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Fix nullref.
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@ -201,7 +201,7 @@ namespace osu.Game.Screens.Select
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computeYPositions();
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computeYPositions();
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if (selectedGroup.State == BeatmapGroupState.Hidden)
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if (selectedGroup == null || selectedGroup.State == BeatmapGroupState.Hidden)
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SelectNext();
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SelectNext();
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};
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};
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