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Update usages

This commit is contained in:
Dean Herbert 2020-08-06 21:53:20 +09:00
parent f994bf2888
commit c84452cfbf
2 changed files with 7 additions and 4 deletions

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@ -117,6 +117,8 @@ namespace osu.Game.Rulesets.UI
public void RemoveAdjustment(AdjustableProperty type, BindableNumber<double> adjustBindable) => throw new NotSupportedException(); public void RemoveAdjustment(AdjustableProperty type, BindableNumber<double> adjustBindable) => throw new NotSupportedException();
public void RemoveAllAdjustments(AdjustableProperty type) => throw new NotSupportedException();
public BindableNumber<double> Volume => throw new NotSupportedException(); public BindableNumber<double> Volume => throw new NotSupportedException();
public BindableNumber<double> Balance => throw new NotSupportedException(); public BindableNumber<double> Balance => throw new NotSupportedException();

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@ -4,6 +4,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Track; using osu.Framework.Audio.Track;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Extensions.IEnumerableExtensions;
@ -149,28 +150,28 @@ namespace osu.Game.Skinning
/// Smoothly adjusts <see cref="Volume"/> over time. /// Smoothly adjusts <see cref="Volume"/> over time.
/// </summary> /// </summary>
/// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns> /// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns>
public TransformSequence<DrawableAudioWrapper> VolumeTo(double newVolume, double duration = 0, Easing easing = Easing.None) => public TransformSequence<AudioContainer<DrawableSample>> VolumeTo(double newVolume, double duration = 0, Easing easing = Easing.None) =>
samplesContainer.VolumeTo(newVolume, duration, easing); samplesContainer.VolumeTo(newVolume, duration, easing);
/// <summary> /// <summary>
/// Smoothly adjusts <see cref="Balance"/> over time. /// Smoothly adjusts <see cref="Balance"/> over time.
/// </summary> /// </summary>
/// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns> /// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns>
public TransformSequence<DrawableAudioWrapper> BalanceTo(double newBalance, double duration = 0, Easing easing = Easing.None) => public TransformSequence<AudioContainer<DrawableSample>> BalanceTo(double newBalance, double duration = 0, Easing easing = Easing.None) =>
samplesContainer.BalanceTo(newBalance, duration, easing); samplesContainer.BalanceTo(newBalance, duration, easing);
/// <summary> /// <summary>
/// Smoothly adjusts <see cref="Frequency"/> over time. /// Smoothly adjusts <see cref="Frequency"/> over time.
/// </summary> /// </summary>
/// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns> /// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns>
public TransformSequence<DrawableAudioWrapper> FrequencyTo(double newFrequency, double duration = 0, Easing easing = Easing.None) => public TransformSequence<AudioContainer<DrawableSample>> FrequencyTo(double newFrequency, double duration = 0, Easing easing = Easing.None) =>
samplesContainer.FrequencyTo(newFrequency, duration, easing); samplesContainer.FrequencyTo(newFrequency, duration, easing);
/// <summary> /// <summary>
/// Smoothly adjusts <see cref="Tempo"/> over time. /// Smoothly adjusts <see cref="Tempo"/> over time.
/// </summary> /// </summary>
/// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns> /// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns>
public TransformSequence<DrawableAudioWrapper> TempoTo(double newTempo, double duration = 0, Easing easing = Easing.None) => public TransformSequence<AudioContainer<DrawableSample>> TempoTo(double newTempo, double duration = 0, Easing easing = Easing.None) =>
samplesContainer.TempoTo(newTempo, duration, easing); samplesContainer.TempoTo(newTempo, duration, easing);
#endregion #endregion