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Add failing test cases
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osu file format v14
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[General]
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Mode: 3
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[TimingPoints]
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0,300,4,0,2,100,1,0
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[HitObjects]
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444,320,1000,5,2,0:0:0:0:
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osu file format v14
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[General]
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Mode: 3
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[TimingPoints]
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0,300,4,0,2,100,1,0
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[HitObjects]
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444,320,1000,5,1,0:0:0:0:
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Reflection;
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using NUnit.Framework;
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using osu.Framework.IO.Stores;
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using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Rulesets.Mania.Tests
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{
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public class TestSceneManiaHitObjectSamples : HitObjectSampleTest
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{
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protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
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protected override IResourceStore<byte[]> Resources => new DllResourceStore(Assembly.GetAssembly(typeof(TestSceneManiaHitObjectSamples)));
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/// <summary>
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/// Tests that when a normal sample bank is used, the normal hitsound will be looked up.
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/// </summary>
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[Test]
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public void TestManiaHitObjectNormalSampleBank()
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{
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const string expected_sample = "normal-hitnormal2";
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SetupSkins(expected_sample, expected_sample);
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CreateTestWithBeatmap("mania-hitobject-beatmap-normal-sample-bank.osu");
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AssertBeatmapLookup(expected_sample);
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}
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/// <summary>
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/// Tests that when a custom sample bank is used, layered hitsounds are not played
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/// (only the sample from the custom bank is looked up).
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/// </summary>
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[Test]
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public void TestManiaHitObjectCustomSampleBank()
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{
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const string expected_sample = "normal-hitwhistle2";
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const string unwanted_sample = "normal-hitnormal2";
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SetupSkins(expected_sample, unwanted_sample);
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CreateTestWithBeatmap("mania-hitobject-beatmap-custom-sample-bank.osu");
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AssertBeatmapLookup(expected_sample);
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AssertNoLookup(unwanted_sample);
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}
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}
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}
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@ -6,6 +6,7 @@ using osu.Framework.IO.Stores;
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Skinning;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Tests.Resources;
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using osu.Game.Tests.Resources;
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@ -167,5 +168,64 @@ namespace osu.Game.Tests.Gameplay
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AssertBeatmapLookup(expected_sample);
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AssertBeatmapLookup(expected_sample);
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}
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}
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/// <summary>
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/// Tests that when a custom sample bank is used, both the normal and additional sounds will be looked up.
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/// </summary>
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[Test]
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public void TestHitObjectCustomSampleBank()
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{
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string[] expectedSamples =
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{
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"normal-hitnormal2",
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"normal-hitwhistle2"
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};
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SetupSkins(expectedSamples[0], expectedSamples[1]);
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CreateTestWithBeatmap("hitobject-beatmap-custom-sample-bank.osu");
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AssertBeatmapLookup(expectedSamples[0]);
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AssertUserLookup(expectedSamples[1]);
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}
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/// <summary>
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/// Tests that when a custom sample bank is used, but <see cref="GlobalSkinConfiguration.LayeredHitSounds"/> is disabled,
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/// only the additional sound will be looked up.
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/// </summary>
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[Test]
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public void TestHitObjectCustomSampleBankWithoutLayered()
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{
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const string expected_sample = "normal-hitwhistle2";
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const string unwanted_sample = "normal-hitnormal2";
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SetupSkins(expected_sample, unwanted_sample);
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disableLayeredHitSounds();
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CreateTestWithBeatmap("hitobject-beatmap-custom-sample-bank.osu");
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AssertBeatmapLookup(expected_sample);
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AssertNoLookup(unwanted_sample);
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}
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/// <summary>
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/// Tests that when a normal sample bank is used and <see cref="GlobalSkinConfiguration.LayeredHitSounds"/> is disabled,
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/// the normal sound will be looked up anyway.
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/// </summary>
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[Test]
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public void TestHitObjectNormalSampleBankWithoutLayered()
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{
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const string expected_sample = "normal-hitnormal";
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SetupSkins(expected_sample, expected_sample);
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disableLayeredHitSounds();
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CreateTestWithBeatmap("hitobject-beatmap-sample.osu");
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AssertBeatmapLookup(expected_sample);
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}
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private void disableLayeredHitSounds()
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=> AddStep("set LayeredHitSounds to false", () => Skin.Configuration.ConfigDictionary[GlobalSkinConfiguration.LayeredHitSounds.ToString()] = "0");
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}
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}
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}
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}
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@ -0,0 +1,7 @@
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osu file format v14
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[TimingPoints]
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0,300,4,0,2,100,1,0
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[HitObjects]
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444,320,1000,5,2,0:0:0:0:
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public abstract class HitObjectSampleTest : PlayerTestScene
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public abstract class HitObjectSampleTest : PlayerTestScene
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{
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{
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protected abstract IResourceStore<byte[]> Resources { get; }
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protected abstract IResourceStore<byte[]> Resources { get; }
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protected LegacySkin Skin { get; private set; }
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[Resolved]
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private RulesetStore rulesetStore { get; set; }
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private readonly SkinInfo userSkinInfo = new SkinInfo();
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private readonly SkinInfo userSkinInfo = new SkinInfo();
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{
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{
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using (var reader = new LineBufferedReader(Resources.GetStream($"Resources/SampleLookups/{filename}")))
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using (var reader = new LineBufferedReader(Resources.GetStream($"Resources/SampleLookups/{filename}")))
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currentTestBeatmap = Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
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currentTestBeatmap = Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
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// populate ruleset for beatmap converters that require it to be present.
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currentTestBeatmap.BeatmapInfo.Ruleset = rulesetStore.GetRuleset(currentTestBeatmap.BeatmapInfo.RulesetID);
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});
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});
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});
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});
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}
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}
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};
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};
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// Need to refresh the cached skin source to refresh the skin resource store.
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// Need to refresh the cached skin source to refresh the skin resource store.
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dependencies.SkinSource = new SkinProvidingContainer(new LegacySkin(userSkinInfo, userSkinResourceStore, Audio));
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dependencies.SkinSource = new SkinProvidingContainer(Skin = new LegacySkin(userSkinInfo, userSkinResourceStore, Audio));
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});
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});
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}
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}
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protected void AssertUserLookup(string name) => AddAssert($"\"{name}\" looked up from user skin",
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protected void AssertUserLookup(string name) => AddAssert($"\"{name}\" looked up from user skin",
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() => !beatmapSkinResourceStore.PerformedLookups.Contains(name) && userSkinResourceStore.PerformedLookups.Contains(name));
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() => !beatmapSkinResourceStore.PerformedLookups.Contains(name) && userSkinResourceStore.PerformedLookups.Contains(name));
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protected void AssertNoLookup(string name) => AddAssert($"\"{name}\" not looked up",
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() => !beatmapSkinResourceStore.PerformedLookups.Contains(name) && !userSkinResourceStore.PerformedLookups.Contains(name));
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private class SkinSourceDependencyContainer : IReadOnlyDependencyContainer
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private class SkinSourceDependencyContainer : IReadOnlyDependencyContainer
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{
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{
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public ISkinSource SkinSource;
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public ISkinSource SkinSource;
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