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Merge pull request #22078 from mk56-spn/carousel_nullability_disabling_removal

Remove #nullable-disable from carousel and related classes
This commit is contained in:
Bartłomiej Dach 2023-01-10 20:15:40 +01:00 committed by GitHub
commit c7151ad69b
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GPG Key ID: 4AEE18F83AFDEB23
15 changed files with 87 additions and 98 deletions

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@ -72,7 +72,7 @@ namespace osu.Game.Tests.Visual.SongSelect
var visibleBeatmapPanels = carousel.Items.OfType<DrawableCarouselBeatmap>().Where(p => p.IsPresent).ToArray();
return visibleBeatmapPanels.Length == 1
&& visibleBeatmapPanels.Count(p => ((CarouselBeatmap)p.Item).BeatmapInfo.Ruleset.OnlineID == 0) == 1;
&& visibleBeatmapPanels.Count(p => ((CarouselBeatmap)p.Item)!.BeatmapInfo.Ruleset.OnlineID == 0) == 1;
});
AddStep("filter to ruleset 1", () => carousel.Filter(new FilterCriteria
@ -86,8 +86,8 @@ namespace osu.Game.Tests.Visual.SongSelect
var visibleBeatmapPanels = carousel.Items.OfType<DrawableCarouselBeatmap>().Where(p => p.IsPresent).ToArray();
return visibleBeatmapPanels.Length == 2
&& visibleBeatmapPanels.Count(p => ((CarouselBeatmap)p.Item).BeatmapInfo.Ruleset.OnlineID == 0) == 1
&& visibleBeatmapPanels.Count(p => ((CarouselBeatmap)p.Item).BeatmapInfo.Ruleset.OnlineID == 1) == 1;
&& visibleBeatmapPanels.Count(p => ((CarouselBeatmap)p.Item)!.BeatmapInfo.Ruleset.OnlineID == 0) == 1
&& visibleBeatmapPanels.Count(p => ((CarouselBeatmap)p.Item)!.BeatmapInfo.Ruleset.OnlineID == 1) == 1;
});
AddStep("filter to ruleset 2", () => carousel.Filter(new FilterCriteria
@ -101,8 +101,8 @@ namespace osu.Game.Tests.Visual.SongSelect
var visibleBeatmapPanels = carousel.Items.OfType<DrawableCarouselBeatmap>().Where(p => p.IsPresent).ToArray();
return visibleBeatmapPanels.Length == 2
&& visibleBeatmapPanels.Count(p => ((CarouselBeatmap)p.Item).BeatmapInfo.Ruleset.OnlineID == 0) == 1
&& visibleBeatmapPanels.Count(p => ((CarouselBeatmap)p.Item).BeatmapInfo.Ruleset.OnlineID == 2) == 1;
&& visibleBeatmapPanels.Count(p => ((CarouselBeatmap)p.Item!).BeatmapInfo.Ruleset.OnlineID == 0) == 1
&& visibleBeatmapPanels.Count(p => ((CarouselBeatmap)p.Item!).BeatmapInfo.Ruleset.OnlineID == 2) == 1;
});
}
@ -1069,7 +1069,7 @@ namespace osu.Game.Tests.Visual.SongSelect
return Precision.AlmostEquals(
carousel.ScreenSpaceDrawQuad.Centre,
carousel.Items
.First(i => i.Item.State.Value == CarouselItemState.Selected)
.First(i => i.Item?.State.Value == CarouselItemState.Selected)
.ScreenSpaceDrawQuad.Centre, 100);
});
}
@ -1103,7 +1103,7 @@ namespace osu.Game.Tests.Visual.SongSelect
if (currentlySelected == null)
return true;
return currentlySelected.Item.Visible;
return currentlySelected.Item!.Visible;
}
private void checkInvisibleDifficultiesUnselectable()

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@ -208,7 +208,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("select next and enter", () =>
{
InputManager.MoveMouseTo(songSelect!.Carousel.ChildrenOfType<DrawableCarouselBeatmap>()
.First(b => !((CarouselBeatmap)b.Item).BeatmapInfo.Equals(songSelect!.Carousel.SelectedBeatmapInfo)));
.First(b => !((CarouselBeatmap)b.Item!).BeatmapInfo.Equals(songSelect!.Carousel.SelectedBeatmapInfo)));
InputManager.Click(MouseButton.Left);
@ -235,7 +235,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("select next and enter", () =>
{
InputManager.MoveMouseTo(songSelect!.Carousel.ChildrenOfType<DrawableCarouselBeatmap>()
.First(b => !((CarouselBeatmap)b.Item).BeatmapInfo.Equals(songSelect!.Carousel.SelectedBeatmapInfo)));
.First(b => !((CarouselBeatmap)b.Item!).BeatmapInfo.Equals(songSelect!.Carousel.SelectedBeatmapInfo)));
InputManager.PressButton(MouseButton.Left);
@ -614,7 +614,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddAssert("selected only shows expected ruleset (plus converts)", () =>
{
var selectedPanel = songSelect!.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet>().First(s => s.Item.State.Value == CarouselItemState.Selected);
var selectedPanel = songSelect!.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet>().First(s => s.Item!.State.Value == CarouselItemState.Selected);
// special case for converts checked here.
return selectedPanel.ChildrenOfType<FilterableDifficultyIcon>().All(i =>

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@ -64,7 +64,7 @@ namespace osu.Game.Screens.Select
/// <summary>
/// A function to optionally decide on a recommended difficulty from a beatmap set.
/// </summary>
public Func<IEnumerable<BeatmapInfo>, BeatmapInfo>? GetRecommendedBeatmap;
public Func<IEnumerable<BeatmapInfo>, BeatmapInfo?>? GetRecommendedBeatmap;
private CarouselBeatmapSet? selectedBeatmapSet;
@ -119,7 +119,7 @@ namespace osu.Game.Screens.Select
{
CarouselRoot newRoot = new CarouselRoot(this);
newRoot.AddItems(beatmapSets.Select(s => createCarouselSet(s.Detach())).Where(g => g != null));
newRoot.AddItems(beatmapSets.Select(s => createCarouselSet(s.Detach())).OfType<CarouselBeatmapSet>());
root = newRoot;
@ -739,6 +739,8 @@ namespace osu.Game.Screens.Select
foreach (var panel in Scroll.Children)
{
Debug.Assert(panel.Item != null);
if (toDisplay.Remove(panel.Item))
{
// panel already displayed.
@ -770,6 +772,8 @@ namespace osu.Game.Screens.Select
{
updateItem(item);
Debug.Assert(item.Item != null);
if (item.Item.Visible)
{
bool isSelected = item.Item.State.Value == CarouselItemState.Selected;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Linq;
using osu.Game.Beatmaps;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.Linq;
@ -33,7 +31,7 @@ namespace osu.Game.Screens.Select.Carousel
public BeatmapSetInfo BeatmapSet;
public Func<IEnumerable<BeatmapInfo>, BeatmapInfo> GetRecommendedBeatmap;
public Func<IEnumerable<BeatmapInfo>, BeatmapInfo?>? GetRecommendedBeatmap;
public CarouselBeatmapSet(BeatmapSetInfo beatmapSet)
{
@ -47,7 +45,7 @@ namespace osu.Game.Screens.Select.Carousel
.ForEach(AddItem);
}
protected override CarouselItem GetNextToSelect()
protected override CarouselItem? GetNextToSelect()
{
if (LastSelected == null || LastSelected.Filtered.Value)
{
@ -132,8 +130,8 @@ namespace osu.Game.Screens.Select.Carousel
bool filtered = Items.All(i => i.Filtered.Value);
filtered |= criteria.Sort == SortMode.DateRanked && BeatmapSet?.DateRanked == null;
filtered |= criteria.Sort == SortMode.DateSubmitted && BeatmapSet?.DateSubmitted == null;
filtered |= criteria.Sort == SortMode.DateRanked && BeatmapSet.DateRanked == null;
filtered |= criteria.Sort == SortMode.DateSubmitted && BeatmapSet.DateSubmitted == null;
Filtered.Value = filtered;
}

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.Linq;
@ -26,7 +24,7 @@ namespace osu.Game.Screens.Select.Carousel
/// <summary>
/// The last selected item.
/// </summary>
protected CarouselItem LastSelected { get; private set; }
protected CarouselItem? LastSelected { get; private set; }
/// <summary>
/// We need to keep track of the index for cases where the selection is removed but we want to select a new item based on its old location.
@ -112,7 +110,7 @@ namespace osu.Game.Screens.Select.Carousel
/// Finds the item this group would select next if it attempted selection
/// </summary>
/// <returns>An unfiltered item nearest to the last selected one or null if all items are filtered</returns>
protected virtual CarouselItem GetNextToSelect()
protected virtual CarouselItem? GetNextToSelect()
{
if (Items.Count == 0)
return null;
@ -141,7 +139,7 @@ namespace osu.Game.Screens.Select.Carousel
protected virtual void PerformSelection()
{
CarouselItem nextToSelect = GetNextToSelect();
CarouselItem? nextToSelect = GetNextToSelect();
if (nextToSelect != null)
nextToSelect.State.Value = CarouselItemState.Selected;
@ -149,7 +147,7 @@ namespace osu.Game.Screens.Select.Carousel
updateSelected(null);
}
private void updateSelected(CarouselItem newSelection)
private void updateSelected(CarouselItem? newSelection)
{
if (newSelection != null)
LastSelected = newSelection;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
@ -95,9 +93,9 @@ namespace osu.Game.Screens.Select.Carousel
public partial class HoverLayer : HoverSampleDebounceComponent
{
private Sample sampleHover;
private Sample? sampleHover;
private Box box;
private Box box = null!;
public HoverLayer()
{

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using osu.Framework.Bindables;
@ -43,7 +41,7 @@ namespace osu.Game.Screens.Select.Carousel
/// <summary>
/// Create a fresh drawable version of this item.
/// </summary>
public abstract DrawableCarouselItem CreateDrawableRepresentation();
public abstract DrawableCarouselItem? CreateDrawableRepresentation();
public virtual void Filter(FilterCriteria criteria)
{
@ -51,7 +49,12 @@ namespace osu.Game.Screens.Select.Carousel
public virtual int CompareTo(FilterCriteria criteria, CarouselItem other) => ItemID.CompareTo(other.ItemID);
public int CompareTo(CarouselItem other) => CarouselYPosition.CompareTo(other.CarouselYPosition);
public int CompareTo(CarouselItem? other)
{
if (other == null) return 1;
return CarouselYPosition.CompareTo(other.CarouselYPosition);
}
}
public enum CarouselItemState

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.Linq;
@ -47,31 +45,31 @@ namespace osu.Game.Screens.Select.Carousel
private readonly BeatmapInfo beatmapInfo;
private Sprite background;
private Sprite background = null!;
private Action<BeatmapInfo> startRequested;
private Action<BeatmapInfo> editRequested;
private Action<BeatmapInfo> hideRequested;
private Action<BeatmapInfo>? startRequested;
private Action<BeatmapInfo>? editRequested;
private Action<BeatmapInfo>? hideRequested;
private Triangles triangles;
private Triangles triangles = null!;
private StarCounter starCounter;
private DifficultyIcon difficultyIcon;
[Resolved(CanBeNull = true)]
private BeatmapSetOverlay beatmapOverlay { get; set; }
private StarCounter starCounter = null!;
private DifficultyIcon difficultyIcon = null!;
[Resolved]
private BeatmapDifficultyCache difficultyCache { get; set; }
[Resolved(CanBeNull = true)]
private ManageCollectionsDialog manageCollectionsDialog { get; set; }
private BeatmapSetOverlay? beatmapOverlay { get; set; }
[Resolved]
private RealmAccess realm { get; set; }
private BeatmapDifficultyCache difficultyCache { get; set; } = null!;
private IBindable<StarDifficulty?> starDifficultyBindable;
private CancellationTokenSource starDifficultyCancellationSource;
[Resolved]
private ManageCollectionsDialog? manageCollectionsDialog { get; set; }
[Resolved]
private RealmAccess realm { get; set; } = null!;
private IBindable<StarDifficulty?> starDifficultyBindable = null!;
private CancellationTokenSource? starDifficultyCancellationSource;
public DrawableCarouselBeatmap(CarouselBeatmap panel)
{
@ -79,8 +77,8 @@ namespace osu.Game.Screens.Select.Carousel
Item = panel;
}
[BackgroundDependencyLoader(true)]
private void load(BeatmapManager manager, SongSelect songSelect)
[BackgroundDependencyLoader]
private void load(BeatmapManager? manager, SongSelect? songSelect)
{
Header.Height = height;
@ -194,7 +192,7 @@ namespace osu.Game.Screens.Select.Carousel
protected override bool OnClick(ClickEvent e)
{
if (Item.State.Value == CarouselItemState.Selected)
if (Item?.State.Value == CarouselItemState.Selected)
startRequested?.Invoke(beatmapInfo);
return base.OnClick(e);
@ -202,13 +200,13 @@ namespace osu.Game.Screens.Select.Carousel
protected override void ApplyState()
{
if (Item.State.Value != CarouselItemState.Collapsed && Alpha == 0)
if (Item?.State.Value != CarouselItemState.Collapsed && Alpha == 0)
starCounter.ReplayAnimation();
starDifficultyCancellationSource?.Cancel();
// Only compute difficulty when the item is visible.
if (Item.State.Value != CarouselItemState.Collapsed)
if (Item?.State.Value != CarouselItemState.Collapsed)
{
// We've potentially cancelled the computation above so a new bindable is required.
starDifficultyBindable = difficultyCache.GetBindableDifficulty(beatmapInfo, (starDifficultyCancellationSource = new CancellationTokenSource()).Token);

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@ -1,14 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -27,30 +24,28 @@ namespace osu.Game.Screens.Select.Carousel
{
public const float HEIGHT = MAX_HEIGHT;
private Action<BeatmapSetInfo> restoreHiddenRequested;
private Action<int> viewDetails;
[Resolved(CanBeNull = true)]
private IDialogOverlay dialogOverlay { get; set; }
[Resolved(CanBeNull = true)]
private ManageCollectionsDialog manageCollectionsDialog { get; set; }
private Action<BeatmapSetInfo> restoreHiddenRequested = null!;
private Action<int>? viewDetails;
[Resolved]
private RealmAccess realm { get; set; }
private IDialogOverlay? dialogOverlay { get; set; }
[Resolved]
private ManageCollectionsDialog? manageCollectionsDialog { get; set; }
[Resolved]
private RealmAccess realm { get; set; } = null!;
public IEnumerable<DrawableCarouselItem> DrawableBeatmaps => beatmapContainer?.IsLoaded != true ? Enumerable.Empty<DrawableCarouselItem>() : beatmapContainer.AliveChildren;
[CanBeNull]
private Container<DrawableCarouselItem> beatmapContainer;
private Container<DrawableCarouselItem>? beatmapContainer;
private BeatmapSetInfo beatmapSet;
private BeatmapSetInfo beatmapSet = null!;
[CanBeNull]
private Task beatmapsLoadTask;
private Task? beatmapsLoadTask;
[Resolved]
private BeatmapManager manager { get; set; }
private BeatmapManager manager { get; set; } = null!;
protected override void FreeAfterUse()
{
@ -61,8 +56,8 @@ namespace osu.Game.Screens.Select.Carousel
ClearTransforms();
}
[BackgroundDependencyLoader(true)]
private void load(BeatmapSetOverlay beatmapOverlay)
[BackgroundDependencyLoader]
private void load(BeatmapSetOverlay? beatmapOverlay)
{
restoreHiddenRequested = s =>
{
@ -78,10 +73,11 @@ namespace osu.Game.Screens.Select.Carousel
{
base.Update();
Debug.Assert(Item != null);
// position updates should not occur if the item is filtered away.
// this avoids panels flying across the screen only to be eventually off-screen or faded out.
if (!Item.Visible)
return;
if (!Item.Visible) return;
float targetY = Item.CarouselYPosition;
@ -151,6 +147,8 @@ namespace osu.Game.Screens.Select.Carousel
private void updateBeatmapDifficulties()
{
Debug.Assert(Item != null);
var carouselBeatmapSet = (CarouselBeatmapSet)Item;
var visibleBeatmaps = carouselBeatmapSet.Items.Where(c => c.Visible).ToArray();
@ -171,7 +169,7 @@ namespace osu.Game.Screens.Select.Carousel
{
X = 100,
RelativeSizeAxes = Axes.Both,
ChildrenEnumerable = visibleBeatmaps.Select(c => c.CreateDrawableRepresentation())
ChildrenEnumerable = visibleBeatmaps.Select(c => c.CreateDrawableRepresentation()!)
};
beatmapsLoadTask = LoadComponentAsync(beatmapContainer, loaded =>
@ -196,10 +194,12 @@ namespace osu.Game.Screens.Select.Carousel
float yPos = DrawableCarouselBeatmap.CAROUSEL_BEATMAP_SPACING;
bool isSelected = Item.State.Value == CarouselItemState.Selected;
bool isSelected = Item?.State.Value == CarouselItemState.Selected;
foreach (var panel in beatmapContainer.Children)
{
Debug.Assert(panel.Item != null);
if (isSelected)
{
panel.MoveToY(yPos, 800, Easing.OutQuint);
@ -218,7 +218,7 @@ namespace osu.Game.Screens.Select.Carousel
List<MenuItem> items = new List<MenuItem>();
if (Item.State.Value == CarouselItemState.NotSelected)
if (Item?.State.Value == CarouselItemState.NotSelected)
items.Add(new OsuMenuItem("Expand", MenuItemType.Highlighted, () => Item.State.Value = CarouselItemState.Selected));
if (beatmapSet.OnlineID > 0 && viewDetails != null)

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Diagnostics;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@ -34,9 +32,9 @@ namespace osu.Game.Screens.Select.Carousel
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) =>
Header.ReceivePositionalInputAt(screenSpacePos);
private CarouselItem item;
private CarouselItem? item;
public CarouselItem Item
public CarouselItem? Item
{
get => item;
set
@ -105,7 +103,7 @@ namespace osu.Game.Screens.Select.Carousel
protected virtual void UpdateItem()
{
if (item == null)
if (Item == null)
return;
Scheduler.AddOnce(ApplyState);
@ -128,12 +126,12 @@ namespace osu.Game.Screens.Select.Carousel
protected virtual void ApplyState()
{
Debug.Assert(Item != null);
// Use the fact that we know the precise height of the item from the model to avoid the need for AutoSize overhead.
// Additionally, AutoSize doesn't work well due to content starting off-screen and being masked away.
Height = Item.TotalHeight;
Debug.Assert(Item != null);
switch (Item.State.Value)
{
case CarouselItemState.NotSelected:
@ -162,6 +160,8 @@ namespace osu.Game.Screens.Select.Carousel
protected override bool OnClick(ClickEvent e)
{
Debug.Assert(Item != null);
Item.State.Value = CarouselItemState.Selected;
return true;
}

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;