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mirror of https://github.com/ppy/osu.git synced 2025-02-13 20:33:11 +08:00

Merge remote-tracking branch 'upstream/master' into quit-chat-channels

This commit is contained in:
Dean Herbert 2017-09-06 21:10:36 +09:00
commit c6fa899b15
70 changed files with 1903 additions and 866 deletions

@ -1 +1 @@
Subproject commit d492c2ffe6ce5dac2a8e05118d86e6907186329b Subproject commit 14a33d110e2ed32e3a875bc2acd2bade244ba045

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@ -69,28 +69,28 @@ namespace osu.Desktop.Tests.Visual
private class MyContextMenuContainer : Container, IHasContextMenu private class MyContextMenuContainer : Container, IHasContextMenu
{ {
public ContextMenuItem[] ContextMenuItems => new ContextMenuItem[] public MenuItem[] ContextMenuItems => new MenuItem[]
{ {
new OsuContextMenuItem(@"Some option"), new OsuMenuItem(@"Some option"),
new OsuContextMenuItem(@"Highlighted option", MenuItemType.Highlighted), new OsuMenuItem(@"Highlighted option", MenuItemType.Highlighted),
new OsuContextMenuItem(@"Another option"), new OsuMenuItem(@"Another option"),
new OsuContextMenuItem(@"Choose me please"), new OsuMenuItem(@"Choose me please"),
new OsuContextMenuItem(@"And me too"), new OsuMenuItem(@"And me too"),
new OsuContextMenuItem(@"Trying to fill"), new OsuMenuItem(@"Trying to fill"),
new OsuContextMenuItem(@"Destructive option", MenuItemType.Destructive), new OsuMenuItem(@"Destructive option", MenuItemType.Destructive),
}; };
} }
private class AnotherContextMenuContainer : Container, IHasContextMenu private class AnotherContextMenuContainer : Container, IHasContextMenu
{ {
public ContextMenuItem[] ContextMenuItems => new ContextMenuItem[] public MenuItem[] ContextMenuItems => new MenuItem[]
{ {
new OsuContextMenuItem(@"Simple option"), new OsuMenuItem(@"Simple option"),
new OsuContextMenuItem(@"Simple very very long option"), new OsuMenuItem(@"Simple very very long option"),
new OsuContextMenuItem(@"Change width", MenuItemType.Highlighted) { Action = () => this.ResizeWidthTo(Width * 2, 100, Easing.OutQuint) }, new OsuMenuItem(@"Change width", MenuItemType.Highlighted, () => this.ResizeWidthTo(Width * 2, 100, Easing.OutQuint)),
new OsuContextMenuItem(@"Change height", MenuItemType.Highlighted) { Action = () => this.ResizeHeightTo(Height * 2, 100, Easing.OutQuint) }, new OsuMenuItem(@"Change height", MenuItemType.Highlighted, () => this.ResizeHeightTo(Height * 2, 100, Easing.OutQuint)),
new OsuContextMenuItem(@"Change width back", MenuItemType.Destructive) { Action = () => this.ResizeWidthTo(Width / 2, 100, Easing.OutQuint) }, new OsuMenuItem(@"Change width back", MenuItemType.Destructive, () => this.ResizeWidthTo(Width / 2, 100, Easing.OutQuint)),
new OsuContextMenuItem(@"Change height back", MenuItemType.Destructive) { Action = () => this.ResizeHeightTo(Height / 2, 100, Easing.OutQuint) }, new OsuMenuItem(@"Change height back", MenuItemType.Destructive, () => this.ResizeHeightTo(Height / 2, 100, Easing.OutQuint)),
}; };
} }
} }

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@ -0,0 +1,35 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.Input;
using osu.Game.Rulesets.Replays;
using OpenTK;
namespace osu.Game.Rulesets.Osu.Replays
{
public class OsuReplayInputHandler : FramedReplayInputHandler
{
public OsuReplayInputHandler(Replay replay)
: base(replay)
{
}
public override List<InputState> GetPendingStates()
{
List<OsuAction> actions = new List<OsuAction>();
if (CurrentFrame?.MouseLeft ?? false) actions.Add(OsuAction.LeftButton);
if (CurrentFrame?.MouseRight ?? false) actions.Add(OsuAction.RightButton);
return new List<InputState>
{
new ReplayState<OsuAction>
{
Mouse = new ReplayMouseState(ToScreenSpace(Position ?? Vector2.Zero)),
PressedActions = actions
}
};
}
}
}

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@ -1,8 +1,11 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic; using System.Collections.Generic;
using osu.Framework.Configuration;
using osu.Framework.Extensions; using osu.Framework.Extensions;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
@ -14,6 +17,8 @@ namespace osu.Game.Rulesets.Osu.Scoring
{ {
internal class OsuScoreProcessor : ScoreProcessor<OsuHitObject, OsuJudgement> internal class OsuScoreProcessor : ScoreProcessor<OsuHitObject, OsuJudgement>
{ {
public readonly Bindable<ScoringMode> Mode = new Bindable<ScoringMode>(ScoringMode.Exponential);
public OsuScoreProcessor() public OsuScoreProcessor()
{ {
} }
@ -23,6 +28,35 @@ namespace osu.Game.Rulesets.Osu.Scoring
{ {
} }
private float hpDrainRate;
private int totalAccurateJudgements;
private readonly Dictionary<OsuScoreResult, int> scoreResultCounts = new Dictionary<OsuScoreResult, int>();
private readonly Dictionary<ComboResult, int> comboResultCounts = new Dictionary<ComboResult, int>();
private double comboMaxScore;
protected override void ComputeTargets(Beatmap<OsuHitObject> beatmap)
{
hpDrainRate = beatmap.BeatmapInfo.Difficulty.DrainRate;
totalAccurateJudgements = beatmap.HitObjects.Count;
foreach (var h in beatmap.HitObjects)
{
if (h != null)
{
// TODO: add support for other object types.
AddJudgement(new OsuJudgement
{
MaxScore = OsuScoreResult.Hit300,
Score = OsuScoreResult.Hit300,
Result = HitResult.Hit
});
}
}
}
protected override void Reset() protected override void Reset()
{ {
base.Reset(); base.Reset();
@ -34,9 +68,6 @@ namespace osu.Game.Rulesets.Osu.Scoring
comboResultCounts.Clear(); comboResultCounts.Clear();
} }
private readonly Dictionary<OsuScoreResult, int> scoreResultCounts = new Dictionary<OsuScoreResult, int>();
private readonly Dictionary<ComboResult, int> comboResultCounts = new Dictionary<ComboResult, int>();
public override void PopulateScore(Score score) public override void PopulateScore(Score score)
{ {
base.PopulateScore(score); base.PopulateScore(score);
@ -57,28 +88,75 @@ namespace osu.Game.Rulesets.Osu.Scoring
comboResultCounts[judgement.Combo] = comboResultCounts.GetOrDefault(judgement.Combo) + 1; comboResultCounts[judgement.Combo] = comboResultCounts.GetOrDefault(judgement.Combo) + 1;
} }
switch (judgement.Result) switch (judgement.Score)
{ {
case HitResult.Hit: case OsuScoreResult.Hit300:
Health.Value += 0.1f; Health.Value += (10.2 - hpDrainRate) * 0.02;
break; break;
case HitResult.Miss:
Health.Value -= 0.2f; case OsuScoreResult.Hit100:
Health.Value += (8 - hpDrainRate) * 0.02;
break;
case OsuScoreResult.Hit50:
Health.Value += (4 - hpDrainRate) * 0.02;
break;
case OsuScoreResult.SliderTick:
Health.Value += Math.Max(7 - hpDrainRate, 0) * 0.01;
break;
case OsuScoreResult.Miss:
Health.Value -= hpDrainRate * 0.04;
break; break;
} }
} }
int score = 0; calculateScore();
int maxScore = 0; }
private void calculateScore()
{
int baseScore = 0;
double comboScore = 0;
int baseMaxScore = 0;
foreach (var j in Judgements) foreach (var j in Judgements)
{ {
score += j.ScoreValue; baseScore += j.ScoreValue;
maxScore += j.MaxScoreValue; baseMaxScore += j.MaxScoreValue;
comboScore += j.ScoreValue * (1 + Combo.Value / 10d);
} }
TotalScore.Value = score; Accuracy.Value = (double)baseScore / baseMaxScore;
Accuracy.Value = (double)score / maxScore;
if (comboScore > comboMaxScore)
comboMaxScore = comboScore;
if (baseScore == 0)
TotalScore.Value = 0;
else
{
// temporary to make scoring feel more like score v1 without being score v1.
float exponentialFactor = Mode.Value == ScoringMode.Exponential ? (float)Judgements.Count / 100 : 1;
TotalScore.Value =
(int)
(
exponentialFactor *
700000 * comboScore / comboMaxScore +
300000 * Math.Pow(Accuracy.Value, 10) * ((double)Judgements.Count / totalAccurateJudgements) +
0 /* bonusScore */
);
}
}
public enum ScoringMode
{
Standardised,
Exponential
} }
} }
} }

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@ -10,9 +10,11 @@ using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Osu.Scoring; using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.Osu.UI namespace osu.Game.Rulesets.Osu.UI
{ {
@ -49,6 +51,8 @@ namespace osu.Game.Rulesets.Osu.UI
return null; return null;
} }
protected override FramedReplayInputHandler CreateReplayInputHandler(Replay replay) => new OsuReplayInputHandler(replay);
protected override Vector2 GetPlayfieldAspectAdjust() => new Vector2(0.75f); protected override Vector2 GetPlayfieldAspectAdjust() => new Vector2(0.75f);
} }
} }

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@ -78,6 +78,7 @@
<Compile Include="OsuDifficulty\Skills\Speed.cs" /> <Compile Include="OsuDifficulty\Skills\Speed.cs" />
<Compile Include="OsuDifficulty\Utils\History.cs" /> <Compile Include="OsuDifficulty\Utils\History.cs" />
<Compile Include="OsuInputManager.cs" /> <Compile Include="OsuInputManager.cs" />
<Compile Include="Replays\OsuReplayInputHandler.cs" />
<Compile Include="UI\Cursor\CursorTrail.cs" /> <Compile Include="UI\Cursor\CursorTrail.cs" />
<Compile Include="UI\Cursor\GameplayCursor.cs" /> <Compile Include="UI\Cursor\GameplayCursor.cs" />
<Compile Include="UI\OsuSettings.cs" /> <Compile Include="UI\OsuSettings.cs" />

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@ -4,7 +4,6 @@
using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Replays;
using System.Collections.Generic; using System.Collections.Generic;
using osu.Framework.Input; using osu.Framework.Input;
using OpenTK.Input;
namespace osu.Game.Rulesets.Taiko.Replays namespace osu.Game.Rulesets.Taiko.Replays
{ {
@ -17,21 +16,18 @@ namespace osu.Game.Rulesets.Taiko.Replays
public override List<InputState> GetPendingStates() public override List<InputState> GetPendingStates()
{ {
var keys = new List<Key>(); var actions = new List<TaikoAction>();
if (CurrentFrame?.MouseRight1 == true) if (CurrentFrame?.MouseRight1 == true)
keys.Add(Key.F); actions.Add(TaikoAction.LeftCentre);
if (CurrentFrame?.MouseRight2 == true) if (CurrentFrame?.MouseRight2 == true)
keys.Add(Key.J); actions.Add(TaikoAction.RightCentre);
if (CurrentFrame?.MouseLeft1 == true) if (CurrentFrame?.MouseLeft1 == true)
keys.Add(Key.D); actions.Add(TaikoAction.LeftRim);
if (CurrentFrame?.MouseLeft2 == true) if (CurrentFrame?.MouseLeft2 == true)
keys.Add(Key.K); actions.Add(TaikoAction.RightRim);
return new List<InputState> return new List<InputState> { new ReplayState<TaikoAction> { PressedActions = actions } };
{
new InputState { Keyboard = new ReplayKeyboardState(keys) }
};
} }
} }
} }

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@ -268,6 +268,7 @@ namespace osu.Game.Rulesets.Taiko.Scoring
base.Reset(); base.Reset();
Health.Value = 0; Health.Value = 0;
Accuracy.Value = 1;
bonusScore = 0; bonusScore = 0;
comboPortion = 0; comboPortion = 0;

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@ -52,6 +52,8 @@ namespace osu.Game.Beatmaps
[JsonProperty("file_sha2")] [JsonProperty("file_sha2")]
public string Hash { get; set; } public string Hash { get; set; }
public bool Hidden { get; set; }
/// <summary> /// <summary>
/// MD5 is kept for legacy support (matching against replays, osu-web-10 etc.). /// MD5 is kept for legacy support (matching against replays, osu-web-10 etc.).
/// </summary> /// </summary>

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@ -33,11 +33,21 @@ namespace osu.Game.Beatmaps
/// </summary> /// </summary>
public event Action<BeatmapSetInfo> BeatmapSetAdded; public event Action<BeatmapSetInfo> BeatmapSetAdded;
/// <summary>
/// Fired when a single difficulty has been hidden.
/// </summary>
public event Action<BeatmapInfo> BeatmapHidden;
/// <summary> /// <summary>
/// Fired when a <see cref="BeatmapSetInfo"/> is removed from the database. /// Fired when a <see cref="BeatmapSetInfo"/> is removed from the database.
/// </summary> /// </summary>
public event Action<BeatmapSetInfo> BeatmapSetRemoved; public event Action<BeatmapSetInfo> BeatmapSetRemoved;
/// <summary>
/// Fired when a single difficulty has been restored.
/// </summary>
public event Action<BeatmapInfo> BeatmapRestored;
/// <summary> /// <summary>
/// A default representation of a WorkingBeatmap to use when no beatmap is available. /// A default representation of a WorkingBeatmap to use when no beatmap is available.
/// </summary> /// </summary>
@ -71,6 +81,8 @@ namespace osu.Game.Beatmaps
beatmaps = new BeatmapStore(connection); beatmaps = new BeatmapStore(connection);
beatmaps.BeatmapSetAdded += s => BeatmapSetAdded?.Invoke(s); beatmaps.BeatmapSetAdded += s => BeatmapSetAdded?.Invoke(s);
beatmaps.BeatmapSetRemoved += s => BeatmapSetRemoved?.Invoke(s); beatmaps.BeatmapSetRemoved += s => BeatmapSetRemoved?.Invoke(s);
beatmaps.BeatmapHidden += b => BeatmapHidden?.Invoke(b);
beatmaps.BeatmapRestored += b => BeatmapRestored?.Invoke(b);
this.storage = storage; this.storage = storage;
this.files = files; this.files = files;
@ -162,7 +174,6 @@ namespace osu.Game.Beatmaps
// If we have an ID then we already exist in the database. // If we have an ID then we already exist in the database.
if (beatmapSetInfo.ID != 0) return; if (beatmapSetInfo.ID != 0) return;
lock (beatmaps)
beatmaps.Add(beatmapSetInfo); beatmaps.Add(beatmapSetInfo);
} }
@ -170,16 +181,27 @@ namespace osu.Game.Beatmaps
/// Delete a beatmap from the manager. /// Delete a beatmap from the manager.
/// Is a no-op for already deleted beatmaps. /// Is a no-op for already deleted beatmaps.
/// </summary> /// </summary>
/// <param name="beatmapSet">The beatmap to delete.</param> /// <param name="beatmapSet">The beatmap set to delete.</param>
public void Delete(BeatmapSetInfo beatmapSet) public void Delete(BeatmapSetInfo beatmapSet)
{ {
lock (beatmaps)
if (!beatmaps.Delete(beatmapSet)) return; if (!beatmaps.Delete(beatmapSet)) return;
if (!beatmapSet.Protected) if (!beatmapSet.Protected)
files.Dereference(beatmapSet.Files.Select(f => f.FileInfo).ToArray()); files.Dereference(beatmapSet.Files.Select(f => f.FileInfo).ToArray());
} }
/// <summary>
/// Delete a beatmap difficulty.
/// </summary>
/// <param name="beatmap">The beatmap difficulty to hide.</param>
public void Hide(BeatmapInfo beatmap) => beatmaps.Hide(beatmap);
/// <summary>
/// Restore a beatmap difficulty.
/// </summary>
/// <param name="beatmap">The beatmap difficulty to restore.</param>
public void Restore(BeatmapInfo beatmap) => beatmaps.Restore(beatmap);
/// <summary> /// <summary>
/// Returns a <see cref="BeatmapSetInfo"/> to a usable state if it has previously been deleted but not yet purged. /// Returns a <see cref="BeatmapSetInfo"/> to a usable state if it has previously been deleted but not yet purged.
/// Is a no-op for already usable beatmaps. /// Is a no-op for already usable beatmaps.
@ -187,7 +209,6 @@ namespace osu.Game.Beatmaps
/// <param name="beatmapSet">The beatmap to restore.</param> /// <param name="beatmapSet">The beatmap to restore.</param>
public void Undelete(BeatmapSetInfo beatmapSet) public void Undelete(BeatmapSetInfo beatmapSet)
{ {
lock (beatmaps)
if (!beatmaps.Undelete(beatmapSet)) return; if (!beatmaps.Undelete(beatmapSet)) return;
if (!beatmapSet.Protected) if (!beatmapSet.Protected)
@ -248,6 +269,13 @@ namespace osu.Game.Beatmaps
} }
} }
/// <summary>
/// Refresh an existing instance of a <see cref="BeatmapSetInfo"/> from the store.
/// </summary>
/// <param name="beatmapSet">A stale instance.</param>
/// <returns>A fresh instance.</returns>
public BeatmapSetInfo Refresh(BeatmapSetInfo beatmapSet) => QueryBeatmapSet(s => s.ID == beatmapSet.ID);
/// <summary> /// <summary>
/// Perform a lookup query on available <see cref="BeatmapSetInfo"/>s. /// Perform a lookup query on available <see cref="BeatmapSetInfo"/>s.
/// </summary> /// </summary>
@ -255,7 +283,7 @@ namespace osu.Game.Beatmaps
/// <returns>Results from the provided query.</returns> /// <returns>Results from the provided query.</returns>
public List<BeatmapSetInfo> QueryBeatmapSets(Expression<Func<BeatmapSetInfo, bool>> query) public List<BeatmapSetInfo> QueryBeatmapSets(Expression<Func<BeatmapSetInfo, bool>> query)
{ {
lock (beatmaps) return beatmaps.QueryAndPopulate(query); return beatmaps.QueryAndPopulate(query);
} }
/// <summary> /// <summary>
@ -264,8 +292,6 @@ namespace osu.Game.Beatmaps
/// <param name="query">The query.</param> /// <param name="query">The query.</param>
/// <returns>The first result for the provided query, or null if no results were found.</returns> /// <returns>The first result for the provided query, or null if no results were found.</returns>
public BeatmapInfo QueryBeatmap(Func<BeatmapInfo, bool> query) public BeatmapInfo QueryBeatmap(Func<BeatmapInfo, bool> query)
{
lock (beatmaps)
{ {
BeatmapInfo set = beatmaps.Query<BeatmapInfo>().FirstOrDefault(query); BeatmapInfo set = beatmaps.Query<BeatmapInfo>().FirstOrDefault(query);
@ -274,7 +300,6 @@ namespace osu.Game.Beatmaps
return set; return set;
} }
}
/// <summary> /// <summary>
/// Perform a lookup query on available <see cref="BeatmapInfo"/>s. /// Perform a lookup query on available <see cref="BeatmapInfo"/>s.

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@ -16,11 +16,14 @@ namespace osu.Game.Beatmaps
public event Action<BeatmapSetInfo> BeatmapSetAdded; public event Action<BeatmapSetInfo> BeatmapSetAdded;
public event Action<BeatmapSetInfo> BeatmapSetRemoved; public event Action<BeatmapSetInfo> BeatmapSetRemoved;
public event Action<BeatmapInfo> BeatmapHidden;
public event Action<BeatmapInfo> BeatmapRestored;
/// <summary> /// <summary>
/// The current version of this store. Used for migrations (see <see cref="PerformMigration(int, int)"/>). /// The current version of this store. Used for migrations (see <see cref="PerformMigration(int, int)"/>).
/// The initial version is 1. /// The initial version is 1.
/// </summary> /// </summary>
protected override int StoreVersion => 3; protected override int StoreVersion => 4;
public BeatmapStore(SQLiteConnection connection) public BeatmapStore(SQLiteConnection connection)
: base(connection) : base(connection)
@ -81,6 +84,10 @@ namespace osu.Game.Beatmaps
// Added MD5Hash column to BeatmapInfo // Added MD5Hash column to BeatmapInfo
Connection.MigrateTable<BeatmapInfo>(); Connection.MigrateTable<BeatmapInfo>();
break; break;
case 4:
// Added Hidden column to BeatmapInfo
Connection.MigrateTable<BeatmapInfo>();
break;
} }
} }
} }
@ -100,7 +107,7 @@ namespace osu.Game.Beatmaps
} }
/// <summary> /// <summary>
/// Delete a <see cref="BeatmapSetInfo"/> to the database. /// Delete a <see cref="BeatmapSetInfo"/> from the database.
/// </summary> /// </summary>
/// <param name="beatmapSet">The beatmap to delete.</param> /// <param name="beatmapSet">The beatmap to delete.</param>
/// <returns>Whether the beatmap's <see cref="BeatmapSetInfo.DeletePending"/> was changed.</returns> /// <returns>Whether the beatmap's <see cref="BeatmapSetInfo.DeletePending"/> was changed.</returns>
@ -131,6 +138,38 @@ namespace osu.Game.Beatmaps
return true; return true;
} }
/// <summary>
/// Hide a <see cref="BeatmapInfo"/> in the database.
/// </summary>
/// <param name="beatmap">The beatmap to hide.</param>
/// <returns>Whether the beatmap's <see cref="BeatmapInfo.Hidden"/> was changed.</returns>
public bool Hide(BeatmapInfo beatmap)
{
if (beatmap.Hidden) return false;
beatmap.Hidden = true;
Connection.Update(beatmap);
BeatmapHidden?.Invoke(beatmap);
return true;
}
/// <summary>
/// Restore a previously hidden <see cref="BeatmapInfo"/>.
/// </summary>
/// <param name="beatmap">The beatmap to restore.</param>
/// <returns>Whether the beatmap's <see cref="BeatmapInfo.Hidden"/> was changed.</returns>
public bool Restore(BeatmapInfo beatmap)
{
if (!beatmap.Hidden) return false;
beatmap.Hidden = false;
Connection.Update(beatmap);
BeatmapRestored?.Invoke(beatmap);
return true;
}
private void cleanupPendingDeletions() private void cleanupPendingDeletions()
{ {
Connection.RunInTransaction(() => Connection.RunInTransaction(() =>

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@ -11,6 +11,8 @@ namespace osu.Game.Beatmaps.Drawables
{ {
public class BeatmapGroup : IStateful<BeatmapGroupState> public class BeatmapGroup : IStateful<BeatmapGroupState>
{ {
public event Action<BeatmapGroupState> StateChanged;
public BeatmapPanel SelectedPanel; public BeatmapPanel SelectedPanel;
/// <summary> /// <summary>
@ -23,19 +25,26 @@ namespace osu.Game.Beatmaps.Drawables
/// </summary> /// </summary>
public Action<BeatmapInfo> StartRequested; public Action<BeatmapInfo> StartRequested;
public BeatmapSetHeader Header; public Action<BeatmapSetInfo> DeleteRequested;
private BeatmapGroupState state; public Action<BeatmapSetInfo> RestoreHiddenRequested;
public Action<BeatmapInfo> HideDifficultyRequested;
public BeatmapSetHeader Header;
public List<BeatmapPanel> BeatmapPanels; public List<BeatmapPanel> BeatmapPanels;
public BeatmapSetInfo BeatmapSet; public BeatmapSetInfo BeatmapSet;
private BeatmapGroupState state;
public BeatmapGroupState State public BeatmapGroupState State
{ {
get { return state; } get { return state; }
set set
{ {
state = value;
switch (value) switch (value)
{ {
case BeatmapGroupState.Expanded: case BeatmapGroupState.Expanded:
@ -54,7 +63,8 @@ namespace osu.Game.Beatmaps.Drawables
panel.State = PanelSelectedState.Hidden; panel.State = PanelSelectedState.Hidden;
break; break;
} }
state = value;
StateChanged?.Invoke(state);
} }
} }
@ -66,14 +76,17 @@ namespace osu.Game.Beatmaps.Drawables
Header = new BeatmapSetHeader(beatmap) Header = new BeatmapSetHeader(beatmap)
{ {
GainedSelection = headerGainedSelection, GainedSelection = headerGainedSelection,
DeleteRequested = b => DeleteRequested(b),
RestoreHiddenRequested = b => RestoreHiddenRequested(b),
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
}; };
BeatmapSet.Beatmaps = BeatmapSet.Beatmaps.OrderBy(b => b.StarDifficulty).ToList(); BeatmapSet.Beatmaps = BeatmapSet.Beatmaps.Where(b => !b.Hidden).OrderBy(b => b.StarDifficulty).ToList();
BeatmapPanels = BeatmapSet.Beatmaps.Select(b => new BeatmapPanel(b) BeatmapPanels = BeatmapSet.Beatmaps.Select(b => new BeatmapPanel(b)
{ {
Alpha = 0, Alpha = 0,
GainedSelection = panelGainedSelection, GainedSelection = panelGainedSelection,
HideRequested = p => HideDifficultyRequested?.Invoke(p),
StartRequested = p => { StartRequested?.Invoke(p.Beatmap); }, StartRequested = p => { StartRequested?.Invoke(p.Beatmap); },
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
}).ToList(); }).ToList();
@ -81,6 +94,7 @@ namespace osu.Game.Beatmaps.Drawables
Header.AddDifficultyIcons(BeatmapPanels); Header.AddDifficultyIcons(BeatmapPanels);
} }
private void headerGainedSelection(BeatmapSetHeader panel) private void headerGainedSelection(BeatmapSetHeader panel)
{ {
State = BeatmapGroupState.Expanded; State = BeatmapGroupState.Expanded;

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@ -5,6 +5,7 @@ using System;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds; using osu.Game.Graphics.Backgrounds;
@ -14,16 +15,20 @@ using OpenTK.Graphics;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
namespace osu.Game.Beatmaps.Drawables namespace osu.Game.Beatmaps.Drawables
{ {
public class BeatmapPanel : Panel public class BeatmapPanel : Panel, IHasContextMenu
{ {
public BeatmapInfo Beatmap; public BeatmapInfo Beatmap;
private readonly Sprite background; private readonly Sprite background;
public Action<BeatmapPanel> GainedSelection; public Action<BeatmapPanel> GainedSelection;
public Action<BeatmapPanel> StartRequested; public Action<BeatmapPanel> StartRequested;
public Action<BeatmapPanel> EditRequested;
public Action<BeatmapInfo> HideRequested;
private readonly Triangles triangles; private readonly Triangles triangles;
private readonly StarCounter starCounter; private readonly StarCounter starCounter;
@ -148,5 +153,12 @@ namespace osu.Game.Beatmaps.Drawables
} }
}; };
} }
public MenuItem[] ContextMenuItems => new MenuItem[]
{
new OsuMenuItem("Play", MenuItemType.Highlighted, () => StartRequested?.Invoke(this)),
new OsuMenuItem("Edit", MenuItemType.Standard, () => EditRequested?.Invoke(this)),
new OsuMenuItem("Hide", MenuItemType.Destructive, () => HideRequested?.Invoke(Beatmap)),
};
} }
} }

View File

@ -3,22 +3,31 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using OpenTK; using OpenTK;
using OpenTK.Graphics; using OpenTK.Graphics;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation; using osu.Framework.Localisation;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Beatmaps.Drawables namespace osu.Game.Beatmaps.Drawables
{ {
public class BeatmapSetHeader : Panel public class BeatmapSetHeader : Panel, IHasContextMenu
{ {
public Action<BeatmapSetHeader> GainedSelection; public Action<BeatmapSetHeader> GainedSelection;
public Action<BeatmapSetInfo> DeleteRequested;
public Action<BeatmapSetInfo> RestoreHiddenRequested;
private readonly SpriteText title; private readonly SpriteText title;
private readonly SpriteText artist; private readonly SpriteText artist;
@ -148,5 +157,23 @@ namespace osu.Game.Beatmaps.Drawables
foreach (var p in panels) foreach (var p in panels)
difficultyIcons.Add(new DifficultyIcon(p.Beatmap)); difficultyIcons.Add(new DifficultyIcon(p.Beatmap));
} }
public MenuItem[] ContextMenuItems
{
get
{
List<MenuItem> items = new List<MenuItem>();
if (State == PanelSelectedState.NotSelected)
items.Add(new OsuMenuItem("Expand", MenuItemType.Highlighted, () => State = PanelSelectedState.Selected));
if (beatmap.BeatmapSetInfo.Beatmaps.Any(b => b.Hidden))
items.Add(new OsuMenuItem("Restore all hidden", MenuItemType.Standard, () => RestoreHiddenRequested?.Invoke(beatmap.BeatmapSetInfo)));
items.Add(new OsuMenuItem("Delete", MenuItemType.Destructive, () => DeleteRequested?.Invoke(beatmap.BeatmapSetInfo)));
return items.ToArray();
}
}
} }
} }

View File

@ -33,7 +33,8 @@ namespace osu.Game.Beatmaps.Drawables
Normal, Normal,
Hard, Hard,
Insane, Insane,
Expert Expert,
ExpertPlus
} }
private DifficultyRating getDifficultyRating(BeatmapInfo beatmap) private DifficultyRating getDifficultyRating(BeatmapInfo beatmap)
@ -44,7 +45,8 @@ namespace osu.Game.Beatmaps.Drawables
if (rating < 2.25) return DifficultyRating.Normal; if (rating < 2.25) return DifficultyRating.Normal;
if (rating < 3.75) return DifficultyRating.Hard; if (rating < 3.75) return DifficultyRating.Hard;
if (rating < 5.25) return DifficultyRating.Insane; if (rating < 5.25) return DifficultyRating.Insane;
return DifficultyRating.Expert; if (rating < 6.75) return DifficultyRating.Expert;
return DifficultyRating.ExpertPlus;
} }
private Color4 getColour(BeatmapInfo beatmap) private Color4 getColour(BeatmapInfo beatmap)
@ -55,12 +57,14 @@ namespace osu.Game.Beatmaps.Drawables
return palette.Green; return palette.Green;
default: default:
case DifficultyRating.Normal: case DifficultyRating.Normal:
return palette.Yellow; return palette.Blue;
case DifficultyRating.Hard: case DifficultyRating.Hard:
return palette.Pink; return palette.Yellow;
case DifficultyRating.Insane: case DifficultyRating.Insane:
return palette.Purple; return palette.Pink;
case DifficultyRating.Expert: case DifficultyRating.Expert:
return palette.Purple;
case DifficultyRating.ExpertPlus:
return palette.Gray0; return palette.Gray0;
} }
} }

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@ -1,6 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework; using osu.Framework;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
@ -15,6 +16,8 @@ namespace osu.Game.Beatmaps.Drawables
{ {
public const float MAX_HEIGHT = 80; public const float MAX_HEIGHT = 80;
public event Action<PanelSelectedState> StateChanged;
public override bool RemoveWhenNotAlive => false; public override bool RemoveWhenNotAlive => false;
private readonly Container nestedContainer; private readonly Container nestedContainer;
@ -77,11 +80,15 @@ namespace osu.Game.Beatmaps.Drawables
set set
{ {
if (state == value) return; if (state == value)
return;
var last = state; var last = state;
state = value; state = value;
ApplyState(last); ApplyState(last);
StateChanged?.Invoke(State);
} }
} }

View File

@ -19,12 +19,12 @@ namespace osu.Game.Graphics.Containers
samplePopIn = audio.Sample.Get(@"UI/melodic-5"); samplePopIn = audio.Sample.Get(@"UI/melodic-5");
samplePopOut = audio.Sample.Get(@"UI/melodic-4"); samplePopOut = audio.Sample.Get(@"UI/melodic-4");
StateChanged += OsuFocusedOverlayContainer_StateChanged; StateChanged += onStateChanged;
} }
private void OsuFocusedOverlayContainer_StateChanged(VisibilityContainer arg1, Visibility arg2) private void onStateChanged(Visibility visibility)
{ {
switch (arg2) switch (visibility)
{ {
case Visibility.Visible: case Visibility.Visible:
samplePopIn?.Play(); samplePopIn?.Play();

View File

@ -9,6 +9,6 @@ namespace osu.Game.Graphics.Cursor
{ {
public class OsuContextMenuContainer : ContextMenuContainer public class OsuContextMenuContainer : ContextMenuContainer
{ {
protected override ContextMenu<ContextMenuItem> CreateContextMenu() => new OsuContextMenu<ContextMenuItem>(); protected override Menu CreateMenu() => new OsuContextMenu();
} }
} }

View File

@ -1,6 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using OpenTK; using OpenTK;
using osu.Framework; using osu.Framework;
using osu.Framework.Graphics; using osu.Framework.Graphics;
@ -35,6 +36,8 @@ namespace osu.Game.Graphics.UserInterface
private class BreadcrumbTabItem : OsuTabItem, IStateful<Visibility> private class BreadcrumbTabItem : OsuTabItem, IStateful<Visibility>
{ {
public event Action<Visibility> StateChanged;
public readonly SpriteIcon Chevron; public readonly SpriteIcon Chevron;
//don't allow clicking between transitions and don't make the chevron clickable //don't allow clicking between transitions and don't make the chevron clickable
@ -42,6 +45,7 @@ namespace osu.Game.Graphics.UserInterface
public override bool HandleInput => State == Visibility.Visible; public override bool HandleInput => State == Visibility.Visible;
private Visibility state; private Visibility state;
public Visibility State public Visibility State
{ {
get { return state; } get { return state; }
@ -62,6 +66,8 @@ namespace osu.Game.Graphics.UserInterface
this.FadeOut(transition_duration, Easing.OutQuint); this.FadeOut(transition_duration, Easing.OutQuint);
this.ScaleTo(new Vector2(0.8f, 1f), transition_duration, Easing.OutQuint); this.ScaleTo(new Vector2(0.8f, 1f), transition_duration, Easing.OutQuint);
} }
StateChanged?.Invoke(State);
} }
} }

View File

@ -1,52 +1,39 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics; using OpenTK.Graphics;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
namespace osu.Game.Graphics.UserInterface namespace osu.Game.Graphics.UserInterface
{ {
public class OsuContextMenu<TItem> : ContextMenu<TItem> public class OsuContextMenu : OsuMenu
where TItem : ContextMenuItem
{
protected override Menu<TItem> CreateMenu() => new CustomMenu();
public class CustomMenu : Menu<TItem>
{ {
private const int fade_duration = 250; private const int fade_duration = 250;
public CustomMenu() public OsuContextMenu()
: base(Direction.Vertical)
{ {
CornerRadius = 5; MaskingContainer.CornerRadius = 5;
ItemsContainer.Padding = new MarginPadding { Vertical = OsuContextMenuItem.MARGIN_VERTICAL }; MaskingContainer.EdgeEffect = new EdgeEffectParameters
Masking = true;
EdgeEffect = new EdgeEffectParameters
{ {
Type = EdgeEffectType.Shadow, Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.1f), Colour = Color4.Black.Opacity(0.1f),
Radius = 4, Radius = 4,
}; };
ItemsContainer.Padding = new MarginPadding { Vertical = DrawableOsuMenuItem.MARGIN_VERTICAL };
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours) private void load(OsuColour colours)
{ {
Background.Colour = colours.ContextMenuGray; BackgroundColour = colours.ContextMenuGray;
} }
protected override void AnimateOpen() => this.FadeIn(fade_duration, Easing.OutQuint); protected override void AnimateOpen() => this.FadeIn(fade_duration, Easing.OutQuint);
protected override void AnimateClose() => this.FadeOut(fade_duration, Easing.OutQuint); protected override void AnimateClose() => this.FadeOut(fade_duration, Easing.OutQuint);
protected override void UpdateContentHeight()
{
var actualHeight = (RelativeSizeAxes & Axes.Y) > 0 ? 1 : ContentHeight;
this.ResizeTo(new Vector2(1, State == MenuState.Opened ? actualHeight : 0), 300, Easing.OutQuint);
}
}
} }
} }

View File

@ -1,114 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Graphics.UserInterface
{
public class OsuContextMenuItem : ContextMenuItem
{
private const int transition_length = 80;
private const int margin_horizontal = 17;
public const int MARGIN_VERTICAL = 4;
private const int text_size = 17;
private OsuSpriteText text;
private OsuSpriteText textBold;
private SampleChannel sampleClick;
private SampleChannel sampleHover;
private readonly MenuItemType type;
protected override Container CreateTextContainer(string title) => new Container
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Children = new Drawable[]
{
text = new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
TextSize = text_size,
Text = title,
Margin = new MarginPadding { Horizontal = margin_horizontal, Vertical = MARGIN_VERTICAL },
},
textBold = new OsuSpriteText
{
AlwaysPresent = true,
Alpha = 0,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
TextSize = text_size,
Text = title,
Font = @"Exo2.0-Bold",
Margin = new MarginPadding { Horizontal = margin_horizontal, Vertical = MARGIN_VERTICAL },
}
}
};
public OsuContextMenuItem(string title, MenuItemType type = MenuItemType.Standard) : base(title)
{
this.type = type;
}
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
sampleHover = audio.Sample.Get(@"UI/generic-hover");
sampleClick = audio.Sample.Get(@"UI/generic-click");
BackgroundColour = Color4.Transparent;
BackgroundColourHover = OsuColour.FromHex(@"172023");
updateTextColour();
}
private void updateTextColour()
{
switch (type)
{
case MenuItemType.Standard:
textBold.Colour = text.Colour = Color4.White;
break;
case MenuItemType.Destructive:
textBold.Colour = text.Colour = Color4.Red;
break;
case MenuItemType.Highlighted:
textBold.Colour = text.Colour = OsuColour.FromHex(@"ffcc22");
break;
}
}
protected override bool OnHover(InputState state)
{
sampleHover.Play();
textBold.FadeIn(transition_length, Easing.OutQuint);
text.FadeOut(transition_length, Easing.OutQuint);
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
textBold.FadeOut(transition_length, Easing.OutQuint);
text.FadeIn(transition_length, Easing.OutQuint);
base.OnHoverLost(state);
}
protected override bool OnClick(InputState state)
{
sampleClick.Play();
return base.OnClick(state);
}
}
}

View File

@ -14,51 +14,158 @@ using OpenTK;
namespace osu.Game.Graphics.UserInterface namespace osu.Game.Graphics.UserInterface
{ {
public class OsuDropdown<T> : Dropdown<T> public class OsuDropdown<T> : Dropdown<T>, IHasAccentColour
{ {
protected override DropdownHeader CreateHeader() => new OsuDropdownHeader { AccentColour = AccentColour }; private Color4 accentColour;
public Color4 AccentColour
protected override Menu CreateMenu() => new OsuMenu();
private Color4? accentColour;
public virtual Color4 AccentColour
{ {
get { return accentColour.GetValueOrDefault(); } get { return accentColour; }
set set
{ {
accentColour = value; accentColour = value;
if (Header != null) updateAccentColour();
((OsuDropdownHeader)Header).AccentColour = value;
foreach (var item in MenuItems.OfType<OsuDropdownMenuItem>())
item.AccentColour = value;
} }
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours) private void load(OsuColour colours)
{ {
if (accentColour == null) if (accentColour == default(Color4))
AccentColour = colours.PinkDarker; accentColour = colours.PinkDarker;
updateAccentColour();
} }
protected override DropdownMenuItem<T> CreateMenuItem(string text, T value) => new OsuDropdownMenuItem(text, value) { AccentColour = AccentColour }; private void updateAccentColour()
public class OsuDropdownMenuItem : DropdownMenuItem<T>
{ {
public OsuDropdownMenuItem(string text, T current) : base(text, current) var header = Header as IHasAccentColour;
if (header != null) header.AccentColour = accentColour;
var menu = Menu as IHasAccentColour;
if (menu != null) menu.AccentColour = accentColour;
}
protected override DropdownHeader CreateHeader() => new OsuDropdownHeader();
protected override DropdownMenu CreateMenu() => new OsuDropdownMenu();
#region OsuDropdownMenu
protected class OsuDropdownMenu : DropdownMenu, IHasAccentColour
{
// todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring
public OsuDropdownMenu()
{
CornerRadius = 4;
BackgroundColour = Color4.Black.Opacity(0.5f);
// todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring
ItemsContainer.Padding = new MarginPadding(5);
}
// todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring
protected override void AnimateOpen() => this.FadeIn(300, Easing.OutQuint);
protected override void AnimateClose() => this.FadeOut(300, Easing.OutQuint);
// todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring
protected override void UpdateSize(Vector2 newSize)
{
if (Direction == Direction.Vertical)
{
Width = newSize.X;
this.ResizeHeightTo(newSize.Y, 300, Easing.OutQuint);
}
else
{
Height = newSize.Y;
this.ResizeWidthTo(newSize.X, 300, Easing.OutQuint);
}
}
private Color4 accentColour;
public Color4 AccentColour
{
get { return accentColour; }
set
{
accentColour = value;
foreach (var c in Children.OfType<IHasAccentColour>())
c.AccentColour = value;
}
}
protected override DrawableMenuItem CreateDrawableMenuItem(MenuItem item) => new DrawableOsuDropdownMenuItem(item) { AccentColour = accentColour };
#region DrawableOsuDropdownMenuItem
protected class DrawableOsuDropdownMenuItem : DrawableDropdownMenuItem, IHasAccentColour
{
private Color4? accentColour;
public Color4 AccentColour
{
get { return accentColour ?? nonAccentSelectedColour; }
set
{
accentColour = value;
updateColours();
}
}
private void updateColours()
{
BackgroundColourHover = accentColour ?? nonAccentHoverColour;
BackgroundColourSelected = accentColour ?? nonAccentSelectedColour;
UpdateBackgroundColour();
UpdateForegroundColour();
}
private Color4 nonAccentHoverColour;
private Color4 nonAccentSelectedColour;
public DrawableOsuDropdownMenuItem(MenuItem item)
: base(item)
{ {
Foreground.Padding = new MarginPadding(2); Foreground.Padding = new MarginPadding(2);
Masking = true; Masking = true;
CornerRadius = 6; CornerRadius = 6;
}
Children = new[] [BackgroundDependencyLoader]
private void load(OsuColour colours)
{ {
new FillFlowContainer BackgroundColour = Color4.Transparent;
nonAccentHoverColour = colours.PinkDarker;
nonAccentSelectedColour = Color4.Black.Opacity(0.5f);
updateColours();
}
protected override void UpdateForegroundColour()
{ {
Direction = FillDirection.Horizontal, base.UpdateForegroundColour();
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y, var content = Foreground.Children.FirstOrDefault() as Content;
if (content != null) content.Chevron.Alpha = IsHovered ? 1 : 0;
}
protected override Drawable CreateContent() => new Content();
protected new class Content : FillFlowContainer, IHasText
{
public string Text
{
get { return Label.Text; }
set { Label.Text = value; }
}
public readonly OsuSpriteText Label;
public readonly SpriteIcon Chevron;
public Content()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Direction = FillDirection.Horizontal;
Children = new Drawable[] Children = new Drawable[]
{ {
Chevron = new SpriteIcon Chevron = new SpriteIcon
@ -72,49 +179,20 @@ namespace osu.Game.Graphics.UserInterface
Origin = Anchor.CentreLeft, Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft, Anchor = Anchor.CentreLeft,
}, },
Label = new OsuSpriteText { Label = new OsuSpriteText
Text = text, {
Origin = Anchor.CentreLeft, Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft, Anchor = Anchor.CentreLeft,
} }
}
}
}; };
} }
private Color4? accentColour;
protected readonly SpriteIcon Chevron;
protected readonly OsuSpriteText Label;
protected override void FormatForeground(bool hover = false)
{
base.FormatForeground(hover);
Chevron.Alpha = hover ? 1 : 0;
}
public Color4 AccentColour
{
get { return accentColour.GetValueOrDefault(); }
set
{
accentColour = value;
BackgroundColourHover = BackgroundColourSelected = value;
FormatBackground();
FormatForeground();
} }
} }
#endregion
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
BackgroundColour = Color4.Transparent;
BackgroundColourHover = accentColour ?? colours.PinkDarker;
BackgroundColourSelected = Color4.Black.Opacity(0.5f);
}
} }
#endregion
public class OsuDropdownHeader : DropdownHeader public class OsuDropdownHeader : DropdownHeader, IHasAccentColour
{ {
protected readonly SpriteText Text; protected readonly SpriteText Text;
protected override string Label protected override string Label
@ -125,14 +203,14 @@ namespace osu.Game.Graphics.UserInterface
protected readonly SpriteIcon Icon; protected readonly SpriteIcon Icon;
private Color4? accentColour; private Color4 accentColour;
public virtual Color4 AccentColour public virtual Color4 AccentColour
{ {
get { return accentColour.GetValueOrDefault(); } get { return accentColour; }
set set
{ {
accentColour = value; accentColour = value;
BackgroundColourHover = value; BackgroundColourHover = accentColour;
} }
} }
@ -167,7 +245,7 @@ namespace osu.Game.Graphics.UserInterface
private void load(OsuColour colours) private void load(OsuColour colours)
{ {
BackgroundColour = Color4.Black.Opacity(0.5f); BackgroundColour = Color4.Black.Opacity(0.5f);
BackgroundColourHover = accentColour ?? colours.PinkDarker; BackgroundColourHover = colours.PinkDarker;
} }
} }
} }

View File

@ -1,32 +1,165 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK; using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using OpenTK.Graphics; using OpenTK.Graphics;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface; using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
using osu.Game.Graphics.Sprites;
using OpenTK;
namespace osu.Game.Graphics.UserInterface namespace osu.Game.Graphics.UserInterface
{ {
public class OsuMenu : Menu public class OsuMenu : Menu
{ {
public OsuMenu() public OsuMenu(Direction direction)
: base(direction)
{ {
CornerRadius = 4; BackgroundColour = Color4.Black.Opacity(0.5f);
Background.Colour = Color4.Black.Opacity(0.5f);
MaskingContainer.CornerRadius = 4;
ItemsContainer.Padding = new MarginPadding(5); ItemsContainer.Padding = new MarginPadding(5);
} }
protected override void AnimateOpen() => this.FadeIn(300, Easing.OutQuint); protected override void AnimateOpen() => this.FadeIn(300, Easing.OutQuint);
protected override void AnimateClose() => this.FadeOut(300, Easing.OutQuint); protected override void AnimateClose() => this.FadeOut(300, Easing.OutQuint);
protected override void UpdateContentHeight() protected override void UpdateSize(Vector2 newSize)
{ {
var actualHeight = (RelativeSizeAxes & Axes.Y) > 0 ? 1 : ContentHeight; if (Direction == Direction.Vertical)
this.ResizeTo(new Vector2(1, State == MenuState.Opened ? actualHeight : 0), 300, Easing.OutQuint); {
Width = newSize.X;
this.ResizeHeightTo(newSize.Y, 300, Easing.OutQuint);
}
else
{
Height = newSize.Y;
this.ResizeWidthTo(newSize.X, 300, Easing.OutQuint);
}
}
protected override DrawableMenuItem CreateDrawableMenuItem(MenuItem item) => new DrawableOsuMenuItem(item);
protected class DrawableOsuMenuItem : DrawableMenuItem
{
private const int margin_horizontal = 17;
private const int text_size = 17;
private const int transition_length = 80;
public const int MARGIN_VERTICAL = 4;
private SampleChannel sampleClick;
private SampleChannel sampleHover;
private TextContainer text;
public DrawableOsuMenuItem(MenuItem item)
: base(item)
{
}
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
sampleHover = audio.Sample.Get(@"UI/generic-hover");
sampleClick = audio.Sample.Get(@"UI/generic-click");
BackgroundColour = Color4.Transparent;
BackgroundColourHover = OsuColour.FromHex(@"172023");
updateTextColour();
}
private void updateTextColour()
{
switch ((Item as OsuMenuItem)?.Type)
{
default:
case MenuItemType.Standard:
text.Colour = Color4.White;
break;
case MenuItemType.Destructive:
text.Colour = Color4.Red;
break;
case MenuItemType.Highlighted:
text.Colour = OsuColour.FromHex(@"ffcc22");
break;
}
}
protected override bool OnHover(InputState state)
{
sampleHover.Play();
text.BoldText.FadeIn(transition_length, Easing.OutQuint);
text.NormalText.FadeOut(transition_length, Easing.OutQuint);
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
text.BoldText.FadeOut(transition_length, Easing.OutQuint);
text.NormalText.FadeIn(transition_length, Easing.OutQuint);
base.OnHoverLost(state);
}
protected override bool OnClick(InputState state)
{
sampleClick.Play();
return base.OnClick(state);
}
protected override Drawable CreateContent() => text = new TextContainer();
private class TextContainer : Container, IHasText
{
public string Text
{
get { return NormalText.Text; }
set
{
NormalText.Text = value;
BoldText.Text = value;
}
}
public readonly SpriteText NormalText;
public readonly SpriteText BoldText;
public TextContainer()
{
Anchor = Anchor.CentreLeft;
Origin = Anchor.CentreLeft;
AutoSizeAxes = Axes.Both;
Children = new Drawable[]
{
NormalText = new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
TextSize = text_size,
Margin = new MarginPadding { Horizontal = margin_horizontal, Vertical = MARGIN_VERTICAL },
},
BoldText = new OsuSpriteText
{
AlwaysPresent = true,
Alpha = 0,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
TextSize = text_size,
Font = @"Exo2.0-Bold",
Margin = new MarginPadding { Horizontal = margin_horizontal, Vertical = MARGIN_VERTICAL },
}
};
}
}
} }
} }
} }

View File

@ -0,0 +1,25 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics.UserInterface;
namespace osu.Game.Graphics.UserInterface
{
public class OsuMenuItem : MenuItem
{
public readonly MenuItemType Type;
public OsuMenuItem(string text, MenuItemType type = MenuItemType.Standard)
: base(text)
{
Type = type;
}
public OsuMenuItem(string text, MenuItemType type, Action action)
: base(text, action)
{
Type = type;
}
}
}

View File

@ -1,11 +1,16 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using OpenTK; using OpenTK;
using OpenTK.Graphics; using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Framework.Platform;
namespace osu.Game.Graphics.UserInterface namespace osu.Game.Graphics.UserInterface
{ {
@ -15,6 +20,49 @@ namespace osu.Game.Graphics.UserInterface
public override bool AllowClipboardExport => false; public override bool AllowClipboardExport => false;
private readonly CapsWarning warning;
private GameHost host;
public OsuPasswordTextBox()
{
Add(warning = new CapsWarning
{
Size = new Vector2(20),
Origin = Anchor.CentreRight,
Anchor = Anchor.CentreRight,
Margin = new MarginPadding { Right = 10 },
Alpha = 0,
});
}
[BackgroundDependencyLoader]
private void load(GameHost host)
{
this.host = host;
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Key == Key.CapsLock)
updateCapsWarning(host.CapsLockEnabled);
return base.OnKeyDown(state, args);
}
protected override void OnFocus(InputState state)
{
updateCapsWarning(host.CapsLockEnabled);
base.OnFocus(state);
}
protected override void OnFocusLost(InputState state)
{
updateCapsWarning(false);
base.OnFocusLost(state);
}
private void updateCapsWarning(bool visible) => warning.FadeTo(visible ? 1 : 0, 250, Easing.OutQuint);
public class PasswordMaskChar : Container public class PasswordMaskChar : Container
{ {
private readonly CircularContainer circle; private readonly CircularContainer circle;
@ -51,5 +99,21 @@ namespace osu.Game.Graphics.UserInterface
circle.ResizeTo(new Vector2(0.8f), 500, Easing.OutQuint); circle.ResizeTo(new Vector2(0.8f), 500, Easing.OutQuint);
} }
} }
private class CapsWarning : SpriteIcon, IHasTooltip
{
public string TooltipText => @"Caps lock is active";
public CapsWarning()
{
Icon = FontAwesome.fa_warning;
}
[BackgroundDependencyLoader]
private void load(OsuColour colour)
{
Colour = colour.YellowLight;
}
}
} }
} }

View File

@ -37,34 +37,34 @@ namespace osu.Game.Graphics.UserInterface
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours) private void load(OsuColour colours)
{ {
if (accentColour == null) if (accentColour == default(Color4))
AccentColour = colours.Blue; AccentColour = colours.Blue;
} }
private Color4? accentColour; private Color4 accentColour;
public Color4 AccentColour public Color4 AccentColour
{ {
get { return accentColour.GetValueOrDefault(); } get { return accentColour; }
set set
{ {
accentColour = value; accentColour = value;
var dropDown = Dropdown as OsuTabDropdown; var dropdown = Dropdown as IHasAccentColour;
if (dropDown != null) if (dropdown != null)
dropDown.AccentColour = value; dropdown.AccentColour = value;
foreach (var item in TabContainer.Children.OfType<OsuTabItem>()) foreach (var i in TabContainer.Children.OfType<IHasAccentColour>())
item.AccentColour = value; i.AccentColour = value;
} }
} }
public class OsuTabItem : TabItem<T> public class OsuTabItem : TabItem<T>, IHasAccentColour
{ {
protected readonly SpriteText Text; protected readonly SpriteText Text;
private readonly Box box; private readonly Box box;
private Color4? accentColour; private Color4 accentColour;
public Color4 AccentColour public Color4 AccentColour
{ {
get { return accentColour.GetValueOrDefault(); } get { return accentColour; }
set set
{ {
accentColour = value; accentColour = value;
@ -103,7 +103,7 @@ namespace osu.Game.Graphics.UserInterface
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours) private void load(OsuColour colours)
{ {
if (accentColour == null) if (accentColour == default(Color4))
AccentColour = colours.Blue; AccentColour = colours.Blue;
} }
@ -140,38 +140,55 @@ namespace osu.Game.Graphics.UserInterface
protected override void OnDeactivated() => fadeInactive(); protected override void OnDeactivated() => fadeInactive();
} }
// todo: this needs to go
private class OsuTabDropdown : OsuDropdown<T> private class OsuTabDropdown : OsuDropdown<T>
{ {
protected override DropdownHeader CreateHeader() => new OsuTabDropdownHeader
{
AccentColour = AccentColour,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
};
protected override DropdownMenuItem<T> CreateMenuItem(string text, T value)
{
var item = base.CreateMenuItem(text, value);
item.ForegroundColourHover = Color4.Black;
return item;
}
public OsuTabDropdown() public OsuTabDropdown()
{ {
DropdownMenu.Anchor = Anchor.TopRight;
DropdownMenu.Origin = Anchor.TopRight;
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
DropdownMenu.Background.Colour = Color4.Black.Opacity(0.7f);
DropdownMenu.MaxHeight = 400;
} }
protected override DropdownMenu CreateMenu() => new OsuTabDropdownMenu();
protected override DropdownHeader CreateHeader() => new OsuTabDropdownHeader
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight
};
private class OsuTabDropdownMenu : OsuDropdownMenu
{
public OsuTabDropdownMenu()
{
Anchor = Anchor.TopRight;
Origin = Anchor.TopRight;
BackgroundColour = Color4.Black.Opacity(0.7f);
MaxHeight = 400;
}
protected override DrawableMenuItem CreateDrawableMenuItem(MenuItem item) => new DrawableOsuTabDropdownMenuItem(item) { AccentColour = AccentColour };
private class DrawableOsuTabDropdownMenuItem : DrawableOsuDropdownMenuItem
{
public DrawableOsuTabDropdownMenuItem(MenuItem item)
: base(item)
{
ForegroundColourHover = Color4.Black;
}
}
}
protected class OsuTabDropdownHeader : OsuDropdownHeader protected class OsuTabDropdownHeader : OsuDropdownHeader
{ {
public override Color4 AccentColour public override Color4 AccentColour
{ {
get { return base.AccentColour; } get
{
return base.AccentColour;
}
set set
{ {
base.AccentColour = value; base.AccentColour = value;
@ -179,18 +196,6 @@ namespace osu.Game.Graphics.UserInterface
} }
} }
protected override bool OnHover(InputState state)
{
Foreground.Colour = BackgroundColour;
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
Foreground.Colour = BackgroundColourHover;
base.OnHoverLost(state);
}
public OsuTabDropdownHeader() public OsuTabDropdownHeader()
{ {
RelativeSizeAxes = Axes.None; RelativeSizeAxes = Axes.None;
@ -220,6 +225,18 @@ namespace osu.Game.Graphics.UserInterface
Padding = new MarginPadding { Left = 5, Right = 5 }; Padding = new MarginPadding { Left = 5, Right = 5 };
} }
protected override bool OnHover(InputState state)
{
Foreground.Colour = BackgroundColour;
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
Foreground.Colour = BackgroundColourHover;
base.OnHoverLost(state);
}
} }
} }
} }

View File

@ -0,0 +1,67 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using OpenTK.Graphics;
namespace osu.Game.Graphics.UserInterface
{
public class ProgressBar : SliderBar<double>
{
public Action<double> OnSeek;
private readonly Box fill;
private readonly Box background;
public Color4 FillColour
{
set { fill.Colour = value; }
}
public Color4 BackgroundColour
{
set
{
background.Alpha = 1;
background.Colour = value;
}
}
public double EndTime
{
set { CurrentNumber.MaxValue = value; }
}
public double CurrentTime
{
set { CurrentNumber.Value = value; }
}
public ProgressBar()
{
CurrentNumber.MinValue = 0;
CurrentNumber.MaxValue = 1;
RelativeSizeAxes = Axes.X;
Children = new Drawable[]
{
background = new Box
{
Alpha = 0,
RelativeSizeAxes = Axes.Both
},
fill = new Box { RelativeSizeAxes = Axes.Y }
};
}
protected override void UpdateValue(float value)
{
fill.Width = value * UsableWidth;
}
protected override void OnUserChange() => OnSeek?.Invoke(Current);
}
}

View File

@ -2,6 +2,8 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System; using System;
using System.Collections.Generic;
using osu.Framework.Input;
using osu.Framework.Input.Handlers; using osu.Framework.Input.Handlers;
using osu.Framework.Platform; using osu.Framework.Platform;
using OpenTK; using OpenTK;
@ -29,5 +31,18 @@ namespace osu.Game.Input.Handlers
public override bool IsActive => true; public override bool IsActive => true;
public override int Priority => 0; public override int Priority => 0;
public class ReplayState<T> : InputState
where T : struct
{
public List<T> PressedActions;
public override InputState Clone()
{
var clone = (ReplayState<T>)base.Clone();
clone.PressedActions = new List<T>(PressedActions);
return clone;
}
}
} }
} }

View File

@ -11,11 +11,11 @@ namespace osu.Game.Online.API
/// An API request with a well-defined response type. /// An API request with a well-defined response type.
/// </summary> /// </summary>
/// <typeparam name="T">Type of the response (used for deserialisation).</typeparam> /// <typeparam name="T">Type of the response (used for deserialisation).</typeparam>
public class APIRequest<T> : APIRequest public abstract class APIRequest<T> : APIRequest
{ {
protected override WebRequest CreateWebRequest() => new JsonWebRequest<T>(Uri); protected override WebRequest CreateWebRequest() => new JsonWebRequest<T>(Uri);
public APIRequest() protected APIRequest()
{ {
base.Success += onSuccess; base.Success += onSuccess;
} }
@ -28,10 +28,36 @@ namespace osu.Game.Online.API
public new event APISuccessHandler<T> Success; public new event APISuccessHandler<T> Success;
} }
public abstract class APIDownloadRequest : APIRequest
{
protected override WebRequest CreateWebRequest()
{
var request = new WebRequest(Uri);
request.DownloadProgress += request_Progress;
return request;
}
private void request_Progress(WebRequest request, long current, long total) => API.Scheduler.Add(delegate { Progress?.Invoke(current, total); });
protected APIDownloadRequest()
{
base.Success += onSuccess;
}
private void onSuccess()
{
Success?.Invoke(WebRequest.ResponseData);
}
public event APIProgressHandler Progress;
public new event APISuccessHandler<byte[]> Success;
}
/// <summary> /// <summary>
/// AN API request with no specified response type. /// AN API request with no specified response type.
/// </summary> /// </summary>
public class APIRequest public abstract class APIRequest
{ {
/// <summary> /// <summary>
/// The maximum amount of time before this request will fail. /// The maximum amount of time before this request will fail.
@ -42,7 +68,7 @@ namespace osu.Game.Online.API
protected virtual WebRequest CreateWebRequest() => new WebRequest(Uri); protected virtual WebRequest CreateWebRequest() => new WebRequest(Uri);
protected virtual string Uri => $@"{api.Endpoint}/api/v2/{Target}"; protected virtual string Uri => $@"{API.Endpoint}/api/v2/{Target}";
private double remainingTime => Math.Max(0, Timeout - (DateTime.Now.TotalMilliseconds() - (startTime ?? 0))); private double remainingTime => Math.Max(0, Timeout - (DateTime.Now.TotalMilliseconds() - (startTime ?? 0)));
@ -52,7 +78,7 @@ namespace osu.Game.Online.API
public double StartTime => startTime ?? -1; public double StartTime => startTime ?? -1;
private APIAccess api; protected APIAccess API;
protected WebRequest WebRequest; protected WebRequest WebRequest;
public event APISuccessHandler Success; public event APISuccessHandler Success;
@ -64,7 +90,7 @@ namespace osu.Game.Online.API
public void Perform(APIAccess api) public void Perform(APIAccess api)
{ {
this.api = api; API = api;
if (checkAndProcessFailure()) if (checkAndProcessFailure())
return; return;
@ -109,9 +135,9 @@ namespace osu.Game.Online.API
/// <returns>Whether we are in a failed or cancelled state.</returns> /// <returns>Whether we are in a failed or cancelled state.</returns>
private bool checkAndProcessFailure() private bool checkAndProcessFailure()
{ {
if (api == null || pendingFailure == null) return cancelled; if (API == null || pendingFailure == null) return cancelled;
api.Scheduler.Add(pendingFailure); API.Scheduler.Add(pendingFailure);
pendingFailure = null; pendingFailure = null;
return true; return true;
} }
@ -119,5 +145,6 @@ namespace osu.Game.Online.API
public delegate void APIFailureHandler(Exception e); public delegate void APIFailureHandler(Exception e);
public delegate void APISuccessHandler(); public delegate void APISuccessHandler();
public delegate void APIProgressHandler(long current, long total);
public delegate void APISuccessHandler<in T>(T content); public delegate void APISuccessHandler<in T>(T content);
} }

View File

@ -46,6 +46,9 @@ namespace osu.Game.Online.API.Requests
[JsonProperty(@"favourite_count")] [JsonProperty(@"favourite_count")]
private int favouriteCount { get; set; } private int favouriteCount { get; set; }
[JsonProperty(@"id")]
private int onlineId { get; set; }
[JsonProperty(@"beatmaps")] [JsonProperty(@"beatmaps")]
private IEnumerable<GetBeatmapSetsBeatmapResponse> beatmaps { get; set; } private IEnumerable<GetBeatmapSetsBeatmapResponse> beatmaps { get; set; }
@ -53,6 +56,7 @@ namespace osu.Game.Online.API.Requests
{ {
return new BeatmapSetInfo return new BeatmapSetInfo
{ {
OnlineBeatmapSetID = onlineId,
Metadata = this, Metadata = this,
OnlineInfo = new BeatmapSetOnlineInfo OnlineInfo = new BeatmapSetOnlineInfo
{ {

View File

@ -30,7 +30,7 @@ namespace osu.Game.Online.Chat
public Bindable<bool> Joined = new Bindable<bool>(); public Bindable<bool> Joined = new Bindable<bool>();
public bool ReadOnly => Name != "#lazer"; public bool ReadOnly => false;
public const int MAX_HISTORY = 300; public const int MAX_HISTORY = 300;

View File

@ -219,15 +219,28 @@ namespace osu.Game
dependencies.Cache(settings); dependencies.Cache(settings);
dependencies.Cache(social); dependencies.Cache(social);
dependencies.Cache(direct);
dependencies.Cache(chat); dependencies.Cache(chat);
dependencies.Cache(userProfile); dependencies.Cache(userProfile);
dependencies.Cache(musicController); dependencies.Cache(musicController);
dependencies.Cache(notificationOverlay); dependencies.Cache(notificationOverlay);
dependencies.Cache(dialogOverlay); dependencies.Cache(dialogOverlay);
// ensure both overlays aren't presented at the same time // ensure only one of these overlays are open at once.
chat.StateChanged += (container, state) => social.State = state == Visibility.Visible ? Visibility.Hidden : social.State; var singleDisplayOverlays = new OverlayContainer[] { chat, social, direct };
social.StateChanged += (container, state) => chat.State = state == Visibility.Visible ? Visibility.Hidden : chat.State; foreach (var overlay in singleDisplayOverlays)
{
overlay.StateChanged += state =>
{
if (state == Visibility.Hidden) return;
foreach (var c in singleDisplayOverlays)
{
if (c == overlay) continue;
c.State = Visibility.Hidden;
}
};
}
LoadComponentAsync(Toolbar = new Toolbar LoadComponentAsync(Toolbar = new Toolbar
{ {

View File

@ -152,14 +152,10 @@ namespace osu.Game
Beatmap.ValueChanged += b => Beatmap.ValueChanged += b =>
{ {
// compare to last baetmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo) // compare to last beatmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo)
if (lastBeatmap?.Track != b.Track) if (lastBeatmap?.Track != b.Track)
{ {
// this disposal is done to stop the audio track. lastBeatmap?.Track?.Dispose();
// it may not be exactly what we want for cases beatmaps are reused, as it will
// trigger a fresh load of contained resources.
lastBeatmap?.Dispose();
Audio.Track.AddItem(b.Track); Audio.Track.AddItem(b.Track);
} }

View File

@ -170,7 +170,7 @@ namespace osu.Game.Overlays
channelTabs.Current.ValueChanged += newChannel => CurrentChannel = newChannel; channelTabs.Current.ValueChanged += newChannel => CurrentChannel = newChannel;
channelTabs.ChannelSelectorActive.ValueChanged += value => channelSelection.State = value ? Visibility.Visible : Visibility.Hidden; channelTabs.ChannelSelectorActive.ValueChanged += value => channelSelection.State = value ? Visibility.Visible : Visibility.Hidden;
channelSelection.StateChanged += (overlay, state) => channelSelection.StateChanged += state =>
{ {
channelTabs.ChannelSelectorActive.Value = state == Visibility.Visible; channelTabs.ChannelSelectorActive.Value = state == Visibility.Visible;

View File

@ -26,7 +26,7 @@ namespace osu.Game.Overlays
dialogContainer.Add(currentDialog); dialogContainer.Add(currentDialog);
currentDialog.Show(); currentDialog.Show();
currentDialog.StateChanged += onDialogOnStateChanged; currentDialog.StateChanged += state => onDialogOnStateChanged(dialog, state);
State = Visibility.Visible; State = Visibility.Visible;
} }

View File

@ -12,6 +12,7 @@ using osu.Game.Graphics;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Framework.Input;
namespace osu.Game.Overlays.Direct namespace osu.Game.Overlays.Direct
{ {
@ -25,23 +26,11 @@ namespace osu.Game.Overlays.Direct
public DirectGridPanel(BeatmapSetInfo beatmap) : base(beatmap) public DirectGridPanel(BeatmapSetInfo beatmap) : base(beatmap)
{ {
Height = 140 + vertical_padding; //full height of all the elements plus vertical padding (autosize uses the image) Height = 140 + vertical_padding; //full height of all the elements plus vertical padding (autosize uses the image)
CornerRadius = 4;
Masking = true;
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Offset = new Vector2(0f, 1f),
Radius = 3f,
Colour = Color4.Black.Opacity(0.25f),
};
} }
protected override void LoadComplete() protected override void LoadComplete()
{ {
base.LoadComplete(); base.LoadComplete();
this.FadeInFromZero(200, Easing.Out);
bottomPanel.LayoutDuration = 200; bottomPanel.LayoutDuration = 200;
bottomPanel.LayoutEasing = Easing.Out; bottomPanel.LayoutEasing = Easing.Out;
bottomPanel.Origin = Anchor.BottomLeft; bottomPanel.Origin = Anchor.BottomLeft;
@ -50,14 +39,10 @@ namespace osu.Game.Overlays.Direct
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours, LocalisationEngine localisation) private void load(OsuColour colours, LocalisationEngine localisation)
{ {
Children = new[] Content.CornerRadius = 4;
AddRange(new Drawable[]
{ {
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
},
CreateBackground(),
new Box new Box
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
@ -185,7 +170,13 @@ namespace osu.Game.Overlays.Direct
new Statistic(FontAwesome.fa_heart, SetInfo.OnlineInfo?.FavouriteCount ?? 0), new Statistic(FontAwesome.fa_heart, SetInfo.OnlineInfo?.FavouriteCount ?? 0),
}, },
}, },
}; });
}
protected override bool OnClick(InputState state)
{
StartDownload();
return true;
} }
} }
} }

View File

@ -28,35 +28,15 @@ namespace osu.Game.Overlays.Direct
{ {
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
Height = height; Height = height;
CornerRadius = 5;
Masking = true;
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Offset = new Vector2(0f, 1f),
Radius = 3f,
Colour = Color4.Black.Opacity(0.25f),
};
}
protected override void LoadComplete()
{
base.LoadComplete();
this.FadeInFromZero(200, Easing.Out);
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(LocalisationEngine localisation) private void load(LocalisationEngine localisation)
{ {
Children = new[] Content.CornerRadius = 5;
AddRange(new Drawable[]
{ {
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
},
CreateBackground(),
new Box new Box
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
@ -144,10 +124,11 @@ namespace osu.Game.Overlays.Direct
Anchor = Anchor.TopRight, Anchor = Anchor.TopRight,
Origin = Anchor.TopRight, Origin = Anchor.TopRight,
Size = new Vector2(height - vertical_padding * 2), Size = new Vector2(height - vertical_padding * 2),
Action = StartDownload
}, },
}, },
}, },
}; });
} }
private class DownloadButton : OsuClickableContainer private class DownloadButton : OsuClickableContainer

View File

@ -2,26 +2,220 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic; using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using System.IO;
using System.Threading.Tasks;
using OpenTK; using OpenTK;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables; using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using OpenTK.Graphics;
using osu.Framework.Input;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Framework.Logging;
using osu.Game.Beatmaps.IO;
using osu.Game.Overlays.Notifications;
namespace osu.Game.Overlays.Direct namespace osu.Game.Overlays.Direct
{ {
public abstract class DirectPanel : Container public abstract class DirectPanel : Container
{ {
protected readonly BeatmapSetInfo SetInfo; public readonly BeatmapSetInfo SetInfo;
protected Box BlackBackground;
private const double hover_transition_time = 400;
private Container content;
private APIAccess api;
private ProgressBar progressBar;
private BeatmapManager beatmaps;
private NotificationOverlay notifications;
protected override Container<Drawable> Content => content;
protected DirectPanel(BeatmapSetInfo setInfo) protected DirectPanel(BeatmapSetInfo setInfo)
{ {
SetInfo = setInfo; SetInfo = setInfo;
} }
private readonly EdgeEffectParameters edgeEffectNormal = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Offset = new Vector2(0f, 1f),
Radius = 2f,
Colour = Color4.Black.Opacity(0.25f),
};
private readonly EdgeEffectParameters edgeEffectHovered = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Offset = new Vector2(0f, 5f),
Radius = 10f,
Colour = Color4.Black.Opacity(0.3f),
};
[BackgroundDependencyLoader(permitNulls: true)]
private void load(APIAccess api, BeatmapManager beatmaps, OsuColour colours, NotificationOverlay notifications)
{
this.api = api;
this.beatmaps = beatmaps;
this.notifications = notifications;
AddInternal(content = new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
EdgeEffect = edgeEffectNormal,
Children = new[]
{
// temporary blackness until the actual background loads.
BlackBackground = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
},
CreateBackground(),
progressBar = new ProgressBar
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Height = 0,
Alpha = 0,
BackgroundColour = Color4.Black.Opacity(0.7f),
FillColour = colours.Blue,
Depth = -1,
},
}
});
}
protected override bool OnHover(InputState state)
{
content.TweenEdgeEffectTo(edgeEffectHovered, hover_transition_time, Easing.OutQuint);
content.MoveToY(-4, hover_transition_time, Easing.OutQuint);
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
content.TweenEdgeEffectTo(edgeEffectNormal, hover_transition_time, Easing.OutQuint);
content.MoveToY(0, hover_transition_time, Easing.OutQuint);
base.OnHoverLost(state);
}
// this should eventually be moved to a more central place, like BeatmapManager.
private DownloadBeatmapSetRequest downloadRequest;
protected void StartDownload()
{
if (api == null) return;
// we already have an active download running.
if (downloadRequest != null)
{
content.MoveToX(-5, 50, Easing.OutSine).Then()
.MoveToX(5, 100, Easing.InOutSine).Then()
.MoveToX(-5, 100, Easing.InOutSine).Then()
.MoveToX(0, 50, Easing.InSine).Then();
return;
}
if (!api.LocalUser.Value.IsSupporter)
{
notifications.Post(new SimpleNotification
{
Icon = FontAwesome.fa_superpowers,
Text = "You gotta be a supporter to download for now 'yo"
});
return;
}
progressBar.FadeIn(400, Easing.OutQuint);
progressBar.ResizeHeightTo(4, 400, Easing.OutQuint);
progressBar.Current.Value = 0;
ProgressNotification downloadNotification = new ProgressNotification
{
Text = $"Downloading {SetInfo.Metadata.Artist} - {SetInfo.Metadata.Title}",
};
downloadRequest = new DownloadBeatmapSetRequest(SetInfo);
downloadRequest.Failure += e =>
{
progressBar.Current.Value = 0;
progressBar.FadeOut(500);
downloadNotification.State = ProgressNotificationState.Completed;
Logger.Error(e, "Failed to get beatmap download information");
downloadRequest = null;
};
downloadRequest.Progress += (current, total) =>
{
float progress = (float)current / total;
progressBar.Current.Value = progress;
downloadNotification.State = ProgressNotificationState.Active;
downloadNotification.Progress = progress;
};
downloadRequest.Success += data =>
{
progressBar.Current.Value = 1;
progressBar.FadeOut(500);
downloadNotification.State = ProgressNotificationState.Completed;
using (var stream = new MemoryStream(data))
using (var archive = new OszArchiveReader(stream))
beatmaps.Import(archive);
};
downloadNotification.CancelRequested += () =>
{
downloadRequest.Cancel();
downloadRequest = null;
return true;
};
notifications.Post(downloadNotification);
// don't run in the main api queue as this is a long-running task.
Task.Run(() => downloadRequest.Perform(api));
}
public class DownloadBeatmapSetRequest : APIDownloadRequest
{
private readonly BeatmapSetInfo beatmapSet;
public DownloadBeatmapSetRequest(BeatmapSetInfo beatmapSet)
{
this.beatmapSet = beatmapSet;
}
protected override string Target => $@"beatmapsets/{beatmapSet.OnlineBeatmapSetID}/download";
}
protected override void LoadComplete()
{
base.LoadComplete();
this.FadeInFromZero(200, Easing.Out);
}
protected List<DifficultyIcon> GetDifficultyIcons() protected List<DifficultyIcon> GetDifficultyIcons()
{ {
var icons = new List<DifficultyIcon>(); var icons = new List<DifficultyIcon>();
@ -38,7 +232,11 @@ namespace osu.Game.Overlays.Direct
Origin = Anchor.Centre, Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fill, FillMode = FillMode.Fill,
OnLoadComplete = d => d.FadeInFromZero(400, Easing.Out), OnLoadComplete = d =>
{
d.FadeInFromZero(400, Easing.Out);
BlackBackground.Delay(400).FadeOut();
},
}) })
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,

View File

@ -30,7 +30,7 @@ namespace osu.Game.Overlays
private readonly FillFlowContainer resultCountsContainer; private readonly FillFlowContainer resultCountsContainer;
private readonly OsuSpriteText resultCountsText; private readonly OsuSpriteText resultCountsText;
private readonly FillFlowContainer<DirectPanel> panels; private FillFlowContainer<DirectPanel> panels;
protected override Color4 BackgroundColour => OsuColour.FromHex(@"485e74"); protected override Color4 BackgroundColour => OsuColour.FromHex(@"485e74");
protected override Color4 TrianglesColourLight => OsuColour.FromHex(@"465b71"); protected override Color4 TrianglesColourLight => OsuColour.FromHex(@"465b71");
@ -48,17 +48,6 @@ namespace osu.Game.Overlays
if (beatmapSets?.Equals(value) ?? false) return; if (beatmapSets?.Equals(value) ?? false) return;
beatmapSets = value; beatmapSets = value;
if (BeatmapSets == null)
{
foreach (var p in panels.Children)
{
p.FadeOut(200);
p.Expire();
}
return;
}
recreatePanels(Filter.DisplayStyleControl.DisplayStyle.Value); recreatePanels(Filter.DisplayStyleControl.DisplayStyle.Value);
} }
} }
@ -108,13 +97,6 @@ namespace osu.Game.Overlays
}, },
} }
}, },
panels = new FillFlowContainer<DirectPanel>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(panel_padding),
Margin = new MarginPadding { Top = 10 },
},
}; };
Filter.Search.Current.ValueChanged += text => { if (text != string.Empty) Header.Tabs.Current.Value = DirectTab.Search; }; Filter.Search.Current.ValueChanged += text => { if (text != string.Empty) Header.Tabs.Current.Value = DirectTab.Search; };
@ -161,11 +143,19 @@ namespace osu.Game.Overlays
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours, APIAccess api, RulesetStore rulesets) private void load(OsuColour colours, APIAccess api, RulesetStore rulesets, BeatmapManager beatmaps)
{ {
this.api = api; this.api = api;
this.rulesets = rulesets; this.rulesets = rulesets;
resultCountsContainer.Colour = colours.Yellow; resultCountsContainer.Colour = colours.Yellow;
beatmaps.BeatmapSetAdded += setAdded;
}
private void setAdded(BeatmapSetInfo set)
{
// if a new map was imported, we should remove it from search results (download completed etc.)
panels?.FirstOrDefault(p => p.SetInfo.OnlineBeatmapSetID == set.OnlineBeatmapSetID)?.FadeOut(400).Expire();
} }
private void updateResultCounts() private void updateResultCounts()
@ -185,9 +175,22 @@ namespace osu.Game.Overlays
private void recreatePanels(PanelDisplayStyle displayStyle) private void recreatePanels(PanelDisplayStyle displayStyle)
{ {
if (panels != null)
{
panels.FadeOut(200);
panels.Expire();
panels = null;
}
if (BeatmapSets == null) return; if (BeatmapSets == null) return;
panels.ChildrenEnumerable = BeatmapSets.Select<BeatmapSetInfo, DirectPanel>(b => var newPanels = new FillFlowContainer<DirectPanel>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(panel_padding),
Margin = new MarginPadding { Top = 10 },
ChildrenEnumerable = BeatmapSets.Select<BeatmapSetInfo, DirectPanel>(b =>
{ {
switch (displayStyle) switch (displayStyle)
{ {
@ -196,6 +199,13 @@ namespace osu.Game.Overlays
default: default:
return new DirectListPanel(b); return new DirectListPanel(b);
} }
})
};
LoadComponentAsync(newPanels, p =>
{
if (panels != null) ScrollFlow.Remove(panels);
ScrollFlow.Add(panels = newPanels);
}); });
} }

View File

@ -122,14 +122,14 @@ namespace osu.Game.Overlays.KeyBinding
protected override bool OnHover(InputState state) protected override bool OnHover(InputState state)
{ {
this.FadeEdgeEffectTo<Container>(1, transition_time, Easing.OutQuint); FadeEdgeEffectTo(1, transition_time, Easing.OutQuint);
return base.OnHover(state); return base.OnHover(state);
} }
protected override void OnHoverLost(InputState state) protected override void OnHoverLost(InputState state)
{ {
this.FadeEdgeEffectTo<Container>(0, transition_time, Easing.OutQuint); FadeEdgeEffectTo(0, transition_time, Easing.OutQuint);
base.OnHoverLost(state); base.OnHoverLost(state);
} }

View File

@ -53,7 +53,7 @@ namespace osu.Game.Overlays
private const float hidden_width = 120; private const float hidden_width = 120;
private void keyBindingOverlay_StateChanged(VisibilityContainer container, Visibility visibility) private void keyBindingOverlay_StateChanged(Visibility visibility)
{ {
switch (visibility) switch (visibility)
{ {

View File

@ -1,6 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework; using osu.Framework;
using OpenTK; using OpenTK;
using osu.Framework.Allocation; using osu.Framework.Allocation;
@ -19,6 +20,8 @@ namespace osu.Game.Overlays.MedalSplash
private const float scale_when_unlocked = 0.76f; private const float scale_when_unlocked = 0.76f;
private const float scale_when_full = 0.6f; private const float scale_when_full = 0.6f;
public event Action<DisplayState> StateChanged;
private readonly Medal medal; private readonly Medal medal;
private readonly Container medalContainer; private readonly Container medalContainer;
private readonly Sprite medalSprite, medalGlow; private readonly Sprite medalSprite, medalGlow;
@ -132,6 +135,8 @@ namespace osu.Game.Overlays.MedalSplash
state = value; state = value;
updateState(); updateState();
StateChanged?.Invoke(State);
} }
} }

View File

@ -15,15 +15,37 @@ namespace osu.Game.Overlays.Music
{ {
public class CollectionsDropdown<T> : OsuDropdown<T> public class CollectionsDropdown<T> : OsuDropdown<T>
{ {
protected override DropdownHeader CreateHeader() => new CollectionsHeader { AccentColour = AccentColour };
protected override Menu CreateMenu() => new CollectionsMenu();
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours) private void load(OsuColour colours)
{ {
AccentColour = colours.Gray6; AccentColour = colours.Gray6;
} }
protected override DropdownHeader CreateHeader() => new CollectionsHeader();
protected override DropdownMenu CreateMenu() => new CollectionsMenu();
private class CollectionsMenu : OsuDropdownMenu
{
public CollectionsMenu()
{
CornerRadius = 5;
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.3f),
Radius = 3,
Offset = new Vector2(0f, 1f),
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
BackgroundColour = colours.Gray4;
}
}
private class CollectionsHeader : OsuDropdownHeader private class CollectionsHeader : OsuDropdownHeader
{ {
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
@ -48,26 +70,5 @@ namespace osu.Game.Overlays.Music
}; };
} }
} }
private class CollectionsMenu : OsuMenu
{
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Background.Colour = colours.Gray4;
}
public CollectionsMenu()
{
CornerRadius = 5;
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.3f),
Radius = 3,
Offset = new Vector2(0f, 1f),
};
}
}
} }
} }

View File

@ -8,6 +8,7 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Input;
using osu.Framework.Localisation; using osu.Framework.Localisation;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Graphics; using osu.Game.Graphics;
@ -16,7 +17,7 @@ using OpenTK;
namespace osu.Game.Overlays.Music namespace osu.Game.Overlays.Music
{ {
internal class PlaylistItem : Container, IFilterable internal class PlaylistItem : Container, IFilterable, IDraggable
{ {
private const float fade_duration = 100; private const float fade_duration = 100;
@ -33,6 +34,8 @@ namespace osu.Game.Overlays.Music
public Action<BeatmapSetInfo> OnSelect; public Action<BeatmapSetInfo> OnSelect;
public bool IsDraggable => handle.IsHovered;
private bool selected; private bool selected;
public bool Selected public bool Selected
{ {
@ -68,15 +71,9 @@ namespace osu.Game.Overlays.Music
Children = new Drawable[] Children = new Drawable[]
{ {
handle = new SpriteIcon handle = new PlaylistItemHandle
{ {
Anchor = Anchor.TopLeft, Colour = colours.Gray5
Origin = Anchor.TopLeft,
Size = new Vector2(12),
Colour = colours.Gray5,
Icon = FontAwesome.fa_bars,
Alpha = 0f,
Margin = new MarginPadding { Left = 5, Top = 2 },
}, },
text = new OsuTextFlowContainer text = new OsuTextFlowContainer
{ {
@ -114,19 +111,19 @@ namespace osu.Game.Overlays.Music
}); });
} }
protected override bool OnHover(Framework.Input.InputState state) protected override bool OnHover(InputState state)
{ {
handle.FadeIn(fade_duration); handle.FadeIn(fade_duration);
return base.OnHover(state); return base.OnHover(state);
} }
protected override void OnHoverLost(Framework.Input.InputState state) protected override void OnHoverLost(InputState state)
{ {
handle.FadeOut(fade_duration); handle.FadeOut(fade_duration);
} }
protected override bool OnClick(Framework.Input.InputState state) protected override bool OnClick(InputState state)
{ {
OnSelect?.Invoke(BeatmapSetInfo); OnSelect?.Invoke(BeatmapSetInfo);
return true; return true;
@ -148,5 +145,27 @@ namespace osu.Game.Overlays.Music
this.FadeTo(matching ? 1 : 0, 200); this.FadeTo(matching ? 1 : 0, 200);
} }
} }
private class PlaylistItemHandle : SpriteIcon
{
public PlaylistItemHandle()
{
Anchor = Anchor.TopLeft;
Origin = Anchor.TopLeft;
Size = new Vector2(12);
Icon = FontAwesome.fa_bars;
Alpha = 0f;
Margin = new MarginPadding { Left = 5, Top = 2 };
}
}
}
public interface IDraggable : IDrawable
{
/// <summary>
/// Whether this <see cref="IDraggable"/> can be dragged in its current state.
/// </summary>
bool IsDraggable { get; }
} }
} }

View File

@ -4,55 +4,63 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using OpenTK;
namespace osu.Game.Overlays.Music namespace osu.Game.Overlays.Music
{ {
internal class PlaylistList : Container internal class PlaylistList : CompositeDrawable
{ {
private readonly FillFlowContainer<PlaylistItem> items;
public IEnumerable<BeatmapSetInfo> BeatmapSets
{
set
{
items.Children = value.Select(item => new PlaylistItem(item) { OnSelect = itemSelected }).ToList();
}
}
public BeatmapSetInfo FirstVisibleSet => items.Children.FirstOrDefault(i => i.MatchingFilter)?.BeatmapSetInfo;
private void itemSelected(BeatmapSetInfo b)
{
OnSelect?.Invoke(b);
}
public Action<BeatmapSetInfo> OnSelect; public Action<BeatmapSetInfo> OnSelect;
private readonly SearchContainer search; private readonly ItemsScrollContainer items;
public void Filter(string searchTerm) => search.SearchTerm = searchTerm;
public BeatmapSetInfo SelectedItem
{
get { return items.Children.FirstOrDefault(i => i.Selected)?.BeatmapSetInfo; }
set
{
foreach (PlaylistItem s in items.Children)
s.Selected = s.BeatmapSetInfo.ID == value?.ID;
}
}
public PlaylistList() public PlaylistList()
{ {
Children = new Drawable[] InternalChild = items = new ItemsScrollContainer
{
new OsuScrollContainer
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
OnSelect = set => OnSelect?.Invoke(set)
};
}
public new MarginPadding Padding
{
get { return base.Padding; }
set { base.Padding = value; }
}
public IEnumerable<BeatmapSetInfo> BeatmapSets { set { items.Sets = value; } }
public BeatmapSetInfo FirstVisibleSet => items.FirstVisibleSet;
public BeatmapSetInfo NextSet => items.NextSet;
public BeatmapSetInfo PreviousSet => items.PreviousSet;
public BeatmapSetInfo SelectedSet
{
get { return items.SelectedSet; }
set { items.SelectedSet = value; }
}
public void AddBeatmapSet(BeatmapSetInfo beatmapSet) => items.AddBeatmapSet(beatmapSet);
public bool RemoveBeatmapSet(BeatmapSetInfo beatmapSet) => items.RemoveBeatmapSet(beatmapSet);
public void Filter(string searchTerm) => items.SearchTerm = searchTerm;
private class ItemsScrollContainer : OsuScrollContainer
{
public Action<BeatmapSetInfo> OnSelect;
private readonly SearchContainer search;
private readonly FillFlowContainer<PlaylistItem> items;
public ItemsScrollContainer()
{
Children = new Drawable[] Children = new Drawable[]
{ {
search = new SearchContainer search = new SearchContainer
@ -68,22 +76,157 @@ namespace osu.Game.Overlays.Music
}, },
} }
} }
},
},
}; };
} }
public IEnumerable<BeatmapSetInfo> Sets
{
set
{
items.Clear();
value.ForEach(AddBeatmapSet);
}
}
public string SearchTerm
{
get { return search.SearchTerm; }
set { search.SearchTerm = value; }
}
public void AddBeatmapSet(BeatmapSetInfo beatmapSet) public void AddBeatmapSet(BeatmapSetInfo beatmapSet)
{ {
items.Add(new PlaylistItem(beatmapSet) { OnSelect = itemSelected }); items.Add(new PlaylistItem(beatmapSet)
{
OnSelect = set => OnSelect?.Invoke(set),
Depth = items.Count
});
} }
public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet) public bool RemoveBeatmapSet(BeatmapSetInfo beatmapSet)
{ {
PlaylistItem itemToRemove = items.Children.FirstOrDefault(item => item.BeatmapSetInfo.ID == beatmapSet.ID); var itemToRemove = items.FirstOrDefault(i => i.BeatmapSetInfo.ID == beatmapSet.ID);
if (itemToRemove != null) items.Remove(itemToRemove); if (itemToRemove == null)
return false;
return items.Remove(itemToRemove);
} }
public BeatmapSetInfo SelectedSet
{
get { return items.FirstOrDefault(i => i.Selected)?.BeatmapSetInfo; }
set
{
foreach (PlaylistItem s in items.Children)
s.Selected = s.BeatmapSetInfo.ID == value?.ID;
}
}
public BeatmapSetInfo FirstVisibleSet => items.FirstOrDefault(i => i.MatchingFilter)?.BeatmapSetInfo;
public BeatmapSetInfo NextSet => (items.SkipWhile(i => !i.Selected).Skip(1).FirstOrDefault() ?? items.FirstOrDefault())?.BeatmapSetInfo;
public BeatmapSetInfo PreviousSet => (items.TakeWhile(i => !i.Selected).LastOrDefault() ?? items.LastOrDefault())?.BeatmapSetInfo;
private Vector2 nativeDragPosition;
private PlaylistItem draggedItem;
protected override bool OnDragStart(InputState state)
{
nativeDragPosition = state.Mouse.NativeState.Position;
draggedItem = items.FirstOrDefault(d => d.IsDraggable);
return draggedItem != null || base.OnDragStart(state);
}
protected override bool OnDrag(InputState state)
{
nativeDragPosition = state.Mouse.NativeState.Position;
if (draggedItem == null)
return base.OnDrag(state);
return true;
}
protected override bool OnDragEnd(InputState state)
{
nativeDragPosition = state.Mouse.NativeState.Position;
var handled = draggedItem != null || base.OnDragEnd(state);
draggedItem = null;
return handled;
}
protected override void Update()
{
base.Update();
if (draggedItem == null)
return;
updateScrollPosition();
updateDragPosition();
}
private void updateScrollPosition()
{
const float start_offset = 10;
const double max_power = 50;
const double exp_base = 1.05;
var localPos = ToLocalSpace(nativeDragPosition);
if (localPos.Y < start_offset)
{
if (Current <= 0)
return;
var power = Math.Min(max_power, Math.Abs(start_offset - localPos.Y));
ScrollBy(-(float)Math.Pow(exp_base, power));
}
else if (localPos.Y > DrawHeight - start_offset)
{
if (IsScrolledToEnd())
return;
var power = Math.Min(max_power, Math.Abs(DrawHeight - start_offset - localPos.Y));
ScrollBy((float)Math.Pow(exp_base, power));
}
}
private void updateDragPosition()
{
var itemsPos = items.ToLocalSpace(nativeDragPosition);
int srcIndex = (int)draggedItem.Depth;
// Find the last item with position < mouse position. Note we can't directly use
// the item positions as they are being transformed
float heightAccumulator = 0;
int dstIndex = 0;
for (; dstIndex < items.Count; dstIndex++)
{
// Using BoundingBox here takes care of scale, paddings, etc...
heightAccumulator += items[dstIndex].BoundingBox.Height;
if (heightAccumulator > itemsPos.Y)
break;
}
dstIndex = MathHelper.Clamp(dstIndex, 0, items.Count - 1);
if (srcIndex == dstIndex)
return;
if (srcIndex < dstIndex)
{
for (int i = srcIndex + 1; i <= dstIndex; i++)
items.ChangeChildDepth(items[i], i - 1);
}
else
{
for (int i = dstIndex; i < srcIndex; i++)
items.ChangeChildDepth(items[i], i + 1);
}
items.ChangeChildDepth(draggedItem, dstIndex);
}
private class ItemSearchContainer : FillFlowContainer<PlaylistItem>, IHasFilterableChildren private class ItemSearchContainer : FillFlowContainer<PlaylistItem>, IHasFilterableChildren
{ {
public string[] FilterTerms => new string[] { }; public string[] FilterTerms => new string[] { };
@ -96,6 +239,9 @@ namespace osu.Game.Overlays.Music
} }
} }
// Compare with reversed ChildID and Depth
protected override int Compare(Drawable x, Drawable y) => base.Compare(y, x);
public IEnumerable<IFilterable> FilterableChildren => Children; public IEnumerable<IFilterable> FilterableChildren => Children;
public ItemSearchContainer() public ItemSearchContainer()
@ -106,3 +252,4 @@ namespace osu.Game.Overlays.Music
} }
} }
} }
}

View File

@ -92,7 +92,7 @@ namespace osu.Game.Overlays.Music
protected override void LoadComplete() protected override void LoadComplete()
{ {
base.LoadComplete(); base.LoadComplete();
beatmapBacking.ValueChanged += b => list.SelectedItem = b?.BeatmapSetInfo; beatmapBacking.ValueChanged += b => list.SelectedSet = b?.BeatmapSetInfo;
beatmapBacking.TriggerChange(); beatmapBacking.TriggerChange();
} }
@ -126,24 +126,24 @@ namespace osu.Game.Overlays.Music
public void PlayPrevious() public void PlayPrevious()
{ {
var currentID = beatmapBacking.Value?.BeatmapSetInfo.ID ?? -1; var playable = list.PreviousSet;
var available = BeatmapSets.Reverse();
var playable = available.SkipWhile(b => b.ID != currentID).Skip(1).FirstOrDefault() ?? available.FirstOrDefault();
if (playable != null) if (playable != null)
{
playSpecified(playable.Beatmaps[0]); playSpecified(playable.Beatmaps[0]);
list.SelectedSet = playable;
}
} }
public void PlayNext() public void PlayNext()
{ {
var currentID = beatmapBacking.Value?.BeatmapSetInfo.ID ?? -1; var playable = list.NextSet;
var available = BeatmapSets;
var playable = available.SkipWhile(b => b.ID != currentID).Skip(1).FirstOrDefault() ?? available.FirstOrDefault();
if (playable != null) if (playable != null)
{
playSpecified(playable.Beatmaps[0]); playSpecified(playable.Beatmaps[0]);
list.SelectedSet = playable;
}
} }
private void playSpecified(BeatmapInfo info) private void playSpecified(BeatmapInfo info)

View File

@ -15,7 +15,6 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Framework.Localisation; using osu.Framework.Localisation;
using osu.Framework.Threading; using osu.Framework.Threading;
@ -205,7 +204,7 @@ namespace osu.Game.Overlays
beatmapBacking.BindTo(game.Beatmap); beatmapBacking.BindTo(game.Beatmap);
playlist.StateChanged += (c, s) => playlistButton.FadeColour(s == Visibility.Visible ? colours.Yellow : Color4.White, 200, Easing.OutQuint); playlist.StateChanged += s => playlistButton.FadeColour(s == Visibility.Visible ? colours.Yellow : Color4.White, 200, Easing.OutQuint);
} }
protected override void LoadComplete() protected override void LoadComplete()
@ -349,23 +348,23 @@ namespace osu.Game.Overlays
playerContainer.Add(new AsyncLoadWrapper(new Background(beatmap) playerContainer.Add(new AsyncLoadWrapper(new Background(beatmap)
{ {
OnLoadComplete = d => OnLoadComplete = newBackground =>
{ {
switch (direction) switch (direction)
{ {
case TransformDirection.Next: case TransformDirection.Next:
d.Position = new Vector2(400, 0); newBackground.Position = new Vector2(400, 0);
d.MoveToX(0, 500, Easing.OutCubic); newBackground.MoveToX(0, 500, Easing.OutCubic);
currentBackground.MoveToX(-400, 500, Easing.OutCubic); currentBackground.MoveToX(-400, 500, Easing.OutCubic);
break; break;
case TransformDirection.Prev: case TransformDirection.Prev:
d.Position = new Vector2(-400, 0); newBackground.Position = new Vector2(-400, 0);
d.MoveToX(0, 500, Easing.OutCubic); newBackground.MoveToX(0, 500, Easing.OutCubic);
currentBackground.MoveToX(400, 500, Easing.OutCubic); currentBackground.MoveToX(400, 500, Easing.OutCubic);
break; break;
} }
currentBackground.Expire(); currentBackground.Expire();
currentBackground = d; currentBackground = newBackground;
} }
}) })
{ {
@ -434,49 +433,5 @@ namespace osu.Game.Overlays
sprite.Texture = beatmap?.Background ?? textures.Get(@"Backgrounds/bg4"); sprite.Texture = beatmap?.Background ?? textures.Get(@"Backgrounds/bg4");
} }
} }
private class ProgressBar : SliderBar<double>
{
public Action<double> OnSeek;
private readonly Box fill;
public Color4 FillColour
{
set { fill.Colour = value; }
}
public double EndTime
{
set { CurrentNumber.MaxValue = value; }
}
public double CurrentTime
{
set { CurrentNumber.Value = value; }
}
public ProgressBar()
{
CurrentNumber.MinValue = 0;
CurrentNumber.MaxValue = 1;
RelativeSizeAxes = Axes.X;
Children = new Drawable[]
{
fill = new Box
{
RelativeSizeAxes = Axes.Y
}
};
}
protected override void UpdateValue(float value)
{
fill.Width = value * UsableWidth;
}
protected override void OnUserChange() => OnSeek?.Invoke(Current);
}
} }
} }

View File

@ -152,11 +152,14 @@ namespace osu.Game.Overlays.Notifications
break; break;
case ProgressNotificationState.Active: case ProgressNotificationState.Active:
case ProgressNotificationState.Queued: case ProgressNotificationState.Queued:
if (CancelRequested?.Invoke() != false)
State = ProgressNotificationState.Cancelled; State = ProgressNotificationState.Cancelled;
break; break;
} }
} }
public Func<bool> CancelRequested { get; set; }
/// <summary> /// <summary>
/// The function to post completion notifications back to. /// The function to post completion notifications back to.
/// </summary> /// </summary>

View File

@ -12,8 +12,9 @@ namespace osu.Game.Overlays.SearchableList
{ {
public class SlimEnumDropdown<T> : OsuEnumDropdown<T> public class SlimEnumDropdown<T> : OsuEnumDropdown<T>
{ {
protected override DropdownHeader CreateHeader() => new SlimDropdownHeader { AccentColour = AccentColour }; protected override DropdownHeader CreateHeader() => new SlimDropdownHeader();
protected override Menu CreateMenu() => new SlimMenu();
protected override DropdownMenu CreateMenu() => new SlimMenu();
private class SlimDropdownHeader : OsuDropdownHeader private class SlimDropdownHeader : OsuDropdownHeader
{ {
@ -31,11 +32,11 @@ namespace osu.Game.Overlays.SearchableList
} }
} }
private class SlimMenu : OsuMenu private class SlimMenu : OsuDropdownMenu
{ {
public SlimMenu() public SlimMenu()
{ {
Background.Colour = Color4.Black.Opacity(0.7f); BackgroundColour = Color4.Black.Opacity(0.7f);
} }
} }
} }

View File

@ -257,9 +257,9 @@ namespace osu.Game.Overlays.Settings.Sections.General
private class UserDropdown : OsuEnumDropdown<UserAction> private class UserDropdown : OsuEnumDropdown<UserAction>
{ {
protected override DropdownHeader CreateHeader() => new UserDropdownHeader { AccentColour = AccentColour }; protected override DropdownHeader CreateHeader() => new UserDropdownHeader();
protected override Menu CreateMenu() => new UserDropdownMenu();
protected override DropdownMenuItem<UserAction> CreateMenuItem(string text, UserAction value) => new UserDropdownMenuItem(text, value) { AccentColour = AccentColour }; protected override DropdownMenu CreateMenu() => new UserDropdownMenu();
public Color4 StatusColour public Color4 StatusColour
{ {
@ -277,6 +277,49 @@ namespace osu.Game.Overlays.Settings.Sections.General
AccentColour = colours.Gray5; AccentColour = colours.Gray5;
} }
private class UserDropdownMenu : OsuDropdownMenu
{
public UserDropdownMenu()
{
Masking = true;
CornerRadius = 5;
Margin = new MarginPadding { Bottom = 5 };
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.25f),
Radius = 4,
};
ItemsContainer.Padding = new MarginPadding();
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
BackgroundColour = colours.Gray3;
}
protected override DrawableMenuItem CreateDrawableMenuItem(MenuItem item) => new DrawableUserDropdownMenuItem(item);
private class DrawableUserDropdownMenuItem : DrawableOsuDropdownMenuItem
{
public DrawableUserDropdownMenuItem(MenuItem item)
: base(item)
{
Foreground.Padding = new MarginPadding { Top = 5, Bottom = 5, Left = 10, Right = 5 };
CornerRadius = 5;
}
protected override Drawable CreateContent() => new Content
{
Label = { Margin = new MarginPadding { Left = UserDropdownHeader.LABEL_LEFT_MARGIN - 11 } }
};
}
}
private class UserDropdownHeader : OsuDropdownHeader private class UserDropdownHeader : OsuDropdownHeader
{ {
public const float LABEL_LEFT_MARGIN = 20; public const float LABEL_LEFT_MARGIN = 20;
@ -324,38 +367,9 @@ namespace osu.Game.Overlays.Settings.Sections.General
} }
} }
private class UserDropdownMenu : OsuMenu
{
public UserDropdownMenu()
{
Margin = new MarginPadding { Bottom = 5 };
CornerRadius = 5;
ItemsContainer.Padding = new MarginPadding(0);
Masking = true;
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.25f),
Radius = 4,
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Background.Colour = colours.Gray3;
}
}
private class UserDropdownMenuItem : OsuDropdownMenuItem
{
public UserDropdownMenuItem(string text, UserAction current) : base(text, current)
{
Foreground.Padding = new MarginPadding { Top = 5, Bottom = 5, Left = 10, Right = 5 };
Label.Margin = new MarginPadding { Left = UserDropdownHeader.LABEL_LEFT_MARGIN - 11 };
CornerRadius = 5;
}
}
} }
private enum UserAction private enum UserAction

View File

@ -13,6 +13,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
{ {
private OsuButton importButton; private OsuButton importButton;
private OsuButton deleteButton; private OsuButton deleteButton;
private OsuButton restoreButton;
protected override string Header => "General"; protected override string Header => "General";
@ -41,6 +42,20 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
Task.Run(() => beatmaps.DeleteAll()).ContinueWith(t => Schedule(() => deleteButton.Enabled.Value = true)); Task.Run(() => beatmaps.DeleteAll()).ContinueWith(t => Schedule(() => deleteButton.Enabled.Value = true));
} }
}, },
restoreButton = new OsuButton
{
RelativeSizeAxes = Axes.X,
Text = "Restore all hidden difficulties",
Action = () =>
{
restoreButton.Enabled.Value = false;
Task.Run(() =>
{
foreach (var b in beatmaps.QueryBeatmaps(b => b.Hidden))
beatmaps.Restore(b);
}).ContinueWith(t => Schedule(() => restoreButton.Enabled.Value = true));
}
},
}; };
} }
} }

View File

@ -1,6 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq; using System.Linq;
using osu.Framework; using osu.Framework;
using OpenTK; using OpenTK;
@ -19,6 +20,9 @@ namespace osu.Game.Overlays.Settings
private readonly FillFlowContainer<SidebarButton> content; private readonly FillFlowContainer<SidebarButton> content;
internal const float DEFAULT_WIDTH = ToolbarButton.WIDTH; internal const float DEFAULT_WIDTH = ToolbarButton.WIDTH;
internal const int EXPANDED_WIDTH = 200; internal const int EXPANDED_WIDTH = 200;
public event Action<ExpandedState> StateChanged;
protected override Container<SidebarButton> Content => content; protected override Container<SidebarButton> Content => content;
public Sidebar() public Sidebar()
@ -102,6 +106,8 @@ namespace osu.Game.Overlays.Settings
this.ResizeTo(new Vector2(EXPANDED_WIDTH, Height), 500, Easing.OutQuint); this.ResizeTo(new Vector2(EXPANDED_WIDTH, Height), 500, Easing.OutQuint);
break; break;
} }
StateChanged?.Invoke(State);
} }
} }

View File

@ -58,6 +58,7 @@ namespace osu.Game.Overlays.Toolbar
AutoSizeAxes = Axes.X, AutoSizeAxes = Axes.X,
Children = new Drawable[] Children = new Drawable[]
{ {
new ToolbarDirectButton(),
new ToolbarChatButton(), new ToolbarChatButton(),
new ToolbarSocialButton(), new ToolbarSocialButton(),
new ToolbarMusicButton(), new ToolbarMusicButton(),

View File

@ -0,0 +1,22 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Game.Graphics;
namespace osu.Game.Overlays.Toolbar
{
internal class ToolbarDirectButton : ToolbarOverlayToggleButton
{
public ToolbarDirectButton()
{
SetIcon(FontAwesome.fa_osu_chevron_down_o);
}
[BackgroundDependencyLoader]
private void load(DirectOverlay direct)
{
StateContainer = direct;
}
}
}

View File

@ -45,7 +45,7 @@ namespace osu.Game.Overlays.Toolbar
stateContainer.StateChanged -= stateChanged; stateContainer.StateChanged -= stateChanged;
} }
private void stateChanged(VisibilityContainer c, Visibility state) private void stateChanged(Visibility state)
{ {
switch (state) switch (state)
{ {

View File

@ -167,6 +167,8 @@ namespace osu.Game.Overlays
private class Wave : Container, IStateful<Visibility> private class Wave : Container, IStateful<Visibility>
{ {
public event Action<Visibility> StateChanged;
public float FinalPosition; public float FinalPosition;
public Wave() public Wave()
@ -200,6 +202,7 @@ namespace osu.Game.Overlays
} }
private Visibility state; private Visibility state;
public Visibility State public Visibility State
{ {
get { return state; } get { return state; }
@ -216,6 +219,8 @@ namespace osu.Game.Overlays
this.MoveToY(FinalPosition, APPEAR_DURATION, easing_show); this.MoveToY(FinalPosition, APPEAR_DURATION, easing_show);
break; break;
} }
StateChanged?.Invoke(State);
} }
} }
} }

View File

@ -3,7 +3,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Framework.MathUtils; using osu.Framework.MathUtils;
using osu.Game.Input.Handlers; using osu.Game.Input.Handlers;
@ -18,7 +17,7 @@ namespace osu.Game.Rulesets.Replays
/// The ReplayHandler will take a replay and handle the propagation of updates to the input stack. /// The ReplayHandler will take a replay and handle the propagation of updates to the input stack.
/// It handles logic of any frames which *must* be executed. /// It handles logic of any frames which *must* be executed.
/// </summary> /// </summary>
public class FramedReplayInputHandler : ReplayInputHandler public abstract class FramedReplayInputHandler : ReplayInputHandler
{ {
private readonly Replay replay; private readonly Replay replay;
@ -31,7 +30,7 @@ namespace osu.Game.Rulesets.Replays
private int nextFrameIndex => MathHelper.Clamp(currentFrameIndex + (currentDirection > 0 ? 1 : -1), 0, Frames.Count - 1); private int nextFrameIndex => MathHelper.Clamp(currentFrameIndex + (currentDirection > 0 ? 1 : -1), 0, Frames.Count - 1);
public FramedReplayInputHandler(Replay replay) protected FramedReplayInputHandler(Replay replay)
{ {
this.replay = replay; this.replay = replay;
} }
@ -51,7 +50,7 @@ namespace osu.Game.Rulesets.Replays
{ {
} }
private Vector2? position protected Vector2? Position
{ {
get get
{ {
@ -62,23 +61,7 @@ namespace osu.Game.Rulesets.Replays
} }
} }
public override List<InputState> GetPendingStates() public override List<InputState> GetPendingStates() => new List<InputState>();
{
var buttons = new HashSet<MouseButton>();
if (CurrentFrame?.MouseLeft ?? false)
buttons.Add(MouseButton.Left);
if (CurrentFrame?.MouseRight ?? false)
buttons.Add(MouseButton.Right);
return new List<InputState>
{
new InputState
{
Mouse = new ReplayMouseState(ToScreenSpace(position ?? Vector2.Zero), buttons),
Keyboard = new ReplayKeyboardState(new List<Key>())
}
};
}
public bool AtLastFrame => currentFrameIndex == Frames.Count - 1; public bool AtLastFrame => currentFrameIndex == Frames.Count - 1;
public bool AtFirstFrame => currentFrameIndex == 0; public bool AtFirstFrame => currentFrameIndex == 0;
@ -133,10 +116,9 @@ namespace osu.Game.Rulesets.Replays
protected class ReplayMouseState : MouseState protected class ReplayMouseState : MouseState
{ {
public ReplayMouseState(Vector2 position, IEnumerable<MouseButton> list) public ReplayMouseState(Vector2 position)
{ {
Position = position; Position = position;
list.ForEach(b => SetPressed(b, true));
} }
} }

View File

@ -9,7 +9,6 @@ using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Screens.Play;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
@ -43,7 +42,7 @@ namespace osu.Game.Rulesets.UI
/// <summary> /// <summary>
/// The input manager for this RulesetContainer. /// The input manager for this RulesetContainer.
/// </summary> /// </summary>
internal readonly PlayerInputManager InputManager = new PlayerInputManager(); internal IHasReplayHandler ReplayInputManager => KeyBindingInputManager as IHasReplayHandler;
/// <summary> /// <summary>
/// The key conversion input manager for this RulesetContainer. /// The key conversion input manager for this RulesetContainer.
@ -58,7 +57,7 @@ namespace osu.Game.Rulesets.UI
/// <summary> /// <summary>
/// Whether we have a replay loaded currently. /// Whether we have a replay loaded currently.
/// </summary> /// </summary>
public bool HasReplayLoaded => InputManager.ReplayInputHandler != null; public bool HasReplayLoaded => ReplayInputManager?.ReplayInputHandler != null;
public abstract IEnumerable<HitObject> Objects { get; } public abstract IEnumerable<HitObject> Objects { get; }
@ -76,11 +75,7 @@ namespace osu.Game.Rulesets.UI
internal RulesetContainer(Ruleset ruleset) internal RulesetContainer(Ruleset ruleset)
{ {
Ruleset = ruleset; Ruleset = ruleset;
}
[BackgroundDependencyLoader]
private void load()
{
KeyBindingInputManager = CreateInputManager(); KeyBindingInputManager = CreateInputManager();
KeyBindingInputManager.RelativeSizeAxes = Axes.Both; KeyBindingInputManager.RelativeSizeAxes = Axes.Both;
} }
@ -102,7 +97,7 @@ namespace osu.Game.Rulesets.UI
/// <returns>The input manager.</returns> /// <returns>The input manager.</returns>
public abstract PassThroughInputManager CreateInputManager(); public abstract PassThroughInputManager CreateInputManager();
protected virtual FramedReplayInputHandler CreateReplayInputHandler(Replay replay) => new FramedReplayInputHandler(replay); protected virtual FramedReplayInputHandler CreateReplayInputHandler(Replay replay) => null;
public Replay Replay { get; private set; } public Replay Replay { get; private set; }
@ -112,8 +107,11 @@ namespace osu.Game.Rulesets.UI
/// <param name="replay">The replay, null for local input.</param> /// <param name="replay">The replay, null for local input.</param>
public virtual void SetReplay(Replay replay) public virtual void SetReplay(Replay replay)
{ {
if (ReplayInputManager == null)
throw new InvalidOperationException($"A {nameof(KeyBindingInputManager)} which supports replay loading is not available");
Replay = replay; Replay = replay;
InputManager.ReplayInputHandler = replay != null ? CreateReplayInputHandler(replay) : null; ReplayInputManager.ReplayInputHandler = replay != null ? CreateReplayInputHandler(replay) : null;
} }
} }
@ -267,13 +265,12 @@ namespace osu.Game.Rulesets.UI
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
InputManager.Add(content = new Container KeyBindingInputManager.Add(content = new Container
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Children = new[] { KeyBindingInputManager }
}); });
AddInternal(InputManager); AddInternal(KeyBindingInputManager);
KeyBindingInputManager.Add(Playfield = CreatePlayfield()); KeyBindingInputManager.Add(Playfield = CreatePlayfield());
loadObjects(); loadObjects();
@ -283,8 +280,8 @@ namespace osu.Game.Rulesets.UI
{ {
base.SetReplay(replay); base.SetReplay(replay);
if (InputManager?.ReplayInputHandler != null) if (ReplayInputManager?.ReplayInputHandler != null)
InputManager.ReplayInputHandler.ToScreenSpace = Playfield.ScaledContent.ToScreenSpace; ReplayInputManager.ReplayInputHandler.ToScreenSpace = input => Playfield.ScaledContent.ToScreenSpace(input);
} }
/// <summary> /// <summary>

View File

@ -1,20 +1,194 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Input;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Framework.Timing;
using osu.Game.Configuration;
using osu.Game.Input.Bindings; using osu.Game.Input.Bindings;
using osu.Game.Input.Handlers;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
using OpenTK.Input;
namespace osu.Game.Rulesets.UI namespace osu.Game.Rulesets.UI
{ {
public abstract class RulesetInputManager<T> : DatabasedKeyBindingInputManager<T>, ICanAttachKeyCounter public abstract class RulesetInputManager<T> : DatabasedKeyBindingInputManager<T>, ICanAttachKeyCounter, IHasReplayHandler
where T : struct where T : struct
{ {
protected RulesetInputManager(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique) : base(ruleset, variant, unique) protected RulesetInputManager(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique) : base(ruleset, variant, unique)
{ {
} }
#region Action mapping (for replays)
private List<T> lastPressedActions = new List<T>();
protected override void HandleNewState(InputState state)
{
base.HandleNewState(state);
var replayState = state as ReplayInputHandler.ReplayState<T>;
if (replayState == null) return;
// Here we handle states specifically coming from a replay source.
// These have extra action information rather than keyboard keys or mouse buttons.
List<T> newActions = replayState.PressedActions;
foreach (var released in lastPressedActions.Except(newActions))
PropagateReleased(KeyBindingInputQueue, released);
foreach (var pressed in newActions.Except(lastPressedActions))
PropagatePressed(KeyBindingInputQueue, pressed);
lastPressedActions = newActions;
}
#endregion
#region IHasReplayHandler
private ReplayInputHandler replayInputHandler;
public ReplayInputHandler ReplayInputHandler
{
get
{
return replayInputHandler;
}
set
{
if (replayInputHandler != null) RemoveHandler(replayInputHandler);
replayInputHandler = value;
UseParentState = replayInputHandler == null;
if (replayInputHandler != null)
AddHandler(replayInputHandler);
}
}
#endregion
#region Clock control
private ManualClock clock;
private IFrameBasedClock parentClock;
protected override void LoadComplete()
{
base.LoadComplete();
//our clock will now be our parent's clock, but we want to replace this to allow manual control.
parentClock = Clock;
Clock = new FramedClock(clock = new ManualClock
{
CurrentTime = parentClock.CurrentTime,
Rate = parentClock.Rate,
});
}
/// <summary>
/// Whether we are running up-to-date with our parent clock.
/// If not, we will need to keep processing children until we catch up.
/// </summary>
private bool requireMoreUpdateLoops;
/// <summary>
/// Whether we are in a valid state (ie. should we keep processing children frames).
/// This should be set to false when the replay is, for instance, waiting for future frames to arrive.
/// </summary>
private bool validState;
protected override bool RequiresChildrenUpdate => base.RequiresChildrenUpdate && validState;
private bool isAttached => replayInputHandler != null && !UseParentState;
private const int max_catch_up_updates_per_frame = 50;
public override bool UpdateSubTree()
{
requireMoreUpdateLoops = true;
validState = true;
int loops = 0;
while (validState && requireMoreUpdateLoops && loops++ < max_catch_up_updates_per_frame)
if (!base.UpdateSubTree())
return false;
return true;
}
protected override void Update()
{
if (parentClock == null) return;
clock.Rate = parentClock.Rate;
clock.IsRunning = parentClock.IsRunning;
if (!isAttached)
{
clock.CurrentTime = parentClock.CurrentTime;
}
else
{
double? newTime = replayInputHandler.SetFrameFromTime(parentClock.CurrentTime);
if (newTime == null)
{
// we shouldn't execute for this time value. probably waiting on more replay data.
validState = false;
return;
}
clock.CurrentTime = newTime.Value;
}
requireMoreUpdateLoops = clock.CurrentTime != parentClock.CurrentTime;
base.Update();
}
#endregion
#region Setting application (disables etc.)
private Bindable<bool> mouseDisabled;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
mouseDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableButtons);
}
protected override void TransformState(InputState state)
{
base.TransformState(state);
// we don't want to transform the state if a replay is present (for now, at least).
if (replayInputHandler != null) return;
var mouse = state.Mouse as Framework.Input.MouseState;
if (mouse != null)
{
if (mouseDisabled.Value)
{
mouse.SetPressed(MouseButton.Left, false);
mouse.SetPressed(MouseButton.Right, false);
}
}
}
#endregion
#region Key Counter Attachment
public void Attach(KeyCounterCollection keyCounter) public void Attach(KeyCounterCollection keyCounter)
{ {
var receptor = new ActionReceptor(keyCounter); var receptor = new ActionReceptor(keyCounter);
@ -35,8 +209,22 @@ namespace osu.Game.Rulesets.UI
public bool OnReleased(T action) => Target.Children.OfType<KeyCounterAction<T>>().Any(c => c.OnReleased(action)); public bool OnReleased(T action) => Target.Children.OfType<KeyCounterAction<T>>().Any(c => c.OnReleased(action));
} }
#endregion
} }
/// <summary>
/// Expose the <see cref="ReplayInputHandler"/> in a capable <see cref="InputManager"/>.
/// </summary>
public interface IHasReplayHandler
{
ReplayInputHandler ReplayInputHandler { get; set; }
}
/// <summary>
/// Supports attaching a <see cref="KeyCounterCollection"/>.
/// Keys will be populated automatically and a receptor will be injected inside.
/// </summary>
public interface ICanAttachKeyCounter public interface ICanAttachKeyCounter
{ {
void Attach(KeyCounterCollection keyCounter); void Attach(KeyCounterCollection keyCounter);

View File

@ -28,6 +28,8 @@ namespace osu.Game.Screens.Menu
/// </summary> /// </summary>
public class Button : BeatSyncedContainer, IStateful<ButtonState> public class Button : BeatSyncedContainer, IStateful<ButtonState>
{ {
public event Action<ButtonState> StateChanged;
private readonly Container iconText; private readonly Container iconText;
private readonly Container box; private readonly Container box;
private readonly Box boxHoverLayer; private readonly Box boxHoverLayer;
@ -266,6 +268,8 @@ namespace osu.Game.Screens.Menu
this.FadeOut(explode_duration / 4f * 3); this.FadeOut(explode_duration / 4f * 3);
break; break;
} }
StateChanged?.Invoke(State);
} }
} }
} }

View File

@ -22,6 +22,8 @@ namespace osu.Game.Screens.Menu
{ {
public class ButtonSystem : Container, IStateful<MenuState> public class ButtonSystem : Container, IStateful<MenuState>
{ {
public event Action<MenuState> StateChanged;
public Action OnEdit; public Action OnEdit;
public Action OnExit; public Action OnExit;
public Action OnDirect; public Action OnDirect;
@ -294,6 +296,8 @@ namespace osu.Game.Screens.Menu
backButton.State = state == MenuState.Play ? ButtonState.Expanded : ButtonState.Contracted; backButton.State = state == MenuState.Play ? ButtonState.Expanded : ButtonState.Contracted;
settingsButton.State = state == MenuState.TopLevel ? ButtonState.Expanded : ButtonState.Contracted; settingsButton.State = state == MenuState.TopLevel ? ButtonState.Expanded : ButtonState.Contracted;
} }
StateChanged?.Invoke(State);
} }
} }

View File

@ -1,140 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Input;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Input;
using osu.Framework.Timing;
using osu.Game.Configuration;
using osu.Game.Input.Handlers;
namespace osu.Game.Screens.Play
{
public class PlayerInputManager : PassThroughInputManager
{
private ManualClock clock;
private IFrameBasedClock parentClock;
private ReplayInputHandler replayInputHandler;
public ReplayInputHandler ReplayInputHandler
{
get
{
return replayInputHandler;
}
set
{
if (replayInputHandler != null) RemoveHandler(replayInputHandler);
replayInputHandler = value;
UseParentState = replayInputHandler == null;
if (replayInputHandler != null)
AddHandler(replayInputHandler);
}
}
private Bindable<bool> mouseDisabled;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
mouseDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableButtons);
}
protected override void LoadComplete()
{
base.LoadComplete();
//our clock will now be our parent's clock, but we want to replace this to allow manual control.
parentClock = Clock;
Clock = new FramedClock(clock = new ManualClock
{
CurrentTime = parentClock.CurrentTime,
Rate = parentClock.Rate,
});
}
/// <summary>
/// Whether we running up-to-date with our parent clock.
/// If not, we will need to keep processing children until we catch up.
/// </summary>
private bool requireMoreUpdateLoops;
/// <summary>
/// Whether we in a valid state (ie. should we keep processing children frames).
/// This should be set to false when the replay is, for instance, waiting for future frames to arrive.
/// </summary>
private bool validState;
protected override bool RequiresChildrenUpdate => base.RequiresChildrenUpdate && validState;
private bool isAttached => replayInputHandler != null && !UseParentState;
private const int max_catch_up_updates_per_frame = 50;
public override bool UpdateSubTree()
{
requireMoreUpdateLoops = true;
validState = true;
int loops = 0;
while (validState && requireMoreUpdateLoops && loops++ < max_catch_up_updates_per_frame)
if (!base.UpdateSubTree())
return false;
return true;
}
protected override void Update()
{
if (parentClock == null) return;
clock.Rate = parentClock.Rate;
clock.IsRunning = parentClock.IsRunning;
if (!isAttached)
{
clock.CurrentTime = parentClock.CurrentTime;
}
else
{
double? newTime = replayInputHandler.SetFrameFromTime(parentClock.CurrentTime);
if (newTime == null)
{
// we shouldn't execute for this time value. probably waiting on more replay data.
validState = false;
return;
}
clock.CurrentTime = newTime.Value;
}
requireMoreUpdateLoops = clock.CurrentTime != parentClock.CurrentTime;
base.Update();
}
protected override void TransformState(InputState state)
{
base.TransformState(state);
// we don't want to transform the state if a replay is present (for now, at least).
if (replayInputHandler != null) return;
var mouse = state.Mouse as Framework.Input.MouseState;
if (mouse != null)
{
if (mouseDisabled.Value)
{
mouse.SetPressed(MouseButton.Left, false);
mouse.SetPressed(MouseButton.Right, false);
}
}
}
}
}

View File

@ -133,6 +133,8 @@ namespace osu.Game.Screens.Play
private class FadeContainer : Container, IStateful<Visibility> private class FadeContainer : Container, IStateful<Visibility>
{ {
public event Action<Visibility> StateChanged;
private Visibility state; private Visibility state;
private ScheduledDelegate scheduledHide; private ScheduledDelegate scheduledHide;
@ -144,8 +146,10 @@ namespace osu.Game.Screens.Play
} }
set set
{ {
var lastState = state; if (state == value)
return;
var lastState = state;
state = value; state = value;
scheduledHide?.Cancel(); scheduledHide?.Cancel();
@ -164,6 +168,8 @@ namespace osu.Game.Screens.Play
this.FadeOut(1000, Easing.OutExpo); this.FadeOut(1000, Easing.OutExpo);
break; break;
} }
StateChanged?.Invoke(State);
} }
} }

View File

@ -1,6 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework; using osu.Framework;
@ -170,6 +171,8 @@ namespace osu.Game.Screens.Play
private const float padding = 2; private const float padding = 2;
public const float WIDTH = cube_size + padding; public const float WIDTH = cube_size + padding;
public event Action<ColumnState> StateChanged;
private readonly List<Box> drawableRows = new List<Box>(); private readonly List<Box> drawableRows = new List<Box>();
private float filled; private float filled;
@ -186,6 +189,7 @@ namespace osu.Game.Screens.Play
} }
private ColumnState state; private ColumnState state;
public ColumnState State public ColumnState State
{ {
get { return state; } get { return state; }
@ -196,6 +200,8 @@ namespace osu.Game.Screens.Play
if (IsLoaded) if (IsLoaded)
fillActive(); fillActive();
StateChanged?.Invoke(State);
} }
} }

View File

@ -107,17 +107,44 @@ namespace osu.Game.Screens.Select
}); });
} }
public void RemoveBeatmap(BeatmapSetInfo beatmapSet) public void RemoveBeatmap(BeatmapSetInfo beatmapSet) => removeGroup(groups.Find(b => b.BeatmapSet.ID == beatmapSet.ID));
internal void UpdateBeatmap(BeatmapInfo beatmap)
{ {
Schedule(delegate // todo: this method should not run more than once for the same BeatmapSetInfo.
var set = manager.Refresh(beatmap.BeatmapSet);
// todo: this method should be smarter as to not recreate panels that haven't changed, etc.
var group = groups.Find(b => b.BeatmapSet.ID == set.ID);
if (group == null)
return;
var newGroup = createGroup(set);
int i = groups.IndexOf(group);
groups.RemoveAt(i);
groups.Insert(i, newGroup);
if (selectedGroup == group && newGroup.BeatmapPanels.Count == 0)
selectedGroup = null;
Filter(null, false);
//check if we can/need to maintain our current selection.
if (selectedGroup == group && newGroup.BeatmapPanels.Count > 0)
{ {
removeGroup(groups.Find(b => b.BeatmapSet.ID == beatmapSet.ID)); var newSelection =
}); newGroup.BeatmapPanels.Find(p => p.Beatmap.ID == selectedPanel?.Beatmap.ID) ??
newGroup.BeatmapPanels[Math.Min(newGroup.BeatmapPanels.Count - 1, group.BeatmapPanels.IndexOf(selectedPanel))];
selectGroup(newGroup, newSelection);
}
} }
public void SelectBeatmap(BeatmapInfo beatmap, bool animated = true) public void SelectBeatmap(BeatmapInfo beatmap, bool animated = true)
{ {
if (beatmap == null) if (beatmap == null || beatmap.Hidden)
{ {
SelectNext(); SelectNext();
return; return;
@ -140,6 +167,12 @@ namespace osu.Game.Screens.Select
public Action StartRequested; public Action StartRequested;
public Action<BeatmapSetInfo> DeleteRequested;
public Action<BeatmapSetInfo> RestoreRequested;
public Action<BeatmapInfo> HideDifficultyRequested;
public void SelectNext(int direction = 1, bool skipDifficulties = true) public void SelectNext(int direction = 1, bool skipDifficulties = true)
{ {
if (groups.All(g => g.State == BeatmapGroupState.Hidden)) if (groups.All(g => g.State == BeatmapGroupState.Hidden))
@ -191,6 +224,7 @@ namespace osu.Game.Screens.Select
if (!visibleGroups.Any()) if (!visibleGroups.Any())
return; return;
if (selectedGroup != null)
randomSelectedBeatmaps.Push(new KeyValuePair<BeatmapGroup, BeatmapPanel>(selectedGroup, selectedGroup.SelectedPanel)); randomSelectedBeatmaps.Push(new KeyValuePair<BeatmapGroup, BeatmapPanel>(selectedGroup, selectedGroup.SelectedPanel));
BeatmapGroup group; BeatmapGroup group;
@ -305,6 +339,9 @@ namespace osu.Game.Screens.Select
{ {
SelectionChanged = (g, p) => selectGroup(g, p), SelectionChanged = (g, p) => selectGroup(g, p),
StartRequested = b => StartRequested?.Invoke(), StartRequested = b => StartRequested?.Invoke(),
DeleteRequested = b => DeleteRequested?.Invoke(b),
RestoreHiddenRequested = s => RestoreRequested?.Invoke(s),
HideDifficultyRequested = b => HideDifficultyRequested?.Invoke(b),
State = BeatmapGroupState.Collapsed State = BeatmapGroupState.Collapsed
}; };
} }

View File

@ -1,7 +1,6 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Graphics; using osu.Game.Graphics;
@ -19,23 +18,18 @@ namespace osu.Game.Screens.Select
manager = beatmapManager; manager = beatmapManager;
} }
public BeatmapDeleteDialog(WorkingBeatmap beatmap) public BeatmapDeleteDialog(BeatmapSetInfo beatmap)
{ {
if (beatmap == null) throw new ArgumentNullException(nameof(beatmap)); BodyText = $@"{beatmap.Metadata?.Artist} - {beatmap.Metadata?.Title}";
Icon = FontAwesome.fa_trash_o; Icon = FontAwesome.fa_trash_o;
HeaderText = @"Confirm deletion of"; HeaderText = @"Confirm deletion of";
BodyText = $@"{beatmap.Metadata?.Artist} - {beatmap.Metadata?.Title}";
Buttons = new PopupDialogButton[] Buttons = new PopupDialogButton[]
{ {
new PopupDialogOkButton new PopupDialogOkButton
{ {
Text = @"Yes. Totally. Delete it.", Text = @"Yes. Totally. Delete it.",
Action = () => Action = () => manager.Delete(beatmap),
{
beatmap.Dispose();
manager.Delete(beatmap.BeatmapSetInfo);
},
}, },
new PopupDialogCancelButton new PopupDialogCancelButton
{ {

View File

@ -1,6 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using OpenTK; using OpenTK;
using OpenTK.Graphics; using OpenTK.Graphics;
using osu.Framework.Graphics; using osu.Framework.Graphics;
@ -21,6 +22,8 @@ namespace osu.Game.Screens.Select.Leaderboards
{ {
public static readonly float HEIGHT = 60; public static readonly float HEIGHT = 60;
public event Action<Visibility> StateChanged;
public readonly int RankPosition; public readonly int RankPosition;
public readonly Score Score; public readonly Score Score;
@ -41,11 +44,14 @@ namespace osu.Game.Screens.Select.Leaderboards
private readonly FillFlowContainer<ScoreModIcon> modsContainer; private readonly FillFlowContainer<ScoreModIcon> modsContainer;
private Visibility state; private Visibility state;
public Visibility State public Visibility State
{ {
get { return state; } get { return state; }
set set
{ {
if (state == value)
return;
state = value; state = value;
switch (state) switch (state)
@ -88,6 +94,8 @@ namespace osu.Game.Screens.Select.Leaderboards
break; break;
} }
StateChanged?.Invoke(State);
} }
} }

View File

@ -54,13 +54,11 @@ namespace osu.Game.Screens.Select
ValidForResume = false; ValidForResume = false;
Push(new Editor()); Push(new Editor());
}, Key.Number3); }, Key.Number3);
Beatmap.ValueChanged += beatmap_ValueChanged;
} }
private void beatmap_ValueChanged(WorkingBeatmap beatmap) protected override void UpdateBeatmap(WorkingBeatmap beatmap)
{ {
if (!IsCurrentScreen) return; base.UpdateBeatmap(beatmap);
beatmap.Mods.BindTo(modSelect.SelectedMods); beatmap.Mods.BindTo(modSelect.SelectedMods);

View File

@ -106,6 +106,9 @@ namespace osu.Game.Screens.Select
Origin = Anchor.CentreRight, Origin = Anchor.CentreRight,
SelectionChanged = carouselSelectionChanged, SelectionChanged = carouselSelectionChanged,
BeatmapsChanged = carouselBeatmapsLoaded, BeatmapsChanged = carouselBeatmapsLoaded,
DeleteRequested = b => promptDelete(b),
RestoreRequested = s => { foreach (var b in s.Beatmaps) manager.Restore(b); },
HideDifficultyRequested = b => manager.Hide(b),
StartRequested = () => carouselRaisedStart(), StartRequested = () => carouselRaisedStart(),
}); });
Add(FilterControl = new FilterControl Add(FilterControl = new FilterControl
@ -163,7 +166,7 @@ namespace osu.Game.Screens.Select
Footer.AddButton(@"random", colours.Green, triggerRandom, Key.F2); Footer.AddButton(@"random", colours.Green, triggerRandom, Key.F2);
Footer.AddButton(@"options", colours.Blue, BeatmapOptions.ToggleVisibility, Key.F3); Footer.AddButton(@"options", colours.Blue, BeatmapOptions.ToggleVisibility, Key.F3);
BeatmapOptions.AddButton(@"Delete", @"Beatmap", FontAwesome.fa_trash, colours.Pink, promptDelete, Key.Number4, float.MaxValue); BeatmapOptions.AddButton(@"Delete", @"Beatmap", FontAwesome.fa_trash, colours.Pink, () => promptDelete(Beatmap.Value.BeatmapSetInfo), Key.Number4, float.MaxValue);
} }
if (manager == null) if (manager == null)
@ -174,6 +177,8 @@ namespace osu.Game.Screens.Select
manager.BeatmapSetAdded += onBeatmapSetAdded; manager.BeatmapSetAdded += onBeatmapSetAdded;
manager.BeatmapSetRemoved += onBeatmapSetRemoved; manager.BeatmapSetRemoved += onBeatmapSetRemoved;
manager.BeatmapHidden += onBeatmapHidden;
manager.BeatmapRestored += onBeatmapRestored;
dialogOverlay = dialog; dialogOverlay = dialog;
@ -190,6 +195,9 @@ namespace osu.Game.Screens.Select
carousel.AllowSelection = !Beatmap.Disabled; carousel.AllowSelection = !Beatmap.Disabled;
} }
private void onBeatmapRestored(BeatmapInfo b) => carousel.UpdateBeatmap(b);
private void onBeatmapHidden(BeatmapInfo b) => carousel.UpdateBeatmap(b);
private void carouselBeatmapsLoaded() private void carouselBeatmapsLoaded()
{ {
if (Beatmap.Value.BeatmapSetInfo?.DeletePending == false) if (Beatmap.Value.BeatmapSetInfo?.DeletePending == false)
@ -236,7 +244,7 @@ namespace osu.Game.Screens.Select
ensurePlayingSelected(preview); ensurePlayingSelected(preview);
} }
changeBackground(Beatmap.Value); UpdateBeatmap(Beatmap.Value);
}; };
selectionChangedDebounce?.Cancel(); selectionChangedDebounce?.Cancel();
@ -304,7 +312,7 @@ namespace osu.Game.Screens.Select
{ {
if (Beatmap != null && !Beatmap.Value.BeatmapSetInfo.DeletePending) if (Beatmap != null && !Beatmap.Value.BeatmapSetInfo.DeletePending)
{ {
changeBackground(Beatmap); UpdateBeatmap(Beatmap);
ensurePlayingSelected(); ensurePlayingSelected();
} }
@ -345,12 +353,19 @@ namespace osu.Game.Screens.Select
{ {
manager.BeatmapSetAdded -= onBeatmapSetAdded; manager.BeatmapSetAdded -= onBeatmapSetAdded;
manager.BeatmapSetRemoved -= onBeatmapSetRemoved; manager.BeatmapSetRemoved -= onBeatmapSetRemoved;
manager.BeatmapHidden -= onBeatmapHidden;
manager.BeatmapRestored -= onBeatmapRestored;
} }
initialAddSetsTask?.Cancel(); initialAddSetsTask?.Cancel();
} }
private void changeBackground(WorkingBeatmap beatmap) /// <summary>
/// Allow components in SongSelect to update their loaded beatmap details.
/// This is a debounced call (unlike directly binding to WorkingBeatmap.ValueChanged).
/// </summary>
/// <param name="beatmap">The working beatmap.</param>
protected virtual void UpdateBeatmap(WorkingBeatmap beatmap)
{ {
var backgroundModeBeatmap = Background as BackgroundScreenBeatmap; var backgroundModeBeatmap = Background as BackgroundScreenBeatmap;
if (backgroundModeBeatmap != null) if (backgroundModeBeatmap != null)
@ -378,10 +393,7 @@ namespace osu.Game.Screens.Select
} }
} }
private void addBeatmapSet(BeatmapSetInfo beatmapSet) private void addBeatmapSet(BeatmapSetInfo beatmapSet) => carousel.AddBeatmap(beatmapSet);
{
carousel.AddBeatmap(beatmapSet);
}
private void removeBeatmapSet(BeatmapSetInfo beatmapSet) private void removeBeatmapSet(BeatmapSetInfo beatmapSet)
{ {
@ -390,10 +402,12 @@ namespace osu.Game.Screens.Select
Beatmap.SetDefault(); Beatmap.SetDefault();
} }
private void promptDelete() private void promptDelete(BeatmapSetInfo beatmap)
{ {
if (Beatmap != null && !Beatmap.IsDefault) if (beatmap == null)
dialogOverlay?.Push(new BeatmapDeleteDialog(Beatmap)); return;
dialogOverlay?.Push(new BeatmapDeleteDialog(beatmap));
} }
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
@ -409,7 +423,8 @@ namespace osu.Game.Screens.Select
case Key.Delete: case Key.Delete:
if (state.Keyboard.ShiftPressed) if (state.Keyboard.ShiftPressed)
{ {
promptDelete(); if (!Beatmap.IsDefault)
promptDelete(Beatmap.Value.BeatmapSetInfo);
return true; return true;
} }
break; break;

View File

@ -91,7 +91,7 @@
<Compile Include="Graphics\UserInterface\LineGraph.cs" /> <Compile Include="Graphics\UserInterface\LineGraph.cs" />
<Compile Include="Graphics\UserInterface\MenuItemType.cs" /> <Compile Include="Graphics\UserInterface\MenuItemType.cs" />
<Compile Include="Graphics\UserInterface\OsuContextMenu.cs" /> <Compile Include="Graphics\UserInterface\OsuContextMenu.cs" />
<Compile Include="Graphics\UserInterface\OsuContextMenuItem.cs" /> <Compile Include="Graphics\UserInterface\OsuMenuItem.cs" />
<Compile Include="Input\Bindings\DatabasedKeyBinding.cs" /> <Compile Include="Input\Bindings\DatabasedKeyBinding.cs" />
<Compile Include="Input\Bindings\DatabasedKeyBindingInputManager.cs" /> <Compile Include="Input\Bindings\DatabasedKeyBindingInputManager.cs" />
<Compile Include="Input\KeyBindingStore.cs" /> <Compile Include="Input\KeyBindingStore.cs" />
@ -116,6 +116,7 @@
<Compile Include="Overlays\Music\PlaylistList.cs" /> <Compile Include="Overlays\Music\PlaylistList.cs" />
<Compile Include="Overlays\OnScreenDisplay.cs" /> <Compile Include="Overlays\OnScreenDisplay.cs" />
<Compile Include="Graphics\Containers\SectionsContainer.cs" /> <Compile Include="Graphics\Containers\SectionsContainer.cs" />
<Compile Include="Graphics\UserInterface\ProgressBar.cs" />
<Compile Include="Overlays\Settings\Sections\Maintenance\GeneralSettings.cs" /> <Compile Include="Overlays\Settings\Sections\Maintenance\GeneralSettings.cs" />
<Compile Include="Overlays\Settings\SettingsHeader.cs" /> <Compile Include="Overlays\Settings\SettingsHeader.cs" />
<Compile Include="Overlays\Settings\Sections\Audio\MainMenuSettings.cs" /> <Compile Include="Overlays\Settings\Sections\Audio\MainMenuSettings.cs" />
@ -129,6 +130,7 @@
<Compile Include="Overlays\Profile\Sections\RanksSection.cs" /> <Compile Include="Overlays\Profile\Sections\RanksSection.cs" />
<Compile Include="Overlays\Profile\Sections\RecentSection.cs" /> <Compile Include="Overlays\Profile\Sections\RecentSection.cs" />
<Compile Include="Graphics\Containers\ConstrainedIconContainer.cs" /> <Compile Include="Graphics\Containers\ConstrainedIconContainer.cs" />
<Compile Include="Overlays\Toolbar\ToolbarDirectButton.cs" />
<Compile Include="Rulesets\Mods\IApplicableToDifficulty.cs" /> <Compile Include="Rulesets\Mods\IApplicableToDifficulty.cs" />
<Compile Include="Rulesets\UI\RulesetInputManager.cs" /> <Compile Include="Rulesets\UI\RulesetInputManager.cs" />
<Compile Include="Screens\Play\KeyCounterAction.cs" /> <Compile Include="Screens\Play\KeyCounterAction.cs" />
@ -321,7 +323,6 @@
<Compile Include="Screens\Multiplayer\MatchCreate.cs" /> <Compile Include="Screens\Multiplayer\MatchCreate.cs" />
<Compile Include="Screens\Play\FailOverlay.cs" /> <Compile Include="Screens\Play\FailOverlay.cs" />
<Compile Include="Screens\Play\MenuOverlay.cs" /> <Compile Include="Screens\Play\MenuOverlay.cs" />
<Compile Include="Screens\Play\PlayerInputManager.cs" />
<Compile Include="Screens\Play\PlayerLoader.cs" /> <Compile Include="Screens\Play\PlayerLoader.cs" />
<Compile Include="Screens\Play\ReplayPlayer.cs" /> <Compile Include="Screens\Play\ReplayPlayer.cs" />
<Compile Include="Screens\Play\SkipButton.cs" /> <Compile Include="Screens\Play\SkipButton.cs" />