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Adjust text and alignment
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@ -57,6 +57,8 @@ namespace osu.Game.Rulesets.Osu.Statistics
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[BackgroundDependencyLoader]
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private void load()
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{
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const float line_extension = 0.2f;
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InternalChild = new Container
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{
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Anchor = Anchor.Centre,
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@ -97,83 +99,69 @@ namespace osu.Game.Rulesets.Osu.Statistics
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Box
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new Circle
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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EdgeSmoothness = new Vector2(1),
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RelativeSizeAxes = Axes.Y,
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Width = line_thickness / 2, // adjust for edgesmoothness
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Height = MathF.Sqrt(2),
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Width = line_thickness,
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Height = inner_portion + line_extension,
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Rotation = -rotation * 2,
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Alpha = 0.3f,
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Alpha = 0.6f,
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},
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new Box
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new Circle
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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EdgeSmoothness = new Vector2(1),
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RelativeSizeAxes = Axes.Y,
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Width = line_thickness / 2, // adjust for edgesmoothness
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Height = MathF.Sqrt(2),
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Width = line_thickness,
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Height = inner_portion + line_extension,
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},
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new OsuSpriteText
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{
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Text = "Next",
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Text = "Overshoot",
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Anchor = Anchor.Centre,
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Origin = Anchor.BottomRight,
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Origin = Anchor.BottomCentre,
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Padding = new MarginPadding(3),
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RelativePositionAxes = Axes.Both,
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Y = -inner_portion / 2,
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Y = -(inner_portion + line_extension) / 2,
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},
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new OsuSpriteText
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{
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Text = "object",
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Text = "Undershoot",
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Anchor = Anchor.Centre,
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Origin = Anchor.BottomLeft,
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Origin = Anchor.TopCentre,
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Padding = new MarginPadding(3),
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RelativePositionAxes = Axes.Both,
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Y = -inner_portion / 2,
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Y = (inner_portion + line_extension) / 2,
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},
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new OsuSpriteText
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new Circle
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{
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Text = "Last",
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Anchor = Anchor.Centre,
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Origin = Anchor.TopRight,
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Padding = new MarginPadding(3),
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Origin = Anchor.TopCentre,
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RelativePositionAxes = Axes.Both,
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Y = inner_portion / 2,
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},
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new OsuSpriteText
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{
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Text = "object",
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Anchor = Anchor.Centre,
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Origin = Anchor.TopLeft,
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Padding = new MarginPadding(3),
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RelativePositionAxes = Axes.Both,
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Y = inner_portion / 2,
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},
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}
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},
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},
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new Box
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Width = 10,
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EdgeSmoothness = new Vector2(1),
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Height = line_thickness / 2, // adjust for edgesmoothness
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},
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new Box
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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EdgeSmoothness = new Vector2(1),
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Width = line_thickness / 2, // adjust for edgesmoothness
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Y = -(inner_portion + line_extension) / 2,
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Margin = new MarginPadding(-line_thickness / 2),
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Width = line_thickness,
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Height = 10,
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Rotation = 45,
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},
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new Circle
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.TopCentre,
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RelativePositionAxes = Axes.Both,
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Y = -(inner_portion + line_extension) / 2,
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Margin = new MarginPadding(-line_thickness / 2),
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Width = line_thickness,
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Height = 10,
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Rotation = -45,
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}
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}
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},
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},
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}
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},
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bufferedGrid = new BufferedContainer(cachedFrameBuffer: true)
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{
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RelativeSizeAxes = Axes.Both,
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