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only propagate unmodified right click
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@ -57,8 +57,8 @@ namespace osu.Game.Tests.Visual.Editing
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moveMouseToObject(() => addedObject);
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AddStep("right click", () => InputManager.Click(MouseButton.Right));
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AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject);
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AddAssert("context menu is visible", () => contextMenuContainer.ChildrenOfType<OsuContextMenu>().Single().State == MenuState.Open);
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AddUntilStep("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject);
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AddUntilStep("context menu is visible", () => contextMenuContainer.ChildrenOfType<OsuContextMenu>().Single().State == MenuState.Open);
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}
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[Test]
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@ -113,8 +113,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
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// check if selection has occurred
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if (selectionPerformed)
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{
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// propagate right click to show context menu on selection
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return e.Button != MouseButton.Right;
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// only unmodified right click should show context menu
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var shouldShowContextMenu = e.Button == MouseButton.Right && !e.ShiftPressed && !e.AltPressed && !e.SuperPressed;
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// stop propagation if not showing context menu
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return !shouldShowContextMenu;
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}
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// even if a selection didn't occur, a drag event may still move the selection.
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