mirror of
https://github.com/ppy/osu.git
synced 2024-11-14 15:17:27 +08:00
Apply safeties for AudioFilter
usage around drawables which go non-present
This commit is contained in:
parent
7a96cf1289
commit
c686dfd361
@ -115,6 +115,11 @@ namespace osu.Game.Collections
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override bool IsPresent => base.IsPresent
|
||||||
|
// Safety for low pass filter potentially getting stuck in applied state due to
|
||||||
|
// transforms on `this` causing children to no longer be updated.
|
||||||
|
|| lowPassFilter.IsAttached;
|
||||||
|
|
||||||
protected override void PopIn()
|
protected override void PopIn()
|
||||||
{
|
{
|
||||||
lowPassFilter.CutoffTo(300, 100, Easing.OutCubic);
|
lowPassFilter.CutoffTo(300, 100, Easing.OutCubic);
|
||||||
|
@ -27,6 +27,12 @@ namespace osu.Game.Overlays
|
|||||||
|
|
||||||
public PopupDialog CurrentDialog { get; private set; }
|
public PopupDialog CurrentDialog { get; private set; }
|
||||||
|
|
||||||
|
public override bool IsPresent => Scheduler.HasPendingTasks
|
||||||
|
|| dialogContainer.Children.Count > 0
|
||||||
|
// Safety for low pass filter potentially getting stuck in applied state due to
|
||||||
|
// transforms on `this` causing children to no longer be updated.
|
||||||
|
|| lowPassFilter.IsAttached;
|
||||||
|
|
||||||
public DialogOverlay()
|
public DialogOverlay()
|
||||||
{
|
{
|
||||||
AutoSizeAxes = Axes.Y;
|
AutoSizeAxes = Axes.Y;
|
||||||
@ -95,8 +101,6 @@ namespace osu.Game.Overlays
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool IsPresent => Scheduler.HasPendingTasks || dialogContainer.Children.Count > 0;
|
|
||||||
|
|
||||||
protected override bool BlockNonPositionalInput => true;
|
protected override bool BlockNonPositionalInput => true;
|
||||||
|
|
||||||
protected override void PopIn()
|
protected override void PopIn()
|
||||||
|
@ -78,8 +78,8 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
private readonly BindableDouble volumeAdjustment = new BindableDouble(1);
|
private readonly BindableDouble volumeAdjustment = new BindableDouble(1);
|
||||||
|
|
||||||
private AudioFilter lowPassFilter = null!;
|
private AudioFilter? lowPassFilter;
|
||||||
private AudioFilter highPassFilter = null!;
|
private AudioFilter? highPassFilter;
|
||||||
|
|
||||||
private SkinnableSound sampleRestart = null!;
|
private SkinnableSound sampleRestart = null!;
|
||||||
|
|
||||||
@ -158,7 +158,7 @@ namespace osu.Game.Screens.Play
|
|||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(SessionStatics sessionStatics, AudioManager audio, OsuConfigManager config)
|
private void load(SessionStatics sessionStatics, OsuConfigManager config)
|
||||||
{
|
{
|
||||||
muteWarningShownOnce = sessionStatics.GetBindable<bool>(Static.MutedAudioNotificationShownOnce);
|
muteWarningShownOnce = sessionStatics.GetBindable<bool>(Static.MutedAudioNotificationShownOnce);
|
||||||
batteryWarningShownOnce = sessionStatics.GetBindable<bool>(Static.LowBatteryNotificationShownOnce);
|
batteryWarningShownOnce = sessionStatics.GetBindable<bool>(Static.LowBatteryNotificationShownOnce);
|
||||||
@ -205,8 +205,6 @@ namespace osu.Game.Screens.Play
|
|||||||
},
|
},
|
||||||
},
|
},
|
||||||
idleTracker = new IdleTracker(750),
|
idleTracker = new IdleTracker(750),
|
||||||
lowPassFilter = new AudioFilter(audio.TrackMixer),
|
|
||||||
highPassFilter = new AudioFilter(audio.TrackMixer, BQFType.HighPass),
|
|
||||||
sampleRestart = new SkinnableSound(new SampleInfo(@"Gameplay/restart", @"pause-retry-click"))
|
sampleRestart = new SkinnableSound(new SampleInfo(@"Gameplay/restart", @"pause-retry-click"))
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -284,8 +282,9 @@ namespace osu.Game.Screens.Play
|
|||||||
// stop the track before removing adjustment to avoid a volume spike.
|
// stop the track before removing adjustment to avoid a volume spike.
|
||||||
Beatmap.Value.Track.Stop();
|
Beatmap.Value.Track.Stop();
|
||||||
Beatmap.Value.Track.RemoveAdjustment(AdjustableProperty.Volume, volumeAdjustment);
|
Beatmap.Value.Track.RemoveAdjustment(AdjustableProperty.Volume, volumeAdjustment);
|
||||||
lowPassFilter.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF);
|
|
||||||
highPassFilter.CutoffTo(0);
|
lowPassFilter?.RemoveAndDisposeImmediately();
|
||||||
|
highPassFilter?.RemoveAndDisposeImmediately();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool OnExiting(ScreenExitEvent e)
|
public override bool OnExiting(ScreenExitEvent e)
|
||||||
@ -425,6 +424,12 @@ namespace osu.Game.Screens.Play
|
|||||||
settingsScroll.FadeInFromZero(500, Easing.Out)
|
settingsScroll.FadeInFromZero(500, Easing.Out)
|
||||||
.MoveToX(0, 500, Easing.OutQuint);
|
.MoveToX(0, 500, Easing.OutQuint);
|
||||||
|
|
||||||
|
AddRangeInternal(new[]
|
||||||
|
{
|
||||||
|
lowPassFilter = new AudioFilter(audioManager.TrackMixer),
|
||||||
|
highPassFilter = new AudioFilter(audioManager.TrackMixer, BQFType.HighPass),
|
||||||
|
});
|
||||||
|
|
||||||
lowPassFilter.CutoffTo(1000, 650, Easing.OutQuint);
|
lowPassFilter.CutoffTo(1000, 650, Easing.OutQuint);
|
||||||
highPassFilter.CutoffTo(300).Then().CutoffTo(0, 1250); // 1250 is to line up with the appearance of MetadataInfo (750 delay + 500 fade-in)
|
highPassFilter.CutoffTo(300).Then().CutoffTo(0, 1250); // 1250 is to line up with the appearance of MetadataInfo (750 delay + 500 fade-in)
|
||||||
|
|
||||||
@ -437,13 +442,23 @@ namespace osu.Game.Screens.Play
|
|||||||
content.StopTracking();
|
content.StopTracking();
|
||||||
|
|
||||||
content.ScaleTo(0.7f, CONTENT_OUT_DURATION * 2, Easing.OutQuint);
|
content.ScaleTo(0.7f, CONTENT_OUT_DURATION * 2, Easing.OutQuint);
|
||||||
content.FadeOut(CONTENT_OUT_DURATION, Easing.OutQuint);
|
content.FadeOut(CONTENT_OUT_DURATION, Easing.OutQuint)
|
||||||
|
// Safety for filter potentially getting stuck in applied state due to
|
||||||
|
// transforms on `this` causing children to no longer be updated.
|
||||||
|
.OnComplete(_ =>
|
||||||
|
{
|
||||||
|
highPassFilter?.RemoveAndDisposeImmediately();
|
||||||
|
highPassFilter = null;
|
||||||
|
|
||||||
|
lowPassFilter?.RemoveAndDisposeImmediately();
|
||||||
|
lowPassFilter = null;
|
||||||
|
});
|
||||||
|
|
||||||
settingsScroll.FadeOut(CONTENT_OUT_DURATION, Easing.OutQuint)
|
settingsScroll.FadeOut(CONTENT_OUT_DURATION, Easing.OutQuint)
|
||||||
.MoveToX(settingsScroll.DrawWidth, CONTENT_OUT_DURATION * 2, Easing.OutQuint);
|
.MoveToX(settingsScroll.DrawWidth, CONTENT_OUT_DURATION * 2, Easing.OutQuint);
|
||||||
|
|
||||||
lowPassFilter.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF, CONTENT_OUT_DURATION);
|
lowPassFilter?.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF, CONTENT_OUT_DURATION);
|
||||||
highPassFilter.CutoffTo(0, CONTENT_OUT_DURATION);
|
highPassFilter?.CutoffTo(0, CONTENT_OUT_DURATION);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void pushWhenLoaded()
|
private void pushWhenLoaded()
|
||||||
|
Loading…
Reference in New Issue
Block a user