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Fix tests failing.
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@ -194,7 +194,8 @@ namespace osu.Game.Tests.Visual.Background
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AddStep("Transition to Results", () => player.Push(results = new FadeAccessibleResults(new ScoreInfo
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{
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User = new User { Username = "osu!" },
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Beatmap = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo
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Beatmap = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo,
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Ruleset = new OsuRuleset().RulesetInfo,
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})));
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AddUntilStep("Wait for results is current", () => results.IsCurrentScreen());
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