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Add a very simple user cache to ScoreImporter
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@ -146,16 +146,48 @@ namespace osu.Game.Scoring
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#pragma warning restore CS0618
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}
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// Very naive local caching to improve performance of large score imports (where the username is usually the same for most or all scores).
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private readonly Dictionary<string, APIUser> usernameLookupCache = new Dictionary<string, APIUser>();
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protected override void PostImport(ScoreInfo model, Realm realm, ImportParameters parameters)
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{
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base.PostImport(model, realm, parameters);
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var userRequest = new GetUserRequest(model.RealmUser.Username);
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populateUserDetails(model);
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}
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/// <summary>
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/// Legacy replays only store a username.
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/// This will populate a user ID during import.
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/// </summary>
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private void populateUserDetails(ScoreInfo model)
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{
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string username = model.RealmUser.Username;
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if (usernameLookupCache.TryGetValue(username, out var existing))
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{
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model.User = existing;
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return;
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}
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var userRequest = new GetUserRequest(username);
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api.Perform(userRequest);
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if (userRequest.Response is APIUser user)
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{
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usernameLookupCache.TryAdd(username, new APIUser
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{
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// Because this is a permanent cache, let's only store the pieces we're interested in,
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// rather than the full API response. If we start to store more than these three fields
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// in realm, this should be undone.
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Id = user.Id,
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Username = user.Username,
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CountryCode = user.CountryCode,
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});
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model.User = user;
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}
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}
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}
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}
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