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Add localisation for notification overlay
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@ -19,6 +19,21 @@ namespace osu.Game.Localisation
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/// </summary>
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public static LocalisableString HeaderDescription => new TranslatableString(getKey(@"header_description"), @"waiting for 'ya");
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private static string getKey(string key) => $"{prefix}:{key}";
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/// <summary>
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/// "Running Tasks"
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/// </summary>
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public static LocalisableString RunningTasks => new TranslatableString(getKey(@"running_tasks"), @"Running Tasks");
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/// <summary>
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/// "Clear All"
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/// </summary>
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public static LocalisableString ClearAll => new TranslatableString(getKey(@"clear_all"), @"Clear All");
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/// <summary>
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/// "Cancel All"
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/// </summary>
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public static LocalisableString CancelAll => new TranslatableString(getKey(@"cancel_all"), @"Cancel All");
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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}
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@ -92,8 +92,8 @@ namespace osu.Game.Overlays
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RelativeSizeAxes = Axes.X,
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Children = new[]
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{
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new NotificationSection(AccountsStrings.NotificationsTitle, new[] { typeof(SimpleNotification) }, "Clear All"),
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new NotificationSection(@"Running Tasks", new[] { typeof(ProgressNotification) }, @"Cancel All"),
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new NotificationSection(AccountsStrings.NotificationsTitle, new[] { typeof(SimpleNotification) }, NotificationsStrings.ClearAll),
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new NotificationSection(NotificationsStrings.RunningTasks, new[] { typeof(ProgressNotification) }, NotificationsStrings.CancelAll),
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}
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}
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}
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@ -33,15 +33,15 @@ namespace osu.Game.Overlays.Notifications
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public IEnumerable<Type> AcceptedNotificationTypes { get; }
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private readonly string clearButtonText;
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private readonly LocalisableString clearButtonText;
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private readonly LocalisableString titleText;
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public NotificationSection(LocalisableString title, IEnumerable<Type> acceptedNotificationTypes, string clearButtonText)
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public NotificationSection(LocalisableString title, IEnumerable<Type> acceptedNotificationTypes, LocalisableString clearButtonText)
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{
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AcceptedNotificationTypes = acceptedNotificationTypes.ToArray();
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this.clearButtonText = clearButtonText.ToUpperInvariant();
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this.clearButtonText = clearButtonText.ToUpper();
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titleText = title;
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}
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