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fix BeatmapInfoWedge not counting Circles/Sliders correctly
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@ -5,7 +5,6 @@ using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.OsuDifficulty;
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using osu.Game.Rulesets.Osu.OsuDifficulty;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI;
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@ -18,6 +17,7 @@ using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Rulesets.Osu.Edit;
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using osu.Game.Rulesets.Osu.Edit;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects.Legacy.Osu;
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namespace osu.Game.Rulesets.Osu
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namespace osu.Game.Rulesets.Osu
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{
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{
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@ -37,14 +37,14 @@ namespace osu.Game.Rulesets.Osu
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{
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{
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new BeatmapStatistic
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new BeatmapStatistic
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{
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{
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Name = @"Circle count",
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Name = @"Circle Count",
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Content = beatmap.Beatmap.HitObjects.Count(h => h is HitCircle).ToString(),
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Content = beatmap.Beatmap.HitObjects.Count(h => h is ConvertHit).ToString(),
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Icon = FontAwesome.fa_dot_circle_o
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Icon = FontAwesome.fa_dot_circle_o
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},
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},
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new BeatmapStatistic
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new BeatmapStatistic
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{
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{
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Name = @"Slider count",
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Name = @"Slider Count",
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Content = beatmap.Beatmap.HitObjects.Count(h => h is Slider).ToString(),
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Content = beatmap.Beatmap.HitObjects.Count(h => h is ConvertSlider).ToString(),
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Icon = FontAwesome.fa_circle_o
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Icon = FontAwesome.fa_circle_o
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}
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}
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};
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};
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@ -11,7 +11,7 @@ using osu.Game.Beatmaps.ControlPoints;
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namespace osu.Game.Rulesets.Objects.Legacy
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namespace osu.Game.Rulesets.Objects.Legacy
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{
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{
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internal abstract class ConvertSlider : HitObject, IHasCurve
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public abstract class ConvertSlider : HitObject, IHasCurve
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{
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{
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/// <summary>
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/// <summary>
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/// Scoring distance with a speed-adjusted beat length of 1 second.
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/// Scoring distance with a speed-adjusted beat length of 1 second.
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@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
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/// <summary>
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/// <summary>
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/// Legacy osu! Hit-type, used for parsing Beatmaps.
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/// Legacy osu! Hit-type, used for parsing Beatmaps.
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/// </summary>
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/// </summary>
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internal sealed class ConvertHit : HitObject, IHasPosition, IHasCombo
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public sealed class ConvertHit : HitObject, IHasPosition, IHasCombo
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{
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{
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public Vector2 Position { get; set; }
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public Vector2 Position { get; set; }
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@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
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/// <summary>
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/// <summary>
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/// Legacy osu! Slider-type, used for parsing Beatmaps.
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/// Legacy osu! Slider-type, used for parsing Beatmaps.
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/// </summary>
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/// </summary>
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internal sealed class ConvertSlider : Legacy.ConvertSlider, IHasPosition, IHasCombo
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public sealed class ConvertSlider : Legacy.ConvertSlider, IHasPosition, IHasCombo
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{
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{
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public Vector2 Position { get; set; }
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public Vector2 Position { get; set; }
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@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
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/// <summary>
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/// <summary>
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/// Legacy osu! Spinner-type, used for parsing Beatmaps.
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/// Legacy osu! Spinner-type, used for parsing Beatmaps.
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/// </summary>
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/// </summary>
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internal sealed class ConvertSpinner : HitObject, IHasEndTime, IHasPosition
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public sealed class ConvertSpinner : HitObject, IHasEndTime, IHasPosition
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{
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{
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public double EndTime { get; set; }
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public double EndTime { get; set; }
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