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fix test issues

This commit is contained in:
minisbett 2024-11-17 23:58:36 +01:00
parent 109a5ad3d7
commit c5d5a5b342
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GPG Key ID: 2DB6D529C95A0403
3 changed files with 16 additions and 3 deletions
osu.Game.Tests/Visual/UserInterface
osu.Game

View File

@ -209,7 +209,7 @@ namespace osu.Game.Tests.Visual.UserInterface
}
protected override IDifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
=> new IDifficultyAttributes(mods, mods.OfType<TestMod>().SingleOrDefault()?.Difficulty.Value ?? 0);
=> new EmptyDifficultyAttributes();
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate)
=> Array.Empty<DifficultyHitObject>();
@ -226,7 +226,7 @@ namespace osu.Game.Tests.Visual.UserInterface
}
protected override IPerformanceAttributes CreatePerformanceAttributes(ScoreInfo score, IDifficultyAttributes attributes)
=> new IPerformanceAttributes { Total = score.Mods.OfType<TestMod>().SingleOrDefault()?.Performance.Value ?? 0 };
=> new EmptyPerformanceAttributes();
}
private class TestMod : Mod

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@ -252,7 +252,7 @@ namespace osu.Game.Beatmaps
var performanceCalculator = ruleset.CreatePerformanceCalculator();
if (performanceCalculator == null)
return new StarDifficulty(difficulty, new PerformanceAttributes());
return new StarDifficulty(difficulty, new EmptyPerformanceAttributes());
ScoreProcessor scoreProcessor = ruleset.CreateScoreProcessor();
scoreProcessor.Mods.Value = key.OrderedMods;

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@ -21,4 +21,17 @@ namespace osu.Game.Rulesets.Difficulty
/// <returns></returns>
public IEnumerable<PerformanceDisplayAttribute> GetAttributesForDisplay();
}
/// <summary>
/// Represents a full, minimal implementation of <see cref="IPerformanceAttributes"/>.
/// </summary>
public class EmptyPerformanceAttributes : IPerformanceAttributes
{
public double Total { get; set; }
public IEnumerable<PerformanceDisplayAttribute> GetAttributesForDisplay()
{
yield return new PerformanceDisplayAttribute(nameof(Total), "Achieved PP", Total);
}
}
}