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mirror of https://github.com/ppy/osu.git synced 2024-12-14 21:43:04 +08:00

Rewrite BreakOverlay

No longer relies on Schedule calls (could not be rewound).
Also no longer sucks.
This commit is contained in:
Dean Herbert 2018-03-04 00:50:41 +09:00
parent c8be224b5f
commit c6c55c40ed
11 changed files with 125 additions and 156 deletions

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@ -3,9 +3,9 @@
using osu.Framework.Timing;
using osu.Game.Beatmaps.Timing;
using osu.Game.Screens.Play.BreaksOverlay;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual
{

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@ -1,13 +1,13 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using OpenTK;
namespace osu.Game.Screens.Play.BreaksOverlay
namespace osu.Game.Screens.Play.Break
{
public class BlurredIcon : BufferedContainer
{

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@ -1,18 +1,15 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using OpenTK;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Containers;
using osu.Game.Beatmaps.Timing;
using OpenTK;
namespace osu.Game.Screens.Play.BreaksOverlay
namespace osu.Game.Screens.Play.Break
{
public class ArrowsOverlay : VisibilityContainer
public class BreakArrows : CompositeDrawable
{
private const double fade_duration = BreakPeriod.MIN_BREAK_DURATION / 2;
private const int glow_icon_size = 60;
private const int glow_icon_blur_sigma = 10;
private const float glow_icon_final_offset = 0.22f;
@ -29,10 +26,10 @@ namespace osu.Game.Screens.Play.BreaksOverlay
private readonly BlurredIcon leftBlurredIcon;
private readonly BlurredIcon rightBlurredIcon;
public ArrowsOverlay()
public BreakArrows()
{
RelativeSizeAxes = Axes.Both;
Children = new Drawable[]
InternalChildren = new Drawable[]
{
leftGlowIcon = new GlowIcon
{
@ -82,22 +79,22 @@ namespace osu.Game.Screens.Play.BreaksOverlay
};
}
protected override void PopIn()
public void Show(double duration)
{
leftGlowIcon.MoveToX(-glow_icon_final_offset, fade_duration, Easing.OutQuint);
rightGlowIcon.MoveToX(glow_icon_final_offset, fade_duration, Easing.OutQuint);
leftGlowIcon.MoveToX(-glow_icon_final_offset, duration, Easing.OutQuint);
rightGlowIcon.MoveToX(glow_icon_final_offset, duration, Easing.OutQuint);
leftBlurredIcon.MoveToX(-blurred_icon_final_offset, fade_duration, Easing.OutQuint);
rightBlurredIcon.MoveToX(blurred_icon_final_offset, fade_duration, Easing.OutQuint);
leftBlurredIcon.MoveToX(-blurred_icon_final_offset, duration, Easing.OutQuint);
rightBlurredIcon.MoveToX(blurred_icon_final_offset, duration, Easing.OutQuint);
}
protected override void PopOut()
public void Hide(double duration)
{
leftGlowIcon.MoveToX(-glow_icon_offscreen_offset, fade_duration, Easing.OutQuint);
rightGlowIcon.MoveToX(glow_icon_offscreen_offset, fade_duration, Easing.OutQuint);
leftGlowIcon.MoveToX(-glow_icon_offscreen_offset, duration, Easing.OutQuint);
rightGlowIcon.MoveToX(glow_icon_offscreen_offset, duration, Easing.OutQuint);
leftBlurredIcon.MoveToX(-blurred_icon_offscreen_offset, fade_duration, Easing.OutQuint);
rightBlurredIcon.MoveToX(blurred_icon_offscreen_offset, fade_duration, Easing.OutQuint);
leftBlurredIcon.MoveToX(-blurred_icon_offscreen_offset, duration, Easing.OutQuint);
rightBlurredIcon.MoveToX(blurred_icon_offscreen_offset, duration, Easing.OutQuint);
}
}
}

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@ -1,24 +1,21 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Scoring;
using osu.Game.Beatmaps.Timing;
using OpenTK;
namespace osu.Game.Screens.Play.BreaksOverlay
namespace osu.Game.Screens.Play.Break
{
public class InfoContainer : VisibilityContainer
public class BreakInfo : Container
{
private const double fade_duration = BreakPeriod.MIN_BREAK_DURATION / 2;
public PercentageBreakInfoLine AccuracyDisplay;
public BreakInfoLine<int> RankDisplay;
public BreakInfoLine<ScoreRank> GradeDisplay;
public PercentageInfoLine AccuracyDisplay;
public InfoLine<int> RankDisplay;
public InfoLine<ScoreRank> GradeDisplay;
public InfoContainer()
public BreakInfo()
{
AutoSizeAxes = Axes.Both;
Child = new FillFlowContainer
@ -43,16 +40,13 @@ namespace osu.Game.Screens.Play.BreaksOverlay
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
AccuracyDisplay = new PercentageInfoLine("Accuracy"),
RankDisplay = new InfoLine<int>("Rank"),
GradeDisplay = new InfoLine<ScoreRank>("Grade"),
AccuracyDisplay = new PercentageBreakInfoLine("Accuracy"),
RankDisplay = new BreakInfoLine<int>("Rank"),
GradeDisplay = new BreakInfoLine<ScoreRank>("Grade"),
},
}
},
};
}
protected override void PopIn() => this.FadeIn(fade_duration);
protected override void PopOut() => this.FadeOut(fade_duration);
}
}

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@ -8,9 +8,9 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Screens.Play.BreaksOverlay
namespace osu.Game.Screens.Play.Break
{
public class InfoLine<T> : Container
public class BreakInfoLine<T> : Container
where T : struct
{
private const int margin = 2;
@ -22,7 +22,7 @@ namespace osu.Game.Screens.Play.BreaksOverlay
private readonly string prefix;
public InfoLine(string name, string prefix = @"")
public BreakInfoLine(string name, string prefix = @"")
{
this.prefix = prefix;
@ -71,9 +71,9 @@ namespace osu.Game.Screens.Play.BreaksOverlay
}
}
public class PercentageInfoLine : InfoLine<double>
public class PercentageBreakInfoLine : BreakInfoLine<double>
{
public PercentageInfoLine(string name, string prefix = "") : base(name, prefix)
public PercentageBreakInfoLine(string name, string prefix = "") : base(name, prefix)
{
}

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@ -1,13 +1,13 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Containers;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using OpenTK;
using osu.Framework.Allocation;
namespace osu.Game.Screens.Play.BreaksOverlay
namespace osu.Game.Screens.Play.Break
{
public class GlowIcon : Container
{
@ -16,24 +16,24 @@ namespace osu.Game.Screens.Play.BreaksOverlay
public override Vector2 Size
{
get { return base.Size; }
set
{
blurredIcon.Size = spriteIcon.Size = value;
blurredIcon.ForceRedraw();
}
get { return base.Size; }
}
public Vector2 BlurSigma
{
set { blurredIcon.BlurSigma = value; }
get { return blurredIcon.BlurSigma; }
set { blurredIcon.BlurSigma = value; }
}
public FontAwesome Icon
{
set { spriteIcon.Icon = blurredIcon.Icon = value; }
get { return spriteIcon.Icon; }
set { spriteIcon.Icon = blurredIcon.Icon = value; }
}
public GlowIcon()

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@ -1,18 +1,16 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps.Timing;
using OpenTK.Graphics;
namespace osu.Game.Screens.Play.BreaksOverlay
namespace osu.Game.Screens.Play.Break
{
public class LetterboxOverlay : VisibilityContainer
public class LetterboxOverlay : CompositeDrawable
{
private const double fade_duration = BreakPeriod.MIN_BREAK_DURATION / 2;
private const int height = 350;
private static readonly Color4 transparent_black = new Color4(0, 0, 0, 0);
@ -20,7 +18,7 @@ namespace osu.Game.Screens.Play.BreaksOverlay
public LetterboxOverlay()
{
RelativeSizeAxes = Axes.Both;
Children = new Drawable[]
InternalChildren = new Drawable[]
{
new Container
{
@ -48,8 +46,5 @@ namespace osu.Game.Screens.Play.BreaksOverlay
}
};
}
protected override void PopIn() => this.FadeIn(fade_duration);
protected override void PopOut() => this.FadeOut(fade_duration);
}
}

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@ -1,18 +1,15 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Graphics.Sprites;
using osu.Framework.Graphics;
using System;
using osu.Game.Beatmaps.Timing;
using osu.Framework.Graphics;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Screens.Play.BreaksOverlay
namespace osu.Game.Screens.Play.Break
{
public class RemainingTimeCounter : Counter
{
private const double fade_duration = BreakPeriod.MIN_BREAK_DURATION / 2;
private readonly OsuSpriteText counter;
public RemainingTimeCounter()
@ -25,13 +22,8 @@ namespace osu.Game.Screens.Play.BreaksOverlay
TextSize = 33,
Font = "Venera",
};
Alpha = 0;
}
protected override void OnCountChanged(double count) => counter.Text = ((int)Math.Ceiling(count / 1000)).ToString();
public override void Show() => this.FadeIn(fade_duration);
public override void Hide() => this.FadeOut(fade_duration);
}
}

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@ -1,15 +1,16 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Scoring;
using System.Collections.Generic;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Screens.Play.Break;
namespace osu.Game.Screens.Play.BreaksOverlay
namespace osu.Game.Screens.Play
{
public class BreakOverlay : Container
{
@ -18,28 +19,26 @@ namespace osu.Game.Screens.Play.BreaksOverlay
private const int vertical_margin = 25;
private List<BreakPeriod> breaks;
private readonly Container fadeContainer;
public List<BreakPeriod> Breaks
{
get => breaks;
set
{
breaks = value;
initializeBreaks();
}
get
{
return breaks;
}
}
public override bool RemoveCompletedTransforms => false;
private readonly bool letterboxing;
private readonly LetterboxOverlay letterboxOverlay;
private readonly Container remainingTimeAdjustmentBox;
private readonly Container remainingTimeBox;
private readonly RemainingTimeCounter remainingTimeCounter;
private readonly InfoContainer info;
private readonly ArrowsOverlay arrowsOverlay;
private readonly BreakInfo info;
private readonly BreakArrows breakArrows;
public BreakOverlay(bool letterboxing, ScoreProcessor scoreProcessor)
: this(letterboxing)
@ -49,13 +48,16 @@ namespace osu.Game.Screens.Play.BreaksOverlay
public BreakOverlay(bool letterboxing)
{
this.letterboxing = letterboxing;
RelativeSizeAxes = Axes.Both;
Child = fadeContainer = new Container
{
Alpha = 0,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
letterboxOverlay = new LetterboxOverlay
new LetterboxOverlay
{
Alpha = letterboxing ? 1 : 0,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
@ -83,27 +85,35 @@ namespace osu.Game.Screens.Play.BreaksOverlay
Origin = Anchor.BottomCentre,
Margin = new MarginPadding { Bottom = vertical_margin },
},
info = new InfoContainer
info = new BreakInfo
{
Anchor = Anchor.Centre,
Origin = Anchor.TopCentre,
Margin = new MarginPadding { Top = vertical_margin },
},
arrowsOverlay = new ArrowsOverlay
breakArrows = new BreakArrows
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
initializeBreaks();
}
private void initializeBreaks()
{
if (!IsLoaded) return; // we need a clock.
FinishTransforms(true);
Scheduler.CancelDelayedTasks();
if (breaks == null)
return;
if (breaks == null) return; //we need breaks.
foreach (var b in breaks)
{
@ -112,6 +122,9 @@ namespace osu.Game.Screens.Play.BreaksOverlay
using (BeginAbsoluteSequence(b.StartTime, true))
{
fadeContainer.FadeIn(fade_duration);
breakArrows.Show(fade_duration);
remainingTimeAdjustmentBox
.ResizeWidthTo(remaining_time_container_max_size, fade_duration, Easing.OutQuint)
.Delay(b.Duration - fade_duration)
@ -123,35 +136,14 @@ namespace osu.Game.Screens.Play.BreaksOverlay
.ResizeWidthTo(1);
remainingTimeCounter.CountTo(b.Duration).CountTo(0, b.Duration);
}
using (BeginAbsoluteSequence(b.StartTime))
using (BeginDelayedSequence(b.Duration - fade_duration, true))
{
Schedule(showBreak);
using (BeginDelayedSequence(b.Duration - fade_duration))
Schedule(hideBreak);
fadeContainer.FadeOut(fade_duration);
breakArrows.Hide(fade_duration);
}
}
}
private void showBreak()
{
if (letterboxing)
letterboxOverlay.Show();
remainingTimeCounter.Show();
info.Show();
arrowsOverlay.Show();
}
private void hideBreak()
{
if (letterboxing)
letterboxOverlay.Hide();
remainingTimeCounter.Hide();
info.Hide();
arrowsOverlay.Hide();
}
private void bindProcessor(ScoreProcessor processor)

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@ -26,7 +26,6 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Play.BreaksOverlay;
using osu.Game.Screens.Ranking;
using osu.Game.Storyboards.Drawables;
using OpenTK;

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@ -395,14 +395,14 @@
<Compile Include="Screens\Edit\Screens\Compose\RadioButtons\RadioButtonCollection.cs" />
<Compile Include="Screens\Edit\Screens\Compose\Timeline\BeatmapWaveformGraph.cs" />
<Compile Include="Screens\Edit\Screens\Compose\Timeline\TimelineButton.cs" />
<Compile Include="Screens\Play\BreaksOverlay\ArrowsOverlay.cs" />
<Compile Include="Screens\Play\BreaksOverlay\BlurredIcon.cs" />
<Compile Include="Screens\Play\BreaksOverlay\BreakOverlay.cs" />
<Compile Include="Screens\Play\BreaksOverlay\GlowIcon.cs" />
<Compile Include="Screens\Play\BreaksOverlay\InfoContainer.cs" />
<Compile Include="Screens\Play\BreaksOverlay\InfoLine.cs" />
<Compile Include="Screens\Play\BreaksOverlay\LetterboxOverlay.cs" />
<Compile Include="Screens\Play\BreaksOverlay\RemainingTimeCounter.cs" />
<Compile Include="Screens\Play\Break\BreakArrows.cs" />
<Compile Include="Screens\Play\Break\BlurredIcon.cs" />
<Compile Include="Screens\Play\BreakOverlay.cs" />
<Compile Include="Screens\Play\Break\GlowIcon.cs" />
<Compile Include="Screens\Play\Break\BreakInfo.cs" />
<Compile Include="Screens\Play\Break\BreakInfoLine.cs" />
<Compile Include="Screens\Play\Break\LetterboxOverlay.cs" />
<Compile Include="Screens\Play\Break\RemainingTimeCounter.cs" />
<Compile Include="Beatmaps\Legacy\LegacyBeatmap.cs" />
<Compile Include="Beatmaps\RankStatus.cs" />
<Compile Include="Beatmaps\Timing\BreakPeriod.cs" />