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Fix DrawableHit
test scene not showing rim hits correctly
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@ -30,23 +30,24 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
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Origin = Anchor.Centre,
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}));
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AddStep("Rim hit", () => SetContents(_ => new DrawableHit(createHitAtCurrentTime())
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AddStep("Rim hit", () => SetContents(_ => new DrawableHit(createHitAtCurrentTime(rim: true))
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}));
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AddStep("Rim hit (strong)", () => SetContents(_ => new DrawableHit(createHitAtCurrentTime(true))
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AddStep("Rim hit (strong)", () => SetContents(_ => new DrawableHit(createHitAtCurrentTime(true, true))
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}));
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}
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private Hit createHitAtCurrentTime(bool strong = false)
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private Hit createHitAtCurrentTime(bool strong = false, bool rim = false)
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{
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var hit = new Hit
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{
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Type = rim ? HitType.Rim : HitType.Centre,
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IsStrong = strong,
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StartTime = Time.Current + 3000,
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};
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