1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-22 02:07:34 +08:00

Rename variable to something slightly better

This commit is contained in:
Dean Herbert 2021-01-21 14:56:10 +09:00
parent 9daf29fedc
commit c650cbd2a7

View File

@ -217,9 +217,9 @@ namespace osu.Game.Graphics.Containers
// scroll offset is our fixed header height if we have it plus 20% of content height
// plus 5% to fix floating point errors and to not have a section instantly unselect when scrolling upwards
// but the 5% can't be bigger than our smallest section height, otherwise it won't get selected correctly
float sectionOrContent = Math.Min(smallestSectionHeight / 2.0f, scrollContainer.DisplayableContent * 0.05f);
float scrollIntoSectionAmount = Math.Min(smallestSectionHeight / 2.0f, scrollContainer.DisplayableContent * 0.05f);
float scrollOffset = fixedHeaderSize + scrollContainer.DisplayableContent * scroll_target_multiplier + sectionOrContent;
float scrollOffset = fixedHeaderSize + scrollContainer.DisplayableContent * scroll_target_multiplier + scrollIntoSectionAmount;
if (Precision.AlmostBigger(0, scrollContainer.Current))
SelectedSection.Value = lastClickedSection as T ?? Children.FirstOrDefault();