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Update DrawableRulesetDependencies xmldoc to read more correctly

This commit is contained in:
Dean Herbert 2023-03-28 14:15:19 +09:00
parent c50f457b13
commit c742b3f0a8

View File

@ -25,21 +25,28 @@ namespace osu.Game.Rulesets.UI
/// <summary> /// <summary>
/// The texture store to be used for the ruleset. /// The texture store to be used for the ruleset.
/// </summary> /// </summary>
/// <remarks>
/// Reads textures from the "Textures" folder in ruleset resources.
/// If not available locally, lookups will fallback to the global texture store.
/// </remarks>
public TextureStore TextureStore { get; } public TextureStore TextureStore { get; }
/// <summary> /// <summary>
/// The sample store to be used for the ruleset. /// The sample store to be used for the ruleset.
/// </summary> /// </summary>
/// <remarks> /// <remarks>
/// This is the local sample store pointing to the ruleset sample resources, /// Reads samples from the "Samples" folder in ruleset resources.
/// the cached sample store (<see cref="FallbackSampleStore"/>) retrieves from /// If not available locally, lookups will fallback to the global sample store.
/// this store and falls back to the parent store if this store doesn't have the requested sample.
/// </remarks> /// </remarks>
public ISampleStore SampleStore { get; } public ISampleStore SampleStore { get; }
/// <summary> /// <summary>
/// The shader manager to be used for the ruleset. /// The shader manager to be used for the ruleset.
/// </summary> /// </summary>
/// <remarks>
/// Reads shaders from the "Shaders" folder in ruleset resources.
/// If not available locally, lookups will fallback to the global shader manager.
/// </remarks>
public ShaderManager ShaderManager { get; } public ShaderManager ShaderManager { get; }
/// <summary> /// <summary>