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Merge pull request #14725 from bdach/fix-colour-coded-notes
Fix mania notes not updating colour coding correctly
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commit
c5da93d82d
@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Allocation;
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@ -13,6 +14,10 @@ using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Configuration;
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using osu.Framework.Bindables;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.UI;
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namespace osu.Game.Rulesets.Mania.Tests
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{
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@ -22,14 +27,65 @@ namespace osu.Game.Rulesets.Mania.Tests
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[Resolved]
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private RulesetConfigCache configCache { get; set; }
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private readonly Bindable<bool> configTimingBasedNoteColouring = new Bindable<bool>();
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private Bindable<bool> configTimingBasedNoteColouring;
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protected override void LoadComplete()
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private ManualClock clock;
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private DrawableManiaRuleset drawableRuleset;
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("setup hierarchy", () => Child = new Container
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{
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Clock = new FramedClock(clock = new ManualClock()),
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new[]
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{
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drawableRuleset = (DrawableManiaRuleset)Ruleset.Value.CreateInstance().CreateDrawableRulesetWith(createTestBeatmap())
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}
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});
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AddStep("retrieve config bindable", () =>
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{
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var config = (ManiaRulesetConfigManager)configCache.GetConfigFor(Ruleset.Value.CreateInstance());
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configTimingBasedNoteColouring = config.GetBindable<bool>(ManiaRulesetSetting.TimingBasedNoteColouring);
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});
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}
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[Test]
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public void TestSimple()
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{
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AddStep("enable", () => configTimingBasedNoteColouring.Value = true);
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AddStep("disable", () => configTimingBasedNoteColouring.Value = false);
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}
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[Test]
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public void TestToggleOffScreen()
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{
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AddStep("enable", () => configTimingBasedNoteColouring.Value = true);
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seekTo(10000);
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AddStep("disable", () => configTimingBasedNoteColouring.Value = false);
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seekTo(0);
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AddAssert("all notes not coloured", () => this.ChildrenOfType<DrawableNote>().All(note => note.Colour == Colour4.White));
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seekTo(10000);
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AddStep("enable again", () => configTimingBasedNoteColouring.Value = true);
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seekTo(0);
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AddAssert("some notes coloured", () => this.ChildrenOfType<DrawableNote>().Any(note => note.Colour != Colour4.White));
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}
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private void seekTo(double time)
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{
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AddStep($"seek to {time}", () => clock.CurrentTime = time);
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AddUntilStep("wait for seek", () => Precision.AlmostEquals(drawableRuleset.FrameStableClock.CurrentTime, time, 1));
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}
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private ManiaBeatmap createTestBeatmap()
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{
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const double beat_length = 500;
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var ruleset = new ManiaRuleset();
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var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 1 })
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{
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HitObjects =
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@ -45,7 +101,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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new Note { StartTime = beat_length }
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},
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ControlPointInfo = new ControlPointInfo(),
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BeatmapInfo = { Ruleset = ruleset.RulesetInfo },
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BeatmapInfo = { Ruleset = Ruleset.Value },
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};
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foreach (var note in beatmap.HitObjects)
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@ -57,24 +113,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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{
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BeatLength = beat_length
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});
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Child = new Container
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{
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Clock = new FramedClock(new ManualClock()),
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new[]
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{
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ruleset.CreateDrawableRulesetWith(beatmap)
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}
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};
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var config = (ManiaRulesetConfigManager)configCache.GetConfigFor(Ruleset.Value.CreateInstance());
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config.BindWith(ManiaRulesetSetting.TimingBasedNoteColouring, configTimingBasedNoteColouring);
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AddStep("Enable", () => configTimingBasedNoteColouring.Value = true);
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AddStep("Disable", () => configTimingBasedNoteColouring.Value = false);
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return beatmap;
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}
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}
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}
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@ -66,6 +66,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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StartTimeBindable.BindValueChanged(_ => updateSnapColour(), true);
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}
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protected override void OnApply()
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{
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base.OnApply();
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updateSnapColour();
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}
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protected override void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> e)
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{
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base.OnDirectionChanged(e);
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