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Remove redundant parameter and unused setters
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@ -162,7 +162,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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var oldPos = new Vector2(slider.Position.X, slider.Position.Y);
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// Min. distances from the slider's position to the playfield border
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var minMargin = new MarginPadding(0);
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var minMargin = new MarginPadding();
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foreach (var hitObject in slider.NestedHitObjects.Where(o => o is SliderTick || o is SliderEndCircle))
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{
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@ -282,10 +282,10 @@ namespace osu.Game.Rulesets.Osu.Mods
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{
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internal float AngleRad { get; set; }
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internal Vector2 PositionOriginal { get; set; }
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internal Vector2 PositionOriginal { get; }
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internal Vector2 PositionRandomised { get; set; }
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internal Vector2 EndPositionOriginal { get; set; }
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internal Vector2 EndPositionOriginal { get; }
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internal Vector2 EndPositionRandomised { get; set; }
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public RandomObjectInfo(OsuHitObject hitObject)
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