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Add support for Ctrl
+ <
/ >
to rotate selection in editor
As discussed in https://github.com/ppy/osu/discussions/24048.
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parent
7ddbf4eaa7
commit
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@ -33,6 +33,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
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public Action OperationEnded;
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public Action OperationEnded;
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private SelectionBoxButton reverseButton;
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private SelectionBoxButton reverseButton;
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private SelectionBoxButton rotateClockwiseButton;
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private SelectionBoxButton rotateCounterClockwiseButton;
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private bool canReverse;
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private bool canReverse;
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@ -172,6 +174,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
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{
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{
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case Key.G:
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case Key.G:
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return reverseButton?.TriggerClick() ?? false;
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return reverseButton?.TriggerClick() ?? false;
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case Key.Comma:
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return rotateCounterClockwiseButton?.TriggerClick() ?? false;
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case Key.Period:
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return rotateClockwiseButton?.TriggerClick() ?? false;
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}
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}
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return base.OnKeyDown(e);
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return base.OnKeyDown(e);
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@ -254,8 +262,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private void addRotationComponents()
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private void addRotationComponents()
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{
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{
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addButton(FontAwesome.Solid.Undo, "Rotate 90 degrees counter-clockwise", () => OnRotation?.Invoke(-90));
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rotateCounterClockwiseButton = addButton(FontAwesome.Solid.Undo, "Rotate 90 degrees counter-clockwise", () => OnRotation?.Invoke(-90));
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addButton(FontAwesome.Solid.Redo, "Rotate 90 degrees clockwise", () => OnRotation?.Invoke(90));
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rotateClockwiseButton = addButton(FontAwesome.Solid.Redo, "Rotate 90 degrees clockwise", () => OnRotation?.Invoke(90));
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addRotateHandle(Anchor.TopLeft);
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addRotateHandle(Anchor.TopLeft);
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addRotateHandle(Anchor.TopRight);
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addRotateHandle(Anchor.TopRight);
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