diff --git a/osu.Game/Modes/Objects/LegacyHitObjectParser.cs b/osu.Game/Modes/Objects/LegacyHitObjectParser.cs index 30e0949eb1..952730e256 100644 --- a/osu.Game/Modes/Objects/LegacyHitObjectParser.cs +++ b/osu.Game/Modes/Objects/LegacyHitObjectParser.cs @@ -111,7 +111,7 @@ namespace osu.Game.Modes.Objects // Note: Hold is generated by BMS converts // Todo: Apparently end time is determined by samples?? - // Shouldn't be needed until mania + // Shouldn't need implementation until mania result = new LegacyHold { @@ -176,6 +176,7 @@ namespace osu.Game.Modes.Objects var bank = (OsuLegacyDecoder.LegacySampleBank)Convert.ToInt32(split[0]); var addbank = (OsuLegacyDecoder.LegacySampleBank)Convert.ToInt32(split[1]); + // Let's not implement this for now, because this doesn't fit nicely into the bank structure //string sampleFile = split2.Length > 4 ? split2[4] : string.Empty; string stringBank = bank.ToString().ToLower();