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Hide settings at results screen
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parent
d130e7ebff
commit
c697dc90e4
@ -90,6 +90,8 @@ namespace osu.Game.Screens.Utility
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private double lastPoll;
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private double lastPoll;
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private int pollingMax;
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private int pollingMax;
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private readonly FillFlowContainer settings;
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[Resolved]
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[Resolved]
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private GameHost host { get; set; } = null!;
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private GameHost host { get; set; } = null!;
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@ -128,7 +130,7 @@ namespace osu.Game.Screens.Utility
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Anchor = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopRight,
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Origin = Anchor.TopRight,
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},
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},
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new FillFlowContainer
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settings = new FillFlowContainer
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{
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{
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Name = "Settings",
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Name = "Settings",
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AutoSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.Y,
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@ -256,6 +258,7 @@ namespace osu.Game.Screens.Utility
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{
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{
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mainArea.Clear();
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mainArea.Clear();
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resultsArea.Clear();
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resultsArea.Clear();
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settings.Hide();
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var displayMode = host.Window?.CurrentDisplayMode.Value;
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var displayMode = host.Window?.CurrentDisplayMode.Value;
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@ -437,6 +440,8 @@ namespace osu.Game.Screens.Utility
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private void loadNextRound()
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private void loadNextRound()
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{
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{
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settings.Show();
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attemptsAtCurrentDifficulty++;
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attemptsAtCurrentDifficulty++;
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statusText.Text = $"Level {DifficultyLevel}\nRound {attemptsAtCurrentDifficulty} of {totalRoundForNextResultsScreen}";
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statusText.Text = $"Level {DifficultyLevel}\nRound {attemptsAtCurrentDifficulty} of {totalRoundForNextResultsScreen}";
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