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Change local bindings instead of room bindings.
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commit
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@ -178,17 +178,14 @@ namespace osu.Game.Screens.Multi.Screens.Match.Settings
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private void apply()
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private void apply()
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{
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{
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if (room != null)
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nameBind.Value = NameField.Text;
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{
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availabilityBind.Value = AvailabilityPicker.Current.Value;
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room.Name.Value = NameField.Text;
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typeBind.Value = TypePicker.Current.Value;
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room.Availability.Value = AvailabilityPicker.Current.Value;
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room.Type.Value = TypePicker.Current.Value;
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if (int.TryParse(MaxParticipantsField.Text, out int max))
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if (int.TryParse(MaxParticipantsField.Text, out int max))
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room.MaxParticipants.Value = max;
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maxParticipantsBind.Value = max;
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else
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else
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room.MaxParticipants.Value = null;
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maxParticipantsBind.Value = null;
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}
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Hide();
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Hide();
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}
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}
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