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fix test issues
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109a5ad3d7
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@ -209,7 +209,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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}
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}
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protected override IDifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
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protected override IDifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
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=> new IDifficultyAttributes(mods, mods.OfType<TestMod>().SingleOrDefault()?.Difficulty.Value ?? 0);
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=> new EmptyDifficultyAttributes();
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protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate)
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protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate)
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=> Array.Empty<DifficultyHitObject>();
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=> Array.Empty<DifficultyHitObject>();
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@ -226,7 +226,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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}
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}
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protected override IPerformanceAttributes CreatePerformanceAttributes(ScoreInfo score, IDifficultyAttributes attributes)
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protected override IPerformanceAttributes CreatePerformanceAttributes(ScoreInfo score, IDifficultyAttributes attributes)
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=> new IPerformanceAttributes { Total = score.Mods.OfType<TestMod>().SingleOrDefault()?.Performance.Value ?? 0 };
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=> new EmptyPerformanceAttributes();
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}
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}
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private class TestMod : Mod
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private class TestMod : Mod
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@ -252,7 +252,7 @@ namespace osu.Game.Beatmaps
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var performanceCalculator = ruleset.CreatePerformanceCalculator();
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var performanceCalculator = ruleset.CreatePerformanceCalculator();
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if (performanceCalculator == null)
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if (performanceCalculator == null)
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return new StarDifficulty(difficulty, new PerformanceAttributes());
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return new StarDifficulty(difficulty, new EmptyPerformanceAttributes());
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ScoreProcessor scoreProcessor = ruleset.CreateScoreProcessor();
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ScoreProcessor scoreProcessor = ruleset.CreateScoreProcessor();
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scoreProcessor.Mods.Value = key.OrderedMods;
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scoreProcessor.Mods.Value = key.OrderedMods;
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@ -21,4 +21,17 @@ namespace osu.Game.Rulesets.Difficulty
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/// <returns></returns>
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/// <returns></returns>
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public IEnumerable<PerformanceDisplayAttribute> GetAttributesForDisplay();
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public IEnumerable<PerformanceDisplayAttribute> GetAttributesForDisplay();
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}
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}
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/// <summary>
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/// Represents a full, minimal implementation of <see cref="IPerformanceAttributes"/>.
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/// </summary>
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public class EmptyPerformanceAttributes : IPerformanceAttributes
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{
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public double Total { get; set; }
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public IEnumerable<PerformanceDisplayAttribute> GetAttributesForDisplay()
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{
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yield return new PerformanceDisplayAttribute(nameof(Total), "Achieved PP", Total);
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}
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}
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}
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}
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