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Update DrawableRulesetDependencies
xmldoc to read more correctly
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@ -25,21 +25,28 @@ namespace osu.Game.Rulesets.UI
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/// <summary>
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/// <summary>
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/// The texture store to be used for the ruleset.
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/// The texture store to be used for the ruleset.
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/// </summary>
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/// </summary>
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/// <remarks>
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/// Reads textures from the "Textures" folder in ruleset resources.
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/// If not available locally, lookups will fallback to the global texture store.
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/// </remarks>
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public TextureStore TextureStore { get; }
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public TextureStore TextureStore { get; }
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/// <summary>
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/// <summary>
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/// The sample store to be used for the ruleset.
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/// The sample store to be used for the ruleset.
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/// </summary>
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/// </summary>
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/// <remarks>
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/// <remarks>
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/// This is the local sample store pointing to the ruleset sample resources,
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/// Reads samples from the "Samples" folder in ruleset resources.
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/// the cached sample store (<see cref="FallbackSampleStore"/>) retrieves from
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/// If not available locally, lookups will fallback to the global sample store.
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/// this store and falls back to the parent store if this store doesn't have the requested sample.
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/// </remarks>
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/// </remarks>
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public ISampleStore SampleStore { get; }
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public ISampleStore SampleStore { get; }
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/// <summary>
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/// <summary>
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/// The shader manager to be used for the ruleset.
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/// The shader manager to be used for the ruleset.
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/// </summary>
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/// </summary>
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/// <remarks>
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/// Reads shaders from the "Shaders" folder in ruleset resources.
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/// If not available locally, lookups will fallback to the global shader manager.
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/// </remarks>
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public ShaderManager ShaderManager { get; }
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public ShaderManager ShaderManager { get; }
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/// <summary>
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/// <summary>
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