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remove all test usages of SampleControlPoint
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@ -138,8 +138,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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var mergedSlider = (Slider)EditorBeatmap.SelectedHitObjects.First();
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return slider1 is not null && mergedSlider.HeadCircle.Samples.SequenceEqual(slider1.HeadCircle.Samples)
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&& mergedSlider.TailCircle.Samples.SequenceEqual(slider1.TailCircle.Samples)
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&& mergedSlider.Samples.SequenceEqual(slider1.Samples)
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&& mergedSlider.SampleControlPoint.IsRedundant(slider1.SampleControlPoint);
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&& mergedSlider.Samples.SequenceEqual(slider1.Samples);
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});
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AddAssert("slider end is at same completion for last slider", () =>
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@ -181,10 +181,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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{
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if (slider is null) return;
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slider.SampleControlPoint.SampleBank = "soft";
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slider.SampleControlPoint.SampleVolume = 70;
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sample = new HitSampleInfo("hitwhistle");
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slider.Samples.Add(sample);
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sample = new HitSampleInfo("hitwhistle", "soft", volume: 70);
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slider.Samples.Add(sample.With());
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});
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AddStep("select added slider", () =>
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@ -207,9 +205,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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AddAssert("sliders have hitsounds", hasHitsounds);
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bool hasHitsounds() => sample is not null &&
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EditorBeatmap.HitObjects.All(o => o.SampleControlPoint.SampleBank == "soft" &&
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o.SampleControlPoint.SampleVolume == 70 &&
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o.Samples.Contains(sample));
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EditorBeatmap.HitObjects.All(o => o.Samples.Contains(sample));
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}
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private bool sliderCreatedFor(Slider s, double startTime, double endTime, params (Vector2 pos, PathType? pathType)[] expectedControlPoints)
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@ -199,8 +199,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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Precision.AlmostEquals(circle.StartTime, time, 1)
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&& Precision.AlmostEquals(circle.Position, position, 0.01f)
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&& circle.NewCombo == startsNewCombo
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&& circle.Samples.SequenceEqual(slider.HeadCircle.Samples)
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&& circle.SampleControlPoint.IsRedundant(slider.SampleControlPoint);
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&& circle.Samples.SequenceEqual(slider.HeadCircle.Samples);
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}
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private bool sliderRestored(Slider slider)
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@ -480,7 +480,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
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Assert.AreEqual("Gameplay/soft-hitnormal8", getTestableSampleInfo(hitObjects[4]).LookupNames.First());
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}
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static HitSampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]);
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static HitSampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.Samples[0];
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}
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[Test]
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@ -498,7 +498,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
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Assert.AreEqual("Gameplay/normal-hitnormal3", getTestableSampleInfo(hitObjects[2]).LookupNames.First());
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}
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static HitSampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]);
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static HitSampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.Samples[0];
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}
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[Test]
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@ -518,7 +518,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
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Assert.AreEqual(70, getTestableSampleInfo(hitObjects[3]).Volume);
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}
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static HitSampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]);
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static HitSampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.Samples[0];
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}
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[Test]
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@ -95,10 +95,6 @@ namespace osu.Game.Tests.Visual.Editing
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var path = slider.Path;
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return path.ControlPoints.Count == 2 && path.ControlPoints.SequenceEqual(addedObject.Path.ControlPoints);
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});
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// see `HitObject.control_point_leniency`.
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AddAssert("sample control point has correct time", () => Precision.AlmostEquals(slider.SampleControlPoint.Time, slider.GetEndTime(), 1));
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AddAssert("difficulty control point has correct time", () => slider.DifficultyControlPoint.Time == slider.StartTime);
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}
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[Test]
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@ -122,19 +122,9 @@ namespace osu.Game.Tests.Visual.Editing
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AddAssert("Beatmap has correct timing point", () => EditorBeatmap.ControlPointInfo.TimingPoints.Single().Time == 500);
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// After placement these must be non-default as defaults are read-only.
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AddAssert("Placed object has non-default control points", () =>
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!ReferenceEquals(EditorBeatmap.HitObjects[0].SampleControlPoint, SampleControlPoint.DEFAULT) &&
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!ReferenceEquals(EditorBeatmap.HitObjects[0].DifficultyControlPoint, DifficultyControlPoint.DEFAULT));
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ReloadEditorToSameBeatmap();
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AddAssert("Beatmap still has correct timing point", () => EditorBeatmap.ControlPointInfo.TimingPoints.Single().Time == 500);
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// After placement these must be non-default as defaults are read-only.
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AddAssert("Placed object still has non-default control points", () =>
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!ReferenceEquals(EditorBeatmap.HitObjects[0].SampleControlPoint, SampleControlPoint.DEFAULT) &&
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!ReferenceEquals(EditorBeatmap.HitObjects[0].DifficultyControlPoint, DifficultyControlPoint.DEFAULT));
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}
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[Test]
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@ -7,6 +7,7 @@ using System.Linq;
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using Humanizer;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics.UserInterface;
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@ -39,10 +40,9 @@ namespace osu.Game.Tests.Visual.Editing
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{
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StartTime = 0,
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Position = (OsuPlayfield.BASE_SIZE - new Vector2(100, 0)) / 2,
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SampleControlPoint = new SampleControlPoint
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Samples = new List<HitSampleInfo>
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{
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SampleBank = "normal",
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SampleVolume = 80
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new HitSampleInfo(HitSampleInfo.HIT_NORMAL, "normal", volume: 80)
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}
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});
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@ -50,10 +50,9 @@ namespace osu.Game.Tests.Visual.Editing
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{
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StartTime = 500,
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Position = (OsuPlayfield.BASE_SIZE + new Vector2(100, 0)) / 2,
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SampleControlPoint = new SampleControlPoint
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Samples = new List<HitSampleInfo>
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{
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SampleBank = "soft",
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SampleVolume = 60
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new HitSampleInfo(HitSampleInfo.HIT_NORMAL, "soft", volume: 60)
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}
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});
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});
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@ -96,7 +95,12 @@ namespace osu.Game.Tests.Visual.Editing
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AddStep("unify sample volume", () =>
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{
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foreach (var h in EditorBeatmap.HitObjects)
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h.SampleControlPoint.SampleVolume = 50;
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{
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for (int i = 0; i < h.Samples.Count; i++)
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{
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h.Samples[i] = h.Samples[i].With(newVolume: 50);
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}
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}
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});
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AddStep("select both objects", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
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@ -136,7 +140,12 @@ namespace osu.Game.Tests.Visual.Editing
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AddStep("unify sample bank", () =>
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{
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foreach (var h in EditorBeatmap.HitObjects)
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h.SampleControlPoint.SampleBank = "soft";
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{
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for (int i = 0; i < h.Samples.Count; i++)
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{
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h.Samples[i] = h.Samples[i].With(newBank: "soft");
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}
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}
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});
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AddStep("select both objects", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
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@ -248,7 +257,7 @@ namespace osu.Game.Tests.Visual.Editing
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private void hitObjectHasSampleVolume(int objectIndex, int volume) => AddAssert($"{objectIndex.ToOrdinalWords()} has volume {volume}", () =>
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{
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var h = EditorBeatmap.HitObjects.ElementAt(objectIndex);
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return h.SampleControlPoint.SampleVolume == volume;
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return h.Samples.All(o => o.Volume == volume);
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});
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private void setBankViaPopover(string bank) => AddStep($"set bank {bank} via popover", () =>
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@ -265,7 +274,7 @@ namespace osu.Game.Tests.Visual.Editing
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private void hitObjectHasSampleBank(int objectIndex, string bank) => AddAssert($"{objectIndex.ToOrdinalWords()} has bank {bank}", () =>
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{
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var h = EditorBeatmap.HitObjects.ElementAt(objectIndex);
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return h.SampleControlPoint.SampleBank == bank;
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return h.Samples.All(o => o.Bank == bank);
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});
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}
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}
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@ -73,8 +73,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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new HitCircle
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{
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StartTime = t += spacing,
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Samples = new[] { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) },
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SampleControlPoint = new SampleControlPoint { SampleBank = "soft" },
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Samples = new[] { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, "soft") },
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},
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new HitCircle
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{
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@ -84,8 +83,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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StartTime = t += spacing,
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Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, Vector2.UnitY * 200 }),
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Samples = new[] { new HitSampleInfo(HitSampleInfo.HIT_WHISTLE) },
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SampleControlPoint = new SampleControlPoint { SampleBank = "soft" },
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Samples = new[] { new HitSampleInfo(HitSampleInfo.HIT_WHISTLE, "soft") },
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},
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});
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@ -4,6 +4,7 @@
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using System;
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using System.Collections.Generic;
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using Newtonsoft.Json;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Utils;
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namespace osu.Game.Audio
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@ -32,7 +33,7 @@ namespace osu.Game.Audio
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/// <summary>
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/// The bank to load the sample from.
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/// </summary>
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public readonly string? Bank;
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public readonly string Bank;
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/// <summary>
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/// An optional suffix to provide priority lookup. Falls back to non-suffixed <see cref="Name"/>.
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@ -47,7 +48,7 @@ namespace osu.Game.Audio
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public HitSampleInfo(string name, string? bank = null, string? suffix = null, int volume = 0)
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{
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Name = name;
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Bank = bank;
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Bank = bank ?? SampleControlPoint.DEFAULT_BANK;
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Suffix = suffix;
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Volume = volume;
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}
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@ -76,7 +76,6 @@ namespace osu.Game.Rulesets.Objects
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/// </summary>
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public virtual IList<HitSampleInfo> AuxiliarySamples => ImmutableList<HitSampleInfo>.Empty;
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public SampleControlPoint SampleControlPoint = SampleControlPoint.DEFAULT;
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public DifficultyControlPoint DifficultyControlPoint = DifficultyControlPoint.DEFAULT;
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/// <summary>
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