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Derive from CompositeDrawable instead
We need to expose EdgeEffect as it's used in places.
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@ -11,7 +11,7 @@ namespace osu.Game.Graphics.Containers
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/// <summary>
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/// Display an icon that is constrained to a physical region on screen.
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/// </summary>
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public class ConstrainedIconContainer : Container
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public class ConstrainedIconContainer : CompositeDrawable
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{
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public Drawable Icon
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{
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@ -26,6 +26,17 @@ namespace osu.Game.Graphics.Containers
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}
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}
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/// <summary>
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/// Determines an edge effect of this <see cref="Container"/>.
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/// Edge effects are e.g. glow or a shadow.
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/// Only has an effect when <see cref="CompositeDrawable.Masking"/> is true.
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/// </summary>
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public new EdgeEffectParameters EdgeEffect
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{
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get { return base.EdgeEffect; }
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set { base.EdgeEffect = value; }
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}
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protected override void Update()
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{
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base.Update();
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