.StartTime);
Scale = new Vector2(hitObject.Scale);
}
}
}

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@ -0,0 +1,63 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
{
public class TimeSpanOutline : CompositeDrawable
{
private const float border_width = 4;
private const float opacity_when_empty = 0.5f;
private bool isEmpty = true;
public TimeSpanOutline()
{
Anchor = Origin = Anchor.BottomLeft;
RelativeSizeAxes = Axes.X;
Masking = true;
BorderThickness = border_width;
Alpha = opacity_when_empty;
// A box is needed to make the border visible.
InternalChild = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Transparent
};
}
[BackgroundDependencyLoader]
private void load(OsuColour osuColour)
{
BorderColour = osuColour.Yellow;
}
public void UpdateFrom(ScrollingHitObjectContainer hitObjectContainer, BananaShower hitObject)
{
float startY = hitObjectContainer.PositionAtTime(hitObject.StartTime);
float endY = hitObjectContainer.PositionAtTime(hitObject.EndTime);
Y = Math.Max(startY, endY);
float height = Math.Abs(startY - endY);
bool wasEmpty = isEmpty;
isEmpty = height == 0;
if (wasEmpty != isEmpty)
this.FadeTo(isEmpty ? opacity_when_empty : 1f, 150);
Height = Math.Max(height, border_width);
}
}
}

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@ -0,0 +1,50 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Edit;
using osuTK.Input;
namespace osu.Game.Rulesets.Catch.Edit.Blueprints
{
public class FruitPlacementBlueprint : CatchPlacementBlueprint<Fruit>
{
private readonly FruitOutline outline;
public FruitPlacementBlueprint()
{
InternalChild = outline = new FruitOutline();
}
protected override void LoadComplete()
{
base.LoadComplete();
BeginPlacement();
}
protected override void Update()
{
base.Update();
outline.UpdateFrom(HitObjectContainer, HitObject);
}
protected override bool OnMouseDown(MouseDownEvent e)
{
if (e.Button != MouseButton.Left) return base.OnMouseDown(e);
EndPlacement(true);
return true;
}
public override void UpdateTimeAndPosition(SnapResult result)
{
base.UpdateTimeAndPosition(result);
HitObject.X = ToLocalSpace(result.ScreenSpacePosition).X;
}
}
}

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@ -0,0 +1,27 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
using osu.Game.Rulesets.Catch.Objects;
namespace osu.Game.Rulesets.Catch.Edit.Blueprints
{
public class FruitSelectionBlueprint : CatchSelectionBlueprint<Fruit>
{
private readonly FruitOutline outline;
public FruitSelectionBlueprint(Fruit hitObject)
: base(hitObject)
{
InternalChild = outline = new FruitOutline();
}
protected override void Update()
{
base.Update();
if (IsSelected)
outline.UpdateFrom(HitObjectContainer, HitObject);
}
}
}

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@ -0,0 +1,57 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Primitives;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Objects;
using osuTK;
namespace osu.Game.Rulesets.Catch.Edit.Blueprints
{
public class JuiceStreamSelectionBlueprint : CatchSelectionBlueprint<JuiceStream>
{
public override Quad SelectionQuad => HitObjectContainer.ToScreenSpace(getBoundingBox().Offset(new Vector2(0, HitObjectContainer.DrawHeight)));
private float minNestedX;
private float maxNestedX;
public JuiceStreamSelectionBlueprint(JuiceStream hitObject)
: base(hitObject)
{
}
[BackgroundDependencyLoader]
private void load()
{
HitObject.DefaultsApplied += onDefaultsApplied;
computeObjectBounds();
}
private void onDefaultsApplied(HitObject _) => computeObjectBounds();
private void computeObjectBounds()
{
minNestedX = HitObject.NestedHitObjects.OfType<CatchHitObject>().Min(nested => nested.OriginalX) - HitObject.OriginalX;
maxNestedX = HitObject.NestedHitObjects.OfType<CatchHitObject>().Max(nested => nested.OriginalX) - HitObject.OriginalX;
}
private RectangleF getBoundingBox()
{
float left = HitObject.OriginalX + minNestedX;
float right = HitObject.OriginalX + maxNestedX;
float top = HitObjectContainer.PositionAtTime(HitObject.EndTime);
float bottom = HitObjectContainer.PositionAtTime(HitObject.StartTime);
float objectRadius = CatchHitObject.OBJECT_RADIUS * HitObject.Scale;
return new RectangleF(left, top, right - left, bottom - top).Inflate(objectRadius);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
HitObject.DefaultsApplied -= onDefaultsApplied;
}
}
}

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@ -0,0 +1,38 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Catch.Edit.Blueprints;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Screens.Edit.Compose.Components;
namespace osu.Game.Rulesets.Catch.Edit
{
public class CatchBlueprintContainer : ComposeBlueprintContainer
{
public CatchBlueprintContainer(CatchHitObjectComposer composer)
: base(composer)
{
}
protected override SelectionHandler<HitObject> CreateSelectionHandler() => new CatchSelectionHandler();
public override HitObjectSelectionBlueprint CreateHitObjectBlueprintFor(HitObject hitObject)
{
switch (hitObject)
{
case Fruit fruit:
return new FruitSelectionBlueprint(fruit);
case JuiceStream juiceStream:
return new JuiceStreamSelectionBlueprint(juiceStream);
case BananaShower bananaShower:
return new BananaShowerSelectionBlueprint(bananaShower);
}
return base.CreateHitObjectBlueprintFor(hitObject);
}
}
}

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@ -0,0 +1,27 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.UI;
namespace osu.Game.Rulesets.Catch.Edit
{
public class CatchEditorPlayfield : CatchPlayfield
{
// TODO fixme: the size of the catcher is not changed when circle size is changed in setup screen.
public CatchEditorPlayfield(BeatmapDifficulty difficulty)
: base(difficulty)
{
}
protected override void LoadComplete()
{
base.LoadComplete();
// TODO: honor "hit animation" setting?
CatcherArea.MovableCatcher.CatchFruitOnPlate = false;
// TODO: disable hit lighting as well
}
}
}

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@ -0,0 +1,42 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
namespace osu.Game.Rulesets.Catch.Edit
{
public class CatchHitObjectComposer : HitObjectComposer<CatchHitObject>
{
public CatchHitObjectComposer(CatchRuleset ruleset)
: base(ruleset)
{
}
protected override DrawableRuleset<CatchHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null) =>
new DrawableCatchEditorRuleset(ruleset, beatmap, mods);
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
{
new FruitCompositionTool(),
new BananaShowerCompositionTool()
};
public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
{
var result = base.SnapScreenSpacePositionToValidTime(screenSpacePosition);
// TODO: implement position snap
result.ScreenSpacePosition.X = screenSpacePosition.X;
return result;
}
protected override ComposeBlueprintContainer CreateBlueprintContainer() => new CatchBlueprintContainer(this);
}
}

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@ -0,0 +1,46 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
namespace osu.Game.Rulesets.Catch.Edit
{
public class CatchSelectionHandler : EditorSelectionHandler
{
protected ScrollingHitObjectContainer HitObjectContainer => (ScrollingHitObjectContainer)playfield.HitObjectContainer;
[Resolved]
private Playfield playfield { get; set; }
public override bool HandleMovement(MoveSelectionEvent<HitObject> moveEvent)
{
var blueprint = moveEvent.Blueprint;
Vector2 originalPosition = HitObjectContainer.ToLocalSpace(blueprint.ScreenSpaceSelectionPoint);
Vector2 targetPosition = HitObjectContainer.ToLocalSpace(blueprint.ScreenSpaceSelectionPoint + moveEvent.ScreenSpaceDelta);
float deltaX = targetPosition.X - originalPosition.X;
EditorBeatmap.PerformOnSelection(h =>
{
if (!(h is CatchHitObject hitObject)) return;
if (hitObject is BananaShower) return;
// TODO: confine in bounds
hitObject.OriginalXBindable.Value += deltaX;
// Move the nested hit objects to give an instant result before nested objects are recreated.
foreach (var nested in hitObject.NestedHitObjects.OfType<CatchHitObject>())
nested.OriginalXBindable.Value += deltaX;
});
return true;
}
}
}

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@ -0,0 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Catch.Edit
{
public class DrawableCatchEditorRuleset : DrawableCatchRuleset
{
public DrawableCatchEditorRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
: base(ruleset, beatmap, mods)
{
}
protected override Playfield CreatePlayfield() => new CatchEditorPlayfield(Beatmap.BeatmapInfo.BaseDifficulty);
}
}

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@ -0,0 +1,24 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Edit.Blueprints;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
namespace osu.Game.Rulesets.Catch.Edit
{
public class FruitCompositionTool : HitObjectCompositionTool
{
public FruitCompositionTool()
: base(nameof(Fruit))
{
}
public override Drawable CreateIcon() => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Circles);
public override PlacementBlueprint CreatePlacementBlueprint() => new FruitPlacementBlueprint();
}
}

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@ -5,11 +5,12 @@ using System.Linq;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Catch.Mods namespace osu.Game.Rulesets.Catch.Mods
{ {
public class CatchModDifficultyAdjust : ModDifficultyAdjust public class CatchModDifficultyAdjust : ModDifficultyAdjust, IApplicableToBeatmapProcessor
{ {
[SettingSource("Circle Size", "Override a beatmap's set CS.", FIRST_SETTING_ORDER - 1)] [SettingSource("Circle Size", "Override a beatmap's set CS.", FIRST_SETTING_ORDER - 1)]
public BindableNumber<float> CircleSize { get; } = new BindableFloatWithLimitExtension public BindableNumber<float> CircleSize { get; } = new BindableFloatWithLimitExtension
@ -31,6 +32,9 @@ namespace osu.Game.Rulesets.Catch.Mods
Value = 5, Value = 5,
}; };
[SettingSource("Spicy Patterns", "Adjust the patterns as if Hard Rock is enabled.")]
public BindableBool HardRockOffsets { get; } = new BindableBool();
protected override void ApplyLimits(bool extended) protected override void ApplyLimits(bool extended)
{ {
base.ApplyLimits(extended); base.ApplyLimits(extended);
@ -45,12 +49,14 @@ namespace osu.Game.Rulesets.Catch.Mods
{ {
string circleSize = CircleSize.IsDefault ? string.Empty : $"CS {CircleSize.Value:N1}"; string circleSize = CircleSize.IsDefault ? string.Empty : $"CS {CircleSize.Value:N1}";
string approachRate = ApproachRate.IsDefault ? string.Empty : $"AR {ApproachRate.Value:N1}"; string approachRate = ApproachRate.IsDefault ? string.Empty : $"AR {ApproachRate.Value:N1}";
string spicyPatterns = HardRockOffsets.IsDefault ? string.Empty : "Spicy patterns";
return string.Join(", ", new[] return string.Join(", ", new[]
{ {
circleSize, circleSize,
base.SettingDescription, base.SettingDescription,
approachRate approachRate,
spicyPatterns,
}.Where(s => !string.IsNullOrEmpty(s))); }.Where(s => !string.IsNullOrEmpty(s)));
} }
} }
@ -70,5 +76,11 @@ namespace osu.Game.Rulesets.Catch.Mods
ApplySetting(CircleSize, cs => difficulty.CircleSize = cs); ApplySetting(CircleSize, cs => difficulty.CircleSize = cs);
ApplySetting(ApproachRate, ar => difficulty.ApproachRate = ar); ApplySetting(ApproachRate, ar => difficulty.ApproachRate = ar);
} }
public void ApplyToBeatmapProcessor(IBeatmapProcessor beatmapProcessor)
{
var catchProcessor = (CatchBeatmapProcessor)beatmapProcessor;
catchProcessor.HardRockOffsets = HardRockOffsets.Value;
}
} }
} }

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@ -7,10 +7,14 @@ using osu.Game.Rulesets.Catch.Beatmaps;
namespace osu.Game.Rulesets.Catch.Mods namespace osu.Game.Rulesets.Catch.Mods
{ {
public class CatchModHardRock : ModHardRock, IApplicableToBeatmap public class CatchModHardRock : ModHardRock, IApplicableToBeatmapProcessor
{ {
public override double ScoreMultiplier => 1.12; public override double ScoreMultiplier => 1.12;
public void ApplyToBeatmap(IBeatmap beatmap) => CatchBeatmapProcessor.ApplyPositionOffsets(beatmap, this); public void ApplyToBeatmapProcessor(IBeatmapProcessor beatmapProcessor)
{
var catchProcessor = (CatchBeatmapProcessor)beatmapProcessor;
catchProcessor.HardRockOffsets = true;
}
} }
} }

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@ -17,8 +17,8 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
/// </summary> /// </summary>
private bool providesComboCounter => this.HasFont(LegacyFont.Combo); private bool providesComboCounter => this.HasFont(LegacyFont.Combo);
public CatchLegacySkinTransformer(ISkinSource source) public CatchLegacySkinTransformer(ISkin skin)
: base(source) : base(skin)
{ {
} }
@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
switch (targetComponent.Target) switch (targetComponent.Target)
{ {
case SkinnableTarget.MainHUDComponents: case SkinnableTarget.MainHUDComponents:
var components = Source.GetDrawableComponent(component) as SkinnableTargetComponentsContainer; var components = base.GetDrawableComponent(component) as SkinnableTargetComponentsContainer;
if (providesComboCounter && components != null) if (providesComboCounter && components != null)
{ {
@ -66,7 +66,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
return null; return null;
case CatchSkinComponents.Catcher: case CatchSkinComponents.Catcher:
var version = Source.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value ?? 1; var version = GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value ?? 1;
if (version < 2.3m) if (version < 2.3m)
{ {
@ -83,13 +83,13 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
case CatchSkinComponents.CatchComboCounter: case CatchSkinComponents.CatchComboCounter:
if (providesComboCounter) if (providesComboCounter)
return new LegacyCatchComboCounter(Source); return new LegacyCatchComboCounter(Skin);
return null; return null;
} }
} }
return Source.GetDrawableComponent(component); return base.GetDrawableComponent(component);
} }
public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
@ -97,7 +97,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
switch (lookup) switch (lookup)
{ {
case CatchSkinColour colour: case CatchSkinColour colour:
var result = (Bindable<Color4>)Source.GetConfig<SkinCustomColourLookup, TValue>(new SkinCustomColourLookup(colour)); var result = (Bindable<Color4>)base.GetConfig<SkinCustomColourLookup, TValue>(new SkinCustomColourLookup(colour));
if (result == null) if (result == null)
return null; return null;
@ -105,7 +105,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
return (IBindable<TValue>)result; return (IBindable<TValue>)result;
} }
return Source.GetConfig<TLookup, TValue>(lookup); return base.GetConfig<TLookup, TValue>(lookup);
} }
} }
} }

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@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Mania
public override HitObjectComposer CreateHitObjectComposer() => new ManiaHitObjectComposer(this); public override HitObjectComposer CreateHitObjectComposer() => new ManiaHitObjectComposer(this);
public override ISkin CreateLegacySkinProvider(ISkinSource source, IBeatmap beatmap) => new ManiaLegacySkinTransformer(source, beatmap); public override ISkin CreateLegacySkinProvider(ISkin skin, IBeatmap beatmap) => new ManiaLegacySkinTransformer(skin, beatmap);
public override IEnumerable<Mod> ConvertFromLegacyMods(LegacyMods mods) public override IEnumerable<Mod> ConvertFromLegacyMods(LegacyMods mods)
{ {

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@ -50,29 +50,25 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
{ HitResult.Miss, "mania-hit0" } { HitResult.Miss, "mania-hit0" }
}; };
private Lazy<bool> isLegacySkin; private readonly Lazy<bool> isLegacySkin;
/// <summary> /// <summary>
/// Whether texture for the keys exists. /// Whether texture for the keys exists.
/// Used to determine if the mania ruleset is skinned. /// Used to determine if the mania ruleset is skinned.
/// </summary> /// </summary>
private Lazy<bool> hasKeyTexture; private readonly Lazy<bool> hasKeyTexture;
public ManiaLegacySkinTransformer(ISkinSource source, IBeatmap beatmap) public ManiaLegacySkinTransformer(ISkin skin, IBeatmap beatmap)
: base(source) : base(skin)
{ {
this.beatmap = (ManiaBeatmap)beatmap; this.beatmap = (ManiaBeatmap)beatmap;
Source.SourceChanged += sourceChanged; isLegacySkin = new Lazy<bool>(() => GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version) != null);
sourceChanged(); hasKeyTexture = new Lazy<bool>(() =>
}
private void sourceChanged()
{ {
isLegacySkin = new Lazy<bool>(() => FindProvider(s => s.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version) != null) != null); var keyImage = this.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.KeyImage, 0)?.Value ?? "mania-key1";
hasKeyTexture = new Lazy<bool>(() => FindProvider(s => s.GetAnimation( return this.GetAnimation(keyImage, true, true) != null;
s.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.KeyImage, 0)?.Value });
?? "mania-key1", true, true) != null) != null);
} }
public override Drawable GetDrawableComponent(ISkinComponent component) public override Drawable GetDrawableComponent(ISkinComponent component)
@ -125,7 +121,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
break; break;
} }
return Source.GetDrawableComponent(component); return base.GetDrawableComponent(component);
} }
private Drawable getResult(HitResult result) private Drawable getResult(HitResult result)
@ -146,15 +142,15 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
if (sampleInfo is ConvertHitObjectParser.LegacyHitSampleInfo legacySample && legacySample.IsLayered) if (sampleInfo is ConvertHitObjectParser.LegacyHitSampleInfo legacySample && legacySample.IsLayered)
return new SampleVirtual(); return new SampleVirtual();
return Source.GetSample(sampleInfo); return base.GetSample(sampleInfo);
} }
public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
{ {
if (lookup is ManiaSkinConfigurationLookup maniaLookup) if (lookup is ManiaSkinConfigurationLookup maniaLookup)
return Source.GetConfig<LegacyManiaSkinConfigurationLookup, TValue>(new LegacyManiaSkinConfigurationLookup(beatmap.TotalColumns, maniaLookup.Lookup, maniaLookup.TargetColumn)); return base.GetConfig<LegacyManiaSkinConfigurationLookup, TValue>(new LegacyManiaSkinConfigurationLookup(beatmap.TotalColumns, maniaLookup.Lookup, maniaLookup.TargetColumn));
return Source.GetConfig<TLookup, TValue>(lookup); return base.GetConfig<TLookup, TValue>(lookup);
} }
} }
} }

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using System.Collections.Generic;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio.Sample; using osu.Framework.Audio.Sample;
@ -112,7 +113,9 @@ namespace osu.Game.Rulesets.Osu.Tests
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => null; public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => null;
public ISkin FindProvider(Func<ISkin, bool> lookupFunction) => null; public ISkin FindProvider(Func<ISkin, bool> lookupFunction) => lookupFunction(this) ? this : null;
public IEnumerable<ISkin> AllSources => new[] { this };
public event Action SourceChanged public event Action SourceChanged
{ {

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using System.Collections.Generic;
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
@ -164,9 +165,11 @@ namespace osu.Game.Rulesets.Osu.Tests
public ISample GetSample(ISampleInfo sampleInfo) => null; public ISample GetSample(ISampleInfo sampleInfo) => null;
public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration => default;
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => null; public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => null;
public ISkin FindProvider(Func<ISkin, bool> lookupFunction) => null;
public ISkin FindProvider(Func<ISkin, bool> lookupFunction) => lookupFunction(this) ? this : null;
public IEnumerable<ISkin> AllSources => new[] { this };
public event Action SourceChanged; public event Action SourceChanged;

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@ -219,7 +219,7 @@ namespace osu.Game.Rulesets.Osu
public override RulesetSettingsSubsection CreateSettings() => new OsuSettingsSubsection(this); public override RulesetSettingsSubsection CreateSettings() => new OsuSettingsSubsection(this);
public override ISkin CreateLegacySkinProvider(ISkinSource source, IBeatmap beatmap) => new OsuLegacySkinTransformer(source); public override ISkin CreateLegacySkinProvider(ISkin skin, IBeatmap beatmap) => new OsuLegacySkinTransformer(skin);
public int LegacyID => 0; public int LegacyID => 0;

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@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{ {
public class OsuLegacySkinTransformer : LegacySkinTransformer public class OsuLegacySkinTransformer : LegacySkinTransformer
{ {
private Lazy<bool> hasHitCircle; private readonly Lazy<bool> hasHitCircle;
/// <summary> /// <summary>
/// On osu-stable, hitcircles have 5 pixels of transparent padding on each side to allow for shadows etc. /// On osu-stable, hitcircles have 5 pixels of transparent padding on each side to allow for shadows etc.
@ -20,16 +20,10 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
/// </summary> /// </summary>
public const float LEGACY_CIRCLE_RADIUS = 64 - 5; public const float LEGACY_CIRCLE_RADIUS = 64 - 5;
public OsuLegacySkinTransformer(ISkinSource source) public OsuLegacySkinTransformer(ISkin skin)
: base(source) : base(skin)
{ {
Source.SourceChanged += sourceChanged; hasHitCircle = new Lazy<bool>(() => GetTexture("hitcircle") != null);
sourceChanged();
}
private void sourceChanged()
{
hasHitCircle = new Lazy<bool>(() => FindProvider(s => s.GetTexture("hitcircle") != null) != null);
} }
public override Drawable GetDrawableComponent(ISkinComponent component) public override Drawable GetDrawableComponent(ISkinComponent component)
@ -49,16 +43,13 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
return followCircle; return followCircle;
case OsuSkinComponents.SliderBall: case OsuSkinComponents.SliderBall:
// specular and nd layers must come from the same source as the ball texure. var sliderBallContent = this.GetAnimation("sliderb", true, true, animationSeparator: "");
var ballProvider = Source.FindProvider(s => s.GetTexture("sliderb") != null || s.GetTexture("sliderb0") != null);
var sliderBallContent = ballProvider.GetAnimation("sliderb", true, true, animationSeparator: "");
// todo: slider ball has a custom frame delay based on velocity // todo: slider ball has a custom frame delay based on velocity
// Math.Max((150 / Velocity) * GameBase.SIXTY_FRAME_TIME, GameBase.SIXTY_FRAME_TIME); // Math.Max((150 / Velocity) * GameBase.SIXTY_FRAME_TIME, GameBase.SIXTY_FRAME_TIME);
if (sliderBallContent != null) if (sliderBallContent != null)
return new LegacySliderBall(sliderBallContent, ballProvider); return new LegacySliderBall(sliderBallContent, this);
return null; return null;
@ -87,18 +78,14 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
return null; return null;
case OsuSkinComponents.Cursor: case OsuSkinComponents.Cursor:
var cursorProvider = Source.FindProvider(s => s.GetTexture("cursor") != null); if (GetTexture("cursor") != null)
return new LegacyCursor(this);
if (cursorProvider != null)
return new LegacyCursor(cursorProvider);
return null; return null;
case OsuSkinComponents.CursorTrail: case OsuSkinComponents.CursorTrail:
var trailProvider = Source.FindProvider(s => s.GetTexture("cursortrail") != null); if (GetTexture("cursortrail") != null)
return new LegacyCursorTrail(this);
if (trailProvider != null)
return new LegacyCursorTrail(trailProvider);
return null; return null;
@ -113,9 +100,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
}; };
case OsuSkinComponents.SpinnerBody: case OsuSkinComponents.SpinnerBody:
bool hasBackground = Source.GetTexture("spinner-background") != null; bool hasBackground = GetTexture("spinner-background") != null;
if (Source.GetTexture("spinner-top") != null && !hasBackground) if (GetTexture("spinner-top") != null && !hasBackground)
return new LegacyNewStyleSpinner(); return new LegacyNewStyleSpinner();
else if (hasBackground) else if (hasBackground)
return new LegacyOldStyleSpinner(); return new LegacyOldStyleSpinner();
@ -124,7 +111,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
} }
} }
return Source.GetDrawableComponent(component); return base.GetDrawableComponent(component);
} }
public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
@ -132,7 +119,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
switch (lookup) switch (lookup)
{ {
case OsuSkinColour colour: case OsuSkinColour colour:
return Source.GetConfig<SkinCustomColourLookup, TValue>(new SkinCustomColourLookup(colour)); return base.GetConfig<SkinCustomColourLookup, TValue>(new SkinCustomColourLookup(colour));
case OsuSkinConfiguration osuLookup: case OsuSkinConfiguration osuLookup:
switch (osuLookup) switch (osuLookup)
@ -146,14 +133,14 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
case OsuSkinConfiguration.HitCircleOverlayAboveNumber: case OsuSkinConfiguration.HitCircleOverlayAboveNumber:
// See https://osu.ppy.sh/help/wiki/Skinning/skin.ini#%5Bgeneral%5D // See https://osu.ppy.sh/help/wiki/Skinning/skin.ini#%5Bgeneral%5D
// HitCircleOverlayAboveNumer (with typo) should still be supported for now. // HitCircleOverlayAboveNumer (with typo) should still be supported for now.
return Source.GetConfig<OsuSkinConfiguration, TValue>(OsuSkinConfiguration.HitCircleOverlayAboveNumber) ?? return base.GetConfig<OsuSkinConfiguration, TValue>(OsuSkinConfiguration.HitCircleOverlayAboveNumber) ??
Source.GetConfig<OsuSkinConfiguration, TValue>(OsuSkinConfiguration.HitCircleOverlayAboveNumer); base.GetConfig<OsuSkinConfiguration, TValue>(OsuSkinConfiguration.HitCircleOverlayAboveNumer);
} }
break; break;
} }
return Source.GetConfig<TLookup, TValue>(lookup); return base.GetConfig<TLookup, TValue>(lookup);
} }
} }
} }

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@ -4,7 +4,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using osu.Framework.Audio.Sample; using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Audio; using osu.Game.Audio;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
@ -15,18 +14,12 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
{ {
public class TaikoLegacySkinTransformer : LegacySkinTransformer public class TaikoLegacySkinTransformer : LegacySkinTransformer
{ {
private Lazy<bool> hasExplosion; private readonly Lazy<bool> hasExplosion;
public TaikoLegacySkinTransformer(ISkinSource source) public TaikoLegacySkinTransformer(ISkin skin)
: base(source) : base(skin)
{ {
Source.SourceChanged += sourceChanged; hasExplosion = new Lazy<bool>(() => GetTexture(getHitName(TaikoSkinComponents.TaikoExplosionGreat)) != null);
sourceChanged();
}
private void sourceChanged()
{
hasExplosion = new Lazy<bool>(() => Source.GetTexture(getHitName(TaikoSkinComponents.TaikoExplosionGreat)) != null);
} }
public override Drawable GetDrawableComponent(ISkinComponent component) public override Drawable GetDrawableComponent(ISkinComponent component)
@ -56,7 +49,6 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
case TaikoSkinComponents.CentreHit: case TaikoSkinComponents.CentreHit:
case TaikoSkinComponents.RimHit: case TaikoSkinComponents.RimHit:
if (GetTexture("taikohitcircle") != null) if (GetTexture("taikohitcircle") != null)
return new LegacyHit(taikoComponent.Component); return new LegacyHit(taikoComponent.Component);
@ -91,7 +83,6 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
return null; return null;
case TaikoSkinComponents.TaikoExplosionMiss: case TaikoSkinComponents.TaikoExplosionMiss:
var missSprite = this.GetAnimation(getHitName(taikoComponent.Component), true, false); var missSprite = this.GetAnimation(getHitName(taikoComponent.Component), true, false);
if (missSprite != null) if (missSprite != null)
return new LegacyHitExplosion(missSprite); return new LegacyHitExplosion(missSprite);
@ -100,7 +91,6 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
case TaikoSkinComponents.TaikoExplosionOk: case TaikoSkinComponents.TaikoExplosionOk:
case TaikoSkinComponents.TaikoExplosionGreat: case TaikoSkinComponents.TaikoExplosionGreat:
var hitName = getHitName(taikoComponent.Component); var hitName = getHitName(taikoComponent.Component);
var hitSprite = this.GetAnimation(hitName, true, false); var hitSprite = this.GetAnimation(hitName, true, false);
@ -132,7 +122,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
} }
} }
return Source.GetDrawableComponent(component); return base.GetDrawableComponent(component);
} }
private string getHitName(TaikoSkinComponents component) private string getHitName(TaikoSkinComponents component)
@ -155,13 +145,11 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
public override ISample GetSample(ISampleInfo sampleInfo) public override ISample GetSample(ISampleInfo sampleInfo)
{ {
if (sampleInfo is HitSampleInfo hitSampleInfo) if (sampleInfo is HitSampleInfo hitSampleInfo)
return Source.GetSample(new LegacyTaikoSampleInfo(hitSampleInfo)); return base.GetSample(new LegacyTaikoSampleInfo(hitSampleInfo));
return base.GetSample(sampleInfo); return base.GetSample(sampleInfo);
} }
public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => Source.GetConfig<TLookup, TValue>(lookup);
private class LegacyTaikoSampleInfo : HitSampleInfo private class LegacyTaikoSampleInfo : HitSampleInfo
{ {
public LegacyTaikoSampleInfo(HitSampleInfo sampleInfo) public LegacyTaikoSampleInfo(HitSampleInfo sampleInfo)

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@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Taiko
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(beatmap, this); public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(beatmap, this);
public override ISkin CreateLegacySkinProvider(ISkinSource source, IBeatmap beatmap) => new TaikoLegacySkinTransformer(source); public override ISkin CreateLegacySkinProvider(ISkin skin, IBeatmap beatmap) => new TaikoLegacySkinTransformer(skin);
public const string SHORT_NAME = "taiko"; public const string SHORT_NAME = "taiko";

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@ -14,6 +14,14 @@ namespace osu.Game.Tests.Mods
[TestFixture] [TestFixture]
public class ModUtilsTest public class ModUtilsTest
{ {
[Test]
public void TestModIsNotCompatibleWithItself()
{
var mod = new Mock<CustomMod1>();
Assert.That(ModUtils.CheckCompatibleSet(new[] { mod.Object, mod.Object }, out var invalid), Is.False);
Assert.That(invalid, Is.EquivalentTo(new[] { mod.Object }));
}
[Test] [Test]
public void TestModIsCompatibleByItself() public void TestModIsCompatibleByItself()
{ {
@ -147,7 +155,7 @@ namespace osu.Game.Tests.Mods
// multi mod. // multi mod.
new object[] new object[]
{ {
new Mod[] { new MultiMod(new OsuModHalfTime()), new OsuModHalfTime() }, new Mod[] { new MultiMod(new OsuModHalfTime()), new OsuModDaycore() },
new[] { typeof(MultiMod) } new[] { typeof(MultiMod) }
}, },
// valid pair. // valid pair.

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@ -55,7 +55,12 @@ namespace osu.Game.Tests.Visual.Editing
[Test] [Test]
public void TestExitWithoutSave() public void TestExitWithoutSave()
{ {
AddStep("exit without save", () => Editor.Exit()); AddStep("exit without save", () =>
{
Editor.Exit();
DialogOverlay.CurrentDialog.PerformOkAction();
});
AddUntilStep("wait for exit", () => !Editor.IsCurrentScreen()); AddUntilStep("wait for exit", () => !Editor.IsCurrentScreen());
AddAssert("new beatmap not persisted", () => beatmapManager.QueryBeatmapSet(s => s.ID == EditorBeatmap.BeatmapInfo.BeatmapSet.ID)?.DeletePending == true); AddAssert("new beatmap not persisted", () => beatmapManager.QueryBeatmapSet(s => s.ID == EditorBeatmap.BeatmapInfo.BeatmapSet.ID)?.DeletePending == true);
} }

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@ -116,12 +116,12 @@ namespace osu.Game.Tests.Visual.Gameplay
private class TestOsuRuleset : OsuRuleset private class TestOsuRuleset : OsuRuleset
{ {
public override ISkin CreateLegacySkinProvider(ISkinSource source, IBeatmap beatmap) => new TestOsuLegacySkinTransformer(source); public override ISkin CreateLegacySkinProvider(ISkin skin, IBeatmap beatmap) => new TestOsuLegacySkinTransformer(skin);
private class TestOsuLegacySkinTransformer : OsuLegacySkinTransformer private class TestOsuLegacySkinTransformer : OsuLegacySkinTransformer
{ {
public TestOsuLegacySkinTransformer(ISkinSource source) public TestOsuLegacySkinTransformer(ISkin skin)
: base(source) : base(skin)
{ {
} }
} }

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using System.Collections.Generic;
using System.Globalization; using System.Globalization;
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
@ -167,7 +168,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public void Disable() public void Disable()
{ {
allow = false; allow = false;
TriggerSourceChanged(); OnSourceChanged();
} }
public SwitchableSkinProvidingContainer(ISkin skin) public SwitchableSkinProvidingContainer(ISkin skin)
@ -330,6 +331,8 @@ namespace osu.Game.Tests.Visual.Gameplay
public ISkin FindProvider(Func<ISkin, bool> lookupFunction) => throw new NotImplementedException(); public ISkin FindProvider(Func<ISkin, bool> lookupFunction) => throw new NotImplementedException();
public IEnumerable<ISkin> AllSources => throw new NotImplementedException();
public event Action SourceChanged public event Action SourceChanged
{ {
add { } add { }

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using System.Collections.Generic;
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
@ -146,7 +147,8 @@ namespace osu.Game.Tests.Visual.Gameplay
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => source?.GetTexture(componentName, wrapModeS, wrapModeT); public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => source?.GetTexture(componentName, wrapModeS, wrapModeT);
public ISample GetSample(ISampleInfo sampleInfo) => source?.GetSample(sampleInfo); public ISample GetSample(ISampleInfo sampleInfo) => source?.GetSample(sampleInfo);
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => source?.GetConfig<TLookup, TValue>(lookup); public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => source?.GetConfig<TLookup, TValue>(lookup);
public ISkin FindProvider(Func<ISkin, bool> lookupFunction) => source?.FindProvider(lookupFunction); public ISkin FindProvider(Func<ISkin, bool> lookupFunction) => lookupFunction(this) ? this : source?.FindProvider(lookupFunction);
public IEnumerable<ISkin> AllSources => new[] { this }.Concat(source?.AllSources ?? Enumerable.Empty<ISkin>());
public void TriggerSourceChanged() public void TriggerSourceChanged()
{ {

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@ -6,15 +6,20 @@ using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio; using osu.Framework.Audio;
using osu.Framework.Graphics.Containers;
using osu.Framework.Platform; using osu.Framework.Platform;
using osu.Framework.Screens; using osu.Framework.Screens;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Multiplayer; using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms; using osu.Game.Online.Rooms;
using osu.Game.Overlays.Mods;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens.OnlinePlay.Components; using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Screens.OnlinePlay.Match.Components;
using osu.Game.Screens.OnlinePlay.Multiplayer; using osu.Game.Screens.OnlinePlay.Multiplayer;
using osu.Game.Screens.OnlinePlay.Multiplayer.Match; using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
using osu.Game.Tests.Resources; using osu.Game.Tests.Resources;
@ -159,6 +164,50 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("play started", () => !multiplayerScreen.IsCurrentScreen()); AddUntilStep("play started", () => !multiplayerScreen.IsCurrentScreen());
} }
[Test]
public void TestLeaveNavigation()
{
loadMultiplayer();
createRoom(() => new Room
{
Name = { Value = "Test Room" },
Playlist =
{
new PlaylistItem
{
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
AllowedMods = { new OsuModHidden() }
}
}
});
AddStep("open mod overlay", () => this.ChildrenOfType<PurpleTriangleButton>().ElementAt(2).Click());
AddStep("invoke on back button", () => multiplayerScreen.OnBackButton());
AddAssert("mod overlay is hidden", () => this.ChildrenOfType<LocalPlayerModSelectOverlay>().Single().State.Value == Visibility.Hidden);
AddAssert("dialog overlay is hidden", () => DialogOverlay.State.Value == Visibility.Hidden);
testLeave("lounge tab item", () => this.ChildrenOfType<BreadcrumbControl<IScreen>.BreadcrumbTabItem>().First().Click());
testLeave("back button", () => multiplayerScreen.OnBackButton());
// mimics home button and OS window close
testLeave("forced exit", () => multiplayerScreen.Exit());
void testLeave(string actionName, Action action)
{
AddStep($"leave via {actionName}", action);
AddAssert("dialog overlay is visible", () => DialogOverlay.State.Value == Visibility.Visible);
AddStep("close dialog overlay", () => InputManager.Key(Key.Escape));
}
}
private void createRoom(Func<Room> room) private void createRoom(Func<Room> room)
{ {
AddStep("open room", () => AddStep("open room", () =>

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@ -133,6 +133,9 @@ namespace osu.Game.Beatmaps
IBeatmapProcessor processor = rulesetInstance.CreateBeatmapProcessor(converted); IBeatmapProcessor processor = rulesetInstance.CreateBeatmapProcessor(converted);
foreach (var mod in mods.OfType<IApplicableToBeatmapProcessor>())
mod.ApplyToBeatmapProcessor(processor);
processor?.PreProcess(); processor?.PreProcess();
// Compute default values for hitobjects, including creating nested hitobjects in-case they're needed // Compute default values for hitobjects, including creating nested hitobjects in-case they're needed

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@ -20,7 +20,8 @@ namespace osu.Game.Graphics.Containers.Markdown
public override MarkdownTextFlowContainer CreateTextFlow() => new HeadingTextFlowContainer public override MarkdownTextFlowContainer CreateTextFlow() => new HeadingTextFlowContainer
{ {
Weight = GetFontWeightByLevel(level), FontSize = GetFontSizeByLevel(level),
FontWeight = GetFontWeightByLevel(level),
}; };
protected override float GetFontSizeByLevel(int level) protected override float GetFontSizeByLevel(int level)
@ -28,27 +29,25 @@ namespace osu.Game.Graphics.Containers.Markdown
// Reference for this font size // Reference for this font size
// https://github.com/ppy/osu-web/blob/376cac43a051b9c85ce95e2c446099be187b3e45/resources/assets/less/bem/osu-md.less#L9 // https://github.com/ppy/osu-web/blob/376cac43a051b9c85ce95e2c446099be187b3e45/resources/assets/less/bem/osu-md.less#L9
// https://github.com/ppy/osu-web/blob/376cac43a051b9c85ce95e2c446099be187b3e45/resources/assets/less/variables.less#L161 // https://github.com/ppy/osu-web/blob/376cac43a051b9c85ce95e2c446099be187b3e45/resources/assets/less/variables.less#L161
const float base_font_size = 14;
switch (level) switch (level)
{ {
case 1: case 1:
return 30 / base_font_size; return 30;
case 2: case 2:
return 26 / base_font_size; return 26;
case 3: case 3:
return 20 / base_font_size; return 20;
case 4: case 4:
return 18 / base_font_size; return 18;
case 5: case 5:
return 16 / base_font_size; return 16;
default: default:
return 1; return 14;
} }
} }
@ -67,9 +66,11 @@ namespace osu.Game.Graphics.Containers.Markdown
private class HeadingTextFlowContainer : OsuMarkdownTextFlowContainer private class HeadingTextFlowContainer : OsuMarkdownTextFlowContainer
{ {
public FontWeight Weight { get; set; } public float FontSize;
public FontWeight FontWeight;
protected override SpriteText CreateSpriteText() => base.CreateSpriteText().With(t => t.Font = t.Font.With(weight: Weight)); protected override SpriteText CreateSpriteText()
=> base.CreateSpriteText().With(t => t.Font = t.Font.With(size: FontSize, weight: FontWeight));
} }
} }
} }

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@ -3,6 +3,7 @@
using System.Linq; using System.Linq;
using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Screens; using osu.Framework.Screens;
namespace osu.Game.Graphics.UserInterface namespace osu.Game.Graphics.UserInterface
@ -19,8 +20,13 @@ namespace osu.Game.Graphics.UserInterface
if (stack.CurrentScreen != null) if (stack.CurrentScreen != null)
onPushed(null, stack.CurrentScreen); onPushed(null, stack.CurrentScreen);
}
Current.ValueChanged += current => current.NewValue.MakeCurrent(); protected override void SelectTab(TabItem<IScreen> tab)
{
// override base method to prevent current item from being changed on click.
// depend on screen push/exit to change current item instead.
tab.Value.MakeCurrent();
} }
private void onPushed(IScreen lastScreen, IScreen newScreen) private void onPushed(IScreen lastScreen, IScreen newScreen)

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@ -261,7 +261,7 @@ namespace osu.Game
dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, API, contextFactory, Host, () => difficultyCache, LocalConfig)); dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, API, contextFactory, Host, () => difficultyCache, LocalConfig));
dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, contextFactory, RulesetStore, API, Audio, Resources, Host, defaultBeatmap, true)); dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, contextFactory, RulesetStore, API, Audio, Resources, Host, defaultBeatmap, true));
// this should likely be moved to ArchiveModelManager when another case appers where it is necessary // this should likely be moved to ArchiveModelManager when another case appears where it is necessary
// to have inter-dependent model managers. this could be obtained with an IHasForeign<T> interface to // to have inter-dependent model managers. this could be obtained with an IHasForeign<T> interface to
// allow lookups to be done on the child (ScoreManager in this case) to perform the cascading delete. // allow lookups to be done on the child (ScoreManager in this case) to perform the cascading delete.
List<ScoreInfo> getBeatmapScores(BeatmapSetInfo set) List<ScoreInfo> getBeatmapScores(BeatmapSetInfo set)

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@ -39,9 +39,9 @@ namespace osu.Game.Overlays
protected OverlayStreamItem(T value) protected OverlayStreamItem(T value)
: base(value) : base(value)
{ {
Height = 60; Height = 50;
Width = 100; Width = 90;
Padding = new MarginPadding(5); Margin = new MarginPadding(5);
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]

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@ -0,0 +1,18 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
namespace osu.Game.Rulesets.Mods
{
/// <summary>
/// Interface for a <see cref="Mod"/> that applies changes to a <see cref="BeatmapProcessor"/>.
/// </summary>
public interface IApplicableToBeatmapProcessor : IApplicableMod
{
/// <summary>
/// Applies this <see cref="Mod"/> to a <see cref="BeatmapProcessor"/>.
/// </summary>
void ApplyToBeatmapProcessor(IBeatmapProcessor beatmapProcessor);
}
}

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@ -0,0 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
namespace osu.Game.Rulesets.Mods
{
public interface IHasSeed
{
Bindable<int?> Seed { get; }
}
}

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@ -2,17 +2,13 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Overlays.Settings;
namespace osu.Game.Rulesets.Mods namespace osu.Game.Rulesets.Mods
{ {
public abstract class ModRandom : Mod public abstract class ModRandom : Mod, IHasSeed
{ {
public override string Name => "Random"; public override string Name => "Random";
public override string Acronym => "RD"; public override string Acronym => "RD";
@ -20,88 +16,11 @@ namespace osu.Game.Rulesets.Mods
public override IconUsage? Icon => OsuIcon.Dice; public override IconUsage? Icon => OsuIcon.Dice;
public override double ScoreMultiplier => 1; public override double ScoreMultiplier => 1;
[SettingSource("Seed", "Use a custom seed instead of a random one", SettingControlType = typeof(ModRandomSettingsControl))] [SettingSource("Seed", "Use a custom seed instead of a random one", SettingControlType = typeof(SeedSettingsControl))]
public Bindable<int?> Seed { get; } = new Bindable<int?> public Bindable<int?> Seed { get; } = new Bindable<int?>
{ {
Default = null, Default = null,
Value = null Value = null
}; };
private class ModRandomSettingsControl : SettingsItem<int?>
{
protected override Drawable CreateControl() => new SeedControl
{
RelativeSizeAxes = Axes.X,
Margin = new MarginPadding { Top = 5 }
};
private sealed class SeedControl : CompositeDrawable, IHasCurrentValue<int?>
{
private readonly BindableWithCurrent<int?> current = new BindableWithCurrent<int?>();
public Bindable<int?> Current
{
get => current;
set
{
current.Current = value;
seedNumberBox.Text = value.Value.ToString();
}
}
private readonly SettingsNumberBox.NumberBox seedNumberBox;
public SeedControl()
{
AutoSizeAxes = Axes.Y;
InternalChildren = new[]
{
new GridContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
ColumnDimensions = new[]
{
new Dimension(),
new Dimension(GridSizeMode.Absolute, 2),
new Dimension(GridSizeMode.Relative, 0.25f)
},
RowDimensions = new[]
{
new Dimension(GridSizeMode.AutoSize)
},
Content = new[]
{
new Drawable[]
{
seedNumberBox = new SettingsNumberBox.NumberBox
{
RelativeSizeAxes = Axes.X,
CommitOnFocusLost = true
}
}
}
}
};
seedNumberBox.Current.BindValueChanged(e =>
{
int? value = null;
if (int.TryParse(e.NewValue, out var intVal))
value = intVal;
current.Value = value;
});
}
protected override void Update()
{
if (current.Value == null)
seedNumberBox.Text = current.Current.Value.ToString();
}
}
}
} }
} }

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@ -0,0 +1,92 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Settings;
namespace osu.Game.Rulesets.Mods
{
/// <summary>
/// A settings control for use by <see cref="IHasSeed"/> mods which have a customisable seed value.
/// </summary>
public class SeedSettingsControl : SettingsItem<int?>
{
protected override Drawable CreateControl() => new SeedControl
{
RelativeSizeAxes = Axes.X,
Margin = new MarginPadding { Top = 5 }
};
private sealed class SeedControl : CompositeDrawable, IHasCurrentValue<int?>
{
private readonly BindableWithCurrent<int?> current = new BindableWithCurrent<int?>();
public Bindable<int?> Current
{
get => current;
set
{
current.Current = value;
seedNumberBox.Text = value.Value.ToString();
}
}
private readonly OsuNumberBox seedNumberBox;
public SeedControl()
{
AutoSizeAxes = Axes.Y;
InternalChildren = new[]
{
new GridContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
ColumnDimensions = new[]
{
new Dimension(),
new Dimension(GridSizeMode.Absolute, 2),
new Dimension(GridSizeMode.Relative, 0.25f)
},
RowDimensions = new[]
{
new Dimension(GridSizeMode.AutoSize)
},
Content = new[]
{
new Drawable[]
{
seedNumberBox = new OsuNumberBox
{
RelativeSizeAxes = Axes.X,
CommitOnFocusLost = true
}
}
}
}
};
seedNumberBox.Current.BindValueChanged(e =>
{
int? value = null;
if (int.TryParse(e.NewValue, out var intVal))
value = intVal;
current.Value = value;
});
}
protected override void Update()
{
if (current.Value == null)
seedNumberBox.Text = current.Current.Value.ToString();
}
}
}
}

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@ -127,7 +127,7 @@ namespace osu.Game.Rulesets
[CanBeNull] [CanBeNull]
public ModAutoplay GetAutoplayMod() => GetAllMods().OfType<ModAutoplay>().FirstOrDefault(); public ModAutoplay GetAutoplayMod() => GetAllMods().OfType<ModAutoplay>().FirstOrDefault();
public virtual ISkin CreateLegacySkinProvider(ISkinSource source, IBeatmap beatmap) => null; public virtual ISkin CreateLegacySkinProvider([NotNull] ISkin skin, IBeatmap beatmap) => null;
protected Ruleset() protected Ruleset()
{ {

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@ -6,6 +6,7 @@ using System.Collections.Generic;
using System.Collections.Specialized; using System.Collections.Specialized;
using System.Diagnostics; using System.Diagnostics;
using System.Linq; using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
@ -94,6 +95,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// Creates a <see cref="SelectionBlueprint{T}"/> for a specific item. /// Creates a <see cref="SelectionBlueprint{T}"/> for a specific item.
/// </summary> /// </summary>
/// <param name="item">The item to create the overlay for.</param> /// <param name="item">The item to create the overlay for.</param>
[CanBeNull]
protected virtual SelectionBlueprint<T> CreateBlueprintFor(T item) => null; protected virtual SelectionBlueprint<T> CreateBlueprintFor(T item) => null;
protected virtual DragBox CreateDragBox(Action<RectangleF> performSelect) => new DragBox(performSelect); protected virtual DragBox CreateDragBox(Action<RectangleF> performSelect) => new DragBox(performSelect);

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@ -4,6 +4,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Humanizer; using Humanizer;
using JetBrains.Annotations;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
@ -256,9 +257,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
if (drawable == null) if (drawable == null)
return null; return null;
return CreateHitObjectBlueprintFor(item).With(b => b.DrawableObject = drawable); return CreateHitObjectBlueprintFor(item)?.With(b => b.DrawableObject = drawable);
} }
[CanBeNull]
public virtual HitObjectSelectionBlueprint CreateHitObjectBlueprintFor(HitObject hitObject) => null; public virtual HitObjectSelectionBlueprint CreateHitObjectBlueprintFor(HitObject hitObject) => null;
private void hitObjectAdded(HitObject obj) private void hitObjectAdded(HitObject obj)

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@ -7,6 +7,7 @@ using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
@ -89,7 +90,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
} }
else else
{ {
placementBlueprint = CreateBlueprintFor(obj.NewValue); placementBlueprint = CreateBlueprintFor(obj.NewValue).AsNonNull();
placementBlueprint.Colour = Color4.MediumPurple; placementBlueprint.Colour = Color4.MediumPurple;

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@ -73,15 +73,7 @@ namespace osu.Game.Screens.Edit.Compose
{ {
Debug.Assert(ruleset != null); Debug.Assert(ruleset != null);
var beatmapSkinProvider = new BeatmapSkinProvidingContainer(beatmap.Value.Skin); return new RulesetSkinProvidingContainer(ruleset, EditorBeatmap.PlayableBeatmap, beatmap.Value.Skin).WithChild(content);
// the beatmapSkinProvider is used as the fallback source here to allow the ruleset-specific skin implementation
// full access to all skin sources.
var rulesetSkinProvider = new SkinProvidingContainer(ruleset.CreateLegacySkinProvider(beatmapSkinProvider, EditorBeatmap.PlayableBeatmap));
// load the skinning hierarchy first.
// this is intentionally done in two stages to ensure things are in a loaded state before exposing the ruleset to skin sources.
return beatmapSkinProvider.WithChild(rulesetSkinProvider.WithChild(content));
} }
#region Input Handling #region Input Handling

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@ -305,18 +305,34 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
return true; return true;
} }
return base.OnBackButton();
}
public override bool OnExiting(IScreen next)
{
if (client.Room == null)
{
// room has not been created yet; exit immediately.
return base.OnExiting(next);
}
if (!exitConfirmed && dialogOverlay != null) if (!exitConfirmed && dialogOverlay != null)
{
if (dialogOverlay.CurrentDialog is ConfirmDialog confirmDialog)
confirmDialog.PerformOkAction();
else
{ {
dialogOverlay.Push(new ConfirmDialog("Are you sure you want to leave this multiplayer match?", () => dialogOverlay.Push(new ConfirmDialog("Are you sure you want to leave this multiplayer match?", () =>
{ {
exitConfirmed = true; exitConfirmed = true;
this.Exit(); this.Exit();
})); }));
}
return true; return true;
} }
return base.OnBackButton(); return base.OnExiting(next);
} }
private ModSettingChangeTracker modSettingChangeTracker; private ModSettingChangeTracker modSettingChangeTracker;

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@ -240,13 +240,15 @@ namespace osu.Game.Screens.OnlinePlay
public override bool OnExiting(IScreen next) public override bool OnExiting(IScreen next)
{ {
if (screenStack.CurrentScreen?.OnExiting(next) == true)
return true;
RoomManager.PartRoom(); RoomManager.PartRoom();
waves.Hide(); waves.Hide();
this.Delay(WaveContainer.DISAPPEAR_DURATION).FadeOut(); this.Delay(WaveContainer.DISAPPEAR_DURATION).FadeOut();
screenStack.CurrentScreen?.OnExiting(next);
base.OnExiting(next); base.OnExiting(next);
return false; return false;
} }

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@ -228,29 +228,23 @@ namespace osu.Game.Screens.Play
dependencies.CacheAs(GameplayBeatmap); dependencies.CacheAs(GameplayBeatmap);
var beatmapSkinProvider = new BeatmapSkinProvidingContainer(Beatmap.Value.Skin); var rulesetSkinProvider = new RulesetSkinProvidingContainer(GameplayRuleset, playableBeatmap, Beatmap.Value.Skin);
// the beatmapSkinProvider is used as the fallback source here to allow the ruleset-specific skin implementation
// full access to all skin sources.
var rulesetSkinProvider = new SkinProvidingContainer(GameplayRuleset.CreateLegacySkinProvider(beatmapSkinProvider, playableBeatmap));
// load the skinning hierarchy first. // load the skinning hierarchy first.
// this is intentionally done in two stages to ensure things are in a loaded state before exposing the ruleset to skin sources. // this is intentionally done in two stages to ensure things are in a loaded state before exposing the ruleset to skin sources.
GameplayClockContainer.Add(beatmapSkinProvider.WithChild(rulesetSkinProvider)); GameplayClockContainer.Add(rulesetSkinProvider);
rulesetSkinProvider.AddRange(new[] rulesetSkinProvider.AddRange(new[]
{ {
// underlay and gameplay should have access the to skinning sources. // underlay and gameplay should have access to the skinning sources.
createUnderlayComponents(), createUnderlayComponents(),
createGameplayComponents(Beatmap.Value, playableBeatmap) createGameplayComponents(Beatmap.Value, playableBeatmap)
}); });
// also give the HUD a ruleset container to allow rulesets to potentially override HUD elements (used to disable combo counters etc.)
// we may want to limit this in the future to disallow rulesets from outright replacing elements the user expects to be there.
var hudRulesetContainer = new SkinProvidingContainer(GameplayRuleset.CreateLegacySkinProvider(beatmapSkinProvider, playableBeatmap));
// add the overlay components as a separate step as they proxy some elements from the above underlay/gameplay components. // add the overlay components as a separate step as they proxy some elements from the above underlay/gameplay components.
GameplayClockContainer.Add(hudRulesetContainer.WithChild(createOverlayComponents(Beatmap.Value))); // also give the overlays the ruleset skin provider to allow rulesets to potentially override HUD elements (used to disable combo counters etc.)
// we may want to limit this in the future to disallow rulesets from outright replacing elements the user expects to be there.
rulesetSkinProvider.Add(createOverlayComponents(Beatmap.Value));
if (!DrawableRuleset.AllowGameplayOverlays) if (!DrawableRuleset.AllowGameplayOverlays)
{ {

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@ -83,9 +83,9 @@ namespace osu.Game.Skinning
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
beatmapSkins.BindValueChanged(_ => TriggerSourceChanged()); beatmapSkins.BindValueChanged(_ => OnSourceChanged());
beatmapColours.BindValueChanged(_ => TriggerSourceChanged()); beatmapColours.BindValueChanged(_ => OnSourceChanged());
beatmapHitsounds.BindValueChanged(_ => TriggerSourceChanged()); beatmapHitsounds.BindValueChanged(_ => OnSourceChanged());
} }
} }
} }

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using System.Collections.Generic;
using JetBrains.Annotations; using JetBrains.Annotations;
namespace osu.Game.Skinning namespace osu.Game.Skinning
@ -20,5 +21,10 @@ namespace osu.Game.Skinning
/// <returns>The skin to be used for subsequent lookups, or <c>null</c> if none is available.</returns> /// <returns>The skin to be used for subsequent lookups, or <c>null</c> if none is available.</returns>
[CanBeNull] [CanBeNull]
ISkin FindProvider(Func<ISkin, bool> lookupFunction); ISkin FindProvider(Func<ISkin, bool> lookupFunction);
/// <summary>
/// Retrieve all sources available for lookup, with highest priority source first.
/// </summary>
IEnumerable<ISkin> AllSources { get; }
} }
} }

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using JetBrains.Annotations;
using osu.Framework.Audio.Sample; using osu.Framework.Audio.Sample;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
@ -16,45 +17,38 @@ namespace osu.Game.Skinning
/// <summary> /// <summary>
/// Transformer used to handle support of legacy features for individual rulesets. /// Transformer used to handle support of legacy features for individual rulesets.
/// </summary> /// </summary>
public abstract class LegacySkinTransformer : ISkinSource public abstract class LegacySkinTransformer : ISkin
{ {
/// <summary> /// <summary>
/// Source of the <see cref="ISkin"/> which is being transformed. /// The <see cref="ISkin"/> which is being transformed.
/// </summary> /// </summary>
protected ISkinSource Source { get; } [NotNull]
protected ISkin Skin { get; }
protected LegacySkinTransformer(ISkinSource source) protected LegacySkinTransformer([NotNull] ISkin skin)
{ {
Source = source; Skin = skin ?? throw new ArgumentNullException(nameof(skin));
} }
public abstract Drawable GetDrawableComponent(ISkinComponent component); public virtual Drawable GetDrawableComponent(ISkinComponent component) => Skin.GetDrawableComponent(component);
public Texture GetTexture(string componentName) => GetTexture(componentName, default, default); public Texture GetTexture(string componentName) => GetTexture(componentName, default, default);
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
=> Source.GetTexture(componentName, wrapModeS, wrapModeT); => Skin.GetTexture(componentName, wrapModeS, wrapModeT);
public virtual ISample GetSample(ISampleInfo sampleInfo) public virtual ISample GetSample(ISampleInfo sampleInfo)
{ {
if (!(sampleInfo is ConvertHitObjectParser.LegacyHitSampleInfo legacySample)) if (!(sampleInfo is ConvertHitObjectParser.LegacyHitSampleInfo legacySample))
return Source.GetSample(sampleInfo); return Skin.GetSample(sampleInfo);
var playLayeredHitSounds = GetConfig<LegacySetting, bool>(LegacySetting.LayeredHitSounds); var playLayeredHitSounds = GetConfig<LegacySetting, bool>(LegacySetting.LayeredHitSounds);
if (legacySample.IsLayered && playLayeredHitSounds?.Value == false) if (legacySample.IsLayered && playLayeredHitSounds?.Value == false)
return new SampleVirtual(); return new SampleVirtual();
return Source.GetSample(sampleInfo); return Skin.GetSample(sampleInfo);
} }
public abstract IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup); public virtual IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => Skin.GetConfig<TLookup, TValue>(lookup);
public ISkin FindProvider(Func<ISkin, bool> lookupFunction) => Source.FindProvider(lookupFunction);
public event Action SourceChanged
{
add => Source.SourceChanged += value;
remove => Source.SourceChanged -= value;
}
} }
} }

View File

@ -0,0 +1,100 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.UI;
namespace osu.Game.Skinning
{
/// <summary>
/// A type of <see cref="SkinProvidingContainer"/> specialized for <see cref="DrawableRuleset"/> and other gameplay-related components.
/// Providing access to parent skin sources and the beatmap skin each surrounded with the ruleset legacy skin transformer.
/// </summary>
public class RulesetSkinProvidingContainer : SkinProvidingContainer
{
protected readonly Ruleset Ruleset;
protected readonly IBeatmap Beatmap;
/// <remarks>
/// This container already re-exposes all parent <see cref="ISkinSource"/> sources in a ruleset-usable form.
/// Therefore disallow falling back to any parent <see cref="ISkinSource"/> any further.
/// </remarks>
protected override bool AllowFallingBackToParent => false;
protected override Container<Drawable> Content { get; }
public RulesetSkinProvidingContainer(Ruleset ruleset, IBeatmap beatmap, [CanBeNull] ISkin beatmapSkin)
{
Ruleset = ruleset;
Beatmap = beatmap;
InternalChild = new BeatmapSkinProvidingContainer(beatmapSkin is LegacySkin ? GetLegacyRulesetTransformedSkin(beatmapSkin) : beatmapSkin)
{
Child = Content = new Container
{
RelativeSizeAxes = Axes.Both,
}
};
}
[Resolved]
private ISkinSource skinSource { get; set; }
[BackgroundDependencyLoader]
private void load()
{
UpdateSkins();
skinSource.SourceChanged += OnSourceChanged;
}
protected override void OnSourceChanged()
{
UpdateSkins();
base.OnSourceChanged();
}
protected virtual void UpdateSkins()
{
SkinSources.Clear();
foreach (var skin in skinSource.AllSources)
{
switch (skin)
{
case LegacySkin legacySkin:
SkinSources.Add(GetLegacyRulesetTransformedSkin(legacySkin));
break;
default:
SkinSources.Add(skin);
break;
}
}
}
protected ISkin GetLegacyRulesetTransformedSkin(ISkin legacySkin)
{
if (legacySkin == null)
return null;
var rulesetTransformed = Ruleset.CreateLegacySkinProvider(legacySkin, Beatmap);
if (rulesetTransformed != null)
return rulesetTransformed;
return legacySkin;
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (skinSource != null)
skinSource.SourceChanged -= OnSourceChanged;
}
}
}

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@ -30,6 +30,13 @@ using osu.Game.IO.Archives;
namespace osu.Game.Skinning namespace osu.Game.Skinning
{ {
/// <summary>
/// Handles the storage and retrieval of <see cref="Skin"/>s.
/// </summary>
/// <remarks>
/// This is also exposed and cached as <see cref="ISkinSource"/> to allow for any component to potentially have skinning support.
/// For gameplay components, see <see cref="RulesetSkinProvidingContainer"/> which adds extra legacy and toggle logic that may affect the lookup process.
/// </remarks>
[ExcludeFromDynamicCompile] [ExcludeFromDynamicCompile]
public class SkinManager : ArchiveModelManager<SkinInfo, SkinFileInfo>, ISkinSource, IStorageResourceProvider public class SkinManager : ArchiveModelManager<SkinInfo, SkinFileInfo>, ISkinSource, IStorageResourceProvider
{ {
@ -48,9 +55,15 @@ namespace osu.Game.Skinning
protected override string ImportFromStablePath => "Skins"; protected override string ImportFromStablePath => "Skins";
private readonly Skin defaultLegacySkin; /// <summary>
/// The default skin.
/// </summary>
public Skin DefaultSkin { get; }
private readonly Skin defaultSkin; /// <summary>
/// The default legacy skin.
/// </summary>
public Skin DefaultLegacySkin { get; }
public SkinManager(Storage storage, DatabaseContextFactory contextFactory, GameHost host, IResourceStore<byte[]> resources, AudioManager audio) public SkinManager(Storage storage, DatabaseContextFactory contextFactory, GameHost host, IResourceStore<byte[]> resources, AudioManager audio)
: base(storage, contextFactory, new SkinStore(contextFactory, storage), host) : base(storage, contextFactory, new SkinStore(contextFactory, storage), host)
@ -59,12 +72,12 @@ namespace osu.Game.Skinning
this.host = host; this.host = host;
this.resources = resources; this.resources = resources;
defaultLegacySkin = new DefaultLegacySkin(this); DefaultLegacySkin = new DefaultLegacySkin(this);
defaultSkin = new DefaultSkin(this); DefaultSkin = new DefaultSkin(this);
CurrentSkinInfo.ValueChanged += skin => CurrentSkin.Value = GetSkin(skin.NewValue); CurrentSkinInfo.ValueChanged += skin => CurrentSkin.Value = GetSkin(skin.NewValue);
CurrentSkin.Value = defaultSkin; CurrentSkin.Value = DefaultSkin;
CurrentSkin.ValueChanged += skin => CurrentSkin.ValueChanged += skin =>
{ {
if (skin.NewValue.SkinInfo != CurrentSkinInfo.Value) if (skin.NewValue.SkinInfo != CurrentSkinInfo.Value)
@ -83,8 +96,8 @@ namespace osu.Game.Skinning
public List<SkinInfo> GetAllUsableSkins() public List<SkinInfo> GetAllUsableSkins()
{ {
var userSkins = GetAllUserSkins(); var userSkins = GetAllUserSkins();
userSkins.Insert(0, SkinInfo.Default); userSkins.Insert(0, DefaultSkin.SkinInfo);
userSkins.Insert(1, DefaultLegacySkin.Info); userSkins.Insert(1, DefaultLegacySkin.SkinInfo);
return userSkins; return userSkins;
} }
@ -223,32 +236,39 @@ namespace osu.Game.Skinning
public ISkin FindProvider(Func<ISkin, bool> lookupFunction) public ISkin FindProvider(Func<ISkin, bool> lookupFunction)
{ {
if (lookupFunction(CurrentSkin.Value)) foreach (var source in AllSources)
return CurrentSkin.Value; {
if (lookupFunction(source))
if (CurrentSkin.Value is LegacySkin && lookupFunction(defaultLegacySkin)) return source;
return defaultLegacySkin; }
if (lookupFunction(defaultSkin))
return defaultSkin;
return null; return null;
} }
public IEnumerable<ISkin> AllSources
{
get
{
yield return CurrentSkin.Value;
if (CurrentSkin.Value is LegacySkin && CurrentSkin.Value != DefaultLegacySkin)
yield return DefaultLegacySkin;
if (CurrentSkin.Value != DefaultSkin)
yield return DefaultSkin;
}
}
private T lookupWithFallback<T>(Func<ISkin, T> lookupFunction) private T lookupWithFallback<T>(Func<ISkin, T> lookupFunction)
where T : class where T : class
{ {
if (lookupFunction(CurrentSkin.Value) is T skinSourced) foreach (var source in AllSources)
{
if (lookupFunction(source) is T skinSourced)
return skinSourced; return skinSourced;
}
// TODO: we also want to return a DefaultLegacySkin here if the current *beatmap* is providing any skinned elements. return null;
// When attempting to address this, we may want to move the full DefaultLegacySkin fallback logic to within Player itself (to better allow
// for beatmap skin visibility).
if (CurrentSkin.Value is LegacySkin && lookupFunction(defaultLegacySkin) is T legacySourced)
return legacySourced;
// Finally fall back to the (non-legacy) default.
return lookupFunction(defaultSkin);
} }
#region IResourceStorageProvider #region IResourceStorageProvider

View File

@ -2,6 +2,9 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Linq;
using JetBrains.Annotations; using JetBrains.Annotations;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio.Sample; using osu.Framework.Audio.Sample;
@ -21,13 +24,24 @@ namespace osu.Game.Skinning
{ {
public event Action SourceChanged; public event Action SourceChanged;
[CanBeNull] /// <summary>
private readonly ISkin skin; /// Skins which should be exposed by this container, in order of lookup precedence.
/// </summary>
protected readonly BindableList<ISkin> SkinSources = new BindableList<ISkin>();
/// <summary>
/// A dictionary mapping each <see cref="ISkin"/> from the <see cref="SkinSources"/>
/// to one that performs the "allow lookup" checks before proceeding with a lookup.
/// </summary>
private readonly Dictionary<ISkin, DisableableSkinSource> disableableSkinSources = new Dictionary<ISkin, DisableableSkinSource>();
[CanBeNull] [CanBeNull]
private ISkinSource fallbackSource; private ISkinSource fallbackSource;
private readonly NoFallbackProxy noFallbackLookupProxy; /// <summary>
/// Whether falling back to parent <see cref="ISkinSource"/>s is allowed in this container.
/// </summary>
protected virtual bool AllowFallingBackToParent => true;
protected virtual bool AllowDrawableLookup(ISkinComponent component) => true; protected virtual bool AllowDrawableLookup(ISkinComponent component) => true;
@ -39,123 +53,159 @@ namespace osu.Game.Skinning
protected virtual bool AllowColourLookup => true; protected virtual bool AllowColourLookup => true;
public SkinProvidingContainer(ISkin skin) /// <summary>
/// Constructs a new <see cref="SkinProvidingContainer"/> initialised with a single skin source.
/// </summary>
public SkinProvidingContainer([CanBeNull] ISkin skin)
: this()
{ {
this.skin = skin; if (skin != null)
SkinSources.Add(skin);
}
/// <summary>
/// Constructs a new <see cref="SkinProvidingContainer"/> with no sources.
/// Implementations can add or change sources through the <see cref="SkinSources"/> list.
/// </summary>
protected SkinProvidingContainer()
{
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
noFallbackLookupProxy = new NoFallbackProxy(this); SkinSources.BindCollectionChanged(((_, args) =>
{
switch (args.Action)
{
case NotifyCollectionChangedAction.Add:
foreach (var skin in args.NewItems.Cast<ISkin>())
{
disableableSkinSources.Add(skin, new DisableableSkinSource(skin, this));
if (skin is ISkinSource source) if (skin is ISkinSource source)
source.SourceChanged += TriggerSourceChanged; source.SourceChanged += OnSourceChanged;
}
break;
case NotifyCollectionChangedAction.Reset:
case NotifyCollectionChangedAction.Remove:
foreach (var skin in args.OldItems.Cast<ISkin>())
{
disableableSkinSources.Remove(skin);
if (skin is ISkinSource source)
source.SourceChanged -= OnSourceChanged;
}
break;
case NotifyCollectionChangedAction.Replace:
foreach (var skin in args.OldItems.Cast<ISkin>())
{
disableableSkinSources.Remove(skin);
if (skin is ISkinSource source)
source.SourceChanged -= OnSourceChanged;
}
foreach (var skin in args.NewItems.Cast<ISkin>())
{
disableableSkinSources.Add(skin, new DisableableSkinSource(skin, this));
if (skin is ISkinSource source)
source.SourceChanged += OnSourceChanged;
}
break;
}
}), true);
} }
public ISkin FindProvider(Func<ISkin, bool> lookupFunction) public ISkin FindProvider(Func<ISkin, bool> lookupFunction)
{ {
if (skin is ISkinSource source) foreach (var skin in SkinSources)
{ {
if (source.FindProvider(lookupFunction) is ISkin found) if (lookupFunction(disableableSkinSources[skin]))
return found;
}
else if (skin != null)
{
// a proxy must be used here to correctly pass through the "Allow" checks without implicitly falling back to the fallbackSource.
if (lookupFunction(noFallbackLookupProxy))
return skin; return skin;
} }
return fallbackSource?.FindProvider(lookupFunction); return fallbackSource?.FindProvider(lookupFunction);
} }
public Drawable GetDrawableComponent(ISkinComponent component) public IEnumerable<ISkin> AllSources
=> GetDrawableComponent(component, true); {
get
{
foreach (var skin in SkinSources)
yield return skin;
public Drawable GetDrawableComponent(ISkinComponent component, bool fallback) if (fallbackSource != null)
{
foreach (var skin in fallbackSource.AllSources)
yield return skin;
}
}
}
public Drawable GetDrawableComponent(ISkinComponent component)
{
foreach (var skin in SkinSources)
{ {
Drawable sourceDrawable; Drawable sourceDrawable;
if (AllowDrawableLookup(component) && (sourceDrawable = skin?.GetDrawableComponent(component)) != null) if ((sourceDrawable = disableableSkinSources[skin]?.GetDrawableComponent(component)) != null)
return sourceDrawable; return sourceDrawable;
}
if (!fallback)
return null;
return fallbackSource?.GetDrawableComponent(component); return fallbackSource?.GetDrawableComponent(component);
} }
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
=> GetTexture(componentName, wrapModeS, wrapModeT, true); {
foreach (var skin in SkinSources)
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT, bool fallback)
{ {
Texture sourceTexture; Texture sourceTexture;
if (AllowTextureLookup(componentName) && (sourceTexture = skin?.GetTexture(componentName, wrapModeS, wrapModeT)) != null) if ((sourceTexture = disableableSkinSources[skin]?.GetTexture(componentName, wrapModeS, wrapModeT)) != null)
return sourceTexture; return sourceTexture;
}
if (!fallback)
return null;
return fallbackSource?.GetTexture(componentName, wrapModeS, wrapModeT); return fallbackSource?.GetTexture(componentName, wrapModeS, wrapModeT);
} }
public ISample GetSample(ISampleInfo sampleInfo) public ISample GetSample(ISampleInfo sampleInfo)
=> GetSample(sampleInfo, true);
public ISample GetSample(ISampleInfo sampleInfo, bool fallback)
{ {
ISample sourceChannel; foreach (var skin in SkinSources)
if (AllowSampleLookup(sampleInfo) && (sourceChannel = skin?.GetSample(sampleInfo)) != null) {
return sourceChannel; ISample sourceSample;
if ((sourceSample = disableableSkinSources[skin]?.GetSample(sampleInfo)) != null)
if (!fallback) return sourceSample;
return null; }
return fallbackSource?.GetSample(sampleInfo); return fallbackSource?.GetSample(sampleInfo);
} }
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
=> GetConfig<TLookup, TValue>(lookup, true);
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup, bool fallback)
{ {
if (skin != null) foreach (var skin in SkinSources)
{ {
if (lookup is GlobalSkinColours || lookup is SkinCustomColourLookup) IBindable<TValue> bindable;
return lookupWithFallback<TLookup, TValue>(lookup, AllowColourLookup, fallback); if ((bindable = disableableSkinSources[skin]?.GetConfig<TLookup, TValue>(lookup)) != null)
return lookupWithFallback<TLookup, TValue>(lookup, AllowConfigurationLookup, fallback);
}
if (!fallback)
return null;
return fallbackSource?.GetConfig<TLookup, TValue>(lookup);
}
private IBindable<TValue> lookupWithFallback<TLookup, TValue>(TLookup lookup, bool canUseSkinLookup, bool canUseFallback)
{
if (canUseSkinLookup)
{
var bindable = skin?.GetConfig<TLookup, TValue>(lookup);
if (bindable != null)
return bindable; return bindable;
} }
if (!canUseFallback)
return null;
return fallbackSource?.GetConfig<TLookup, TValue>(lookup); return fallbackSource?.GetConfig<TLookup, TValue>(lookup);
} }
protected virtual void TriggerSourceChanged() => SourceChanged?.Invoke(); protected virtual void OnSourceChanged() => SourceChanged?.Invoke();
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{ {
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
if (AllowFallingBackToParent)
{
fallbackSource = dependencies.Get<ISkinSource>(); fallbackSource = dependencies.Get<ISkinSource>();
if (fallbackSource != null) if (fallbackSource != null)
fallbackSource.SourceChanged += TriggerSourceChanged; fallbackSource.SourceChanged += OnSourceChanged;
}
dependencies.CacheAs<ISkinSource>(this); dependencies.CacheAs<ISkinSource>(this);
@ -170,41 +220,67 @@ namespace osu.Game.Skinning
base.Dispose(isDisposing); base.Dispose(isDisposing);
if (fallbackSource != null) if (fallbackSource != null)
fallbackSource.SourceChanged -= TriggerSourceChanged; fallbackSource.SourceChanged -= OnSourceChanged;
if (skin is ISkinSource source) foreach (var source in SkinSources.OfType<ISkinSource>())
source.SourceChanged -= TriggerSourceChanged; source.SourceChanged -= OnSourceChanged;
} }
private class NoFallbackProxy : ISkinSource private class DisableableSkinSource : ISkin
{ {
private readonly ISkin skin;
private readonly SkinProvidingContainer provider; private readonly SkinProvidingContainer provider;
public NoFallbackProxy(SkinProvidingContainer provider) public DisableableSkinSource(ISkin skin, SkinProvidingContainer provider)
{ {
this.skin = skin;
this.provider = provider; this.provider = provider;
} }
public Drawable GetDrawableComponent(ISkinComponent component) public Drawable GetDrawableComponent(ISkinComponent component)
=> provider.GetDrawableComponent(component, false);
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
=> provider.GetTexture(componentName, wrapModeS, wrapModeT, false);
public ISample GetSample(ISampleInfo sampleInfo)
=> provider.GetSample(sampleInfo, false);
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
=> provider.GetConfig<TLookup, TValue>(lookup, false);
public event Action SourceChanged
{ {
add => provider.SourceChanged += value; if (provider.AllowDrawableLookup(component))
remove => provider.SourceChanged -= value; return skin.GetDrawableComponent(component);
return null;
} }
public ISkin FindProvider(Func<ISkin, bool> lookupFunction) => public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
provider.FindProvider(lookupFunction); {
if (provider.AllowTextureLookup(componentName))
return skin.GetTexture(componentName, wrapModeS, wrapModeT);
return null;
}
public ISample GetSample(ISampleInfo sampleInfo)
{
if (provider.AllowSampleLookup(sampleInfo))
return skin.GetSample(sampleInfo);
return null;
}
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
{
switch (lookup)
{
case GlobalSkinColours _:
case SkinCustomColourLookup _:
if (provider.AllowColourLookup)
return skin.GetConfig<TLookup, TValue>(lookup);
break;
default:
if (provider.AllowConfigurationLookup)
return skin.GetConfig<TLookup, TValue>(lookup);
break;
}
return null;
}
} }
} }
} }

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@ -159,7 +159,9 @@ namespace osu.Game.Tests.Beatmaps
remove { } remove { }
} }
public ISkin FindProvider(Func<ISkin, bool> lookupFunction) => null; public ISkin FindProvider(Func<ISkin, bool> lookupFunction) => lookupFunction(this) ? this : null;
public IEnumerable<ISkin> AllSources => new[] { this };
} }
} }
} }

View File

@ -1,9 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Overlays;
using osu.Game.Screens; using osu.Game.Screens;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual
@ -19,12 +21,16 @@ namespace osu.Game.Tests.Visual
protected override Container<Drawable> Content => content; protected override Container<Drawable> Content => content;
[Cached]
protected DialogOverlay DialogOverlay { get; private set; }
protected ScreenTestScene() protected ScreenTestScene()
{ {
base.Content.AddRange(new Drawable[] base.Content.AddRange(new Drawable[]
{ {
Stack = new OsuScreenStack { RelativeSizeAxes = Axes.Both }, Stack = new OsuScreenStack { RelativeSizeAxes = Axes.Both },
content = new Container { RelativeSizeAxes = Axes.Both } content = new Container { RelativeSizeAxes = Axes.Both },
DialogOverlay = new DialogOverlay()
}); });
} }

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@ -51,14 +51,31 @@ namespace osu.Game.Utils
/// <returns>Whether all <see cref="Mod"/>s in the combination are compatible with each-other.</returns> /// <returns>Whether all <see cref="Mod"/>s in the combination are compatible with each-other.</returns>
public static bool CheckCompatibleSet(IEnumerable<Mod> combination, [NotNullWhen(false)] out List<Mod>? invalidMods) public static bool CheckCompatibleSet(IEnumerable<Mod> combination, [NotNullWhen(false)] out List<Mod>? invalidMods)
{ {
combination = FlattenMods(combination).ToArray(); var mods = FlattenMods(combination).ToArray();
invalidMods = null; invalidMods = null;
foreach (var mod in combination) // ensure there are no duplicate mod definitions.
for (int i = 0; i < mods.Length; i++)
{
var candidate = mods[i];
for (int j = i + 1; j < mods.Length; j++)
{
var m = mods[j];
if (candidate.Equals(m))
{
invalidMods ??= new List<Mod>();
invalidMods.Add(m);
}
}
}
foreach (var mod in mods)
{ {
foreach (var type in mod.IncompatibleMods) foreach (var type in mod.IncompatibleMods)
{ {
foreach (var invalid in combination.Where(m => type.IsInstanceOfType(m))) foreach (var invalid in mods.Where(m => type.IsInstanceOfType(m)))
{ {
if (invalid == mod) if (invalid == mod)
continue; continue;