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Added tests for hiding diffs (and especially the last visible diff)
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@ -70,6 +70,7 @@ namespace osu.Game.Tests.Visual
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testRemoveAll();
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testEmptyTraversal();
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testHiding();
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}
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private void ensureRandomFetchSuccess() =>
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@ -295,6 +296,40 @@ namespace osu.Game.Tests.Visual
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checkNoSelection();
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}
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private void testHiding()
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{
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var hidingSet = createTestBeatmapSet(1);
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hidingSet.Beatmaps[1].Hidden = true;
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AddStep("Add set with diff 2 hidden", () => carousel.UpdateBeatmapSet(hidingSet));
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setSelected(1, 1);
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checkVisibleItemCount(true, 2);
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advanceSelection(true);
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checkSelected(1, 3);
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setHidden(3);
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checkSelected(1, 1);
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setHidden(2, false);
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advanceSelection(true);
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checkSelected(1, 2);
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setHidden(1);
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checkSelected(1, 2);
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setHidden(2);
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checkNoSelection();
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void setHidden(int diff, bool hidden = true)
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{
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AddStep((hidden ? "" : "un") + $"hide diff {diff}", () =>
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{
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hidingSet.Beatmaps[diff - 1].Hidden = hidden;
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carousel.UpdateBeatmapSet(hidingSet);
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});
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}
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}
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private BeatmapSetInfo createTestBeatmapSet(int i)
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{
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return new BeatmapSetInfo
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