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Remember user's selected pause state when changing game screens (#5289)

Remember user's selected pause state when changing game screens

Co-authored-by: Dean Herbert <pe@ppy.sh>
This commit is contained in:
Dean Herbert 2019-07-11 00:37:09 +09:00 committed by GitHub
commit c76b340a28
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 30 additions and 11 deletions

View File

@ -55,6 +55,8 @@ namespace osu.Game.Overlays
private Container dragContainer; private Container dragContainer;
private Container playerContainer; private Container playerContainer;
public bool IsUserPaused { get; private set; }
[Resolved] [Resolved]
private Bindable<WorkingBeatmap> beatmap { get; set; } private Bindable<WorkingBeatmap> beatmap { get; set; }
@ -157,7 +159,7 @@ namespace osu.Game.Overlays
Origin = Anchor.Centre, Origin = Anchor.Centre,
Scale = new Vector2(1.4f), Scale = new Vector2(1.4f),
IconScale = new Vector2(1.4f), IconScale = new Vector2(1.4f),
Action = play, Action = togglePause,
Icon = FontAwesome.Regular.PlayCircle, Icon = FontAwesome.Regular.PlayCircle,
}, },
nextButton = new MusicIconButton nextButton = new MusicIconButton
@ -276,7 +278,7 @@ namespace osu.Game.Overlays
} }
} }
private void play() private void togglePause()
{ {
var track = current?.Track; var track = current?.Track;
@ -288,9 +290,15 @@ namespace osu.Game.Overlays
} }
if (track.IsRunning) if (track.IsRunning)
{
IsUserPaused = true;
track.Stop(); track.Stop();
}
else else
{
track.Start(); track.Start();
IsUserPaused = false;
}
} }
private void prev() private void prev()

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@ -224,30 +224,32 @@ namespace osu.Game.Screens.Edit
public override void OnResuming(IScreen last) public override void OnResuming(IScreen last)
{ {
Beatmap.Value.Track?.Stop();
base.OnResuming(last); base.OnResuming(last);
Beatmap.Value.Track?.Stop();
} }
public override void OnEntering(IScreen last) public override void OnEntering(IScreen last)
{ {
base.OnEntering(last); base.OnEntering(last);
Background.FadeColour(Color4.DarkGray, 500); Background.FadeColour(Color4.DarkGray, 500);
Beatmap.Value.Track?.Stop(); resetTrack();
} }
public override bool OnExiting(IScreen next) public override bool OnExiting(IScreen next)
{ {
Background.FadeColour(Color4.White, 500); Background.FadeColour(Color4.White, 500);
resetTrack();
if (Beatmap.Value.Track != null)
{
Beatmap.Value.Track.Tempo.Value = 1;
Beatmap.Value.Track.Start();
}
return base.OnExiting(next); return base.OnExiting(next);
} }
private void resetTrack()
{
Beatmap.Value.Track?.ResetSpeedAdjustments();
Beatmap.Value.Track?.Stop();
}
private void exportBeatmap() => host.OpenFileExternally(Beatmap.Value.Save()); private void exportBeatmap() => host.OpenFileExternally(Beatmap.Value.Save());
private void onModeChanged(ValueChangedEvent<EditorScreenMode> e) private void onModeChanged(ValueChangedEvent<EditorScreenMode> e)

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@ -42,6 +42,9 @@ namespace osu.Game.Screens.Menu
[Resolved] [Resolved]
private GameHost host { get; set; } private GameHost host { get; set; }
[Resolved(canBeNull: true)]
private MusicController music { get; set; }
private BackgroundScreenDefault background; private BackgroundScreenDefault background;
protected override BackgroundScreen CreateBackground() => background; protected override BackgroundScreen CreateBackground() => background;
@ -189,6 +192,9 @@ namespace osu.Game.Screens.Menu
//we may have consumed our preloaded instance, so let's make another. //we may have consumed our preloaded instance, so let's make another.
preloadSongSelect(); preloadSongSelect();
if (Beatmap.Value.Track != null && music?.IsUserPaused != true)
Beatmap.Value.Track.Start();
} }
public override bool OnExiting(IScreen next) public override bool OnExiting(IScreen next)

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@ -87,6 +87,9 @@ namespace osu.Game.Screens.Select
private readonly Bindable<RulesetInfo> decoupledRuleset = new Bindable<RulesetInfo>(); private readonly Bindable<RulesetInfo> decoupledRuleset = new Bindable<RulesetInfo>();
[Resolved(canBeNull: true)]
private MusicController music { get; set; }
[Cached] [Cached]
[Cached(Type = typeof(IBindable<IReadOnlyList<Mod>>))] [Cached(Type = typeof(IBindable<IReadOnlyList<Mod>>))]
private readonly Bindable<IReadOnlyList<Mod>> mods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>()); // Bound to the game's mods, but is not reset on exiting private readonly Bindable<IReadOnlyList<Mod>> mods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>()); // Bound to the game's mods, but is not reset on exiting
@ -570,7 +573,7 @@ namespace osu.Game.Screens.Select
{ {
Track track = Beatmap.Value.Track; Track track = Beatmap.Value.Track;
if (!track.IsRunning || restart) if ((!track.IsRunning || restart) && music?.IsUserPaused != true)
{ {
track.RestartPoint = Beatmap.Value.Metadata.PreviewTime; track.RestartPoint = Beatmap.Value.Metadata.PreviewTime;
track.Restart(); track.Restart();