1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-21 15:27:24 +08:00

Adjust namespace

This commit is contained in:
ekrctb 2020-12-07 12:30:25 +09:00
parent f78bd7c739
commit c70b13ecc2
23 changed files with 30 additions and 30 deletions

View File

@ -6,7 +6,7 @@ using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Skinning;
using osu.Game.Rulesets.Taiko.Skinning.Legacy;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko.Tests.Skinning

View File

@ -8,12 +8,12 @@ using osu.Framework.Utils;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK.Graphics;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Skinning.Default;
using osu.Game.Skinning;
using osuTK;

View File

@ -4,7 +4,7 @@
using System;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Taiko.Skinning.Default;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables

View File

@ -11,7 +11,7 @@ using osu.Framework.Graphics;
using osu.Game.Audio;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Taiko.Skinning.Default;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables

View File

@ -13,7 +13,7 @@ using osuTK.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Taiko.Skinning.Default;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables

View File

@ -2,7 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Taiko.Skinning.Default;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables

View File

@ -4,11 +4,11 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osuTK;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osuTK;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
namespace osu.Game.Rulesets.Taiko.Skinning.Default
{
public class CentreHitCirclePiece : CirclePiece
{

View File

@ -5,15 +5,15 @@ using osu.Framework.Audio.Track;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Backgrounds;
using osuTK.Graphics;
using osu.Game.Beatmaps.ControlPoints;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Containers;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
namespace osu.Game.Rulesets.Taiko.Skinning.Default
{
/// <summary>
/// A circle piece which is used uniformly through osu!taiko to visualise hitobjects.

View File

@ -5,7 +5,7 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
namespace osu.Game.Rulesets.Taiko.Skinning.Default
{
public class ElongatedCirclePiece : CirclePiece
{

View File

@ -9,7 +9,7 @@ using osu.Game.Graphics;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
namespace osu.Game.Rulesets.Taiko.Skinning.Default
{
public class RimHitCirclePiece : CirclePiece
{

View File

@ -2,13 +2,13 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osuTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osuTK;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
namespace osu.Game.Rulesets.Taiko.Skinning.Default
{
public class SwellCirclePiece : CirclePiece
{

View File

@ -3,11 +3,11 @@
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Graphics.Shapes;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
namespace osu.Game.Rulesets.Taiko.Skinning.Default
{
public class TickPiece : CompositeDrawable
{

View File

@ -7,7 +7,7 @@ using osu.Framework.Graphics.Sprites;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Taiko.Skinning
namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
{
public class LegacyBarLine : Sprite
{

View File

@ -12,7 +12,7 @@ using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Taiko.Skinning
namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
{
public class LegacyCirclePiece : CompositeDrawable, IHasAccentColour
{

View File

@ -10,7 +10,7 @@ using osu.Game.Graphics;
using osu.Game.Skinning;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Taiko.Skinning
namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
{
public class LegacyDrumRoll : CompositeDrawable, IHasAccentColour
{

View File

@ -5,7 +5,7 @@ using osu.Framework.Allocation;
using osu.Game.Skinning;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Taiko.Skinning
namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
{
public class LegacyHit : LegacyCirclePiece
{

View File

@ -8,7 +8,7 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
namespace osu.Game.Rulesets.Taiko.Skinning
namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
{
public class LegacyHitExplosion : CompositeDrawable
{

View File

@ -11,7 +11,7 @@ using osu.Game.Rulesets.Taiko.Audio;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Taiko.Skinning
namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
{
/// <summary>
/// A component of the playfield that captures input and displays input as a drum.

View File

@ -13,7 +13,7 @@ using osu.Game.Screens.Play;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Taiko.Skinning
namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
{
public class LegacyTaikoScroller : CompositeDrawable
{

View File

@ -9,7 +9,7 @@ using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Taiko.Skinning
namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
{
public class TaikoLegacyHitTarget : CompositeDrawable
{

View File

@ -10,7 +10,7 @@ using osu.Game.Graphics.Containers;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Taiko.Skinning
namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
{
public class TaikoLegacyPlayfieldBackgroundRight : BeatSyncedContainer
{

View File

@ -11,7 +11,7 @@ using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko.Skinning
namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
{
public class TaikoLegacySkinTransformer : LegacySkinTransformer
{

View File

@ -25,7 +25,7 @@ using System.Linq;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Taiko.Edit;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Skinning;
using osu.Game.Rulesets.Taiko.Skinning.Legacy;
using osu.Game.Screens.Ranking.Statistics;
using osu.Game.Skinning;