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Merge pull request #18819 from peppy/difficulty-icon-refactor-pass
Refactor difficulty icons to not suck
This commit is contained in:
commit
c7e92f46f4
@ -872,10 +872,10 @@ namespace osu.Game.Tests.Visual.SongSelect
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return set != null;
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});
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FilterableGroupedDifficultyIcon groupIcon = null;
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GroupedDifficultyIcon groupIcon = null;
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AddUntilStep("Find group icon for different ruleset", () =>
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{
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return (groupIcon = set.ChildrenOfType<FilterableGroupedDifficultyIcon>()
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return (groupIcon = set.ChildrenOfType<GroupedDifficultyIcon>()
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.FirstOrDefault(icon => icon.Items.First().BeatmapInfo.Ruleset.OnlineID == 3)) != null;
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});
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@ -1,12 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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@ -16,19 +10,17 @@ using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Beatmaps.Drawables
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{
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public class DifficultyIcon : CompositeDrawable, IHasCustomTooltip<DifficultyIconTooltipContent>
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public class DifficultyIcon : CompositeDrawable, IHasCustomTooltip<DifficultyIconTooltipContent>, IHasCurrentValue<StarDifficulty>
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{
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private readonly Container iconContainer;
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/// <summary>
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/// Size of this difficulty icon.
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/// </summary>
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@ -38,57 +30,53 @@ namespace osu.Game.Beatmaps.Drawables
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set => iconContainer.Size = value;
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}
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[NotNull]
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private readonly IBeatmapInfo beatmapInfo;
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/// <summary>
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/// Whether to display a tooltip on hover. Only works if a beatmap was provided at construction time.
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/// </summary>
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public bool ShowTooltip { get; set; } = true;
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private readonly IBeatmapInfo? beatmap;
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[CanBeNull]
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private readonly IRulesetInfo ruleset;
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[CanBeNull]
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private readonly IReadOnlyList<Mod> mods;
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private Drawable background = null!;
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private readonly bool shouldShowTooltip;
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private readonly Container iconContainer;
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private readonly bool performBackgroundDifficultyLookup;
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private readonly BindableWithCurrent<StarDifficulty> difficulty = new BindableWithCurrent<StarDifficulty>();
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private readonly Bindable<StarDifficulty> difficultyBindable = new Bindable<StarDifficulty>();
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private Drawable background;
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/// <summary>
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/// Creates a new <see cref="DifficultyIcon"/> with a given <see cref="RulesetInfo"/> and <see cref="Mod"/> combination.
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/// </summary>
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/// <param name="beatmapInfo">The beatmap to show the difficulty of.</param>
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/// <param name="ruleset">The ruleset to show the difficulty with.</param>
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/// <param name="mods">The mods to show the difficulty with.</param>
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/// <param name="shouldShowTooltip">Whether to display a tooltip when hovered.</param>
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/// <param name="performBackgroundDifficultyLookup">Whether to perform difficulty lookup (including calculation if necessary).</param>
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public DifficultyIcon([NotNull] IBeatmapInfo beatmapInfo, [CanBeNull] IRulesetInfo ruleset, [CanBeNull] IReadOnlyList<Mod> mods, bool shouldShowTooltip = true, bool performBackgroundDifficultyLookup = true)
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: this(beatmapInfo, shouldShowTooltip, performBackgroundDifficultyLookup)
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public virtual Bindable<StarDifficulty> Current
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{
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this.ruleset = ruleset ?? beatmapInfo.Ruleset;
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this.mods = mods ?? Array.Empty<Mod>();
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}
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/// <summary>
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/// Creates a new <see cref="DifficultyIcon"/> that follows the currently-selected ruleset and mods.
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/// </summary>
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/// <param name="beatmapInfo">The beatmap to show the difficulty of.</param>
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/// <param name="shouldShowTooltip">Whether to display a tooltip when hovered.</param>
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/// <param name="performBackgroundDifficultyLookup">Whether to perform difficulty lookup (including calculation if necessary).</param>
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public DifficultyIcon([NotNull] IBeatmapInfo beatmapInfo, bool shouldShowTooltip = true, bool performBackgroundDifficultyLookup = true)
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{
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this.beatmapInfo = beatmapInfo ?? throw new ArgumentNullException(nameof(beatmapInfo));
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this.shouldShowTooltip = shouldShowTooltip;
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this.performBackgroundDifficultyLookup = performBackgroundDifficultyLookup;
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AutoSizeAxes = Axes.Both;
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InternalChild = iconContainer = new Container { Size = new Vector2(20f) };
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get => difficulty.Current;
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set => difficulty.Current = value;
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}
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[Resolved]
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private IRulesetStore rulesets { get; set; }
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private IRulesetStore rulesets { get; set; } = null!;
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/// <summary>
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/// Creates a new <see cref="DifficultyIcon"/>. Will use provided beatmap's <see cref="BeatmapInfo.StarRating"/> for initial value.
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/// </summary>
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/// <param name="beatmap">The beatmap to be displayed in the tooltip, and to be used for the initial star rating value.</param>
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/// <param name="ruleset">An optional ruleset to be used for the icon display, in place of the beatmap's ruleset.</param>
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public DifficultyIcon(IBeatmapInfo beatmap, IRulesetInfo? ruleset = null)
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: this(ruleset ?? beatmap.Ruleset)
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{
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this.beatmap = beatmap;
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Current.Value = new StarDifficulty(beatmap.StarRating, 0);
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}
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/// <summary>
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/// Creates a new <see cref="DifficultyIcon"/> without an associated beatmap.
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/// </summary>
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/// <param name="ruleset">The ruleset to be used for the icon display.</param>
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public DifficultyIcon(IRulesetInfo ruleset)
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{
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this.ruleset = ruleset;
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AutoSizeAxes = Axes.Both;
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InternalChild = iconContainer = new Container { Size = new Vector2(20f) };
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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@ -111,7 +99,6 @@ namespace osu.Game.Beatmaps.Drawables
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Child = background = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colours.ForStarDifficulty(beatmapInfo.StarRating) // Default value that will be re-populated once difficulty calculation completes
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},
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},
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new ConstrainedIconContainer
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@ -124,17 +111,12 @@ namespace osu.Game.Beatmaps.Drawables
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},
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};
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if (performBackgroundDifficultyLookup)
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iconContainer.Add(new DelayedLoadUnloadWrapper(() => new DifficultyRetriever(beatmapInfo, ruleset, mods) { StarDifficulty = { BindTarget = difficultyBindable } }, 0));
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else
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difficultyBindable.Value = new StarDifficulty(beatmapInfo.StarRating, 0);
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difficultyBindable.BindValueChanged(difficulty => background.Colour = colours.ForStarDifficulty(difficulty.NewValue.Stars));
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Current.BindValueChanged(difficulty => background.Colour = colours.ForStarDifficulty(difficulty.NewValue.Stars), true);
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}
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private Drawable getRulesetIcon()
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{
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int? onlineID = (ruleset ?? beatmapInfo.Ruleset).OnlineID;
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int? onlineID = ruleset.OnlineID;
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if (onlineID >= 0 && rulesets.GetRuleset(onlineID.Value)?.CreateInstance() is Ruleset rulesetInstance)
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return rulesetInstance.CreateIcon();
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@ -142,51 +124,10 @@ namespace osu.Game.Beatmaps.Drawables
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return new SpriteIcon { Icon = FontAwesome.Regular.QuestionCircle };
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}
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ITooltip<DifficultyIconTooltipContent> IHasCustomTooltip<DifficultyIconTooltipContent>.GetCustomTooltip() => new DifficultyIconTooltip();
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ITooltip<DifficultyIconTooltipContent> IHasCustomTooltip<DifficultyIconTooltipContent>.
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GetCustomTooltip() => new DifficultyIconTooltip();
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DifficultyIconTooltipContent IHasCustomTooltip<DifficultyIconTooltipContent>.TooltipContent => shouldShowTooltip ? new DifficultyIconTooltipContent(beatmapInfo, difficultyBindable) : null;
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private class DifficultyRetriever : Component
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{
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public readonly Bindable<StarDifficulty> StarDifficulty = new Bindable<StarDifficulty>();
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private readonly IBeatmapInfo beatmapInfo;
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private readonly IRulesetInfo ruleset;
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private readonly IReadOnlyList<Mod> mods;
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private CancellationTokenSource difficultyCancellation;
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[Resolved]
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private BeatmapDifficultyCache difficultyCache { get; set; }
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public DifficultyRetriever(IBeatmapInfo beatmapInfo, IRulesetInfo ruleset, IReadOnlyList<Mod> mods)
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{
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this.beatmapInfo = beatmapInfo;
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this.ruleset = ruleset;
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this.mods = mods;
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}
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private IBindable<StarDifficulty?> localStarDifficulty;
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[BackgroundDependencyLoader]
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private void load()
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{
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difficultyCancellation = new CancellationTokenSource();
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localStarDifficulty = ruleset != null
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? difficultyCache.GetBindableDifficulty(beatmapInfo, ruleset, mods, difficultyCancellation.Token)
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: difficultyCache.GetBindableDifficulty(beatmapInfo, difficultyCancellation.Token);
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localStarDifficulty.BindValueChanged(d =>
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{
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if (d.NewValue is StarDifficulty diff)
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StarDifficulty.Value = diff;
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});
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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difficultyCancellation?.Cancel();
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}
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}
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DifficultyIconTooltipContent IHasCustomTooltip<DifficultyIconTooltipContent>.
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TooltipContent => (ShowTooltip && beatmap != null ? new DifficultyIconTooltipContent(beatmap, Current) : null)!;
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}
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}
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@ -1,39 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets;
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using osuTK.Graphics;
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namespace osu.Game.Beatmaps.Drawables
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{
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/// <summary>
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/// A difficulty icon that contains a counter on the right-side of it.
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/// </summary>
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/// <remarks>
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/// Used in cases when there are too many difficulty icons to show.
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/// </remarks>
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public class GroupedDifficultyIcon : DifficultyIcon
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{
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public GroupedDifficultyIcon(IEnumerable<IBeatmapInfo> beatmaps, IRulesetInfo ruleset, Color4 counterColour)
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: base(beatmaps.OrderBy(b => b.StarRating).Last(), ruleset, null, false)
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{
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AddInternal(new OsuSpriteText
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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Padding = new MarginPadding { Left = Size.X },
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Margin = new MarginPadding { Left = 2, Right = 5 },
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Font = OsuFont.GetFont(size: 14, weight: FontWeight.SemiBold),
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Text = beatmaps.Count().ToString(),
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Colour = counterColour,
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});
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}
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}
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}
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@ -274,8 +274,10 @@ namespace osu.Game.Overlays.BeatmapSet
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Alpha = 0.5f
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}
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},
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icon = new DifficultyIcon(beatmapInfo, shouldShowTooltip: false)
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icon = new DifficultyIcon(beatmapInfo)
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{
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ShowTooltip = false,
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Current = { Value = new StarDifficulty(beatmapInfo.StarRating, 0) },
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(size - tile_icon_padding * 2),
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@ -1,78 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Rulesets;
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using osuTK;
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namespace osu.Game.Screens.OnlinePlay.Components
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{
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public class ModeTypeInfo : OnlinePlayComposite
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{
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private const float height = 28;
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private const float transition_duration = 100;
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[Resolved]
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private RulesetStore rulesets { get; set; }
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private Container drawableRuleset;
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public ModeTypeInfo()
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{
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AutoSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Container gameTypeContainer;
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InternalChild = new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(5f, 0f),
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LayoutDuration = 100,
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Children = new[]
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{
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drawableRuleset = new Container
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{
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AutoSizeAxes = Axes.Both,
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},
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gameTypeContainer = new Container
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{
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AutoSizeAxes = Axes.Both,
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},
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},
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};
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Type.BindValueChanged(type => gameTypeContainer.Child = new DrawableGameType(type.NewValue) { Size = new Vector2(height) }, true);
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Playlist.CollectionChanged += (_, __) => updateBeatmap();
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updateBeatmap();
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}
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private void updateBeatmap()
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{
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var item = Playlist.FirstOrDefault();
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var ruleset = item == null ? null : rulesets.GetRuleset(item.RulesetID)?.CreateInstance();
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if (item?.Beatmap != null && ruleset != null)
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{
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var mods = item.RequiredMods.Select(m => m.ToMod(ruleset)).ToArray();
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drawableRuleset.FadeIn(transition_duration);
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drawableRuleset.Child = new DifficultyIcon(item.Beatmap, ruleset.RulesetInfo, mods) { Size = new Vector2(height) };
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}
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else
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drawableRuleset.FadeOut(transition_duration);
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}
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}
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}
|
@ -266,7 +266,7 @@ namespace osu.Game.Screens.OnlinePlay
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}
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if (beatmap != null)
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difficultyIconContainer.Child = new DifficultyIcon(beatmap, ruleset, requiredMods, performBackgroundDifficultyLookup: false) { Size = new Vector2(icon_height) };
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difficultyIconContainer.Child = new DifficultyIcon(beatmap, ruleset) { Size = new Vector2(icon_height) };
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else
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difficultyIconContainer.Clear();
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|
@ -53,7 +53,9 @@ namespace osu.Game.Screens.Select.Carousel
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private Action<BeatmapInfo> hideRequested;
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private Triangles triangles;
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private StarCounter starCounter;
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private DifficultyIcon difficultyIcon;
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[Resolved(CanBeNull = true)]
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private BeatmapSetOverlay beatmapOverlay { get; set; }
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@ -113,8 +115,9 @@ namespace osu.Game.Screens.Select.Carousel
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Origin = Anchor.CentreLeft,
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Children = new Drawable[]
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{
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new DifficultyIcon(beatmapInfo, shouldShowTooltip: false)
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difficultyIcon = new DifficultyIcon(beatmapInfo)
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{
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ShowTooltip = false,
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Scale = new Vector2(1.8f),
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},
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new FillFlowContainer
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@ -216,6 +219,8 @@ namespace osu.Game.Screens.Select.Carousel
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starDifficultyBindable.BindValueChanged(d =>
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{
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starCounter.Current = (float)(d.NewValue?.Stars ?? 0);
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if (d.NewValue != null)
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difficultyIcon.Current.Value = d.NewValue.Value;
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}, true);
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}
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|
@ -19,7 +19,7 @@ namespace osu.Game.Screens.Select.Carousel
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public readonly CarouselBeatmap Item;
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public FilterableDifficultyIcon(CarouselBeatmap item)
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: base(item.BeatmapInfo, performBackgroundDifficultyLookup: false)
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: base(item.BeatmapInfo)
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{
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filtered.BindTo(item.Filtered);
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filtered.ValueChanged += isFiltered => Schedule(() => this.FadeTo(isFiltered.NewValue ? 0.1f : 1, 100));
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|
@ -8,23 +8,42 @@ using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Events;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Select.Carousel
|
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{
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public class FilterableGroupedDifficultyIcon : GroupedDifficultyIcon
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/// <summary>
|
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/// A difficulty icon that contains a counter on the right-side of it.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Used in cases when there are too many difficulty icons to show.
|
||||
/// </remarks>
|
||||
public class GroupedDifficultyIcon : DifficultyIcon
|
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{
|
||||
public readonly List<CarouselBeatmap> Items;
|
||||
|
||||
public FilterableGroupedDifficultyIcon(List<CarouselBeatmap> items, RulesetInfo ruleset)
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: base(items.Select(i => i.BeatmapInfo).ToList(), ruleset, Color4.White)
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public GroupedDifficultyIcon(List<CarouselBeatmap> items, RulesetInfo ruleset)
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: base(items.OrderBy(b => b.BeatmapInfo.StarRating).Last().BeatmapInfo, ruleset)
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{
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||||
Items = items;
|
||||
|
||||
foreach (var item in items)
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||||
item.Filtered.BindValueChanged(_ => Scheduler.AddOnce(updateFilteredDisplay));
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||||
|
||||
AddInternal(new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
Padding = new MarginPadding { Left = Size.X },
|
||||
Margin = new MarginPadding { Left = 2, Right = 5 },
|
||||
Font = OsuFont.GetFont(size: 14, weight: FontWeight.SemiBold),
|
||||
Text = items.Count.ToString(),
|
||||
Colour = Color4.White,
|
||||
});
|
||||
|
||||
updateFilteredDisplay();
|
||||
}
|
||||
|
@ -93,7 +93,7 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
|
||||
return beatmaps.Count > maximum_difficulty_icons
|
||||
? (IEnumerable<DifficultyIcon>)beatmaps.GroupBy(b => b.BeatmapInfo.Ruleset)
|
||||
.Select(group => new FilterableGroupedDifficultyIcon(group.ToList(), group.Last().BeatmapInfo.Ruleset))
|
||||
.Select(group => new GroupedDifficultyIcon(group.ToList(), group.Last().BeatmapInfo.Ruleset))
|
||||
: beatmaps.Select(b => new FilterableDifficultyIcon(b));
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user