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mirror of https://github.com/ppy/osu.git synced 2025-01-28 04:42:58 +08:00

Don't focus overlay again after set is fetched

This commit is contained in:
naoey 2018-11-25 14:49:09 +05:30
parent c22ab0a529
commit c71fc0b800

View File

@ -139,7 +139,7 @@ namespace osu.Game.Overlays
var req = new GetBeatmapSetRequest(beatmapId, BeatmapSetLookupType.BeatmapId); var req = new GetBeatmapSetRequest(beatmapId, BeatmapSetLookupType.BeatmapId);
req.Success += res => req.Success += res =>
{ {
ShowBeatmapSet(res.ToBeatmapSet(rulesets)); BeatmapSet = res.ToBeatmapSet(rulesets);
header.Picker.Beatmap.Value = header.BeatmapSet.Beatmaps.First(b => b.OnlineBeatmapID == beatmapId); header.Picker.Beatmap.Value = header.BeatmapSet.Beatmaps.First(b => b.OnlineBeatmapID == beatmapId);
}; };
api.Queue(req); api.Queue(req);
@ -150,7 +150,7 @@ namespace osu.Game.Overlays
{ {
BeatmapSet = null; BeatmapSet = null;
var req = new GetBeatmapSetRequest(beatmapSetId); var req = new GetBeatmapSetRequest(beatmapSetId);
req.Success += res => ShowBeatmapSet(res.ToBeatmapSet(rulesets)); req.Success += res => BeatmapSet = res.ToBeatmapSet(rulesets);
api.Queue(req); api.Queue(req);
Show(); Show();
} }