diff --git a/osu.Game/Screens/Menu/LogoVisualisation.cs b/osu.Game/Screens/Menu/LogoVisualisation.cs index ce698a6fb6..7fa1eda880 100644 --- a/osu.Game/Screens/Menu/LogoVisualisation.cs +++ b/osu.Game/Screens/Menu/LogoVisualisation.cs @@ -56,7 +56,7 @@ namespace osu.Game.Screens.Menu /// /// The minimum amplitude to show a bar. /// - private const float amplitude_dead_zone = 1f / (bar_length); + private const float amplitude_dead_zone = 1f / bar_length; private int indexOffset; @@ -184,7 +184,7 @@ namespace osu.Game.Screens.Menu { for (int i = 0; i < bars_per_visualiser; i++) { - if (AudioData[i] < bar_dead_zone) + if (AudioData[i] < amplitude_dead_zone) continue; float rotation = MathHelper.DegreesToRadians(i / (float)bars_per_visualiser * 360 + j * 360 / visualiser_rounds);